Dromi/Advanced Information

Battle Information
Blade Attacking Tips:  Short Blade


 * A great option for agility as well as dealing damage since its part Pierce attribute makes it easier to break all of Dromi’s bonds. Its collection of Burst Arts can help you through its agility and damage boost.

Recommended Burst Arts: 


 * Rising Shock and Specht with a spark short blade or the Lightning Storm engage works well against Dromi due to their high damage output.
 * Scwalbe and Whirling Death are agility based options that help you close the distance between yourself and Dromi, as well as distancing while Dromi is attacking.
 * Dead End has a big advantage against Dromi due to its armor piercing capabilities, mainly when it enters Burst Mode where it is heavily armored.
 * Licht Kreuz can deal great damage to Dromi whilst helping you distance yourself from Dromi right after with its retreat.
 * Lightning Scourge and Stinging Flare can make shorter work in breaking Dromi’s bonds due to their great damage output, mainly when Dromi is downed.

 Long Blade


 * A weapon with balanced stats, and also one of the stamina friendly weapons due to its Zero Stance. It’s generally best to ignore its head since it is the only part resistant to pure crush. It also has Burst Arts that shouldn’t be underestimated.

Recommended Burst Arts: 


 * Void Cutter is a really good pick against Dromi due to its high damage output, as well has having armor piercing capabilities that may be really useful against Burst Dromi.
 * Flame of Purgatory can deal great damage against Dromi while it’s downed, especially when its legs are broken as its broken legs are less resistant to Oracle Crush compared to most of its body parts. Its downed damage is also really powerful when you hit Burst Dromi’s core. Note that OP conservation is mandatory for effective use for this Burst Art.
 * Sacred Edge with a spark weapon or the Lightning Storm engage is a great choice against Dromi due to its high damage output, mainly when it connects to either its tail or legs. You can use it to boost the process of breaking its legs faster.
 * Aspara Wings plays a big role in breaking Dromi’s legs as it deals high damage per hit, as well as making it easier to transition to aerial attacks to punish it even further.
 * Soulsplitter can deal massive damage to Burst Dromi, given that it has a high risk as you have use weak shields (preferably Shields of the lowest rank) to make this Burst Art powerful and that you’ll take more damage during the parry.
 * Whirlwind Sword is a useful pick for its high OP absorption, which is really useful when paired with Impulse Edge based Burst Arts.
 * Shining Ray can be a powerful pick against Burst Dromi as long as you can aim it to its core.

 Buster Blade


 * One of the attack-defense based picks for Dromi as you can switch between offense and defense pretty quickly through advanced guarding whenever Dromi starts to attack. It is also one of the good options for breaking all of Dromi’s bonds, mainly the head due to its Crush-Slash damage hybrid. It also has powerful picks for its Burst Arts that can be used to your advantage, mainly when fighting it in Burst Mode.

Recommended Burst Arts: 


 * Anathema’s huge damage and armor piercing works very well against Dromi as it will aid you break parts more easily, provided that you must carry out a successful parry while it is attacking. Precise use of Advanced Guard with a buckler can allow you to land two Parrying uppers during the shock-waves of Dromi's devour attack. (PU the first, guard the second and PU the third)
 * A Stage 3 Overkill can make a short work of Burst Dromi when it’s downed, as core hits are easier to manage. Even if it misses the core, it can still deal a big amount of damage to its head or legs as it has armor piercing, which makes it way easier to break them.
 * Sky Cleaver is a fast and safe option with an elemental bonus that can be landed very reliably thanks to Dromi's size.
 * Nemesis is an excellent option as it deals great damage per hit as well as piercing through Dromi’s defenses, which is mainly useful for dealing with it in Burst Mode.
 * Dividing Edge works well against Dromi due to its high damage per hit when Dromi is downed. However, this becomes an issue when dealing with Burst Dromi as its defenses can nullify a big portion of Dividing Edge’s damage unless its legs and head are broken since it is hard to land hits to Dromi’s core from its downed positions.
 * Spinning break can be landed reliably on Dromi's legs and provides a wide range attack the gives additional OP recovery.
 * Rising Crush can be a powerful Burst Art against Burst Dromi as its upward swing makes it easier to land hits on Dromi’s Core.

 Boost Hammer


 * With the only effective hitting spot being the heads, Boost Hammers are great for staggering Dromi as its damage values can reach numbers high enough to stagger it often, as well as inflicting downed on it numerous times. Its Burst Arts also help in making quicker work in killing it.

Recommended Burst Arts: 


 * Grand Finale can deal huge damage to Dromi’s head, which may be powerful enough to stagger it if you use high-damaging Boost Hammers. You can use it to your advantage as some of Dromi’s attacks provide wide openings for Boost Drive before performing the Burst Art blow. It also gives you a boost in damage whenever Dromi is downed.
 * Doom Hammer’s vertical slams towards its head can make staggering Dromi easier, in which stagger-locking it can be possible if you have high-damaging hammers.
 * Armor piercing Burst Arts such as Unstoppable, Lost Memory and Calamity Nova work really well against Dromi, especially when it is at Burst Mode as they make breaking its armored bonds much easier.
 * Chaos Impact with a spark hammer or the Lightning Storm engage can deal high amounts of damage when hitting its head (unbound in Burst Mode) or its core in Burst Mode, making it one of the powerful picks for damage dealers.
 * Howling Soul has a niche use against Dromi, especially when it’s wide open. It is more effective when dealing with Burst Dromi as its upward swing direction makes core hits easier to carry out.

 Charge Spear


 * Due to Dromi’s less resistance to Pierce compared to the other damage types, Charge Spear can be one of the better melee options. It also has a set of useful Burst Arts that helps in defeating Dromi more quickly with the combinations of attack and mobility

Recommended Burst Arts: 


 *  Deadly Blitz with a spark spear is a simple but effective option that enhances standard heavy attacks with boosted elemental damage.
 * Brave Soul with a spark spear or Lightning Storm Engage works well against Dromi due to its high damage output. There is also a chance where you can hit Dromi’s head with it, which can give you an opening to try breaking Dromi’s head as it will stagger when it suffers enough damage.
 * Spear Requiem, Fallen Tear and Stardust Rain have downed damage bonus advantage that can make short work of Dromi.
 * Mocking the Gods has an armor piercing bonus that can be really useful against Burst Dromi. However, this Burst Art should be used with care as its retreat can leave you wide open for a short while.
 * Ground Zero is a very effective choice for dealing with Dromi Burst or not as its combination of downed damage bonus and armor piercing can deplete Dromi’s health at a fast rate.
 * Deathbringer is a great option for dealing high amounts of damage and also escaping some of Dromi’s attacks as it covers a long-enough distance as well as being steerable.
 * Akashic Breaker can help in mobility as you can use it to escape Dromi’s attacks while dealing damage beforehand. It also can extend dive distance, making it one of the Burst Arts capable of outrunning Dromi’s devour attack without wasting excess stamina.

 Variant Scythe


 * One of the safest options as its Extended Bite allows you to attack it on a far-enough range. As a pure slash weapon, focusing for its legs and tail is the best move. It also has a strong arsenal of Burst Arts that may be very beneficial for use.

Recommended Burst Arts: 


 * Reaper’s Call and Hell’s Gate with a Spark Weapon or the Lightning Storm Engage work well against Dromi as they deal high amounts of damage.
 * Soul Eater and Bloody Claw are great options for survivability as they can steal HP when landing hits.
 * Dystopia is a great choice due to its high damage output, especially when Dromi is downed.
 * Trinity Spin can be a useful option to offset the leaked debuff that Dromi can inflict, benefiting gunners and supports.
 * Inferno Rush can decimate Dromi as its diagonal swings allow you to hit multiple parts much more easily, as well as dealing massive damage in total. This can also decimate Burst Dromi given that its head or legs are broken first or you can only benefit core hits which is less effective in general (Try positioning yourself so that the edge of the scythe hits either the core or the legs to make it work).
 * Heaven or Hell’s heavy armor piercing makes it easy to break Dromi’s breakable parts much more quickly, especially when Dromi enters Burst Mode. Its heavy damage can also make a short work of the Ashborn.

 Biting Edge


 * Having a slash-pierce hybrid damage types. This weapon is suitable for breaking all of Dromi’s bonds without much of a difficulty. It also has powerful Burst Arts that boosts the process of breaking its bonds.

