Talk:Bullets

Help With Bullets
Hello I'm just some random guy off the internet and i really like how the bullets are but i have one problem; i dunno how to add the seconds when linking the bullets or command them to detonate on a certain impact. if you could please help me i would apreciate that.


 * As long as the bullet does not display the "No Connection" warning (these are usually bullets that can hit multiple times), they can be linked. To link a bullet, you simply move any bullets underneath to the right. This will show a line showing which bullet is being linked. In the top left corner of the linked bullet, there is a setting that you can change for all of those options you mentioned (on impact, after x seconds, etc.).

Mike20707 15:34, August 11, 2011 (UTC)

Thanks I will try that.

Its Me Again
Hello its m again and this time i have another question. i dont get how to put th knockback stagger. if someone could help me with that i would appreciate that. thanks again for that help.



Add the recipe under your own bullet, like in the picture above.

-Mornsta 15:11, August 28, 2011 (UTC)

Newbie here but I thought you might like to include the following bullet - the 'Flare mine'  - basically a lowish op (34) (530 crush damage with kongou x, ignoring elemental) sticky mine that will attach to an aragami and once the sticky mine orb disappears, realeases a locallised bomb blast before  a downward radial flare from above to inflict crushing damage upon the area that was tagged (if used to punish charges, likely the head/front legs)

1 - S deco shot, v short range bullet

2 - orb, sticky bullet - when 1 disappears

3 - M Bomb - when 2 disappears

4 - S deco laser vs range, 90 vertical  up - when 2 disappears

5 - Control, 90 vertical down - when 4 dissapears

6 - L Radial, 90 vertical down - 0.2s after 5

There is also space for a kb stagger, or such. The mine is rather useful to sustain damage whilst having to dodge, and general defence or could even (possibly) be modified into a heal station