Burst Plugins

Burst Plugins are passive abilities in equipments that provide aid in missions while the character is in Burst mode. The higher the Burst Level, the more powerful the effect becomes (with some exceptions).

Database
''Burst Plugins are programs that expand the functionality of the Burst mode by adding additional effects. These are divided into three categories: melee, gun and shiled plugins.''

By customizing your God Arc parts, you can create a variety of different Burst modes.

List of Burst Plugins
Melee Weapon={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%" !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Name !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Description !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 1 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 2 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 3 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Name !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Description !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 1 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 2 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 3 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Name !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Description !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 1 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 2 !style="background:#3C0E0B;width:20%;color:#FFFFFF"|Burst Lv. 3
 * style="text-align:center;"|Initiative
 * Increases melee attack speed according to level.
 * style="text-align:center;"| 3.5%
 * style="text-align:center;"| 4.0%
 * style="text-align:center;"| 4.5%
 * style="text-align:center;"|Lightning Speed
 * Increases melee attack speed according to level.
 * style="text-align:center;"| 4.0%
 * style="text-align:center;"| 4.5%
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"|Instinct Step
 * Increases step speed and distance while decreasing stamina cost according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Aerial Mobility
 * Increases attack power by 3% for every second spent in air, up to 50%.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Vile Jaw
 * Increases chances to inflict debuffs with a Short Blade according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Swift Step
 * Increases movement and dash speed according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 18.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Hermes Sprint
 * Increases movent and dash speed according to level.
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 23.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Single Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"|Double Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"|Triple Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 3
 * style="text-align:center;"| 3
 * style="text-align:center;"| 3
 * style="text-align:center;"|Absorber
 * Reduces knockback when receiving damage.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Deep Breath
 * Increases stamina recovery shile short of breath according to level.
 * style="text-align:center;"| 30.0%
 * style="text-align:center;"| 40.0%
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"|Intervention
 * Resist killing blows while guarding.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Apsara
 * Nullifies the stamina cost of the first air step off the ground.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Combo Master
 * Increases attack power of melee attacks level 2 and higher by1%, up to 5%.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Nine Lives
 * Resist killing blows when HP is above 50%.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Skanda
 * Increases movement and dash speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|War Cry
 * Increases melee attack by 5%. Increases melee attack by 20% and ST recovery speed by 25% if Burst Gauge is at 50% or more.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Pulse Blade
 * Increases melee attack by 5%. gives a 15% chance of triggering heavy armor piercing.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Clear Mind
 * Prevent debuffs (except corruption).
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 100.0%
 * style="text-align:center;"|Injection
 * Consumes extra HP when using Impulse Edge to increase attack power.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Shockwave
 * Reduces Impulse Edge OP cost according to level
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 18.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Flawlessness
 * Increases Zero Stance stamina recovery according to level.
 * style="text-align:center;"| 5
 * style="text-align:center;"| 7
 * style="text-align:center;"| 10
 * style="text-align:center;"|Steal
 * Successful melee attacks restore OP according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Rob
 * Successful melee attacks restore OP according to level.
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 16.0%
 * style="text-align:center;"| 18.0%
 * style="text-align:center;"|Pillage
 * Successful melee attacks restore OP according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 18.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Sacrifice
 * Consumes half of remaining HP when using Charge Crush to increase attack power.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Rapid Charge
 * Increases Charge Crush charge speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Raw Courage
 * Increases melee attack while midair according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Cool Head
 * Reduces stamina cost of Buster Blade special actions according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Accelerator
 * Increases the power of melee attacks in proportion to Burst duration.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Screw Gear
 * Reduces stamina cost of Boost actions according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Thor's Hammer
 * Successful Burst Impact attacks restore OP according to level.
 * style="text-align:center;"| 1.5
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2.5
 * style="text-align:center;"|Resilient Fang
 * Increases the power of melee attacks in proportion to Fang Deployment duration.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|X Charge
 * Increases Charge Glide speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Endless
 * Increases maximum Fang Deployment duration according to level.
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 75.0%
 * style="text-align:center;"| 100.0%
 * style="text-align:center;"|Cerberus
 * Increases the power of melee attack in proportion to Extend Bite duration.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Requiem
 * Reduces stamina cost while in Extend Bite mode according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Brandish
 * Successful Cleave Fang attacks restore OP according to level.
 * style="text-align:center;"| 0.4
 * style="text-align:center;"| 0.6
 * style="text-align:center;"| 0.8
 * style="text-align:center;"|Macabre
 * Increases attack power, but decreases defense while in glaive form.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Terpsichore
 * Reduces stamina cost while in glaive form according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Transform
 * Restores stamina according to level when switching to or from glaive form.
 * style="text-align:center;"| 5
 * style="text-align:center;"| 10
 * style="text-align:center;"| 15
 * style="text-align:center;"|Misty Moonflower
 * Increases attack power, but decreases defense while in moon axe form.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Moonlight
 * Decreases attacks needed for Moon Storm to reach max speed, according to level.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 2
 * style="text-align:center;"| 3
 * style="text-align:center;"|Lonely Moon
 * Increases Raging Moon charge speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * }|-|Gun={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Brandish
 * Successful Cleave Fang attacks restore OP according to level.
 * style="text-align:center;"| 0.4
 * style="text-align:center;"| 0.6
 * style="text-align:center;"| 0.8
 * style="text-align:center;"|Macabre
 * Increases attack power, but decreases defense while in glaive form.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Terpsichore
 * Reduces stamina cost while in glaive form according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Transform
 * Restores stamina according to level when switching to or from glaive form.
 * style="text-align:center;"| 5
 * style="text-align:center;"| 10
 * style="text-align:center;"| 15
 * style="text-align:center;"|Misty Moonflower
 * Increases attack power, but decreases defense while in moon axe form.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Moonlight
 * Decreases attacks needed for Moon Storm to reach max speed, according to level.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 2
 * style="text-align:center;"| 3
 * style="text-align:center;"|Lonely Moon
 * Increases Raging Moon charge speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * }|-|Gun={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * style="text-align:center;"|Lonely Moon
 * Increases Raging Moon charge speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * }|-|Gun={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * }|-|Gun={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * }|-|Gun={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * style="text-align:center;"|Torque
 * Reduces stamina cost of actions according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 8.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"|Single Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"|Double Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"|Triple Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 3
 * style="text-align:center;"| 3
 * style="text-align:center;"| 3
 * style="text-align:center;"|Oracle Cartidge
 * Increases OP recovery when landing consecutive shots with Assault Gun.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"|Cell Activation
 * Regenerates OP over time.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"|Fast Activation
 * Regenerates OP over time.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"|Hyper Activation
 * Regenerates OP over time.
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"|Shift Change
 * Increases melee and gun transformation speed according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Backfire
 * Reduces OP cost according to level while in Drawback Shot.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 18.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Exchange
 * Uses stamina to reduce OP cost according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Absorber
 * Reduces Knockback when receiving damage.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Instinct Step
 * Increases step speed and distance while decreasing stamina cost according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Intervention
 * Resist killing blows while guarding.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Trigger Happy
 * Uses stamina to reduce OP cost according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 18.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Bullet Time
 * Increases gun attack by 5%. Increases gun attack by 20% and gradually restores OP if Burst Gauge is at 50% or more.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Concentration
 * Increases ranged attack according to level when hitting a weak point with a Sniper Gun.
 * style="text-align:center;"| x1.10
 * style="text-align:center;"| x1.15
 * style="text-align:center;"| x1.20
 * style="text-align:center;"|Clear Mind
 * Prevent debuffs (except corruption).
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 100.0%
 * style="text-align:center;"|Peek-a-boo
 * Increases gun attack while in Stealth Field according to level.
 * style="text-align:center;"| x1.25
 * style="text-align:center;"| x1.35
 * style="text-align:center;"| x1.50
 * style="text-align:center;"|Nine Lives
 * Resist killing blows when HP is above 50%.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Onslaught
 * Increases ranged attack according to level when firing buckshot bullet with a Shotgun.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 8.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"|Bullet Storm
 * Reduces OP cost according to level when firing buckshot bullets with a Shotgun.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Powerplant
 * Increases Oracle Reserve conversion rate.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"|Voltage
 * Reduces Overdrive cooldown according to level.
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%
 * }|-|Shield={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * style="text-align:center;"|Onslaught
 * Increases ranged attack according to level when firing buckshot bullet with a Shotgun.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 8.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"|Bullet Storm
 * Reduces OP cost according to level when firing buckshot bullets with a Shotgun.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Powerplant
 * Increases Oracle Reserve conversion rate.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"|Voltage
 * Reduces Overdrive cooldown according to level.
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%
 * }|-|Shield={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%
 * }|-|Shield={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * }|-|Shield={| class="wikitable sortable" border="0" cellpadding="2" cellspacing="2" width="100%"
 * style="text-align:center;"|Wall
 * Reduces damage taken according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 8.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"|Furious Shield
 * Reduces stamina cost while guarding according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Blitz
 * Increases dive speed according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Partner
 * Reduces time until Engage according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Clear Mind
 * Prevent debuffs (except corruption).
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 50.0%
 * style="text-align:center;"| 100.0%
 * style="text-align:center;"|Sympathy
 * Reduces time until Engage according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Absorber
 * Reduces Knockback when receiving damage.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Thunderbolt
 * Increases dive speed according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Like the Wind
 * Increases dive speed according to level.
 * style="text-align:center;"| 5.0%
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Synchro
 * Reduces time until Engage according to level.
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%
 * style="text-align:center;"|Single Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"| 1
 * style="text-align:center;"|Double Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"| 2
 * style="text-align:center;"|Triple Column
 * Increases maximum Link Burst Rounds.
 * style="text-align:center;"| 3
 * style="text-align:center;"| 3
 * style="text-align:center;"| 3
 * style="text-align:center;"|Intervention
 * Resist killing blows while guarding.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Bulwark
 * Reduces damage taken according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 13.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"|Unbreakable
 * Increases defense by 10%. Increases defense by 30% if Burst Gauge is at 50% or more.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Nine Lives
 * Resist killing blows when HP is above 50%.
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"| ◯
 * style="text-align:center;"|Chariot
 * Increases dive distance according to level.
 * style="text-align:center;"| 10.0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Aerial Jumper
 * Increases dive distance according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Instinct Step
 * Increases step speed and distance while decreasing stamina cost according to level.
 * style="text-align:center;"| 10,0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Shooting Star
 * Increases dive attack according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Meteor Dive
 * Increases dive attack according to level.
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%
 * Increases dive distance according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Instinct Step
 * Increases step speed and distance while decreasing stamina cost according to level.
 * style="text-align:center;"| 10,0%
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"|Shooting Star
 * Increases dive attack according to level.
 * style="text-align:center;"| 15.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"|Meteor Dive
 * Increases dive attack according to level.
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%
 * style="text-align:center;"| 20.0%
 * style="text-align:center;"| 25.0%
 * style="text-align:center;"| 30.0%