Talk:God Eater Resurrection/@comment-25999031-20150823034328/@comment-1419424-20150823035509

Oh, you sweet, sweet summer child.

It's not nearly that simple. One, that would require time, effort, and money invested on Sony's part, which, considering how badly the Vita is failing in the west, is something that just won't happen. Two, due to the Vita's architecture and how different each game is on a per-game basis, that kind of "on-the-fly" translation is completely impossible. It would require something that could, by some miracle, discern (with no active human input, mind you) the exact addresses in each game where the text is stored, then replace—again, completely in REAL TIME and with NO HUMAN INPUT—the text with a translated version. Implementing something like this would not only be, again, completely impossible, but also demanding of the aforementioned time, effort, and money that Sony simply won't invest into the Vita.

Even fan translations are time-consuming enough, and those are exclusive to games on systems where the internal architecture can actually be cracked and deciphered on a low-level (coding-wise, mind you) enough basis to allow for editing and replacement of text.

And then, even if, somehow, Sony did decide to make this feature, it'd require implementation in a firmware update, which... wouldn't really be that hard to do, since Sony has complete control of their own system, but did you read everything else I wrote?

As an aside, what you propose can be done... with visual novels on a PC. And even those can only put out barebones machine translations and require running no fewer than five programs at once to pull off. And again, a machine translation. Would you honestly want to play through a game where the characters are speaking some horrible affront to all that is beautiful and good in the English language? Don't answer that question.