Ra/Advanced Information

Battle Information
Blade Attacking Tips:  Short Blade Recommended Burst Arts:
 * A weapon that's practically easy to use against Ra due to its quick slashes. This weapon also excels in mobility, as well as having a good selection of Burst Arts to use.
 * Dead End is a great choice for ground Burst Arts due to its armor piercing capabilities to break its Geothermal Klin more easily, as well as having a high damage output. However, you must try exploiting some openings to use this Burst Art since its 'charging period' will leave you wide open.
 * Scwalbe can be a useful pick for closing your distance between Ra and youself, making it easier for you to land aerial hits right after.
 * If you are playing the game gun-focused, Ashura Slash is a useful pick for collecting OP once you've used it for your gun attacks. Just be aware of your stamina while using it.
 * Licht Kreuz is a great choice due to its high damage output as well as the ability to retreat to give you some time to react to Ra's attacks.
 * Lightning Scourge is an excellent pick for dealing a huge amount of damage on a short period of time, especially when Ra's down and its Geothermal Klin is broken.
 * Step Burst Arts that helps in mobility such as Spinning Break and Stinging Flare can help you close off the distance between Ra any yourself. However, it isn't really a great damage dealer unless Ra's Geothermal Klin is broken.

 Long Blade Recommended Burst Arts:
 * One of the best options to fight with when battling Ra. Despite not having a diverse selection of Burst Arts to use, the recommended Burst Arts are powerful picks to use to your advantage.


 * Sacred Edge is a really good option due to its high damage output. It does the job by breaking Ra’s head easily and once broken, this Burst Art can perform excellently. It does really well even if Ra enters Burst Mode since its core hits are dangerous to Ra. Note that a Freeze Element Long Blade is to be used to make this Burst Art more effective in battle.


 * Void Cutter is a solid pick for breaking Ra’s Geothermal Klin, due to its Armor Piercing capability.


 * Flame of Purgatory’s downed hits can make a short work of Ra, as it deals huge damage when aimed to its head, or the Core if Ra is in Burst Mode. For this to work efficiently, Ra needs to be in a downed position where its head and arms lean forward. Also note that this Burst Art consumes OP, meaning that OP management is necessary.


 * Flashing Blade can be an effective choice when Burst Ra is down, since you can land some core hits with it that deal great damage.


 * Soulsplitter can decimate Ra especially in Burst Mode, mainly because of the combination of Armor Piercing and damage multipliers. This requires you to be a glass canon, equipping weak shields while having your most powerful Long Blade equipped. Note that the Nine Lives plug-in is recommended for this to work perfectly.

 Buster Blade  Boost Hammer  Charge Spear Recommended Burst Arts:  Variant Scythe  Biting Edge  Heavy Moon Gun Attacking Tips:
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 * Has the ability to close distance quickly with charge glides and strong aerial burst arts. Ra's teleporting makes fang deployment more suited to short bursts of damage.
 * Berserk Cursh can deal a great amount of damage whenever Ra is stationary, especially when doing its devour attack. Note that the Geothermal Klin must be broken to make this Burst Art effective in battle.
 * Valkyrie Glide and Akashic breaker are great for closing distance in the air and attacking Ra's head. Following Akashic breaker with a dive allows you to travel great distances very quickly and Valkyrie Glide deals extra damage if aimed at the core of Burst Ra.
 * Cutting Backflip adds damage to your retreats and sets you up for aerial attacks.
 * Hit and Run allows you to close distance, set up fang deployment and the subsequent backflip sets you up for aerial attacks (good for use in tandem with Akashic Breaker)
 * Mocking the gods and Ground Zero can be used to damage the Kiln thanks to their armour piercing properties. However they can be risky and mocking the gods might miss if used at too close range since the Kiln is still in the air. Work great if the Ra is downed since the entire Kiln will be on the ground so breaking other bonds allow for easier set up.
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General


 * Piercing Bullets are the preferred option against Ra.
 * Clinging orbs will disappear whenever Ra teleports so keep that in mind when using certain custom bullets or the X-laser and sniper sticky standard bullets as you may miss out on some of the damage is you fire too late.
 * Aim at foe WIP
 * Gunning for the Kiln could be an option if you have the Grim Reaper Acceleration trigger and a strong reserve of OP or custom Bullets to take advantage of it.
 * Ra's teleports can both close distance and distance itself very quickly so stay alert as to not get ambused or whiff shots

