Talk:Shield Mechanics/@comment-26113680-20150801071836/@comment-27013994-20180225092309

im just gonna point out that out of my play sessions with +20 difficulty, across the board, a 1700+(with all my non burst bonus added) DEF means almost nothing, you still get damage at least 50 HP or around 90 HP when the aragami shows smoke in its body indicating what i affectionately called over limit aragami. ive experienced the god mode 1k DEF in GEB before but that is because even in higher difficulty, aragami is still not strong enough for 1k DEF. but in GE2RB, 2.5k might not be enough even at +15, let alone at +99. right now im using a joseph +28(using abandoned god arc plussing) and at 1778 DEF exacly with DEF Lv.10 skill. playing at +20 as i said, most attack hits me by 50~90. but thats non-divine. with divine, i take around 1~20 HP damage. and for my npc comrades like alisa, yeah its an OTK. even lindow at max HP and max Damage Cut skill he still gets 2~3 hits.

EDIT: also note that the stats above seems to be almost wrong. what i mean was the damage reduction. the way i see it, is that either the DEF stats coresponds to damage mitigation while guarding and the percentage above corellates to how much of your DEF is used to reduce the attacker's ATK. its like a ATK - (DEF * Guard Rate) formula while guarding. and while the shield isnt up, its 1/2 of the Guard Rate. i havent tested how each type of shield respond to damage while not being use but i did tested them while being used and yes i can attest that my theory of ATK - (DEF * Guard Rate) formula might be how the game works.