Talk:God Eater 3/@comment-31394685-20180720152055/@comment-31394685-20180720161548

■ Improvements Made from Development Summit in March

Camera God Arc Actions Battle Base and System ■ Custom Bullets
 * Camera distance can now be selected from five levels.
 * Camera distance can now be changed with the d-pad buttons (the default buttons are up and down).
 * Adjusted camera turning speed.
 * Adjusted camera behavior at walls.
 * Adjusted the camera as not to run wild in situations where the character is not visible, such as the camera mounting on high ground.
 * Adjusted camera-following when performing quick actions such as the character turning.
 * Made small objects on the field (such as weeds) disappear when the camera approaches.
 * Changed lock-on button from R3 to a long press of L1.
 * Made it possible to set the camera to either the right stick or the d-pad buttons.
 * Adjusted the cancel frames of all God Arc actions.
 * Made it possible to use turning attacks during steps.
 * Made the completion of actions that require a gauge easier to understand.
 * Made the hit or reception of a Link Burst bullet to an ally easier to understand.
 * Changed the amount of stamina consumed for a dive based on the type of armor.
 * Made adjustments as to calculate the damage dealt by a dive based on the armor’s defense power.
 * Biting Edge: Made improvements as to use a “transformation attack” without stopping the attack flow.
 * Biting Edge: Implemented a step attack in the mow-down blade form.
 * Biting Edge: Implemented a long mow-down blade form into the mow-down blade form.
 * Ray Gun: Made it possible to lock-on.
 * Ray Gun: Improved camera turn speed when aiming.
 * Other God Arc behavioral adjustments.
 * Adjusted the amount of effects and tint in order to improve visibility during battle.
 * “Double Jump” has returned as a basic Burst effect.
 * Made adjustments to give the character a painful expression upon running out of stamina.
 * When an Ashland Aragami is in the Burst state, the player can shorten their Burst by landing a devour attack.
 * The operation for opening and closing the item palette and command palette has been restored to that of the previous games.
 * Implemented a UI that makes it easier to understand progress in meeting the conditions for activating an Accelerator Trigger during missions.
 * Adjusted the UI to make it easier to notice when stamina depletes.
 * Made it easier to notice when an ally has fallen.
 * Implemented emotes, including the “Rolling Dance.”
 * Implemented a feature to display accepted misisons at the base.
 * Implemented a feature to adjust the brightness of the screen.

In God Eater 3, Custom Bullets have been changed to work with using bullet count rather than Oracle Points. It is a cost-based system where the more powerful the Custom Bullet, the lesser the amount of bullets you can bring on a mission.

■ God Eater Fan Club

God Eater Fan Club is a free God Eater series fan site that will start taking pre-registrations in August. Users who pre-register will be entered in a raffle to be invited to a special event.

Special Event #1

On September 2, Bandai Namco will host a God Eater 3 hands-on event and developer talk show featuring the latest build of the game, which includes the above changes, both single-player and four-person multiplayer, and a mission to defeat new Aragami Barbarius.