Fallen False Idol/Advanced Information

Battle Information
Fallen Species Differences: Form Properties: Fallen False Idol has two forms that it can change between, Shield Mode and Attack Mode. Shield Mode
 * Attributes changed from Divine to Spark. Now weak to Blaze instead of Divine
 * Fallen Fallen False Idol will switch into attack mode much more often than standard False Idols.
 * Has access to a new attack while in attack mode, Serpent Bolt.
 * Shield Burst will now stun on hit.


 * Erects a barrier that is immune to gunfire unless the shield bond is broken
 * Tucks itself into it's shield, making areas other than the shield much harder to hit.
 * Moves incredibly slowly
 * Shield mode can still be entered if the shield is broken but the barrier will not be present
 * Has access to a myriad of defensive attacks at close range.

Attack Mode Blade Attacking Tips:  Short Blade
 * In this form, Fallen False Idol is faster and has access to many long range attacks. However, it's barrier is gone and it's now very weak to gunfire.
 * As it is no longer tucked into the shield, all of the Fallen False Idols parts are much more exposed.
 * It will always be in this form when enraged.
 * Fallen False Idol will enter and stay in attack mode more commonly than standard False Idols


 * Aerial maneuverability is where the short blade shines and helps greatly when dealing with attacks such as the lightning rain and crystal patches where the safest place to be while maintaining offense can be in the air.
 * Recommended Burst Arts: Licht Kreuz and Sylpheed will help in maintaining airtime, Dead End has armour piercing for shield mode and Asura Slash can aid in OP absorption if you can take advantage of longer openings.

 Long Blade


 * The best option for close range combat with the Fallen False Idol. Impulse Edge counts as ranged damage so take advantage of that while Fallen False Idol is in attack mode to exploit it's ranged weakness at close range.
 * Recommended Burst Arts: Burst arts that amplify Impulse Edge such as Shining ray, Flames of Purgatory or Gunner's paradise. Other options are burst arts that have high OP absorption such as Morning Calm, Whirlwind sword

 Buster Blade


 * Can be difficult to use against Fallen False Idols. Primary target should be the center face or the shields with armor piercing burst arts.
 * Recommended Burst Arts: Overkill can take advantage of the Fallen False Idols slower attacks such as the grounded lightning rain for safe charges. Rising crush makes aiming for the vitality core easier. Jormungandr and Spinning Break have high OP absorption. Sky Cleaver gives you a damaging aerial option that can be used during the aerial lightning rain without risk of plummeting into the lightning below. Nemesis provides armour piercing but should be used with care.

 Boost Hammer


 * Technically the strongest melee option against Fallen False Idols. The center face is more vulnerable to crush than any other melee damage type.
 * Recommended Burst Arts: Doom Hammer for OP absorption, Chaos impact or Stigmata for improved aerial combat, Calamity Nova and Unstoppable provide armour piercing. Heat Drive and God Smasher are good options for closing in.

 Charge Spear


 * Provides great mobility but lacks any increased OP absorption burst arts. Shield mode is easy to maintain fang deployment against due to slower movement and attack speed.
 * Recommended Burst Arts: Ground Zero and Mocking the Gods provide armour piercing. Deathbringer and Akashic Breaker can quickly close distance but the latter can be unwieldy. Brave Soul and Deadly Blitz with a blaze weapon are strong grounded options.

 Variant Scythe


 * Has strong aerial options across all of it's burst arts along with the benefits of Extend Bite for grounded combat.
 * Recommended Burst Arts: Mercy Spiral and Trinity Spin high OP absorption, Fanatic scythe for strong but short ranged aerial attacks, Heaven or Hell for high power armour piercing. Grim reaper to enter the air from a step.

