Ra/Advanced Information

Battle Information
Blade Attacking Tips:  Short Blade  Long Blade  Buster Blade  Boost Hammer  Charge Spear  Variant Scythe  Biting Edge  Heavy Moon Gun Attacking Tips:
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General


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Assault


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Sniper


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Shotgun


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Raygun


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Elemental


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Status Resistances:

Enraged Effects

Rage Indicator

Unbounding Tips:
 * Like the other Ashborns, Ra will be surrounded by tiny particles of ash when enraged.
 * When enraged, Ra deals more damage and teleports more frequently. It will also carry out devour attacks.

Head


 * This is Ra’s most fragile part out of all the breakable body parts Ra has. Use that to you advantage an attack it as much as possible as it was facing towards you. If Ra is facing sideways or backwards, it will be harder to land hits on its head.

Arms


 * This is also another breakable bond to be focused on after Ra’s head is broken. Since aerial hits with melee weapons may hit its arms sometimes when Ra is facing forward, its arms are also getting more fragile at the same time the head’s damaged. Also, when Ra isn’t facing you, you can try using that moment to make its arms more vulnerable by attacking them whenever it is open for attacks.

Geothermal Kiln


 * Use any Armor Piercing Burst Arts to destroy its Geothermal Klein much more quickly. If your setup doesn’t have any, it is best to ignore the part and focus on the other breakable parts.

Attacks: Normal Attacks Devour Attack Burst Mode Attacks All of Ra's attacks are faster and deadlier in burst mode. Solar Dust, Sunswipe and Solar Bomb now inflict defense down. More flames erupt from it's body and its suns look more intense. Ra will also teleport a lot more frequently. Along with these enhancements, Ra gains access to several new attacks:
 * Sunswipe: Ra swipes its nearby targets with one of its suns from left to right.
 * Solar Dash: Ra moves slightly backwards before charging right towards its targets.
 * Solar Dust: Ra spins around before slamming towards the ground with its klin, releasing solar heat surrounding the ground around it.
 * Solar Rays: Ra releases its stream of homing light rays from its suns towards its targets.
 * Twin Suns: Ra releases both its suns at the same time. The suns move slowly but they home towards its targets.
 * Flaming Walls: Ra retreats while creating 2 fiery walls with its suns.
 * Large Solar Bomb: Ra rises up to the air, creating a bigger sun out of its two suns and throws it down towards its target, exploding into flames as it hits its target or any solid object.
 * Solar Beam: A low health attack. Ra combines its two suns to unleash a stream of solar beam towards the direction of where the target stands when activating it.
 * Teleportation: Ra has the ability to teleport near or far away from its target depending on which attack it uses.
 * Monster Suns: Ra turns its suns into monstrous looking mouths before throwing them one by one towards its target. It will usually teleport before doing this attack.
 * Rotating Solar Beam: A deadlier variant of the Solar Beam that deals more damage, lasts longer and rotates to the direction of its target at a 360 degree angle.
 * Sunswipe Barrage: Ra prepares itself for a swipe attack, then proceeds to lunge forward while swiping its targets. It will swipe its enemies 2-4 times.
 * Nova Burst: Ra's most powerful attack. Ra combines its two suns, charging up its attack for a massive explosion. This attack can instantly incapacitate its targets within the attack's proximity without the support of the "Nine Lives" Burst Control Unit so extreme caution is advised. Surviving targets are inflicted with defense down when hit by this attack.

Handling Devour Attacks:
 * The most preferred method to deal with Ra’s devour attack is to dive to a location close to it. This way, you can deal as much damage as possible when Ra’s still stuck in performing its devour attack animation.
 * Sidestepping the devour attacks can also work when timed correctly. The orbs need to be close enough for it to work but not too close.
 * Standing behind a wall may also neutralize Ra’s devour attack but take note that Ra’s devour may penetrate and get you if you are too close to the wall.
 * Just Guarding the devour attack is also a great option in dealing with the attack since Ra’s other orb will disappear once you managed to Just Guard its first orb. Take note of what shield you are using since the timings are different for each shield type. Additionally, Dive Just Guards can also neutralize the devour attack while closing the range between Ra and yourself to deal extra damage since Ra is still wide open.

Other Useful Tips:
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 * Being able to anticipate what attacks Ra will do after teleporting will make protecting yourself much easier. Close ranged teleports will cause it to either carry out Sunswipe attack or Nova Burst when in burst. Medium ranged teleports show that it will carry out its Solar Dash. Long ranged teleports indicate that it will release its Twin Suns or Solar Rays. (Extra Note: Whenever Amy warns of a long range fire when Ra is about to teleport, it is obvious that Ra will perform Sunswipe right after it teleports)

Aragami Materials
The following is a list of all the materials that are available a rewards when this aragami is present in a standard mission. These can all be devoured from the appropriately ranked aragami and any material with the "Complete with 6+ endurance" acquisition condition are also available as bond break rewards. ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition
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 * style="text-align: center; " |Complete with 6+ endurance
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 * style="text-align: center; " |Complete within 10 minutes
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