Skills

Skills are special properties attached to your God Arc parts (blade, shield and gun) and Upgrades parts that grant the player boosts/penalties in stats, special abilities and/or handicaps. To activate skills, you simply need to equip a God Arc part or an Upgrade part that possesses the skill you want.

Types of Skills

 * 1) Normal Skills = grants the player additional stat boosts/penalties, special abilities and/or handicaps upon activation.
 * 2) Burst Skills = similar to normal skills but only takes effect when activated/equipped and during Burst and/or Link Burst status. They are denoted with a [B] symbol before the name of the skill.
 * 3) Non-Stacking Skills = normal or burst skills that do not give the player its intended stat boost/penalties, abilities and/or handicaps since the player has it already activated it in another equipment. Skills of the the EXACT same name do not stack and is denoted by a grey font when viewing the status screen.
 * 4) Offset Skills = normal or burst skills that do not give the player its intended stat boost/penalties, abilities and/or handicaps since another skill with the opposite effect of the first skill is activated. Offset skills are denoted in the status screen with a red font.

Rules and Notes on Skills

 * Normal skills not having the same name will stack (e.g. Health ↑ S and Health ↑ M = HP 130) while skills that have EXACTLY the same name will not stack (e.g. Health ↑ S and Health ↑ S = HP 110).
 * Normal and Burst skills that have the SAME name will stack (e.g. Overall Attack ↑ and (B) Overall Attack ↑). This is an exception to the general rule above.
 * Although different name stat boosting skills can stack, the Maximum HP, OP and ST allowed in-game is 150.
 * Also, skills and burst skills of the same name that gives a specific ability rather than improve a certain stat can stack but will have no improved or additional effect if you do so (e.g. Firm Stand and (B) Firm Stand; Enemy HP Vision and (B) Enemy HP Vision; Prepared and (B) Prepared).
 * Offset skills will always cancel each other out regardless if their % increase or decrease are different.
 * Some skills activated through Burst [denoted by (B)] will increase in effectiveness as Burst increases (i.e maximum effects would be achieved at Link Burst Lv3) but this is not true in most cases.
 * You can immediately see the boost/penalty effects of all Attack and Defense Related Skills in the Equipment screen.
 * "Exposure ↓" skill increases your defense and vice versa.
 * A graphical bug exists when you look at your average def. while having the Exposure ↓ skill, please ignore this as the effect is still defense up.
 * Another graphical bug exists when you look at your average atk during adhoc play while having the Attack ↑ skills, please ignore this as the effect is still attack up.
 * The Athlete skill does not decrease the ST consumption of the Trigger Happy skill.
 * If Frugal and Trigger Happy skills are activated at the same time, Frugal is calculated first before Trigger Happy takes effect.
 * For the Hidden Attack skill to work, the enemy must be "out of combat". Out of combat is when the Aragami has not yet detected you and has not taken a first hit. "Out of combat" status is regained by the Aragami when it starts devouring at salvage points.

Status Effect Related Skills
Currently a Work-in-Progress. Minarie (talk) 10:50, December 3, 2013 (UTC)