Equipment (God Eater 3)

A God Eater's equipment consists of their God Arc parts (melee weapons, guns and shields) along with Additional components which include Burst arts, Custom bullets, Burst Control Units, Acceleration Triggers, Engage effects as well as cosmetic items such as clothing and accessories. =Melee Weapons= Melee weapons are the parts used for close range combat and serve as your primary form of offense in God Eater 3. Each weapon type has a different distribution of one of 3 damage types: Crush, Slash and Pierce as well as sometimes having one or more elements. Aragami bonds have different weaknesses and vulnerabilities to these damage types so each weapon will have different parts they will want to focus on.

Each Melee weapon comes with it's own Burst plugin that are bound to the weapon and enhances abilities while in burst.

Melee weapons are unlocked based on mission completion and require aragami and area materials to craft and upgrade.

Burst Arts
Burst Arts are special skills that enhance a God Eaters melee actions while they are in burst. There are 3 types and one of each can be equipped at once: ground, air and step. Each burst art can also be equipped with "burst art effects" which are additional flairs that provide extra damage.

New Burst arts are unlocked by leveling up other burst arts. Burst art effects are unlocked the same way but some are unlocked by defeating specific aragami a certain number of times. These effects replicate attacks of the aragami it is related to. =Guns= Guns are the God Arc parts used for ranged combat. They serve as a supplementary part of your toolkit that allows you to attack parts with precision and distance, helping to soften up bonds for breaking or target parts specifically vulnerable to gunfire. Guns use their own forms of crush and pierce damage that can serve as additional vulnerabilities in aragami.

Guns require OP to fire which is gained primarily from attacking with melee attacks and each gun type comes with it's own standard bullets with more being purchased from Faith in the chrysanthemum. God Eaters can also bring a limited supply of Custom Bullets which are created in the bullet editor and can be used by any gun type.

Guns have their own set of Burst plugins that enhance player abilities while in burst. These are tied to the gun you have equipped.

Guns are unlocked based on mission completion and require aragami and area materials to craft and upgrade. =Shields= Shield are your main defensive tool. Used for both blocking and diving. Each shield type has different deployment speeds, damage reduction and stamina cost while blocking, elemental resistances/weaknesses as well as guard area. Dives can also block and damage reduction is based on the shield however the timing of the dive is the same for every shield (most similar to buckler guard speeds)

With proper timing you can perform a "perfect guard" which lets you guard an attack without taking any damage or using any stamina. This can also be done with dives. Perfect guards can also be used to block Ashborn devour attacks.

Shields are unlocked based on mission completion and require aragami and area materials to craft and upgrade. =Engage Effects= Engage is a new mechanic that allows you to share various beneficial effects with allies including burst level, acceleration triggers and the unique Engage Effects. Doing Assault Missions will unlock more Engage effects from both NPCs or other players that have effects you don't have. =Acceleration Trigger= A new game mechanic introduced in God Eater 3.

By fulfilling specific requirements (E.g. "avoiding damage for 20 seconds"), the player will be rewarded with powerful effects. There are four types of Acceleration Trigger:
 * Attack Type
 * Defense Type
 * Support Type
 * Devour Type

Much like burst arts, Acceleration triggers are unlocked by leveling up other Acceleration triggers. You start with several once the mechanic is unlocked during rank 2 Story missions.

=Burst Control Units= Burst Control Units are part of the player's equipment that work just like Burst Plugins, but they allow more freedom in play-styles since they are not bound to a specific piece and can be switched without repercussions such as losing elemental advantage. While some are versions of burst plugins available on other pieces of equipment, some are only equip-able as burst control units. Likewise some burst plugins are only available on specific weapons.

Their effects are only active while in Burst and most get more powerful when at a higher burst level. =Clothes= Allows you to change your character's clothes. Clothes and accessories have no effects on gameplay. Clothing is unlocked for crafting based on story progression and require area materials to craft. Blueprints for variants of existing outfits can be purchased from Hope when she is around.