Burst Plugins

Overview
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Database
''Burst Plugins are programs that expand the functionality of the Burst mode by adding additional effects. These are divided into three categories: melee, gun and shiled plugins.''

By customizing your God Arc parts, you can create a variety of different Burst modes.

List of Burst Plugins
Melee Weapon={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%" !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Name !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Description !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 1 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 2 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 3 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Name !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Description !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 1 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 2 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 3 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Name !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Description !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 1 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 2 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 3
 * style="text-align:center;"|Initiative
 * Increases melee attack speed according to level.
 * style="text-align:center;"| 3.5%
 * style="text-align:center;"| 4.0%
 * style="text-align:center;"| 4.5%
 * style="text-align:center;"|Lightning Speed
 * Increases melee attack speed according to level.
 * style="text-align:center;"| 4.0%
 * style="text-align:center;"| 4.5%
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"|Instinct Step
 * Increases step speed and distance while decreasing stamina cost according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Aerial Mobility
 * Increases attack power by 3% for every second spent in air, up to 50%.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Vile Jaw
 * Increases chances to inflict debuffs with a Short Blade according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Swift Step
 * Increases movement and dash speed according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 18.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Hermes Sprint
 * Increases movent and dash speed according to level.
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 23.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Single Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"|Double Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"|Triple Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 3
 * style="text-align:center;"| 3
 * style="text-align:center;"| 3
 * style="text-align:center;"|Absorber
 * Reduces knockback when receiving damage.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Deep Breath
 * Increases stamina recovery shile short of breath according to level.
 * style="text-align:center;"| 30.0%
 * style="text-align:center;"| 40.0%
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"|Intervention
 * Resist killing blows while guarding.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Apsara
 * Nullifies the stamina cost of the first air step off the ground.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Combo Master
 * Increases attack power of melee attacks level 2 and higher by1%, up to 5%.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Nine Lives
 * Resist killing blows when HP is above 50%.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Skanda
 * Increases movement and dash speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|War Cry
 * Increases melee attack by 5%. Increases melee attack by 20% and ST recovery speed by 25% if Burst Gauge is at 50% or more.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Pulse Blade
 * Increases melee attack by 5%. gives a 15% chance of triggering heavy armor piercing.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Clear Mind
 * Prevent debuffs (except corruption).
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 100.0%
 * style="text-align:center;"|Injection
 * Consumes extra HP when using Impulse Edge to increase attack power.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Shockwave
 * Reduces Impulse Edge OP cost according to level
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 18.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Flawlessness
 * Increases Zero Stance stamina recovery according to level.
 * style="text-align:center;"| 5
 * style="text-align:center;"| 7
 * style="text-align:center;"| 10
 * style="text-align:center;"|Steal
 * Successful melee attacks restore OP according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Rob
 * Successful melee attacks restore OP according to level.
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 16.0%
 * style="text-align:center;"| 18.0%
 * style="text-align:center;"|Pillage
 * Successful melee attacks restore OP according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 18.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Sacrifice
 * Consumes half of remaining HP when using Charge Crush to increase attack power.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Rapid Charge
 * Increases Charge Crush charge speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Raw Courage
 * Increases melee attack while midair according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Cool Head
 * Reduces stamina cost of Buster Blade special actions according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Accelerator
 * Increases the power of melee attacks in proportion to Burst duration.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Screw Gear
 * Reduces stamina cost of Boost actions according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Thor's Hammer
 * Successful Burst Impact attacks restore OP according to level.
 * style="text-align:center;"| 1.5
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2.5
 * style="text-align:center;"|Resilient Fang
 * Increases the power of melee attacks in proportion to Fang Deployment duration.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|X Charge
 * Increases Charge Glide speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Endless
 * Increases maximum Fang Deployment duration according to level.
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 75.0%
 * style="text-align:center;"| 100.0%
 * style="text-align:center;"|Cerberus
 * Increases the power of melee attack in proportion to Extend Bite duration.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Requiem
 * Reduces stamina cost while in Extend Bite mode according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Brandish
 * Successful Cleave Fang attacks restore OP according to level.
 * style="text-align:center;"| 0.4
 * style="text-align:center;"| 0.6
 * style="text-align:center;"| 0.8
 * style="text-align:center;"|Macabre
 * Increases attack power, but decreases defense while in glaive form.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Terpsichore
 * Reduces stamina cost while in glaive form according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Transform
 * Restores stamina according to level when switching to or from glaive form.
 * style="text-align:center;"| 5
 * style="text-align:center;"| 10
 * style="text-align:center;"| 15
 * style="text-align:center;"|Misty Moonflower
 * Increases attack power, but decreases defense while in moon axe form.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Moonlight
 * Decreases attacks needed for Moon Storm to reach max speed, according to level.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 2
 * style="text-align:center;"| 3
 * style="text-align:center;"|Lonely Moon
 * Increases Raging Moon charge speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * }|-|Gun={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Brandish
 * Successful Cleave Fang attacks restore OP according to level.
 * style="text-align:center;"| 0.4
 * style="text-align:center;"| 0.6
 * style="text-align:center;"| 0.8
 * style="text-align:center;"|Macabre
 * Increases attack power, but decreases defense while in glaive form.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Terpsichore
 * Reduces stamina cost while in glaive form according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Transform
 * Restores stamina according to level when switching to or from glaive form.
 * style="text-align:center;"| 5
 * style="text-align:center;"| 10
 * style="text-align:center;"| 15
 * style="text-align:center;"|Misty Moonflower
 * Increases attack power, but decreases defense while in moon axe form.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Moonlight
 * Decreases attacks needed for Moon Storm to reach max speed, according to level.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 2
 * style="text-align:center;"| 3
 * style="text-align:center;"|Lonely Moon
 * Increases Raging Moon charge speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * }|-|Gun={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * style="text-align:center;"|Lonely Moon
 * Increases Raging Moon charge speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * }|-|Gun={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * }|-|Gun={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * }|-|Gun={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * style="text-align:center;"|Torque
 * Reduces stamina cost of actions according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 8.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"|Single Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"|Double Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"|Triple Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 3
 * style="text-align:center;"| 3
 * style="text-align:center;"| 3
 * style="text-align:center;"|Oracle Cartidge
 * Increases OP recovery when landing consecutive shots with Assault Gun.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"|Cell Activation
 * Regenerates OP over time.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"|Fast Activation
 * Regenerates OP over time.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"|Hyper Activation
 * Regenerates OP over time.
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"|Shift Change
 * Increases melee and gun transformation speed according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Backfire
 * Reduces OP cost according to level while in Drawback Shot.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 18.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Exchange
 * Uses stamina to reduce OP cost according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Absorber
 * Reduces Knockback when receiving damage.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Instinct Step
 * Increases step speed and distance while decreasing stamina cost according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Intervention
 * Resist killing blows while guarding.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Trigger Happy
 * Uses stamina to reduce OP cost according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 18.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Bullet Time
 * Increases gun attack by 5%. Increases gun attack by 20% and gradually restores OP if Burst Gauge is at 50% or more.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Concentration
 * Increases ranged attack according to level when hitting a weak point with a Sniper Gun.
 * style="text-align:center;"| x1.10
 * style="text-align:center;"| x1.15
 * style="text-align:center;"| x1.20
 * style="text-align:center;"|Clear Mind
 * Prevent debuffs (except corruption).
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 100.0%
 * style="text-align:center;"|Peek-a-boo
 * Increases gun attack while in Stealth Field according to level.
 * style="text-align:center;"| x1.25
 * style="text-align:center;"| x1.35
 * style="text-align:center;"| x1.50
 * style="text-align:center;"|Nine Lives
 * Resist killing blows when HP is above 50%.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Onslaught
 * Increases ranged attack according to level when firing buckshot bullet with a Shotgun.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 8.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"|Bullet Storm
 * Reduces OP cost according to level when firing buckshot bullets with a Shotgun.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Powerplant
 * Increases Oracle Reserve conversion rate.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"|Voltage
 * Reduces Overdrive cooldown according to level.
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%
 * }|-|Shield={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * style="text-align:center;"|Onslaught
 * Increases ranged attack according to level when firing buckshot bullet with a Shotgun.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 8.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"|Bullet Storm
 * Reduces OP cost according to level when firing buckshot bullets with a Shotgun.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Powerplant
 * Increases Oracle Reserve conversion rate.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"|Voltage
 * Reduces Overdrive cooldown according to level.
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%
 * }|-|Shield={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%
 * }|-|Shield={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * }|-|Shield={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * style="text-align:center;"|Wall
 * Reduces damage taken according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 8.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"|Furious Shield
 * Reduces stamina cost while guarding according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Blitz
 * Increases dive speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Partner
 * Reduces time until Engage according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Clear Mind
 * Prevent debuffs (except corruption).
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 100.0%
 * style="text-align:center;"|Sympathy
 * Reduces time until Engage according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Absorber
 * Reduces Knockback when receiving damage.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Thunderbolt
 * Increases dive speed according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Like the Wind
 * Increases dive speed according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Synchro
 * Reduces time until Engage according to level.
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%
 * style="text-align:center;"|Single Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"|Double Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"|Triple Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 3
 * style="text-align:center;"| 3
 * style="text-align:center;"| 3
 * style="text-align:center;"|Intervention
 * Resist killing blows while guarding.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Bulwark
 * Reduces damage taken according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Unbreakable
 * Increases defense by 10%. Increases defense by 30% if Burst Gauge is at 50% or more.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Nine Lives
 * Resist killing blows when HP is above 50%.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Chariot
 * Increases dive distance according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Aerial Jumper
 * Increases dive distance according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Instinct Step
 * Increases step speed and distance while decreasing stamina cost according to level.
 * style="text-align:center;"| 10,0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Shooting Star
 * Increases dive attack according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Meteor Dive
 * Increases dive attack according to level.
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%
 * Increases dive distance according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Instinct Step
 * Increases step speed and distance while decreasing stamina cost according to level.
 * style="text-align:center;"| 10,0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Shooting Star
 * Increases dive attack according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Meteor Dive
 * Increases dive attack according to level.
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%