Regalia Balmung/Advanced Information

Blade Attacking Tips:  Short Blade

Recommended Burst Arts:
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 Long Blade

Recommended Burst Arts:  Buster Blade
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Recommended Burst Arts:  Boost Hammer
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Recommended Burst Arts:
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 Charge Spear

Recommended Burst Arts:  Variant Scythe
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Recommended Burst Arts:
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 Biting Edge

Recommended Burst Arts:  Heavy Moon
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Reccomended Burst Arts: Gun Attacking Tips:
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General
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Assault


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Sniper


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Shotgun
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Raygun


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Elemental

Status Resistances:

Enraged Effects

Rage Indicator


 * As an Ashwrought, Regalia Balmung will release high density Oracle Cells when enraged. These steadily heal itself, all God Eaters HP and OP as well as any other Aragami on the map. This last as long as it is enraged but can be disrupted by binding it.


 * In the same vein as the other Ashwroughts, Regalia Balmung's eyes will glow in purple flames when Enraged.

Unbounding Tips:

Front Legs

Rear Legs
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Booster


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'Attacks:'
 * Summon Crystal Sentries: Regalia Balmung summons 4 that float slightly above it. These crystals will periodically shoot at God Eaters within their range and allow Regalia Balmung to use two more attacks: Spinning Crystal Beams and Crystal Beam Waves. These crystals are resistant to Melee attacks but have low HP and are weak to gunfire but they can not be destroyed with Area of Effect from Bomb Bullets since they are considered part of Regalia Balmung's Body. Regalia Balmung will always open it's first encounter in a mission by Summoning Crystals and may replenish them if they are destroyed.
 * Lion Pounce: Balmung pounces onto its enemies with its claws and horns 4 times.
 * Crystal Blades: Balmung creates lightning blades from its front legs, swiping enemies with them seconds after. several Chunks of Oracle Crystals will be shot out with each swipe. Inflicts attack/defense down on hit.
 * Steam Dome: Balmung lets out a roar while it surrounds itself with steam, damaging its enemies nearby
 * Divine Thunder Slam: Balmung leaps towards its enemies, slamming its left front leg to the ground, causing the ground surrounding it to be electrified.
 * Crystal Charge: Balmung activates its boosters then charges towards its enemies 3 times. Small Patches of Oracle Crystals will be created as it charges, making standing defence dangerous.
 * Crystal Orbs: Balmung leaps backwards while spitting out spark orbs towards the ground.
 * Divine Light: A long Ranged attack where Regalia Balmung summons numerous small lights at various angles that home towards its enemies.
 * Spinning Crystal Beams: An attack that Regalia Balmung can only use if it has crystals active. Regalia Balmung's Crystals will orbit around it as Regalia Balmung roars and a powerful beam will be fired straight out of each crystal as they orbit Regalia Balmung. Afterwards, they shatter. Regalia will re-summon the exact amount of crystals it had before the attack was used. As every single crystal is used in this attack, the effective range of this attack is greatly diminished with each crystal destroyed.
 * Crystal Beam Waves: An attack that Regalia Balmung can only use if it has crystals active. The Crystals will fire beams facing downwards and launch the crystals forward in several long formations that cover a long range before the crystals return and shatter. (Regalia will re-summon the exact amount of crystals after the attack is used) As every single crystal is used in this attack, the effective range of this attack is greatly diminished with each crystal destroyed.
 * Tail Slash: A low Health attack where Balmung surrounds its tail with divine energy, doing a backflip to hit its enemies with the energized tail. Those unfortunate enough to get hit by the attack will be stunned.

Devour Attack:
 * Devouring Charges EX: Regalia Balmung positions itself, its boosters bouncing 4 times as it prepares a devour charge. During the 2nd bounce, a red line indicates the route it will go as it carries its devour attack. Once the boosters bounce for the 4th time, it will charge towards its enemies in an attempt to devour them. Regalia Balmung gains the added ability to jump up to targets on higher elevations and dive towards them (See attack Gallery). It will charge 5 times, doing one final charge shortly after. It will stop once it successfully devours its enemies or when a Perfect Guard happens.

Burst Mode Attacks:

Upon A Successful devour, Regalia Balmung will summon 6 crystals as opposed the maximum of 4 it has when not in burst. This alone is dangerous if left unchecked but more crystals also Enhance the range of both Crystal Beam attacks if the crystals are left active. All of Regalia Balmung's attacks are faster and deadlier in Burst Mode. Steam Dome and Divine Thunder Slam now inflict stun upon hit. Regalia Balmung will now also prioritize God Eaters with lower health. Alongside these enhancements, Regalia Balmung gains access to several new attacks:


 * Warped Crystal Charges: A deadlier version of its normal Crystal Charges. It will charge twice as often while warping towards its destined path, leaving larger Crystal patches behind.


 * Purple Electrifying Breath: Balmung Regalia releases a stream of purple divine lightning, starting from around 90 degrees from its right side and slowly rotating 180 degrees towards its left side. Inflicts stun.


 * Regalia Flash: Balmung Regalia readies its boosters but instead of charging towards its enemies, it disappears and slams the ground with its entire body like a lightning strike.


 * Divine Lightning Snipe: Balmung Regalia marks its target with a blue target mark, charging up its attack as the mark shrinks. As the mark turns orange, Balmung Regalia unleashes a deadly purple lightning strike from the sky towards its target. Inflicts stun.

Handling Attacks:
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Other Useful Tips:
 * There is potential merit to keeping a single crystal around as doing so will allow Regalia Balmung to use it's high powered crystal based attacks which are by far it's biggest openings and can be easily avoided as having one crystal will also mean these attacks have their worst possible range.
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Defensive Attributes
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! rowspan="2" scope="col" |Part ! colspan="2" rowspan="1" scope="col" style="text-align: center; " |Gun ! colspan="3" rowspan="1" scope="col" style="text-align: center; " |Blade ! colspan="4" rowspan="1" scope="col" style="text-align: center; " | Elemental ! scope="col" style="text-align: center; " |Crush ! scope="col" style="text-align: center; " |Pierce ! scope="col" style="text-align: center; " |Slash ! scope="col" style="text-align: center; " |Crush ! scope="col" style="text-align: center; " |Pierce ! scope="col" style="text-align: center; " |Blaze ! scope="col" style="text-align: center; " |Freeze ! scope="col" style="text-align: center; " |Spark ! scope="col" style="text-align: center; " | Divine
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Aragami Materials
The following is a list of all the materials that are available a rewards when this aragami is present in a standard mission. These can all be devoured from the appropriately ranked aragami and any material with the "Complete with 6+ endurance" acquisition condition are also available as bond break rewards. Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable" ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition
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 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
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 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
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 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
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 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes