Melammu Marduk/Advanced Information

Blade Attacking Tips:  Short Blade

Recommended Burst Arts:
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 Long Blade

Recommended Burst Arts:  Buster Blade
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Recommended Burst Arts:  Boost Hammer
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Recommended Burst Arts:
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 Charge Spear

Recommended Burst Arts:  Variant Scythe
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Recommended Burst Arts:
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 Biting Edge

Recommended Burst Arts:  Heavy Moon
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Reccomended Burst Arts: Gun Attacking Tips:
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General
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 * Crush Bullets are best suited for breaking the gauntlets and will deal weakpoint damage once they are broken.
 * Custom bullets designed to deal with the explosive horde in a single shot as they emerge can open up a large window for attacks or devours as the summoning animation continues.

Assault


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Sniper


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Shotgun
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Raygun


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Elemental
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Status Resistances:

Enraged Effects

Rage Indicator


 * As an Ashwroght, Melammu Marduk will release high density Oracle Cells when enraged. These steadily heal itself, all God Eaters HP and OP as well as any other Aragami on the map. This last as long as it is enraged but can be disrupted by binding it.


 * In the same vein as the other Ashwroughts, Melammu Marduk's eyes will glow in purple flames when Enraged.

Unbounding Tips:

Head

Gauntlets
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 * Breaking Melammu Marduk's Gauntlets greatly weakens several of it's more common attacks and as such, should be a priority bond if you have the Crush damage necessary. Both melee and gun Crush damage are effective against the gauntlets, with gun Crush damage becoming a weakness once the gauntlets are broken.

Rear Legs


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'Attacks:'
 * Overhead Slam: Melammu Marduk raises it's right arm and slams it straight down.
 * Venom Splash: A faster overhead where Melammu Marduk slaps the ground and a burst of venom appears from it's gauntlet. Poison on hit. Less venom is expelled when the gauntlets are broken.
 * Gauntlet Blast Combo: Melammu Marduk swings it's right arm to it's left, swings it back and then slams both gauntlets into the ground, followed by an explosion of venom that can inflict venom on hit. When it's gauntlets are broken, this attack becomes much slower and more sluggish as Melammu Marduk stumbles more.
 * Double Reversal: Melammu Marduk will swing twice to attack targets behind
 * Pitch Burst: Low HP attack. Melammu Marduk plants it's gauntlets into the ground one after the other and explodes in an area around it. Melammu Marduk will lean forwards just before the explosion.
 * Venom Fling: Melammu Marduk will bring it's right arm in front of it and bring it's left arm back as a pool of venom appears beneath it. It will then swing it's left arm forward, shooting three globs of venom in a spread in front of it. When it's gauntlets are broken, the number of globs is reduced from 3 to 1. The pool, globs and the swing itself can all hit you.
 * Venom Slam: Marduk leans forwards as it's gauntlets open. It will then slam both gauntlets into the ground, creating a large pool of Venom around it and 4 balls of venom that shoot out further.
 * Jump Slam: Marduk leaps high into the air and slams down on it's target.
 * Swift leap: Long Range attack. Melammu Marduk quickly jumps towards it's target to close distance between itself and it's target.
 * Explosive Leap: Melammu Marduk leaps towards it's target and detonates a blast a venom as it bounces back and then leaps forwards once again
 * Blast Jump: The longest ranged (and rarest) of the leaps. Melammu Marduk leaps towards it's target and unleashes a blast of venom before it hits the ground to jump higher into the air and over it's target.
 * Thorn Spray: Melammu Marduk leaps back, thorns appear from it's gauntlets and howls as it shoots these thorns out. These thorns are powerful and have homing properties.
 * Summon Explosive Horde: Enrage only attack. Melammu Marduk slams both gauntlets into the ground and 3 crystalized small aragami (Ogretails or Blast Spiders) that will move towards targets to attempt to explode into crystals near them (this is their only attack). They can be destroyed and the crystals will linger briefly after they explode.

Other Useful Tips:
 * Keep in mind that the Ogretails and Blast Spiders summoned have their default movement speeds, meaning that the Blast Spiders are significantly slower.
 * Bullets that can hit over a wide area such as Tracker torpedoes for Shotguns, Spin radials for Rayguns and Large Bomb Bullets can destroy the explosive hordes with ease.

Defensive Attributes
Normal Activated

Aragami Materials
The following is a list of all the materials that are available a rewards when this aragami is present in a standard mission. These can all be devoured from the appropriately ranked aragami and any material with the "Complete with 6+ endurance" acquisition condition are also available as bond break rewards. Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable" ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes