Engage

The Engage System is a gameplay feature introduced in God Eater 3. It procs whenever the player and an NPC, or two players combat closely together. This grants them buffs. An “Engage Percentage” gauge rises up whenever you fight together with a teammate within a certain range. Once the gauge is full, you can trigger an “Engage Effect.” All buffs will be shared amongst Engaged players, including Acceleration Trigger.

Engage can only be activated during combat. Crafting Engage Effects require Engage Points (EP), which can be acquired by playing Assault Missions.

After the implementation of the v2.00 update, the Core Engage system is introduced in the game. It is an improved version of Engage, unlocked after increasing an NPC's Sync Rate to 100% and clearing their corresponding Extra Episode.

Database
Engage

A resonance phenomenon that occurs between AGEs and other God Eaters.

''When God Eaters remain in close proximity during battle, their mutual resonance slowly increases. Engage can be activated once this resonance has reached its maximum value. While Engage is active, God Eaters share their characteristics with each other. However, sharing more than one person's characteristics would overload a God Eater, so Engage is only ever used on a one-on-one basis.''

Core Engage

''A more powerful type of Engage that activates when the two people involved connect on a deeper psychological level. Unlocks when two God Eaters' resonance sync rate reaches its maximum. Compared to a standard Engage, a Core Engage provides enhanced effects and may even grant new effects, all while being performed under the same condition as its standard counterpart.''

Player Engage Effects
These Engage Effects are available to the player and can be unlocked by playing Assault Missions with other players or Assault Mission NPCs equipped with these Engage Effects.

NPC Engage Effects
These Engage Effects are available only to story NPCs and cannot be obtained or equipped by the player.

Trivia

 * While Engage is limited only to two people in the game, Phym was able to engage with the whole party during the latter part of the story-exclusive fight against the Odin.
 * In Multiplayer, it only requires one player to activate Engage, making it the only way where Engage can be used without requiring self-activation if other players decides to do it for you.