Charge Spear

Description
Blades that specialise in Pierce. Fast attack rate, allows Charge Glide, which does extreme damage, as well as cancels into an evasive backflip anytime during a combo and while guarding. Charge Glide takes a few seconds to charge up, however you are able to move while charging (Hold Square). If you release the charge early, you will do a normal attack, otherwise, you will do a glide attack to an enemy, which can be chained into the second step of a combo. If done so, the target will incur increased damage as the spear retains its charged sharpened edge. Charging and holding the charge consumes stamina. Ground combos can reach a maximum of 4 hits (any combination of square/triangle, can also end off with R+Triangle Combo Devour or R+X gun-form change at any point); air combos can reach a maximum of ? hits (Square) per jump + diving attack (Triangle). The diving attack can be used with the backflip as well.

Concept Art
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