 Biting Edge


 * Limited range on the ground makes landing attacks slightly more difficult. Thankfully Biting Edge has a lot of strong options in it's burst arts for aiding in aerial combat as well as incredibly strong OP absorption in Halo Assault.
 * Recommended Burst Arts: Halo Assault for OP absorption, Cosmic Bolt for armour piercing, Petal Frenzy allows for easy to maintain aerial combat, Soaring Sky and Seraphim Edge both allow you to enter the air from different actions and Stinging Storm with a blaze weapon is a solid form of grounded damage

 Heavy Moon


 * Heavy Moons are a great pick for Aerial Combat since the Aerial Burst Art picks are all viable against Fallen False Idols. However, they lack viable Ground and Step Burst Arts in comparison to the Aerial ones, making ground combat more restrictive in terms of damage output.
 * Recommended Burst Arts:

- Lunar Orbit and Lunatic Force are great options for Aerial combat, with the former dealing great damage to Fallen False Idol and the latter having the ability to keep you mid-air for as long as possible while dealing reasonable damage. - Twilight Moon is a great choice due to its armor piercing capability. - Apocalypse Axe’s downed hits can deal massive damage once Fallen False Idol's armor is broken. - A Stage 3 Moonlit Dawn can decimate Fallen False Idol. However, take note as it takes a long time to charge Moonlit Dawn up to stage 3, making it usable to only some of Fallen False Idol's attacks such as its ground lightning rain. The HMC 19mm Plugin is a recommended pick for Burst Control Units if Moonlit Dawn is to be used.

Gun Attacking Tips:

General


 * Fallen False Idol has the same resistance to Crush and Pierce bullets so it's more a matter of where to aim. -Aiming for the Shield will prevent the barrier from reforming once it's broken, even if it enters shield mode again. Once it breaks, it becomes the most vulnerable part of the aragami to gunfire. -Aiming for the Center face will create the most vulnerable point for melee attacks once broken.
 * Aim-at-foe bullets will hit for high damage regardless of where they aim so turret-style bullets can provide guaranteed damage during the various projectile attacks of the Fallen False Idol. The general area that they aim for will count as damage to the vitality core, unless shot from the sides in which it will hit the shields. Consider that when targeting parts with non aim-at-foe bullets
 * Ailment Bullets do still add to the ailment stack while shield mode is active so you can take advantage of Fallen False Idols naturally low bind resistance to lower it's defence and increase how much damage can be done while shield mode is active. Inflicting Hold will also provide a brief opening as it is technically in attack mode when held.

Assault


 * Can deal high damage in short and safe bursts with X-laser or Chain Blast or continuous attacks from standard rapid bullets.
 * High powered custom bullets can be fired in rapid succession.

Sniper


 * Snipers are guaranteed criticals since all of the Fallen False Idol is vulnerable to gunfire so Snipers with the Concentration BCU can take full advantage of it with minimal risk.

Shotgun


 * Has very high damage potential and rush-fire can close distance easily but limited range on it's standard bullets means it's only safe to fire during grounded attacks. Bringing some aim-at-foe custom bullets to attack during the aerial rain can help mitigate this.
 * Has access to the most efficient ailment bullets. Large Bind slugs will bind it the first time in 5 shots.

Raygun


 * Beams will provide very powerful, continuous damage from a distance and radials will provide strong bursts of damage.
 * Take extra care if you are trying to fire a beam during the aerial lightning rain since aiming at the Fallen False Idol can make seeing the grounded tells harder.
 * Don't be afraid to cancel out of a beam to avoid or block incoming attacks, especially the enraged dash.

Elemental


 * Spark Bullets are the weakness of the Fallen False Idol and it's vulnerable across all of it's body parts.

Status Resistances:

Enraged Effects

Rage Indicator

Unbounding Tips:
 * When enraged, Fallen False Idol will automatically switch to attack mode and will be unable to revert to shield mode until it has reverted to normal.
 * The biggest difference is that Fallen False Idol's dash will now leave a trail of orbs behind it as it travels. This is shown by the vitality core glowing as it pulls back for the dash attack.

Shield


 * While shield mode is active, this will most likely be where most of your attacks land. Armour piercing Burst arts as well as inflicting bind will increase the damage dealt and break the shields faster. Once Fallen False Idol is in attack mode, focus gunfire on the shields.

Center Head


 * The most vulnerable part of the aragami to melee attacks. While recovering OP for Bullets, focus melee attacks on the head to assist in breaking it and maximizing melee damage. Easiest to hit with aerial attacks.