Recommended Burst Arts: 


 * Stinging Storm with a Spark Biting Edge or the Lightning Storm Engage works well against Dromi as it is easy to use and deals high damage at the same time.
 * Lethal Flash can deal massive damage to Dromi while it is downed.
 * Halo Assault works well against Dromi as its high DPS value can make bond breaking easier. It works better against Burst Dromi as good positioning with it can let you hit its core multiple times.
 * Cosmic Bolt’s armor piercing makes breaking Dromi’s bonds easier, as well as being highly effective against Burst Dromi as it can pierce through its high defenses.
 * Soaring Sky and Seraphim Edge helps in transitioning to aerial attacks, which can be transitioned to aerial attacks to punish it even further.
 * Phantom Pain is a powerful option that deal great damage against Dromi, though less effective against Burst Dromi unless its legs are broken.
 * Dual Shock can deal high amounts of DPS once Dromi is downed.
 * Biting Thrust and Angel’s Fall helps in closing the distance between yourself and Dromi which allows follow-up attacks, as well as dealing high amounts of damage to Dromi.

 Heavy Moon


 * As its normal combos are more towards slash damage, aiming for its legs and tail is one of the primary focus for Heavy Moon users. Breaking the head would require the use of Moon Axe or Raging Moon as the Crush-Slash damage ratio is the same. It also has powerful Burst Arts that enhance the weapon greatly.

Recommended Burst Arts: 

Gun Attacking Tips:
 * Fatal Upper’s aerial transition helps in punishing either Dromi’s legs or tail more depending on your position after the uppercut.
 * Moon Tempest and Lunar Rage can be used effectively against its legs once Dromi is wide open from ‘exhaustion’ after some attacks.
 * Lunar Feast can break Dromi’s head more effectively due to its high damage output. Note that this Burst Art will be less effective when Dromi enters Burst Mode unless you hit its core and also consumes 100 OP, making OP Conservation important.
 * Apocalypse Axe can make a short work of Dromi once its downed, breaking its head more easily as well as dealing massive damage to its tail. It can also be effective against Burst Dromi once its head is broken and if you can land consistent hits to the core with it.
 * Lunar Orbit with a Spark Heavy Moon or the Lightning Storm engage is a great choice due to its combination of easy usage and high damage output.
 * Twilight Moon’s armor piercing can be used to your advantage against Burst Dromi as it can pierce through its high defenses.

General


 * While easy to hit, Dromi has quite high gun resistance to bullets unless you can reliably hit the Abdomen or have broken it's legs/tail. Burst Dromi in particular can wall out gunners that can't reliably hit the core due to it's immense bullet resistance increase and minimal defence decrease on broken bonds.
 * It's best for gunners to focus on either the Legs or tail to break them faster since they will get the best damage from them once broken.
 * Of the Bullet types, Pierce is generally the better option as they can at least take advantage of Dromi's broken tail and legs more effectively.
 * Dromi's most vulnerable areas to bullets are it's Abdomen and it's broken tail/legs. Once broken they are more susceptible to pierce bullets, being only slightly more resistant to pierce bullets than they are to melee hits.
 * When Dromi is in burst, aiming for the core is much easier from the side or behind.
 * Custom bullets that can hit the core easily can be useful if Burst Dromi is a necessary encounter.
 * Dromi's susceptibility to ailments may be worth taking advantage of when you can't close in for melee attacks. It takes the most poison damage of the standard Ashborn; it's hold tolerance is quite below average for Ashborn, meaning that repeated holds will take less time to inflict and bind will decrease the defence of Dromi's bonds which is especially useful when fighting Burst Dromi due to it's greatly increase defences.

Assault


 * WIP
 * Homing bullets aim for Dromi's centre but will generally hit the Head from the front which is heavily resisted. They are not recommended here but if you do bring them, they are best used from the side of behind Dromi where they are more likely to hit the legs or tail.

Sniper


 * WIP

Shotgun


 * WIP

Raygun


 * WIP

Elemental


 * Dromi is weak to spark exclusively but any double weaknesses on broken bonds are single weaknesses when Dromi is in burst mode.

Status Resistances:

Enraged Effects

Rage Indicator


 * When enraged, Dromi deals more damage and moves slightly faster. It will also carry out devour attacks
 * Like the other Ashborns, Dromi has tiny ash particles surrounding it while enraged.

Unbounding Tips:

Head


 * Crush and Pierce melee weapons are reliable for breaking the head. Armor piercing Burst Arts works well too as it not only boosts the process for Slash melees but also increasing the damage output for Crush and Pierce melees. This is usually a simple task while Dromi is wide open as it staggers easily even when you don’t hit its head as much.
 * Dromi’s head is an important part to be broken albeit being risky as its defense boost for said part in Burst Mode will only take little effect once broken and that it is a weakspot for pure Crush melee weapons (Boost Hammer).

Legs


 * In its normal mode, this part is the hardest to break out of all the three breakable parts. Only Crush weapons have a disadvantage on breaking this part, which makes armor piercing Burst Arts really useful. Powerful Burst Arts for Slash and Pierce weapons are also useful in breaking it more quickly.
 * The legs are most prioritized bonds to break as Dromi’s Burst Mode defense increase will take little effect for said bond once it’s broken and that this part is easily accessible to every melee weapon type. It is also a weakspot for pure Pierce melee weapons (Charge Spear).

Tail


 * Slash melee weapons have the most advantage for breaking the tail. However, armor piercing Burst Arts become a necessity when dealing with Burst Dromi as its tail is heavily armored, even if it’s broken. Also, hitting its tail will not stagger Dromi but you can inflict downed on it if you hit its tail enough.
 * Keep in mind that Dromi's tail is not any more vulnerable when broken while Dromi is in Burst.

Attacks: Normal Attacks


 * Dromi's Rampage: Dromi slams its head to the ground 3 to 6 times, creating a shockwave on the ground that can damage its targets. It starts its first slam on its left and the following to the right which repeats in as the slam count increases. It will move its way towards where its target is standing so caution is advised.
 * Forward Chomp: Dromi tilts its head to its right before lunging forward towards its target for a bite.
 * Roaring Shockwave: Dromi slowly tilts its head to the bottom right, before unleashing a shockwave from its roar in a shape of a dome.
 * Frozen Pillars: Dromi slams its head to the ground, which causes 3 Frozen Pillars to erupt from the ground its target is standing back to back. Inflicts Leak.
 * Swinging Charge: Dromi tilts its head to its right side before charging towards its target while swinging its head. Once it is done with this attack, it will appear 'out of breath' for a short while before proceeding to its next attack.
 * Leap of Destruction: Dromi jumps towards its target, creating a shockwave around it once it lands. Dromi can not be inflicted with hold while using this attack.
 * Heavy Swing: Dromi swings its head in a 180 degree turn, damaging those that were unfortunate enough to contact its head.
 * Rapid Icicles: A low health attack. Dromi focuses on a target for around a second, shooting small icicles from its side heads in a rapid manner.

Devour Attack:


 * An Insatiable Chase: Dromi tilts its head to the left, emitting black particles, before unleashing 3 deafening shockwaves that gets bigger with each roar. It will stay stationary for a short while before suddenly opening its mouth wide to devour it's targets. It will chase down it's chosen target until it manages to grab a bite out of them. The chase will last for 12 seconds.

Burst Mode Attacks:

Dromi retain all of it's attacks and all of it's attacks are faster and deadlier in Burst Mode, with most of its attacks inflicting leak or fatal leak. Its side heads' mouths will open wide, making it look like it has 3 heads. Most of its attacks will be followed by red ice, which may damage it's targets as well. Attacks with significant changes and new attacks are shown below:


 * Burst Dromi's Rampage: A faster and deadlier variant of Dromi's Rampage. The maximum number of slams is increased from 6 to 7, with each slam leaving a trail of red ice.
 * Icy Roll: A deadlier variant of its Forward Chomp. Instead of only lunging its way forward, it does a forward roll that causes a circle of red ice to erupt from the ground, dealing extra damage to its targets.
 * Frozen Pillars Unleashed: A deadlier variant of the Frozen Pillars that inflicts fatal leak. This attack not only focuses on just one target but all the targets present in the area.
 * Swinging Onslaught: A faster and deadlier variant of Dromi's Swinging Charge. It will leave a trail of Frozen Pillars that inflicts fatal leak. Its 'out of breath' state will last shorter, making it harder to exploit huge openings.
 * Chilled Leap: A deadlier variant of the Leap of Destruction. Dromi will surround itself with ice for a short while once it contacts the ground.
 * Frenzying Icicles: A deadlier variant of the Rapid Icicles that inflicts leak.
 * Icicle Rain: A Burst Mode exclusive attack. Dromi raises its head up before releasing 3 large icicles in a slightly different direction, in which will turn into many sharp icicles once near the ground. One of those will usually land on where its target is standing so take caution. Inflicts leak.
 * Burst Dromi's Frenzy: A Burst Mode exclusive attack. Dromi slams the ground in a circle 7-9 times, releasing a small area of ice with every slam. Be warned as its final slam would release a bigger area of ice.
 * Hungry Ice: A Burst Mode exclusive attack. Dromi retreats while releasing a stream of hungry ice that homes towards its target when they are close enough. Inflicts leak.
 * Icy Graveyard: A Burst Mode exclusive attack, as well as its deadliest attack. Dromi prepares itself before opening its 3 mouths wide up, collecting particles of ice. When ready, Dromi will shoots a long stream of icy particles from its main head while its side heads will shoot the stream in a circular pattern. After 6 seconds, Dromi will release more icy particles around it before going 'out of breath', leaving it open in a longer period of time compared to its Swinging Onslaught attack.

