Dromi/Advanced Information

Battle Information
Blade Attacking Tips:  Short Blade


 * WIP
 * Recommended Burst Arts:

 Long Blade

 Buster Blade
 * WIP
 * Recommended Burst Arts:

 Boost Hammer
 * WIP
 * Recommended Burst Arts:


 * WIP
 * Recommended Burst Arts:

 Charge Spear

 Variant Scythe
 * WIP
 * Recommended Burst Arts:


 * WIP
 * Reccomended Burst Arts:

 Biting Edge

 Heavy Moon
 * WIP
 * Recommended Burst Arts:

Gun Attacking Tips:
 * WIP
 * Reccomended Burst Arts

General
 * WIP

Assault


 * WIP

Sniper


 * WIP

Shotgun
 * WIP

Raygun


 * WIP

Elemental
 * WIP

Status Resistances:

Enraged Effects

Rage Indicator
 * When enraged, Dromi deals more damage and moves slightly faster. It will also carry out devour attacks
 * Like the other Ashborns, Dromi has tiny ash particles surrounding it while enraged.

Unbounding Tips:

BOND1


 * WIP

BOND 2


 * WIP

BOND 3


 * WIP

Attacks: Normal Attacks

Devour Attack: Burst Mode Attacks:
 * Dromi's Rampage: Dromi slams its head to the ground 3 to 6 times, creating a shockwave on the ground that can damage its targets. It starts its first slam on its left and the following to the right which repeats in as the slam count increases. It will move its way towards where its target is standing so caution is advised.
 * Forward Chomp: Dromi tilts its head to its right before lunging forward towards its target for a bite.
 * Roaring Shockwave: Dromi slowly tilts its head to the bottom right, before unleashing a shockwave from its roar in a shape of a dome.
 * Frozen Pillars: Dromi slams its head to the ground, which causes 3 Frozen Pillars to erupt from the ground its target is standing back to back. Inflicts Leak.
 * Swinging Charge: Dromi tilts its head to its right side before charging towards its target while swinging its head. Once it is done with this attack, it will appear 'out of breath' for a short while before proceeding to its next attack.
 * Leap of Destruction: - Dromi jumps towards its target, creating a shockwave around it once it lands.
 * Heavy Swing:Dromi swings its head in a 180 degree turn, damaging those that were unfortunate enough to contact its head.
 * Rapid Icicles:A low health attack. Dromi focuses on a target for around a second, shooting small icicles from its side heads in a rapid manner.
 * An Insatiable Chase: Dromi tilts its head to the left, emitting black particles, before unleashing 3 deafening shockwaves that gets bigger with each roar. It will stay stationary for a short while before suddenly opening its mouth wide to devour it's targets. It will chase down it's chosen target until it manages to grab a bite out of them. The chase will last for 12 seconds.

Dromi retain all of it's attacks and all of it's attacks are faster and deadlier in Burst Mode, with most of its attacks inflicting leak or fatal leak. Its side heads' mouths will open wide, making it look like it has 3 heads. Most of its attacks will be followed by red ice, which may damage it's targets as well. Attacks with significant changes and new attacks are shown below:
 * Burst Dromi's Rampage: A faster and deadlier variant of Dromi's Rampage. The maximum number of slams is increased from 6 to 7, with each slam leaving a trail of red ice.
 * Icy Roll: A deadlier variant of its Forward Chomp. Instead of only lunging its way forward, it does a forward roll that causes a circle of red ice to erupt from the ground, dealing extra damage to its targets.
 * Frozen Pillars Unleashed: A deadlier variant of the Frozen Pillars that inflicts fatal leak. This attack not only focuses on just one target but all the targets present in the area.
 * Swinging Onslaught: A faster and deadlier variant of Dromi's Swinging Charge. It will leave a trail of Frozen Pillars that inflicts fatal leak. Its 'out of breath' state will last shorter, making it harder to exploit huge openings.
 * Chilled Leap: A deadlier variant of the Leap of Destruction. Dromi will surround itself with ice for a short while once it contacts the ground.
 * Frenzying Icicles: A deadlier variant of the Rapid Icicles that inflicts leak.
 * Icicle Rain: A Burst Mode exclusive attack. Dromi raises its head up before releasing 3 large icicles in a slightly different direction, in which will turn into many sharp icicles once near the ground. One of those will usually land on where its target is standing so take caution. Inflicts leak.
 * Burst Dromi's Frenzy: A Burst Mode exclusive attack. Dromi slams the ground in a circle 7-9 times, releasing a small area of ice with every slam. Be warned as its final slam would release a bigger area of ice.
 * Hungry Ice: A Burst Mode exclusive attack. Dromi retreats while releasing a stream of hungry ice that homes towards its target when they are close enough. Inflicts leak.
 * Icy Graveyard: A Burst Mode exclusive attack, as well as its deadliest attack. Dromi prepares itself before opening its 3 mouths wide up, collecting particles of ice. When ready, Dromi will shoots a long stream of icy particles from its main head while its side heads will shoot the stream in a circular pattern. After 6 seconds, Dromi will release more icy particles around it before going 'out of breath', leaving it open in a longer period of time compared to its Swinging Onslaught attack.

Other Useful Tips
 * Since some of Dromi’s attacks leaves it wide open, mainly the ones that make it look ‘exhausted’, use this moment to seize the advantage and try breaking at least one of its bonds as quickly as possible.
 * Dromi has a unique interaction with restore posts. If it spots one, it will run after it and try to eat it. If the post is consumed by either Dromi or the God Eaters, Dromi will get enraged instantly. Take this into consideration when using restore posts in front of Dromi but it can also be used to lure it into traps and mines or simply to get Dromi away from you briefly.

Aragami Materials
The following is a list of all the materials that are available a rewards when this aragami is present in a standard mission. These can all be devoured from the appropriately ranked aragami and any material with the "Complete with 6+ endurance" acquisition condition are also available as bond break rewards. Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable" ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition
 * style="text-align: left; "  |WIP
 * style="text-align: center; " |WIP%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |WIP
 * style="text-align: center; " |WIP%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |WIP
 * style="text-align: center; " |WIP%
 * style="text-align: center; " |Complete within 10 minuites
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |WIP%
 * style="text-align: center; " |Complete within 10 minuites
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |WIP
 * style="text-align: center; " |WIP%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |WIP
 * style="text-align: center; " |WIP%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |WIP
 * style="text-align: center; " |WIP%
 * style="text-align: center; " |Complete within 10 minuites
 * }
 * style="text-align: center; " |WIP%
 * style="text-align: center; " |Complete within 10 minuites
 * }