The Crimson Ashlands

The Crimson Ashlands are a new mission type Introduced in God Eater 3 that is unlocked after completing Ein's "Traversing the Past" Episodes. These missions introduce Ash Anomalies that impose various scenarios/Restrictions that require a diversity in play-style to deal with effectively. There are 31 in total divided into 6 Routes and a final mission that unlocks after clearing the first 30. 

Anomaly Tips
It's best to pick Loadouts that synergise with as many Ash Anomalies as possible in a single mission.


 * The PGC Burst Control Unit works well on missions with the Perfect Guard Only and Damage Boost: Burst 50%+ anomalies and Perfect guard based Acceleration triggers such as P>>Performer or P>>Assassin are quick to trigger, making it easier to maintain damage in  Damage Boost: AT Active Anomalies.
 * Using the Vigor Install Skill can help you reach half stamina easier, which is useful for the Low ST Damage Boost anomaly.
 * Since the Damage Boost: Burst Art Effects anomaly is only effective for Burst Arts, try picking some of the strong and simple Burst Art Effects to use to pair up with your Burst Arts. Burst arts that fire their Burst Art Effect after a single fast/repeatable action such as Cutting Backflip, Adrenaline Rush, Sky Cleaver, Rising shock, Gunner's Paradise and most step burst arts are the most effective options.
 * The mastery of Perfect Guarding can be super beneficial since you can use the Perfect Guard Only anomaly to your outmost advantage as the damage boost for this ash anomaly is ridiculously high.
 * Using G>>HP Healer or G>>HP Snatcher works well in the No Items anomaly as its regenerative capabilities help you return to your full power if your health is cut down. Burst Arts such as Bloody Claw, Soul Eater and Lifestealer Claw are great alternatives to be used as well.
 * The boost from Damage Boost: Consecutive attacks is counted through attacks done after Long Blade's Zero Stance once the hit count exceeds 5.
 * The Max HP 50: No OP/ST Usage anomaly also removes the stamina reduction from guarding so tower shields will not only take no damage, but also not drain stamina on any successful block. Just be careful if it's paired with Perfect guard only anomalies.
 * Tower Shields are the safest shield type to deal with Damage Taken: Corruption as it is the only shield that will not give you the Corruption debuff when carrying out normal guards as it nullifies damage. If you are confident enough with perfect guarding attacks with Shield or Buckler, it shouldn’t be much of a problem to use these shield types.
 * Lower Stamina would mean that you‘ll recover from out of breath more quickly. This is the case for the Max OP/ST: 50 anomaly as you can recover from being out of breath much more quickly.
 * Ray Guns are an effective choice when about to deal with the Max OP/ST: 50 anomaly as OP Reserves are not affected by the ash anomaly. This is mainly useful for Long Blade users as they would have to use some additional OP for carrying out Impulse Edge.
 * The No Stamina Regen anomaly can be offset by Long Blades Zero Stance and it's impact can be mitigated with the Deep Breath BCU.
 * D>>Acrobat and the Raw Courage BCU work best with the Damage Boost: Seconds In air Ash Anomaly. Burst arts that allow for extended Air time such as Fanatic's scythe, Lunatic force, Petal Frenzy, Stigmata and Licht Kreuz/Sylpheed are all solid picks.
 * D>>Wonder and D>>Mutation synergise with Aragami Abilities based anomalies as they are triggered by frequent devours and either add Aragami Abilities to Melee attacks or Boosts Gun damage further.