Fallen Nemain/Advanced Information

Battle Information
Fallen Species Differences Blade Attacking Tips:  Short Blade
 * Attribute changed from Blaze to Freeze. Is now weak to Spark and Divine
 * Attacks that would inflict defence down now inflict leak instead.
 * Gains an additional attack: Glacial Leaps

Recommended Burst Arts:
 * WIP
 * WIP

 Long Blade

Recommended Burst Arts:  Buster Blade
 * WIP
 * WIP

Recommended Burst Arts:  Boost Hammer
 * WIP
 * WIP

Recommended Burst Arts:
 * WIP
 * WIP

 Charge Spear

Recommended Burst Arts:  Variant Scythe
 * WIP
 * WIP

Recommended Burst Arts:
 * WIP
 * WIP

 Biting Edge

Recommended Burst Arts:  Heavy Moon
 * WIP
 * WIP

Reccomended Burst Arts: Gun Attacking Tips:
 * A great pick for melee combat due to its easy use. It also packs with some useful Burst Arts that may carry you to victory.
 * Apocalypse Axe’s downed hits can make a short work of Fallen Nemain, especially when both its cephalic wings and arms are broken. It is also really useful to break Fallen Nemain’s arms.
 * Lunar Feast can deal a huge amount of damage to Fallen Nemain when positioned right. However, note that this Burst Art consumes OP and also can leave you open for a short period of time.
 * Fatal Upper’s ability to transition yourself to aerial attacks can be useful since aerial attacks are required to break Fallen Nemain’s cephalic wings.
 * Lunar Orbit is a great choice against Fallen Nemain due to its high damage output, especially when you are using either a Spark or Divine element heavy moon. It also benefits from elemental engages, those being Lightning Storm and Divine Wrath.
 * Lunatic Force is also a great choice for maintaining an aerial position for a longer period of time so that you can land more hits on its cephalic wings.
 * Step Burst Arts such as Supermoon and Tempest Step can help in closing the distance between yourself and Fallen Nemain, making it a useful pick if Fallen Nemain gets too far away from you.

General
 * The preferred bullet option against Fallen Nemain is crush-type. Crush bullets are really good in destroying Fallen Nemain’s arms, as well as its cephalic wings.
 * Pierce bullets only really work well on Fallen Nemain's cephalic wings until the rest of it's bonds are broken.
 * Aim At foe WIP
 * Once the Legs are broken, they are the most vulnerable part to pierce bullets.
 * If you have the Gun form combo set, you can line up shots aimed at Fallen Nemain's head from melee combos and guards.

Assault

Sniper
 * Bringing Chain Blast Bullets can be beneficial since they can destroy its arms and cephalic wings fairly quickly. Drawback shots are also a good way to attack while evading Fallen Nemain’s attacks at the same time.
 * Standard Rapid shots and X-laser should be targeted at Fallen Nemain's head unless the legs are broken.
 * Mine like custom bullets can stop Fallen Nemain in it's tracks when it uses it's multi thrust. Works best with assault as you can drawback shot after.

Shotgun
 * Fallen Nemain has no weakpoint to exploit for criticals so the Concentration BCU is useless here. You will deal the most pierce damage by focusing on Fallen Nemain's head.
 * Sniper bombs are a strong pick due to the additional crush damage allowing the Sniper to deal solid damage to Fallen Nemain arms.
 * A solid pick as Buckshot bullets can do fairly good damage to both the head and arms. Rush fire can close distance quickly if necessary.
 * if you want to pack Slugs or Tracker Torpedoes, aim the slugs at the head and the Torpedoes for Fallen Nemain's arms.

Raygun

Elemental
 * Has solid options for raw pierce and crush damage thanks to the selection of beams and radials.
 * Aim beams at the head, making sure to watch what Fallen Nemain is doing so you can defend properly. If you can break the legs, start aiming there.
 * Radials work well on the arms and do solid damage to the head once it's broken.
 * Fallen Nemain is weak to both Spark and Divine but it's broken bonds are more vulnerable to Spark.

Status Resistances:

Enraged Effects

Rage Indicator
 * WIP

Unbounding Tips:

Cephalic Wings

Arms
 * Most vulnerable to slash Melee and Pierce Bullets but continued aerial attacks and bullets aimed at the head should break it relatively fast.


