User:RidgeRacer55

Information
====GameFAQs member, went MIA for a long while. However, with the localization of the remake and Rage Burst, it appears to be the time for my return. Can't wait to replay the first game and give my OC, Leaf, a fresh rework with the graphical changes. =P====

As for that odd outfit choice, who needs shoes or armor?

Well... too bad I can't remove the sandals, since my character is intended to be barefoot. Maybe they're power limiters? And how come they didn't make an "Outfit Shoes" option?

But while I was MIA, I was just busy being a Gundam, that's all. Watched through most of the main UC Timeline, and then Wing (including EW), 00 (S1), and IBO (S1).

I tried Freedom Wars, but while that game has MASSIVE potential, it unfortunately was cut off. It desperately needs a remake, reworking the RNG aspects like Late-Bloomer Weapons, Retributions, and Module transfers, making them more simple. Framerate issues are also a problem, and they could probably use more outfits. If FW ever gets a remake in the future, I'll be sure to give it a shot. Really hope they do that, since other than the RNG even in weapon upgrading, the battle system is unique for an action RPG, and it leaves you wanting for more.

P.S. I came here to laugh at you. Don't forget that!

Gameplay Information (GEB)
Sword Master is love, Sword Master is life. Thought your Wild Swd: Yang was OP with its Hold skill? Sword Master boosts damage at critical weakspots so much, you can actually 1-2 hit stagger loop Aragami!

It works best with high raw damage weapons like Kongou Staff, Hammer, and Twin Antennae (which has the skill by default). Some examples of Buster Blade stagger loops include:
 * Gboro-Gboro - Forehead cannon (1-2 hits)
 * Borg Camlann - Tail needle (1-2 hits)
 * Chi-You - Fists (2 hits), Head (2 hits, doesn't work on Sekhmet however)
 * Quadriga - Front armor (2 hits)
 * Vajra/Prithvi Mata - Head (2-3 hits)
 * Arda Nova - Halo (3 hits; if you stand in front of the Selene and aim your aerial light BB attack to the right, it'll sweep upwards and hit the Halo)
 * Hannibal - Wrist bracer (2-3 hits)

Unfortunately, Vajratail (Spark) and Fierce Kongou (at least until his arms break) are a pain for raw Buster Blades. But...

With a strong Divine element gun like Type Zero Cannon, these two Aragami can be dealt with by a few Radial Breathes or Precision Bombs.

--What? You never heard of the Precision Bomb before? Well...

1 S Shot (short ranged)

2 -> [On impact of 1] M Control: bullet with short duration

3 --> [Same time as 2] L Bomb

4 --> [Same time as 2] L Bomb

5 --> [0.2 sec after 2] L Bomb

6 --> [0.2 sec after 2] L Bomb

This bullet, designed for Blast Guns, takes skill to use, as Aragami have to be completely still in order to get damaged by both hits of the bomb. However, it's more accurate than Radial Breath in cases where accuracy is needed, since Radial Breath's radial tip can hit beyond what you were targetting. Some examples include Vajra/Prithvi Mata heads, Borg Camlann's shield, Sariel/Aether skirt, Ouroboros inner legs, and Chi-You legs. Since the Modules clash and disappear, the blast radius of the bombs are actually a lot smaller. In return, you can use it close-ranged like a Pile Bunker, and the blast radius won't knock your character back. (Think instead of Precision Bomb it should've been called "Pile Bunker" in retrospect)

Recently restarted the game again, but at the point where I am, here's how it is compared to Radial Breath. The reason why Aragami have to be still for Precision Bomb to deal damage? The way the bullet works is that the Shot carries the Control and Bomb modules, and when the Shot hits an enemy, it releases the Control, which then unloads the Bomb blasts. However, since the Bomb blasts clash and disappear, the hitbox of the bombs are condensed into the Control orb.

As a trade-off, it deals similar damage to Radial Breath. Since the Kongou Cannon series is mainly raw-Crush damage based, similar to how the Gastraphetes line is raw-Pierce damage based, it deals a lot more damage with Bomb-type bullets, which deal more Crush damage than Radials do (Gastraphetes does intense damage with Shot-type bullets, but doesn't get an OP Consumption reduction bonus with them).

My choice of shield, Panzerung (Rustungen line), is useful with its good defense stats and Noisy skill. Noisy is a double-edged sword; while it saves you the hassle of having to chase down Aragami once they leap over environmental objects, since a jump, guard, or getting hit by your own Bomb blast generates enough noise to aggro them, in multi-Aragami missions, it will lead to more group fights.

I kinda tried to have my equipment skills match my character's appearance, in a way. The Type Zero Cannon's Blaze Exposure Down skill matches the swimsuit. Panzerung's Noisy skill references how Leaf's sandals make a lot of noise while moving (Maybe if he was barefoot, he would have the Muted skill instead lol). Sword Master to match his bandana, as well.

Besides, Air-to-Ground Buster Blade combos like these never get old! Combo in Gif:
 * Light Aerial, jump
 * Light Aerial
 * Heavy Aerial
 * Light Ground
 * Heavy Ground

Still replaying the game, think I'll just stop right when I make it into the Challenge missions, and store my PSP elsewhere. Though I need to relearn my Buster stagger loops just in case I can use them again in the remake.

P.S. Miu is a wiener, and unnecessary background noise on the forums ;)

Gameplay Information (GE: R)
Depending on how much the bullet crafting system has changed, and also if Sword Master is still strong even in the remake, my equipment might stay the same, more or less. This may also apply to my character's overall appearance, since apparently, GE2: RB took off some faces and outfit colors from GEB (like the green and red swimsuit colors).

Never thought about having "Laconic" as my codename in the first place; it's been a long time since then. It was like, what... 2011 when I had "Rob" as my codename? So when I remake my character, the Name would be "Leaf Laconica," while the codename would be "Laconic." Though that would be an ironic codename because of the Noisy skill from wearing those sandals. (I know it's from the shield but I prefer the outfit as an explanation)

Until then... You will see the Tears of Time.

Gameplay Information (GE2: RB)
Well... looked at the face and hairstyle choices in the demo, and a few vids, and it seems like I'm gonna have to make a "GE2: RB version" of Leaf, just like how I have different designs for him throughout Freedom Wars and Ragnarok Odyssey ACE. Notably, no more Bandana hairstyle, and the face would look slightly different. As mentioned before, GE2: RB took off some outfit color options, so Leaf won't be wearing his trademark green swimming trunks. Still keeping the iconic green hairstyle, though, and become best buddies with fellow green-haired bro Hal in missions.

Blood Arts look like they would massively change gameplay, so Sword Master abuse might not work the same way it did before. From what I noticed in the demo, there's Charge Crush Blood Arts, which feature an AoE Ground Spike (doesn't seem to synergize with Sword Master if it deals green hitsparks), or a Lv. 2 or 3 Charge Crush (as in levels beyond the first charge; seems like Charge Speed Up has a use after all). Then there's Blood Arts that amplify the Light Ground Combo damage (adding shockwaves to it), and the Heavy Aerial attack, though I feel as though the Light Aerial attack should've gotten Blood Arts too. (Maybe it does, but I didn't understand the Kanji in the demo)

From what I felt, Buster Blade speed seems to have gotten nerfed slightly. A dash combo in GEB is extremely fast, but in GE2, I think it's slower. Not sure if this also applies to Resurrection as well.

But only time will tell, when and why...