Charge Spear

Description
Blades that specialise in Pierce. Fast attack rate, allows Charge Glide, which does extreme damage, as well as cancels into an evasive backflip anytime during a ground combo and while guarding. Charge Glide takes a few seconds to charge up, however you are able to move while charging (Hold Square). If you release the charge early, you will do a normal attack, otherwise, you will do a glide attack to an enemy, which can be chained into the second step of a combo. If done so, the target will incur increased damage as the spear retains its charged sharpened edge. Charging and holding the charge consumes stamina. Ground combos can reach a maximum of 4 hits (any combination of Square/Triangle); the last hit can be replaced with a Combo Devour. The ground combo can be ended off at any point with a R+X gun-form change. Air combos can reach a maximum of ? hits (Square) per jump + diving attack (Triangle). The diving attack can chain into the second ground combo. The diving attack can be used after the backflip as well.