 * Crush damage of either type excels at breaking the arms. As such, Buster blade and Boost Hammer work great for breaking the arms. Aim any crush bullets at the arms to help break them faster.

Legs


 * Resisted by everything except to pierce melee attacks so charge spear shines at attacking the legs. Due to it's resistance being so low, it should be the main target for pierce attacks.

'Attacks:'
 * Stab Rush: Fallen Nemain pulls it's left arm back and runs towards you, repeatedly stabbing the floor in front of it. It alternates between it's arms and starts with it's left arm. Will stop prematurely if blocked.
 * Leap: Fallen Nemain will quickly crouch and then jumps a great distance in the direction of the target, leaving a shock-wave as it lands. Stuns on hit. Easiest to evade by sidestepping and it will often jump over the target if they are too close.
 * Multi Thrust: Fallen Nemain's favoured attack at mid range. Will pull it's right arm back and lunge towards a target. If the attacks misses it's target then it will quickly jump back and thrust again between 1-3 more times. Will stop if the attack hits or is blocked by it's target. Blocking is the preferred way to deal with this attack as it leaves Fallen Nemain wide open afterwards, especially if perfect guarded.
 * Charge thrust: Fallen Nemain briefly charges a thrust, indicated by blue particles around its arm and thrusts it forward. Can be one of two attacks depending on the range: either a short ranged quick thrust or a much stronger thrust with a longer charge time but greatly increased range and the ability to hit multiple times if blocked. The best indicator is the size of the particles as it charges.
 * Cross Slash: Fallen Nemain crosses it's blades in front of it and rushes towards you with it's arms behind it and then swings them forward in an X formation in front of it. A fast and strong attack that has a long wind up and leaves it wide open if properly defended against.
 * Piercing Dive: Fallen Nemain will leap into the air and blue needles will appear as it dives towards a target. The needles follow slightly behind it and will hit around Fallen Nemain as it lands so be careful not to get caught in the crossfire. Can hit multiple times if blocked normally.
 * Crow's Cry: Fallen Nemain bends forward and crosses it's arms in front of it's face. It will then reel back and shout, emitting a short ranged shock-wave around itself. Inflicts leak on hit.
 * Glacial Leaps: Fallen Nemain readies a jump as it surrounds itself with ice and leaps beyond reach. It will then try to land on it's target, creating pillars of Ice in an area around the point of impact that Inflicts leak on hit and then jump back up. It will jump twice in total when not enraged and jumps 4 times when Enraged. It's best to defend against it by retreating back a bit before guarding to prevent potential cross-ups. Fallen Nemain will not use this attack in areas with low ceilings.
 * Feather Storm: Only used at low HP. Fallen Nemain pulls it's arms back and large amount of feathers appear around it as Icy wings appear near it's head and it will launch the feathers at you in an area around the target as it swings itself forward. Inflicts defense down on hit and can hit multiple times if blocked normally.
 * Frigid Gust: Fallen Nemain pulls it's arms back and Blue wings will appear from behind it and they will summon an icy tornado as Fallen Nemain throws it's arms forward and beats its wings. This tornado will slowly move towards a target before splitting into four smaller tornadoes that will travel in four directions (forward, back, left and right of where it split). Inflicts defense down on hit. Be aware that the animation of Fallen Nemain throwing it's arms forwards is a separate hit-box that can damage you if you are too close.

Other Useful Tips:
 * Fallen Nemain is fixated on it's target when it uses Multi Thrust. Someone else blocking the attack usually won't stop it so make sure you know when Fallen Nemain is targeting you so you can stop it in it's tracks quickly.
 * Defence is often the preferred option for dealing with Fallen Nemain's attacks as it stops several of it's more common attacks earlier than if you try to evade them. Fallen Nemain's attacks are also quite easy to perfect guard due their generous tells making it quite easy to predict.

Aragami Materials
The following is a list of all the materials that are available a rewards when this aragami is present in a standard mission. These can all be devoured from the appropriately ranked aragami and any material with the "Complete with 6+ endurance" acquisition condition are also available as bond break rewards. Rank 3={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable" ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Tissue 7 GE3.png Oreb Crest
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * style="text-align: left; " |Tissue 7 GE3.png Oreb Crest
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes