Talk:God Eater Burst Missions

It will be a hassle, but we need to highlight the story missions. This page is coming up nicely and it was smart to merge all missions to a page. Tlbww 17:08, March 28, 2011 (UTC)

I don't see the point in that?

e.g a person goes "hmm I need this material but I don't have the mission. Logic would denote that I have to clear the story mission which is in the way to unlock more missions. Which is obvious because it has a glowing white border. 

If I still don't have the mission, means more story missions!

Actually, I should be rushing through story missions until the difficulty is too much because by then I'll have unlocked the missions I need anyway.

...

If you're still not convinced, just copypasta

http://godeater.wikia.com/index.php?title=Missions&diff=6577&oldid=6419

(Edit the column width of the stopages to match that of the now Jap free table).

-Mornsta 09:16, March 29, 2011 (UTC)


 * I don't follow your logic, but highlighting story missions isn't necessary. Might do it just so people know what to expect especially those that think they have to clear non-story missions to advance. Perhaps under the "Notes" field, we can simply include how to obtain the mission. For story missions, it would be something like "talk to X npc" and for free missions, we can put the story mission that unlocks them. Adds more work, yes. Completely bypassable if someone just clears all the story missions, yes. Necessary, clearly not. However, I do think the story missions that requires an npc to be spoken to should be added eventually. My friend and I are replaying the game for this info anyway. Tlbww 00:04, March 30, 2011 (UTC)