Vitality Core


 * Only consistently hit-able while Fallen False Idol in in attack mode. Focus it down with gunfire

'Attacks:' Shield Mode:


 * Slam: Floats back and slams itself into the ground. Both the Body of the Fallen False Idol and the shock-wave it produces upon impact can hit you.
 * Snake Sentry: Descends to the ground and summons a small turret as it retreats backwards. This can be done multiple times in succession. Turrets will periodically fire small projectiles at a nearby God Eater. They can be destroyed by inflicting enough damage but they will eventually fade away themselves.
 * Crystal Patches: Lowers itself to the ground and then causes 3 patches of crystals to erupt from the ground below a single target at different intervals. The ground will glow beneath you before they spawn.
 * Orb Spin: spins in place and surround itself with orbs that track nearby players.
 * Shield Spin: A red barrier will form around the Fallen False Idol and it will spin towards a target. It will slow to a stop and then the barrier will burst when it's completely still.
 * Shield Blast: Lowers to the ground and begin shaking. Drawing in energy before detonating a red blast around it. Upon the attacks end, the flase Idol will now be in Attack Mode
 * Shield Rings: Only used at Low HP. Lowers itself and it's core will glow red. 3-5 Rings of Oracle Shields will be summoned one after the other. These shields have similar properties to Fallen Havakiri's Oracle Blades. They can be blocked and also destroyed by most attacks and even Deco Bullet Modules.
 * Exit Shield Mode: Non-damaging way of exiting shield mode. Red barrier will shatter and Fallen False Idol will switch to attack mode.

Attack Mode:

Other Useful Tips:
 * Dash: Pulls back and charges toward a target. Guarding the Idol will cause it to grind to a halt. Will summon orbs that track god eaters close to them when enraged.
 * Aerial lightning Rain: Ascends and shoots lightning from it's core. The pattern is random but you can tell where a lightning will land as the ground will glow at it's destination briefly before it's fired. If they hit the ground, they will travel along the ground in a straight line.
 * Grounded lightning Rain: Only used at low HP. Fallen False Idol will fire lightning from a halo on top of it's head. Similar to the aerial lightning rain, the lightning will travel along the ground if they hit it and their point of impact is shown via glowing spots on the ground.
 * Lightning Breath: Tilts itself towards a target and breathes lightning at them. A very short-ranged attack.
 * Homing Lasers: Idol fires multiple groups of homing lasers from it's mouth. These long range lasers will track players and hit multiple times if blocked normally.
 * lightning Spread: Wiggles head and fires 5 beams from it's mouth that spread out towards the ground. One of the blasts will always be aimed towards a target if you are in it's range. The damaging part of the projectile travels along the line so keep that in mind if you want to guard it.
 * Serpent Bolt: Rises into the air and sings with it's shields wide apart. It will Then summon a Snake-like bolt of lightning into the ground as it recoils upwards. This initial serpent lingers and can still hit you as long as it's active. 2-3 serpent bolts will rise up from the ground at players positions within it's range, signified by lightning appearing on the ground a few seconds before they rise up. Any of these will stun on hit.
 * Shield Burst: Gathers energy around itself, signified by the ground around it glowing, and it will raise it's head before shouting and emitting a shock-wave around it. Afterwards the Fallen False Idol will enter shield mode. Stuns on hit.
 * Enter Shield Mode: Non-damaging way of entering shield mode. It will quickly tuck itself into it's shield and the barrier will appear if it is not broken
 * While harder to hit, The center head and vitality core are slightly more vulnerable to melee attacks than the shield while Fallen False Idol is in shield mode.
 * The shield mode is not immune to ailments, even from bullets.
 * If you have it, install Stun immunity on whatever shield you are using. The Clear Mind BCU/pulgin can help mitigate the issue but it's not a guarantee unless you are at Burst level 3.
 * Blocking the dash attack will prevent the Fallen False Idol from moving any further, especially useful when activated to minimize the amount of orbs created.
 * Learning the correct timing and distance for dive Perfect Guards will allow you to safely close distance when Fallen False Idol uses it's homing lasers as well as create additional devour windows from attacks such as shield modes shield spin.
 * If in a party, be ready to heal any god eater hit with serpent bolt as the stun may leave them vulnerable to another serpent attack.
 * While very dangerous, serpent Bolt does have two major benefits:
 * 1) If you can gauge the distance for Dive perfect guards against it, The lingering serpent can be used to easily fulfill guard/perfect guard based  Acceleration triggers such as HP healer, Assassin and Performer. Since you are on the move, the other dragons should not hit you.
 * 2) The attack leaves the Fallen False Idol a sitting duck for a very long time, Allowing for continued gunfire or set ups for longer charge attacks as long as you avoid the dragons from below.
 * Serpent Bolt will also not hit you if you are hanging onto a ledge.
 * The safest place to be when under attack from the aerial laser rain is right up there with the Fallen False Idol. Lock on, jump and dive towards the Fallen False Idol and as long as you are decently above the core, you should not risk getting hit by the lightning or Serpents from Serpent Bolt.
 * The lightning spread and homing lasers can not hit you if you are behind the Fallen False Idol.
 * For the grounded lightning rain, You should try and get right next to the Fallen False Idol and attack from there. There will be more than enough time for a charge devour or other slower attacks if you close in quickly.