Assault


 * A solid option with no major drawbacks. Can hit all of Ra's bonds relatively easily and drawback shot works well to avoid many of Ra's attacks.
 * Aim for the head/arms with your bullet of choice. If you want to target the Kiln, bring Chain Blast.
 * Homing Bullets WIP

Sniper


 * Can dish out strong pierce shots at a very safe distance.
 * Aim shots at it's head first and once it's broken, either go for the arms or keep shooting the head.
 * Ra's only weak-point is it's core when in burst mode so Sniper criticals will be unavailable most of the time. As such, unless specifically fighting Burst Ra, The Concentration BCU is not recommended

Shotgun


 * Has a tough time against Ra since The Kiln by far the most protected part of Ra and is also the only part hit-able from the ground.
 * Rush fire is a great option to chase teleports for no stamina.
 * Watch for openings and jump up to shoot the head and arms or work on damaging the Kiln.
 * Poison Slugs are a good option to bring as Ra has low poison resistance and Large slugs will poison it very quickly.

Raygun


 * Beams can inflict a lot of damage and Ra's ranged options are easy enough to react to that you should be able to cancel out of beams safely. Focus beams on the head first as it's the weakest area while also being a fairly easy target.
 * However, teleports can disrupt continuous fire, especially if Ra's new location requires you to turn around completely. In this situation, it's better to cancel the current beam to save OP and prepare for attacks.

Elemental
 * Ra is only weak to Freeze, with the exception of the core which is weak to everything like every Ashborn core.

Status Resistances:

Enraged Effects

Rage Indicator

Unbounding Tips:
 * Like the other Ashborns, Ra will be surrounded by tiny particles of ash when enraged.
 * When enraged, Ra deals more damage and teleports more frequently. It will also carry out devour attacks.

Head


 * This is Ra’s most fragile part out of all the breakable body parts Ra has. Use that to your advantage an attack it as much as possible as it was facing towards you. If Ra is facing sideways or backwards, it will be harder to land hits on its head.

Arms


 * This is also another breakable bond to be focused on after Ra’s head is broken. Since aerial hits with melee weapons may hit its arms sometimes when Ra is facing forward, its arms are also getting more fragile at the same time the head’s damaged. Also, when Ra isn’t facing you, you can try using that moment to make its arms more vulnerable by attacking them whenever it is open for attacks.

Fiery Kiln


 * Use any Armor Piercing Burst Arts to destroy its Fiery Kiln much more quickly. If your setup doesn’t have any, it is best to ignore the part and focus on the other breakable parts. Destroying this part will make it the best place to attack reliably.

Attacks: Normal Attacks Devour Attack Burst Mode Attacks All of Ra's attacks are faster and deadlier in burst mode. Solar Dust, Sunswipe and Solar Bomb now inflict defense down. More flames erupt from it's body and its suns look more intense. Ra will also teleport a lot more frequently. Along with these enhancements, Ra gains access to several new attacks:
 * Sunswipe: Ra swipes its nearby targets with one of its suns from left to right.
 * Solar Dash: Ra moves slightly backwards before charging right towards its targets.
 * Solar Dust: Ra spins around before slamming towards the ground with its klin, releasing solar heat surrounding the ground around it.
 * Solar Rays: Ra releases its stream of homing light rays from its suns towards its targets.
 * Twin Suns: Ra releases both its suns at the same time. The suns move slowly but they home towards its targets.
 * Flaming Walls: Ra retreats while creating 2 fiery walls with its suns.
 * Large Solar Bomb: Ra rises up to the air, creating a bigger sun out of its two suns and throws it down towards its target, exploding into flames as it hits its target or any solid object.
 * Solar Beam: A low health attack. Ra combines its two suns to unleash a stream of solar beam towards the direction of where the target stands when activating it.
 * Teleportation: Ra has the ability to teleport near or far away from its target depending on which attack it uses.
 * Monster Suns: Ra turns its suns into monstrous looking mouths before throwing them one by one towards its target. It will usually teleport before doing this attack.
 * Rotating Solar Beam: A deadlier variant of the Solar Beam that deals more damage, lasts longer and rotates to the direction of its target at a 360 degree angle.
 * Sunswipe Barrage: Ra prepares itself for a swipe attack, then proceeds to lunge forward while swiping its targets. It will swipe its enemies 2-4 times.
 * Nova Burst: Ra's most powerful attack. Ra combines its two suns, charging up its attack for a massive explosion. This attack can instantly incapacitate its targets within the attack's proximity without the support of the "Nine Lives" Burst Control Unit so extreme caution is advised. Surviving targets are inflicted with defense down when hit by this attack.