Other Useful Tips
 * Since some of Dromi’s attacks leave it wide open, mainly the ones that make it look ‘exhausted’, use this moment to seize the advantage and try breaking at least one of its bonds as quickly as possible.
 * Dromi has a unique interaction with restore posts. If it spots one, it will run after it and try to eat it. If the post is consumed by either Dromi or the God Eaters, Dromi will get enraged instantly. Take this into consideration when using restore posts in front of Dromi but it can also be used to lure it into traps and mines or simply to get Dromi away from you briefly.

Defensive Attributes
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 * style="text-align: center; " |50
 * style="text-align: center; " |40
 * style="text-align: center; " |30
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Tail
 * style="text-align: center; " |80
 * style="text-align: center; " |95
 * style="text-align: center; " |80
 * style="text-align: center; " |90
 * style="text-align: center; " |80
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Tail (broken)
 * style="text-align: center; " |80
 * style="text-align: center; " |95
 * style="text-align: center; " |80
 * style="text-align: center; " |90
 * style="text-align: center; " |80
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Core
 * style="text-align: center; " |0
 * style="text-align: center; " |0
 * style="text-align: center; " |0
 * style="text-align: center; " |0
 * style="text-align: center; " |0
 * style="text-align: center; " | oo
 * style="text-align: center; " | oo
 * style="text-align: center; " | oo
 * style="text-align: center; " | oo
 * }
 * style="text-align: center; " |0
 * style="text-align: center; " |0
 * style="text-align: center; " |0
 * style="text-align: center; " |0
 * style="text-align: center; " |0
 * style="text-align: center; " | oo
 * style="text-align: center; " | oo
 * style="text-align: center; " | oo
 * style="text-align: center; " | oo
 * }
 * }

Aragami Materials
The following is a list of all the materials that are available a rewards when this aragami is present in a standard mission. These can all be devoured from the appropriately ranked aragami and any material with the "Complete with 6+ endurance" acquisition condition are also available as bond break rewards. Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable" ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition
 * style="text-align: left; "  |Material 6 GE3.png Mammon Pebble
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Armour Level 6 GE3.PNG Mammon Scale
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Armour Level 6 GE3.PNG Moloch Fork
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Tissue 6 GE3.png Moloch Rope
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Vial 6 GE3.png Extremely Corrupted Cells
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Weapon Level 6 GE3.PNG Mammon Jaw
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Armour Level 6 GE3.PNG Mammon Thorn
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 6 GE3.png Mammon Scourge
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 6 GE3.png Mammon Scourge
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minuites
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Tissue 6 GE3.png Mammon Scourge
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 6 GE3.png Mammon Scourge
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minuites
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |Complete within 10 minuites
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Material 7 GE3.png Mammon Stone
 * style="text-align: center; " |27%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Armour Level 7 GE3.PNG Mammon Coin
 * style="text-align: center; " |27%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Armour Level 6 GE3.PNG Moloch Fork
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Tissue 6 GE3.png Moloch Rope
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Vial 7 GE3.png Fully Corrupted Cells
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Weapon Level 6 GE3.PNG Mammon Jaw
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Armour Level 6 GE3.PNG Mammon Thorn
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 6 GE3.png Mammon Scourge
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Armour Level 7 GE3.PNG Moloch Bell
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete within 10 minuites
 * }
 * style="text-align: left; "  |Tissue 6 GE3.png Mammon Scourge
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Armour Level 7 GE3.PNG Moloch Bell
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete within 10 minuites
 * }
 * style="text-align: center; " |Complete within 10 minuites
 * }
 * }