Defensive Attributes
Attack Mode Shield Mode
 * [Shielded] only applied if the shields are not broken and the barrier is still intact, once broken, most attributes remain the same when switching modes.

Aragami Materials
The following is a list of all the materials that are available a rewards when this aragami is present in a standard mission. These can all be devoured from the appropriately ranked aragami and any material with the "Complete with 6+ endurance" acquisition condition are also available as bond break rewards. Rank 3={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable" ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition
 * style="text-align: left; " |Material 3 GE3.png Idol Ring
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 3 GE3.png(Muscle Icon) Idol Scale
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Vial 3 GE3.png Shrine Sap
 * style="text-align: center; " |16%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Tissue 3 GE3.png Shrine Veil
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 3 GE3.png Idol Eye
 * style="text-align: center; " |10%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 3 GE3.png Idol Shard
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Material 3 GE3.png(muscle Icon) Shrine Veil
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 3 GE3.png Idol Shard
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -| Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |Material 3 GE3.png(muscle Icon) Shrine Veil
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 3 GE3.png Idol Shard
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -| Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -| Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -| Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |Material 4 GE3.png Idol Halo
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 4 GE3.png (Muscle Icon) Idol Scute
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Vial 4 GE3.png Shrine Ambrosia
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Tissue 4 GE3.png Shrine Curtain
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 4 GE3.png Medium Crystal
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 4 GE3.png Idol Gaze
 * style="text-align: center; " |10%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 4 GE3.png Idol Mask
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Material 4 GE3.png (Muscle Icon) Idol Coat
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 4 GE3.png Idol Mask
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -| Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |Material 4 GE3.png (Muscle Icon) Idol Coat
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 4 GE3.png Idol Mask
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -| Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |Complete within 10 minutes
 * -| Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -| Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |Material 5 GE3.png Idol Corona
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 5 GE3.png (Muscle Icon) Idol Plate
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Vial 4 GE3.png Shrine Ambrosia
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Tissue 4 GE3.png Shrine Curtain
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 5 GE3.png Fine Medium Crystal
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 4 GE3.png Idol Gaze
 * style="text-align: center; " |10%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 4 GE3.png Idol Mask
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Material 4 GE3.png (Muscle Icon) Idol Coat
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 4 GE3.png Idol Mask
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -| Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |Material 4 GE3.png (Muscle Icon) Idol Coat
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 4 GE3.png Idol Mask
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -| Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |Complete within 10 minutes
 * -| Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -| Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |Material 6 GE3.png Idol Aura
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 6 GE3.png (Muscle Icon) Idol Shield
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Vial 6 GE3.png Shrine Essence
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Tissue 6 GE3.png Shrine Partition
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 6 GE3.png Rare Medium Crystal
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 6 GE3.png Idol Glare
 * style="text-align: center; " |10%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 6 GE3.png Idol Visage
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Material 6 GE3.png (Muscle Icon) Idol Armor
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 6 GE3.png Idol Visage
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -| Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |Material 6 GE3.png (Muscle Icon) Idol Armor
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 6 GE3.png Idol Visage
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -| Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |Complete within 10 minutes
 * -| Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -| Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |Material 7 GE3.png Idol Nimbus
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 7 GE3.png (Muscle Icon) Idol Bulwark
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Vial 6 GE3.png Shrine Essence
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Tissue 6 GE3.png Shrine Partition
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 7 GE3.png Perfect Medium Crystal
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 6 GE3.png Idol Glare
 * style="text-align: center; " |10%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 6 GE3.png Idol Visage
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Material 6 GE3.png (Muscle Icon) Idol Armor
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Material 7 GE3.pnge Levitator
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete Within 10 Minutes
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Material 6 GE3.png (Muscle Icon) Idol Armor
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Material 7 GE3.pnge Levitator
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete Within 10 Minutes
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete Within 10 Minutes