Handling Devour Attacks:
 * The most preferred method to deal with Ra’s devour attack is to dive to a location close to it. This way, you can deal as much damage as possible when Ra’s still stuck in performing its devour attack animation.
 * Sidestepping the devour attacks can also work when timed correctly. The orbs need to be close enough for it to work but not too close.
 * Standing behind a wall may also neutralize Ra’s devour attack but take note that Ra’s devour may penetrate and get you if you are too close to the wall.
 * Just Guarding the devour attack is also a great option in dealing with the attack since Ra’s other orb will disappear once you managed to Just Guard its first orb. Take note of what shield you are using since the timings are different for each shield type. Additionally, Dive Just Guards can also neutralize the devour attack while closing the range between Ra and yourself to deal extra damage since Ra is still wide open.
 * If you are in a team, Be aware who the devour attack is aiming for and don't bring it closer to allies. It is entirely possible for teammates to get caught by stray shots if caught unaware. Perfect guarding the first orb is the best way to minimize the risk if the target is not under Ra.

Other Useful Tips:
 * Whenever you are playing Support, always keep your gun ready when you are in idle mode. This will help a lot in Multiplayer sessions, mainly when fighting it at Burst Mode since there are risks of one hit incapacitations and that you can use heal bullets as a lifesaver whenever your allies need them. Supporting your teammates can be essential at times.
 * Whenever Ra teleports, you can try staggering it to interrupt its teleportation.
 * Being able to anticipate what attacks Ra will do after teleporting will make protecting yourself much easier. Close ranged teleports will cause it to either carry out Sunswipe attack or Nova Burst when in burst. Medium ranged teleports show that it will carry out its Solar Dash. Long ranged teleports indicate that it will release its Twin Suns or Solar Rays. (Extra Note: Whenever Amy warns of a long range fire when Ra is about to teleport, it is obvious that Ra will perform Sunswipe right after it teleports)

Aragami Materials
The following is a list of all the materials that are available a rewards when this aragami is present in a standard mission. These can all be devoured from the appropriately ranked aragami and any material with the "Complete with 6+ endurance" acquisition condition are also available as bond break rewards. ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition
 * -|Rank 2={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Tissue 2 GE3.png Bennu Down
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 2 GE3.png(Organ) Bennu Reed
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 2 GE3.png Sol Drive
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 2 GE3.png(organ) Sol Cotton
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png Rough Ash Core Piece
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 2 GE3.png(muscle) Bennu Finger
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 2 GE3.png Link
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 2 GE3.png(muscle) Bennu Shard
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 2 GE3.png(muscle) Bennu Finger
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Material 2 GE3.png(muscle) Bennu Shard
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 2 GE3.png(muscle) Bennu Finger
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Tissue 4 GE3.png Bennu Feather
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png(Organ) Bennu Tube
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png Sol Dynamo
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png(Organ) Sol Cloth
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png Rough Ash Core Piece
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Hand
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 4 GE3.png Bennu Chain
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Shaft
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Hand
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Shaft
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Hand
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Tissue 5 GE3.png Bennu Plume
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 5 GE3.png(Organ) Bennu Pipe
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png Sol Dynamo
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png(Organ) Sol Cloth
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 5 GE3.png Smoky Ash Core Piece
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Hand
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 4 GE3.png Bennu Chain
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Shaft
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Hand
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 Minutes
 * -|Rank 6={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Shaft
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Hand
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 Minutes
 * -|Rank 6={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |Complete within 10 Minutes
 * -|Rank 6={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 6={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Tissue 6 GE3.png Bennu Crest
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png(Organ) Bennu Duct
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png Sol Engine
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png(Organ) Sol Padding
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png Clear Ash Core Piece
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Arm
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 6 GE3.png Bennu Jewel
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Axle
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Arm
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 7={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Axle
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Arm
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 7={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 7={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 7={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Tissue 7 GE3.png Bennu Crest
 * style="text-align: center; " |27%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 7 GE3.png(Organ) Bennu Canal
 * style="text-align: center; " |27%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png Sol Engine
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png(Organ) Sol Padding
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 7 GE3.png Perfect Ash Core Piece
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Arm
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 6 GE3.png Bennu Jewel
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Axle
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 7 GE3.png Sol Core
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete within 10 minutes
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Axle
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 7 GE3.png Sol Core
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete within 10 minutes
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete within 10 minutes