User blog comment:Seieireppa/Why God Eater 2 Rage Burst and God Eater Resurrection will NEVER BE LOCALIZED, so all of you can STOP BEGGING/@comment-25809774-20150724231228

Matt, I dont know what happen but if GE2RB/R does get a local, it would be 90% only for PS4

As from my perspective, if Namco try exvertising GE2RB/R to west, Im pretty sure most of people gonna find it interesting or attracted to it since compared to GEB, GE2RB (and Res) are a infinity more surperior/better to the first game.

That goes the same as me, I started playing GEB around 2 years ago and GE2 about a year ago. GE2 have so many improvement, it make GEB like an alien game from an alien world. Im really sure that people who played GEB would really appreaciate GE2RB local as it is really interesting sequal to GEB.

Even if GE2RB didnt get a local, Namco should take a shot for GER as it pretty much a remake + more story and stuff. GEB graphic are kinda akward for a 2010 PSP realease. Take The 3rd Birthday, the game still look amazing for a 2010 PSP game release compared to 2015 PSP game release like Final Fantasy Type-0.

Other than that, the combat are fluid as fuck and good which is the highest interest in today's games. I really proud when I manage to not use healing items (or items in general) and finish a mission really fast (in terms of only using blade). As for Monster Hunter, it is impossible to not use items because you NEED to use them or else you get fuck real hard. And it thanks to the combat fluidity.

"Ohhhhh, how about Dark Souls games?". Well you can do the said stuff if you have the right stuff, a good reaction time and learned enemies' attacks. The examples are my first Blitz Hannibal picture. I never have a change to use my gun and I have to rely on Buster Blade. In GEB, the Buster Blade are crappy and crappy and crappy. And more crap.

Overall, combat system play a big role (gamer's reality) not sales (Developers' reality). Ive watch alot of developers' interviews and their's biggest goal is to satisfy players with gameplay mechanics and story come to 2nd.

Take strategy games for example like Commnand and Conquer series. The game have balanced units thus making the game really fun to play (even for hours, *ahem* me *ahem*). What happen if there is a unit that can kill everything in 1 shot for that one specifiec army? Everyone want to play that army and use that one unit.

If you examine GEB's combat system, it actually kinda sluggish.

Whoops, talking to much (my bad habit).....