Board Thread:General Discussion/@comment-27761674-20150906125551/@comment-1419424-20160718193850

Don't necessarily agree with the first one. It's not necessarily a good thing to disseminate broken bullets among the community, so it's PERFECTLY VALID to want to give a man a fish but not teach them to fish, if fishing in this case means blowing through the game with overpowered bullshit bullets like Lightspeed HDH, etc.

As for the second one... yeah, that would be great. IIRC SoulSac does that, MH does that... even if it's just increasing Aragami stats and HP proportionately with the number of players. But what I'd REALLY like is smarter AI, honestly.

And that brings me to my next big gripe, the fact that the "Perilous Challenge" (difficulty slider) option for missions only affects HP and strength. The difficulty added is entirely artificial.