User:Mornsta



Works

 * Blood Art Damage Comparison v1.10 - Table of damage percentiles of Blood Arts in God Eater 2: Rage Burst v1.10
 * Callsigns - Translation of available callsigns (equipment set names) for player characters in God Eater 2.

ger_to_ge2rb.bat
The following is a backup of the ger_to_ge2rb.bat file that fixes God Eater 2 Rage Burst's steam release having borked music files by using God Eater Resurrection's music files. To use, paste contents into a text file and rename the extension to .bat, then follow the instructions. Please check the contents before running the bat file.

Backup
 md extracted

copy /y "data\GameData\game\sound\bgm\bgm_battle_building.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_tower.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_temple.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_ship.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_metro.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_eden.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_step.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_no_way_back.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_ge_last_boss.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_temple_ver_res.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_ardanova_fallen.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_tower_ver2.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_tower_ver_res.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_ship_ver_res.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_mata.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_no_way_back_ver_pita.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_metro_ver_res.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_uroboros.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_building_ver2.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_ge_last_boss.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_building_ver_res.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_hannibal.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_battle_geb_last_boss.is14" "extracted" copy /y "data\GameData\g999_Base\sound\bgm\bgm_anagura_002.is14" "extracted" copy /y "data\GameData\g999_Base\sound\bgm\bgm_anagura_004.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_environment_building.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_environment_tower.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_environment_temple.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_environment_ship.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_environment_metro.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_environment_eden.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_environment_step.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_field_start_building.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_field_start_tower.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_field_start_temple.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_field_start_ship.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_field_start_metro.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_field_start_eden.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_field_start_step.is14" "extracted" copy /y "data\GameData\game\sound\bgm\bgm_field_start_no_way_back.is14" "extracted" copy /y "data\GameData\g999_Base\sound\bgm\bgm_anagura_001.is14" "extracted" copy /y "data\GameData\g999_Base\sound\bgm\bgm_anagura_rindou_missing.is14" "extracted" copy /y "data\GameData\g999_Base\sound\bgm\bgm_anagura_geb_clear.is14" "extracted" copy /y "data\GameData\g999_Base\sound\bgm\bgm_result.is14" "extracted" copy /y "data\GameData\m001_Title\sound\bgm\bgm_god_eater_resurrection.is14" "extracted"

