Category:Blood Art Skill Long Sword

Blood Arts - Longsword
Demo video of all max rank Longsword Blood Art (not by me): http://www.youtube.com/watch?v=x1oR1wgXxbU

>>>Square Attacks1 □ボタン攻撃1 >Misty Moon 【朧月】 Enhances noraml □ attacks with a seperate oracle slash. Slightly increaes damage. The oracle slash has it's own hitbox and hits slightly wider, thus there might be some problems trying to get both to hit the same place.

>Sonic Caliber 【ソニックキャリバー】 Fires oracles blades during noraml □ attacks. Oracle blades have seperate hitboxes. Does slightly lesser damage than Misty Moon

>>>Square Attacks2 □ボタン攻撃2

>Steel Splitter 【斬鉄】 Enhances the 4th □ attack. The 4th □ attack now has a small charging time before the swing, and has increased area of effect at rank III

>Leeching Blade【吸命刃】 Enhances the 4th □ attack to recover hp if it hits. Recovers 5/10/12/15 HP from tank I -IV

>>>Triangle Attacks △ボタン攻撃

>Barrier Slide 【バリアスライド】 Grants a light superarmor during △ attacks. The superarmor gets a little bit stronger at rank III

>>Drive Twinstar, Secret Sword.Rising Flying Dragon【ドライブツイスター】

>Drive Twinstar Changes the first △ attack into a quick forward step, travelling about the same distance as a standard step. Upon contact with a enemy a upward swing will be done. If nothing is encounter, no stamina will be consumed, and can be chained into another step. Upon hitting the first △ attack with the upward swing, the second △ attack will be the 2nd hit of the default △ attack.

(FYI the default △ straing is 3 forward slashes, no more. Meaning after hitting with Drive Twinstar, one would have two more remaining forward slashes)

>Secret Sword.Rising Flying Dragon 【秘剣・昇り飛竜】

Changes △ into a short forward step. Can be used up to three times, on the fourth press of the button, an upward slash with a short charging time will occur. As this does not consume stamina at all, it's very useful in dodging and repositioning. However the attack will only occur after the 3rd (? needs confirmation) step, it makes this not extremely useful when going all out to attack a downed/Hold enemy.

Works very well with Self-Frontier (melee damage increased by 20% when stamina is below 25)

>>>Air Square Attack 空中□ボタン攻撃

>Arieal Caliber【エリアルキャリバー】 Fires Oracle blades when suing air square. Fires two blades at Rank III. the slash and the blades fired out have seperate hit boxes, and the blades do not recover OP upon hit. Can adjust horizontal angle slightly during firing.

>>>Air Triangle Attack 空中△ボタン攻撃

>Genocide Gear 【ジェノサイドギア】 Changes air △ into a stationary spinning attack in the air. Can be done extra times in the air (2~4 spins from Rank II to IV). As this attacks makes the player completely stationary, one might get hit either during the attack or when the player lands. On the other hand, staying in the air for so long allows easy dodging of ground based attacks. Excellent for destroying tall parts.

>>Skanda, Hiten Wheel 【韋駄天】【飛天車】

>Skanda [note: Skanda is a diety worshipped in Buddism. He is known for his fleet-footedness] Enhances air △ to travel a greater distance, travel MUCH faster, and does greatly increased damage at the end of the spin. The increased in travelling speed and distance can be used tactically. Consumes stamina

>Hiten Wheel [note: Hiten in kanji is written as "flying skies", a term used to describe travelling very fast and over great distances"] Allows multiple uses of air △, 3 times on rank III, 4 times on rank IV. The distance travelled is shorter than the default air △, both (does the same or more damage?) Can change directions between each attack. Can be used to attack the same area, or to travel great distances. Hiten Wheel needs to be chained into the next spin quickly, so think quickly on which direction to spin.

>>>Zero Stance ゼロスタンス [Note: Zero Stance is initiated by R + □. You will know that you're in Zero Stance from the coloured aftereffect when you're slashing. Impulse Edge can still be done by pressing □ again.]

>Infinite Katana.Azure 【無尽ノ太刀・蒼】 Allows for infinite chaining of attacks done in Zero Stance. All slashing will have a azure slashing aftereffect. While this Blood Art lacks the attack power compare to the other two, the constant increased in attack power makes it easily usable in all situations.

(Damage testing done by myself, using the default Longsword bought from the shop, on the training dummy Orgetail. Takes 12 normal slashes to kill, takes 9 Azure slashes to kill.)

>Falling Petal Katana.Crimson 【落花ノ太刀・紅】 After using Zero Stance, pressing square again will cause the player to raise his/her sword in a charging action. A small flash will indicate the slash is charge, and pressing square again will release the attack. Something like a Charge Crush of the Buster Sword. Can be chained into a block or a step.

>Gale Katana.Iron 【疾風ノ太刀・鉄】 After using Zero Stance, pressing triangle will initiate the usual forward dash attack. Upon hitting an enemy, 2/3/4/5 extra slashes will be done on the target, while the player dashes through as per normal. Can be used infinitely as long as the previous attack hits.

>>>Impulse Edge1 インパルスエッジ1 【IE肆式・轟爆】【IE零式・斬】【IE伍式・照射】

>IE Type IV.Thunderous Explosion 【IE肆式・轟爆】 Enhances the default IE to have a larger area and increased range. As the explosion occurs slightly away from the player, it might miss the area right in front of the player. Does increased number of hits depending on level. Does not hit allies. Does Crush damage.

>IE Type Zero.Slash【IE零式・斬】 Can be only activated 3 minutes into the mission. Consumes 100 OP upon use. If used before 3 minutes or without 100 OP, the player will flinch from the recoil.

The actual skill does a charging action (about 1.2 secs?) before releasing a big upward oracle slash. Cannot be cancelled into anything else during the charging animation. Will flinch ally if it hits them. Does Slash element damage.

>IE Type V.Beam【IE伍式・照射】 Fires a beam forward when using IE, has very long range. Does increasing amount of hits as the rank increases. Does not hit ally. Does Piercing damage.

>>>Impulse Edge2 インパルスエッジ2

【IE壱式・連爆】【IE弍式・速射】

>IE Type I.Chain Explosion 【IE壱式・連爆】 Similar to how IE was so abusable in GE1, this skill allows you to do the same by rapid firing IE. Consumes lesser OP, does lesser damage, has lesser range than the standard IE. Does not hit allies, and does not consume stamina.

>IE Type II.Rapid Fire 【IE弍式・速射】 Changes the standard IE to fire multiple bullets rapidly, similar to how the 'Bullet' type IE was in GE1. Has similar range to Type V.Beam. Has some gun correction if the target is near (meaning it will home a bit), but does not happen for targets far away. Unlike GE1, even if you have the skill "Homing Disabled", this skill will still home vertically. OP cost is greatly reduced at rank IV. Does not hit allies, does not consume stamina. does Piercing damage.

Posted by Shirakawa Wynn at 06:04