User:Minarie

Avatar and Introduction
Hi! This is my main character in God Eater Burst and I'm looking for someone to play with using XLink Kai (I sometimes camp at the English Arena waiting for players). I also want to exchange avatars cards to increase my collection.

Just leave a message at my talk page if you wan't to play together! Oh, I'm using the US Version of GEB by the way.

Thanks for viewing my profile! See you online!

Minarie 16:06, December 23, 2011 (UTC)

Emerald Flash (Long/Blast Type) [Assault Class]

 * Primarily Spark elemental.
 * Specializes in Sunder rush attacks.
 * Can also use any elemental short-ranged blast shots and a heal bullet with a wide AOE to heal the party.
 * Above average attack and defense.
 * Very powerful Spark-elemental Impulse Edge.
 * High blade damage and nearly infinite stamina during Burst.
 * Has extended Burst duration.
 * Low defense during Burst.
 * Incapable of causing Pierce damage.
 * Low HP and OP. Can be compensated with HP/OP boosters though.

Sapphire Flash (Long/Blast Type) [Assault Class]

 * Primarily Freeze elemental.
 * Specializes in Sunder rush attacks.
 * Can also use Freeze elemental short-ranged blast shots and a heal bullet with a wide AOE to heal the party.
 * Above average attack and defense.
 * Very powerful Freeze-elemental Impulse Edge.
 * High blade damage and nearly infinite stamina during Burst.
 * Has extended Burst duration.
 * Low defense during Burst.
 * Incapable of causing Pierce damage.
 * Low HP and OP. Can be compensated with HP/OP boosters though.

Star Ruby Knight (Long/Blast Type) [Assault Class]

 * Primarily Blaze/Divine elemental.
 * Specializes in Sunder rush attacks.
 * Can also use Divine elemental short-ranged blast shots and a heal bullet with a wide AOE to heal the party.
 * Very powerful Blaze-elemental Impulse Edge.
 * High blade damage and nearly infinite stamina during Burst.
 * Takes zero damage while blocking attacks.
 * Fast blocking speed and has expanded block range.
 * Has high HP, OP and Stamina stats. Can also maintain stamina.
 * Low defense during Burst.
 * Incapable of causing Pierce damage.

The Ultimate Healer (Long/Assault Type) [Medic Class]

 * No Primary Element except Sunder.Balmar_Medic_Ultimate_Healer.jpg
 * Weak attack power.
 * Cannot shoot damage bullets.
 * Above Average HP and OP.
 * Has Oracle Intake up, Frugal and Trigger Happy for less OP consumption on Healing Bullets.
 * Low Stamina. Can be compensated with Stamina Boosters.
 * Can Heal 80 HP for a single character in one shot.
 * Has homing AOE Healing Bullets.
 * Wrath of Revenge and (B) Link-aid boost helps you heal high HP when an ally dies.
 * Good Avatar Card for your collection.

Advanced God Arc Techniques Compilation
I took the liberty of compiling all the different God Arc techniques that cannot be found in the manuals. Since there is no formal place for it in the wikia, I decided to put it in my user page. I hope that the information here will help you further enhance your God Arc techniques. Feel free to share your own God Arc techniques here if you want.

Short Blade Techniques: Advanced Step Chase
Advanced Step Chase is a short blade technique that allows you to travel swiftly in a straight line by repeatedly using advanced step while canceling the delay by using the short blade's ground square attack. This technique is mainly use for quick travelling on the battle field as well as chasing a fleeing aragami. You can also use this move to quickly flank an aragami and create an opening.

Requirements: Command Input: Other Useful Notes:
 * Must be equipped with a short blade.
 * Must be in Blade Form.
 * Must have enough Stamina for Step and Advanced Step.
 * Step > Ground Square Attack > [Advanced Step > Ground Square Attack] X Repeat until stamina is almost depleted
 * Try not to deplete your stamina to zero as it will inflict the "out of breath" status on your character.
 * You can only travel in a straight line and slightly alter it from left to right. If you advance step to your right or left too much, or if you advance step backwards, you cannot continue the repetition.
 * The Athlete, Step Distance, Step Master and Stamina UP skills further enhance the effects of this technique.
 * Being in Burst mode also enhance the effects of this technique.

Long Blade Techniques: Burst Step Chase
Burst Step Chase is a long blade technique that is very similar to the short blade's Advanced Step Chase. This technique has the same application and purpose as that of the Advanced Step Chase with being in Burst mode the only difference in requirements. You may opt to use this technique outside of Burst Mode but it won't be as effective as Advanced Step Chase.

Requirements: Command Input: Other Useful Notes:
 * Must be equipped with a long blade.
 * Must be in Blade Form.
 * Must have enough Stamina for Step.
 * Must be in Burst mode.
 * [Step > Ground Square Attack] X Repeat until stamina is almost depleted
 * Try not to deplete your stamina to zero as it will inflict the "out of breath" status on your character.
 * Similar to Advanced Step Chase, you cannot continue the repetition if you move your direction to the left or right too much, or if you perform a backward step.
 * This technique consumes less stamina than Advanced Step Chase.
 * The Athlete, Step Distance, Step Master and Stamina UP skills further enhance the effects of this technique.

Long Blade Techniques: Aerial Square Backswing Cancel
Aerial Square Backswing Cancel is a long blade technique that allows you to cancel the back swing animation of the first aerial square attack for faster and more fluid combos. This technique is mainly used as an alternative to Impulse Edge in performing infinite combos while the aragami is downed. It can also be used to perform accurate attacks once you master it.

Requirements: Command Input: Other Useful Notes:
 * Must be equipped with a long blade.
 * Must be in Blade Form.
 * Must have enough Stamina for Jump.
 * [Any Ground 4-Hit Combo > Jump > Aerial Square Attack (See Notes)] X Repeatable
 * You have to press square just before your character lands from the jump. Also, your attack must hit the aragami to cancel the back swing animation.
 * You cannot practice this technique without something to hit.
 * The Ground 4-Hit Combo to use (Square or Triangle attacks) is up to you. Just make sure you are near the aragami after the 4th attack.
 * Being in Burst mode allows you to execute this technique faster.

Buster Blade Techniques: Guard Backswing Cancel
Guard Backswing Cancel is a buster blade technique that allows you to elimintate the back swing animation of all buster blade attacks by replacing it with Guard Cancel's animation instead. This technique is used mainly to allow buster blade users to attack or evade faster than normal. It can be performed at any stage of a combo (to cancel it) or after using Charge Crush, Devour Attack or Combo Devour.

Requirements: Command Input: Other Useful Notes:
 * Must be equipped with a buster blade.
 * Must be in Blade Form.
 * Must be attacking or swinging your weapon.
 * Must be equipped with a buckler or shield.
 * Perform any Ground or Aerial Blade Attack > Tap Guard Button Immediately (See Notes)
 * You must tap the guard button once while your character is swinging your weapon at any stage of the combo or during Charge Crush's overhead swing animation. You will know if you've successfully executed this technique if your character blocks and immediately disengages his/her shield after the attack.
 * You must tap the guard button lightly. The longer you hold it, the slower your character will disengage his/her shield.
 * For effectiveness, Guard Backswing Cancel should be performed while equipping bucklers (instead of shields) since their disengage animation is the shortest amongst the three shield types.
 * Guard Backswing Cancel cannot be used while equipping tower shields since their disengage animation is really long.
 * This technique cannot be used after a Form-Changing Attack.

Buster Blade Techniques: 4-Hit Combo
This is a simple 4-hit combo used for the buster blade. Normally, only 3-hit combos can be performed with buster blades but by linking aerial square, aerial triangle and two more attacks, it becomes a 4-hit combo.

Requirements: Command Input: Other Useful Notes:
 * Must be equipped with a buster blade.
 * Must be in Blade Form.
 * Jump > Aerial Square (See Notes) > Aerial Triangle (See Notes) > Any Ground Attack > Any Ground Attack / Combo Devour / Form-Changing Attack
 * Press Aerial Square at the peak or near the peak of your character's jump. If you press it too late, you wont be able to link it to Aerial Triangle.
 * Aerial Triangle must be pressed just before your character lands. Continue pressing attack buttons after that and don't let your character perform the backstep animation after using Aerial Triangle.
 * The recommended attacks to chain after Aerial Triangle are either two Ground Squares or one Ground Square and a Combo Devour.
 * You can combine this technique with Guard Backswing Cancel.

Buster Blade Techniques: Charge Crush Combo Enabler
Charge Crush Combo Enabler is a buster blade technique that allows you to immediately chain a valid 2-hit combo after performing a Charge Crush. It's purpose is to allow additional attacks after a Charge Crush especially Combo Devour or Form-Changing Attack.

Requirements: Command Input: Other Useful Notes:
 * Must be equipped with a buster blade.
 * Must be in Blade Form.
 * Charge Crush > Tap Guard Button (See Notes) > Any Ground Attack (See Notes) > Any Ground Attack
 * Once you release the square button to unleash your Charge Crush, immediately tap your guard button and the next ground attack that you want to chain. For this technique to work successfully you must not see your character perform the guard animation after tapping the guard button.
 * The recommended attacks to chain after Charge Crush are either two Ground Squares or one Ground Square and a Combo Devour.
 * You can combine this technique with Guard Backswing Cancel.

Blocking Techniques: Knockback Cancel
Knockback Cancel is an advanced blocking technique that allows you to reduce or fully cancel your knockback animation after blocking an attack. It is mainly used to hold your position after blocking an attack to enable a quick counter attack, especially against "pillar" or one-hit AOE aragami attacks (e.g. Sariel's Light Pillar, Vajra's Spark Dome).

Requirements: Command Input: Other Useful Notes:
 * Must block an attack and survive.
 * Guard an Attack > Release Guard Button (See Notes)
 * Timing is very important for Knockback Cancel to work properly. You must release the guard button immediately after blocking an attack (aroung 0.1 or 0.2 seconds). You will know that you've executed this Knockback Cancel correctly if your character doesn't get knocked back after blocking an attack. If your timing is a little off, you will receive a reduced knockback effect instead.
 * Be careful when using Knockback Cancel as timing is very important. Also watch out for aragami attacks with multiple hits and make sure you use Knockback Cancel only on the last hit (if you want).
 * The timing slightly changes depending on what type of shield you use.
 * Knockback Cancel follows the same mechanical principles as that of the Auto Guard skill.

Sniping Techniques: Knockback+Stagger Mechanism
To follow.

Feel free to ask me questions if there is something unclear to you. Just leave a message on my talk page. Thanks! Minarie 03:38, April 23, 2012 (UTC)

Other Wikia Sites
Please do visit our wikia if you have time to spare. http://acs.wikia.com/wiki/Main_Page

The wikia link above is about a fan-made fighting game based on the Tales series. The tales series were also created by Bandai Namco Games just like God Eater Burst. Thanks!

Minarie 16:06, December 23, 2011 (UTC)