cd extracted

copy /y "bgm_battle_ge_last_boss.is14" "bgm_btl_022.is14" rename bgm_battle_building.is14 bgm_btl_001_build.is14 rename bgm_battle_tower.is14 bgm_btl_002tower.is14 rename bgm_battle_temple.is14 bgm_btl_003templ.is14 rename bgm_battle_ship.is14 bgm_btl_004ship.is14 rename bgm_battle_metro.is14 bgm_btl_005metro.is14 rename bgm_battle_eden.is14 bgm_btl_006eden.is14 rename bgm_battle_step.is14 bgm_btl_007step.is14 rename bgm_battle_no_way_back.is14 bgm_btl_008mboss.is14 rename bgm_battle_ge_last_boss.is14 bgm_btl_009lboss.is14 rename bgm_battle_temple_ver_res.is14 bgm_btl_010.is14 rename bgm_battle_ardanova_fallen.is14 bgm_btl_011.is14 rename bgm_battle_tower_ver2.is14 bgm_btl_012.is14 rename bgm_battle_tower_ver_res.is14 bgm_btl_013.is14 rename bgm_battle_ship_ver_res.is14 bgm_btl_014.is14 rename bgm_battle_mata.is14 bgm_btl_016.is14 rename bgm_battle_no_way_back_ver_pita.is14 bgm_btl_018.is14 rename bgm_battle_metro_ver_res.is14 bgm_btl_019.is14 rename bgm_battle_uroboros.is14	bgm_btl_020.is14 rename bgm_battle_building_ver2.is14 bgm_btl_021.is14 rename bgm_battle_building_ver_res.is14 bgm_btl_023.is14 rename bgm_battle_hannibal.is14 bgm_btl_025.is14 rename bgm_battle_geb_last_boss.is14 bgm_btl_026.is14 rename bgm_anagura_002.is14 bgm_eab_001.is14 rename bgm_anagura_004.is14 bgm_eab_002.is14 rename bgm_environment_building.is14 bgm_fab_001build.is14 rename bgm_environment_tower.is14 bgm_fab_002tower.is14 rename bgm_environment_temple.is14 bgm_fab_003templ.is14 rename bgm_environment_ship.is14 bgm_fab_004ship.is14 rename bgm_environment_metro.is14 bgm_fab_005metro.is14 rename bgm_environment_eden.is14 bgm_fab_006eden.is14 rename bgm_environment_step.is14 bgm_fab_007step.is14 rename bgm_field_start_building.is14 bgm_fld_001build.is14 rename bgm_field_start_tower.is14 bgm_fld_002tower.is14 rename bgm_field_start_temple.is14 bgm_fld_003templ.is14 rename bgm_field_start_ship.is14 bgm_fld_004ship.is14 rename bgm_field_start_metro.is14 bgm_fld_005metro.is14 rename bgm_field_start_eden.is14 bgm_fld_006eden.is14 rename bgm_field_start_step.is14 bgm_fld_007step.is14 rename bgm_field_start_no_way_back.is14 bgm_fld_008mboss.is14 rename bgm_anagura_001.is14 bgm_ind_001.is14 rename bgm_anagura_rindou_missing.is14 bgm_ind_003.is14 rename bgm_anagura_geb_clear.is14 bgm_ind_004.is14 rename bgm_result.is14 bgm_rlt_001.is14 rename bgm_god_eater_resurrection.is14 bgm_ttl_001title.is14

md data md data\GameData md data\GameData\g999_Base\sound\bgm md data\GameData\game\sound\bgm md data\GameData\m001_Title\sound\bgm

move /y "bgm_btl_001_build.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_002tower.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_003templ.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_004ship.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_005metro.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_006eden.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_007step.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_008mboss.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_009lboss.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_010.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_011.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_012.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_013.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_014.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_016.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_018.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_019.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_020.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_021.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_022.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_023.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_025.is14" "data\GameData\game\sound\bgm\" move /y "bgm_btl_026.is14" "data\GameData\game\sound\bgm\" move /y "bgm_eab_001.is14" "data\GameData\g999_Base\sound\bgm\" move /y "bgm_eab_002.is14" "data\GameData\g999_Base\sound\bgm\" move /y "bgm_fab_001build.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fab_002tower.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fab_003templ.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fab_004ship.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fab_005metro.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fab_006eden.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fab_007step.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fld_001build.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fld_002tower.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fld_003templ.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fld_004ship.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fld_005metro.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fld_006eden.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fld_007step.is14" "data\GameData\game\sound\bgm\" move /y "bgm_fld_008mboss.is14" "data\GameData\game\sound\bgm\" move /y "bgm_ind_001.is14" "data\GameData\g999_Base\sound\bgm\" move /y "bgm_ind_003.is14" "data\GameData\g999_Base\sound\bgm\" move /y "bgm_ind_004.is14" "data\GameData\g999_Base\sound\bgm\" move /y "bgm_rlt_001.is14" "data\GameData\g999_Base\sound\bgm\" move /y "bgm_ttl_001title.is14" "data\GameData\m001_Title\sound\bgm\"

Instructions

 * 1) From wherever you downloaded the .bat to, copy or move it to God Eater Resurrection's folder, the one with GER.exe in it. Most likely in \steamapps\common\.
 * 2) Run the .bat, either by double clicking or right click > open. Let it run until it closes itself, it should only take a handful of seconds.
 * 3) Open the created "extracted" folder. Copy the "data" folder inside of it.
 * 4) Navigate to God Eater 2 Rage Burst's folder, the one with GE2RB.exe, and paste it in there. Allow it to replace all the files with the same name.

Credits to ThatOneBlast. 



