Bullets

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Notes on God Eater Burst Bullet Recipes

 * Homing bullets will always target the monster's weak spots (e.g. Hannibal's back scales, Vajra's head).
 * Depending on how quick the bullets hit your target, it may do less damage than intended (i.e. having a bullet make multiple other bullets on impact of an enemy). The ratio of Oracle Point consumption to damage becomes less and less equal for each simultaneous impact. Therefore, it may be more practical to have a bullet do one or two impacts only to maximize the ratio.
 * An example of this is a bullet that uses multiple bomb impacts on a single target that would do (not accurately of course) 1548 damage while using 75 Oracle Points, while a different bullet uses a normal shot that explodes on impact for 500 damage and consumes 15 Oracle Points. Therefore, if you have 100 Oracle Points, it would be more practical to use the "Missile" shot rather than the "Multi-Bomb" shot, since you're using less points for more damage.
 * Ctrl+Click images to enlarge them.
 * More info in the Bullet Mechanics section.

ZkDash
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Notes on God Eater 2 Bullet Recipes

 * Bullet mechanics and system in God Eater Burst and God Eater 2 are different from each other.
 * Bullets types are now restricted to gun-type and blood bullets have been introduced.
 * Blood Bullets are introduced as an evolution to Gun form and stronger bullets are gained with experience in battle, same as Blood Arts evolution through combat. Old-Type Gunnners can use Blood Bullets as well but the player must help them unlock their abilities.