Fallen Havakiri/Advanced Information

Fallen Species Differences: Blade Attacking Tips:  Short Blade
 * Element Changed from Spark to Divine. Is now weak to Divine instead of Blaze.
 * Has access to a new attack: Summon Oracle Blades

Recommended Burst Arts:
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 Long Blade

Recommended Burst Arts:  Buster Blade
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Recommended Burst Arts:  Boost Hammer
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Recommended Burst Arts:
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 Charge Spear

Recommended Burst Arts:  Variant Scythe
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Recommended Burst Arts:
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 Biting Edge

Recommended Burst Arts:  Heavy Moon
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Reccomended Burst Arts: Gun Attacking Tips:
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General
 * Crush bullets are the preferred option against Fallen Havakiri. They deal more damage to all of Fallen Havakiri's bonds before they are broken and is only slightly beaten by pierce on the boosters when broken. Because of this, radial and bomb based standard and custom bullets are recommended.
 * Any bomb will work great as removing the oracle blades.
 * Crush is the fastest way to break Fallen Havakiri's boosters which are the easiest bond to hit and reduce it's mobility once broken.
 * Aim at foe WIP
 * If you do bring pierce bullets, the best areas to target are the head and the boosters (but only when the boosters are broken).

Assault


 * Has good selection of standard bullets and drawback shot will help distance yourself away from most of Fallen Havakiri's more common close range attacks.
 * Chain Blast Bullets are the best option for assault against Fallen Havakiri and can be aimed at any bond for good damage
 * Standard Rapid and X-laser Bullets are best aimed at the head and broken boosters.

Sniper
 * A decent option for long distance damage but be aware that Fallen Havakiri is quite mobile so aiming as it moves may prove difficult.
 * Sniper Bombs are the strongest option by far for sniper standard bullets, allowing for strong crush damage against all of Fallen Havakiri's bonds.
 * The only weakpoint for sniper critical shots is Fallen Havakiri's head once it's broken.

Shotgun
 * A strong pick as both Buckshots and tracker torpedoes can deal very good damage to any of Fallen Havakiri's bonds. Rush fire can also close any gaps between you and Fallen Havakiri (although Fallen Havakiri does that well enough on it's own)
 * The boosters are the easiest target to shoot for maximum Buckshot bullet damage.
 * A well aimed tracker torpedo will wipe out most/all of the oracle blades in one shot.

Raygun


 * Radials Shine against Fallen Havakiri as they are a solid source of raw crush damage, which is effective against all of Fallen Havakiri's bonds and the Oracle Blades.
 * Radials can make short work of the Oracle Blades in one well aimed shot.
 * Packing a beam is still worth considering as the boosters are slightly more vulnerable to pierce bullets once broken. Bringing Radials to break the Boosters and a beam to focus fire on them after they break will allow you to maximise damage.
 * Fallen Havakiri is very good at closing distance so beam Overdrive is quite difficult to maintain. Be ready to dive at any moment.

Elemental
 * Fallen Havakiri is weak to Divine but also resists Freeze and Spark so consider that if fighting it alongside other aragami

Status Resistances:

Enraged Effects

Rage Indicator
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Unbounding Tips:

Head

Arm Blades
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Boosters


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'Attacks:'
 * Darting Slashes: Fallen Havakiri does 3-4 slashes towards it's target, moving forwards with each slash.
 * Lightning Slam: Fallen Havakiri Charges it's blades with electricity and does a spinning slash followed by a slam that shoots 4 streams of lightning in a cross shape from it. The lightning may stun on hit.
 * Reversal Slash: A very short range attack where Fallen Havakiri spins around to attack targets behind it.
 * Swift Slash: Fallen Havakiri raises it's right blade and slams it into the ground, producing a long ranged stream of lightning as it hits the ground. the lightning may stun on hit.
 * Wide Slash (Quick): Fallen Havakiri will quickly slash over a wide range. Very fast but is only used after Havakiri dashes past it's target with it's boosters so it can be easily predicted.
 * Wide Slash (Charged): Fallen Havakiri will charge in place readying a powerful and wide ranged lightning slash. As it charges, red curves will appear on the ground to tell you the timing of when the attack will release. When It's Arm Blades are intact, there will be 4 slower moving curves and Havakiri will strike on the 5th. When the Arm Blades are broken, there are 5 curves closer together and it will strike on the 6th. Do be aware that the 1st outer curve may not be visible if you are too close to Havakiri when the attack starts so take that into account when using this to time defence.
 * Boosted Thrust: Fallen Havakiri charges towards it's target, thrusting it's charged blades in front of it.
 * Boosted Leap: Fallen Havakiri will leap into the air and dive towards it's target and slash them with both blades. A long ranged attack.
 * Charged Beam: Long ranged attack. Fallen Havakiri locks onto a target (showed with a thin red laser) and prepares to fire a powerful beam that stuns on hit. Lock on markers appear periodically on the target and the laser will fire in the time it takes for the 8th marker to appear.
 * Summon Oracle Blades: Fallen Havakiri will Summon Oracle Blades that circle around it. These blades will damage and stun any God Eater they hit. These blades can be blocked but can also be destroyed by long ranged melee attacks and any type of bullet, even deco and Heal bullets. It will summon more blades when it is enraged.

Other Useful Tips:
 * Deco Bullets can also destroy the Oracle Blades so Custom Bullets with large Deco bombs are a valuable asset.
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Aragami Materials
The following is a list of all the materials that are available a rewards when this aragami is present in a standard mission. These can all be devoured from the appropriately ranked aragami and any material with the "Complete with 6+ endurance" acquisition condition are also available as bond break rewards. Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable" ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Material 7 GE3.png Soul
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * style="text-align: left; " |Material 7 GE3.png Soul
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes