Amen Ra/Advanced Information

Variant Differences:
 * Has a Divine Elemental Attributs as opposed to Ra's Blaze Attribute.
 * Has a purple color theme instead of the brown-ish color the its normal counterpart has.
 * Has the ability to clone itself, a unqiue trait that the other Ra variants don't have.
 * Has a singular horn on its head, which is unique to Amen Ra itself.
 * Teleports more often than the other Ra variants.
 * Has a second set of devour attack where it lunges towards its chosen targets with the sun-maws in front of it after throwing the first two maws.
 * Amen Ra’s charge distance is longer than the other two variants.
 * Can charge its nova attack at a faster rate than the other Ra variants.

Blade Attacking Tips:  Short Blade

Recommended Burst Arts:
 * WIP
 * Rampaging Comet can decimate Amen Ra’s clone. However, it doesn’t work well against the real Amen Ra unless it is in Burst Mode where you can land critical core hits.
 * Dead End is a very effective option for breaking Amen Ra’s klin. However, do note that this Burst Art takes time to be used and will be a risky move to be used when its clone is still alive.
 * Sylpheed, While a little tricky to use at first, can be a great tool for continued aerial assault due to it's potential to go on for as long as you can keep hits connecting.
 * Licht Kreuz is a powerful damage and mobility option as it deals high damage whilst providing you with a retreat, which gives you more space to react to Amen Ra’s attacks.

 Long Blade


 * As one of the most balanced and sustainable weapons, Long Blade is a great weapon to be used against Amen Ra, which applies to situations when the Clone is still alive. As its primary damage focuses on slash, it is best to try breaking its head and then its arms. Breaking Geothermal Klin can also be a priority if you want to deal extra damage with grounded attacks. Its head serves as a great hitting spot as it has the least resistance to Slash and Impulse Edge blasts when broken. Do note that the use of Impulse Edge is most effective when Amen Ra is downed or when the Klin is broken.
 * As the Clone’s Geothermal Klin is vulnerable, ground combat can be very effective in this case when attempting to kill it, especially when using Impulse Edge.

Recommended Burst Arts:
 * Sacred Edge is a powerful aerial Burst Art against Amen Ra, especially with a Divine Long Blade or the Divine Wrath Engage. Even though it is not too easy to be executed as it is a stage 3 aerial attack, it still deals very high amounts of damage per hit, which is useful when breaking either its head or arms. It also makes a short work of the clone.
 * Flashing Blade is another easy-to-use option that can deal great amounts of damage when Amen Ra’s klin is broken.
 * Void Cutter is a great choice due to its armor piercing, making it viable when it comes to breaking Amen Ra’s klin. Utilization might be a bit difficult as every spin can may lead you to dangerous spots if not used carefully.
 * Soulsplitter can deal very high damage against Amen Ra and to make it better, it still can be used when the clone is alive as parrying with it is easy. However, do take a look at your HP bar before using it. Being a glass cannon will also increase the effectiveness of the Burst Art at the cost of reduced defense.
 * Swift Slash can make a short work of Amen Ra’s Clone. However, it should be used with care since openings are required to be able to carry out this Burst Art safely.
 * Flame of Purgatory can be effective when Amen Ra is downed. Note that this Burst Art requires OP to be used and that it might be a less-safe option to be used when the clone is still alive considering the amount of time taken to carry out one Flame of Purgatory attack.
 * Whirlwind Sword is an excellent Burst Art to be paired with Impulse Edge Burst Arts due to its high OP recovery.

 Buster Blade

Recommended Burst Arts:
 * WIP
 * Much like the rest of the Ra family, Stage 3 Overkill can be a great asset in dealing Heavy damage and breaking Amen Ra's Geothermal Kiln thanks to it's armour piercing. However Amen Ra loses the opening in it's devour attack to land a fully charged Overkill. However it gains a new opening in it's place as there is more than enough time to fully Charge overkill when Amen Ra is summoning it's clone if you start close enough. (killing the clone also downs Amen Ra, exposing it to more overkills) Burst Amen Ra still has the opening with it's rotating laser but loses the opening during it's explosion attack since the charge time is much faster
 * Riot Swipe works very well in dealing with Amen Ra’s clone as its weakspot damage bonus can make a short work of it. It also deals great damage to Amen Ra’s broken Kiln.
 * Nemesis is a great choice for breaking Amen Ra’s Kiln due to its ability to pierce through the heavy defense that the said part has. It is also usable when the Clone is running around, making it a safe option as well for Buster Blade Burst Arts.
 * Dividing Edge works better against Amen Ra in comparison to the other counterparts since it is downed for a longer period of time every time the clone dies. The additional downed duration gives more shine to the Burst Art’s downed damage bonus.
 * Spinning Break’s additional OP recovery makes it easier for you to utilize gun use for breaking Amen Ra’s head and arms. It can also help in closing in distance as the Burst Art itself may cover some distance.
 * Destruction works effectively against Amen Ra’s clone as its entire body is vulnerable to this Burst Art’s weakpoint damage bonus.

 Boost Hammer

Recommended Burst Arts:
 * WIP
 * Heat Drive is a useful Burst Art for mobility as well as dealing great damage to Amen Ra, granted that its klin is broken.
 * Lost Memory is a powerful Burst Art to deal with Amen Ra’s Kiln as it pierces armor. It is also easy to use and fast for a Boost Hammer Burst Art, making it very usable when dealing with it and its clone at the same time.
 * Chaos Impact can make a short work of the Clone, as well as dealing massive damage to Amen Ra when you hot its core in Burst Mode.
 * Calamity Nova can be used as a head start tool for breaking Amen Ra’s klin as it deals very high damage the longer it is used and that it has armor piercing. To make it better, Amen Ra is wide open when it attempts to summon its clone, which gives you enough time to unleash a fully powered Calamity Nova.
 * Unstoppable can aid in breaking Amen Ra’s Klin, which is the most easily accessed part in grounded combat. However, do note that this Burst Art consumes more stamina and that a openings must be exploited when battling both Amen Ra and its clone.
 * Burst Arts that give downed damage bonus, such as Grand Finale and Breakthrough works very well against Amen Ra and that they shine better as Amen Ra takes a longer time to recover from a downed state when its clone is defeated. However, do be careful using them when the clone is still alive.

 Charge Spear

Recommended Burst Arts:  Variant Scythe
 * Charge spear's ability to quickly close distance can do wonders in chasing a teleporting Amen Ra or distancing yourself from the clone. However it can be difficult to use to it's full potential as maintaining open mode while hitting Amen Ra in the air can be difficult, especially if both Amen Ra and it's clone are attacking you.
 * Berserk Cursh can deal a great amount of damage whenever Ra is stationary, especially when doing its devour attack. Note that the Geothermal Kiln must be broken to make this Burst Art effective in battle.
 * Valkyrie Glide and Akashic breaker are great for closing distance in the air and attacking Ra's head. Following Akashic breaker with a dive allows you to travel great distances very quickly and Valkyrie Glide deals extra damage if aimed at the core of Burst Ra or Amen Ra's Clone.
 * Cutting Backflip adds damage to your retreats and sets you up for aerial attacks.
 * Hit and Run allows you to close distance, set up fang deployment and the subsequent backflip sets you up for aerial attacks (good for use in tandem with Akashic Breaker)
 * Mocking the gods and Ground Zero can be used to damage the Kiln thanks to their armour piercing properties. However they can be risky and mocking the gods might miss if used at too close range since the Kiln is still in the air. Work great if the Ra is downed since the entire Kiln will be on the ground so breaking other bonds allow for easier set up.
 * Double Threat gains added advantages for striking the clone for additional weakpoint damage.

Recommended Burst Arts:
 * WIP
 * WIP
 * Heaven or Hell is one of the best armour piercing options available and as such is excellent at breaking the Geothermal Kiln. The Cloning process give more than enough time to quick devour and land a heaven or hell provided you start close enough to Amen Ra. with proper aim it can still be done during Amen Ra's devour attack if you start under it.
 * Fanatic's Scythe can allow for very strong aerial combat, especially of you can land it against Burst Amen Ra's core. It also has he added bonus of decimating the clone thanks to it's high innate damage and weak point bonus. It is a risky option and knowing when to defend yourself or dive away is vital.
 * Dystopia is a great choice due to its high damage output and also a faster attacking process in comparison to other aerial BAs, which makes it a safer aerial option to use against Amen Ra with its clone alive.
 * Soul Eater and Bloody Claw are survivability options that allow you to last longer in battle, especially when handling Amen Ra and its clone at the same time.

 Biting Edge Recommended Burst Arts:  Heavy Moon
 * Has limited options on the ground due to it's short range but has many ways to set up and maintain strong aerial combat. Being able to dive effectively will aid greatly against Amen Ra when in glaive mode.
 * Dagger Dance will provide fast and solid damage to Amen Ra's Clone from the ground as it can take advantage of the Clone's weakpoint level defence for additional damage. On Amen Ra itself however, it is less effective until the Kiln is broken.
 * Halo Assault Provides OP absorption and makes it easier for standing glaive attacks to hit the kiln thanks to the increased range. It can also make a short work of Amen Ra once the kiln is destroyed.
 * Cosmic Bolt is a strong pick for damaging the Kiln thanks to it's armour piercing, as well as dealing high damage per hit.
 * Soaring Sky allows for aerial setup directly from glaive mode, making it easier to follow up to your aerial attacks, which are necessary to breaking Amen Ra’s head and arms.
 * Northern Cross with a Divine weapon can deal good damage and can also catch Amen Ra if it staggers back but can be a bit risky if the clone is active.
 * Petal Frenzy is a strong option as it is quite easy to maintain air time against Amen Ra. Works well with the Raw Courage BCU.
 * Phantom Pain is a great Burst Art to use due to its great damage output. However, note that Amen Ra’s kiln must be broken first to make sure this Burst Art works at its top effectiveness.
 * Angel Fall will allow you to deal high damage to the clone thanks to it's additional weakpoint damage bonus
 * Biting Thrust is a great option for closing in as well as dealing great damage when Ra’s kiln is broken.
 * Seraphim Edge helps in both closing in and setting up for aerial attacks after a step.

Recommended Burst Arts: Gun Attacking Tips:
 * WIP
 * Lunar Orbit with a Divine Heavy Moon or the Divine Wrath Engage is an excellent choice due to its high damage output and its quicker use time, making it very usable when dealing with both Amen Ra and its clone.
 * Lunatic Force is another strong option that lets you maintain aerial offense for longer as it extends Heavy Moon's light air attack combo.
 * Carnage Moon and Supermoon are great options to deal with Amen Ra’s Clone, as well as being a safer option when the clone is still running about.
 * Apocalypse Axe is a great choice for its high damage output and it works even better when Amen Ra is downed. Be careful in using it when the clone is still running amok.
 * Twilight Moon is a powerful option for breaking Amen Ra’s klin as it can pierce through its heavy defense.
 * Fatal Upper can be used to set up long combos against Amen Ra as it can allow transition to aerial attacks. This can work very well against the clone as it’s a living weakspot, however against the real Amen Ra, the klin should be broken for the combo to be at its most effective.
 * Tempest Step’s quicker speed makes it safer to attack Amen Ra as well as making it easier for you to switch to the defensive to prepare for its incoming attack. This also works even if the clone’s around.

General
 * WIP
 * Clinging orbs will disappear whenever Amen Ra teleports so keep that in mind when using certain custom bullets or the X-laser and sniper sticky standard bullets as you may miss out on some of the damage is you fire too late.
 * Gunning for the Kiln could be an option if you have the Grim Reaper Acceleration trigger and a strong reserve of OP or custom Bullets to take advantage of it. It is best used when running low cost standard bullets before triggering the AT as to not force you to halt your attack.
 * Amen Ra's teleports can both close distance and distance itself very quickly so stay alert as to not get ambushed (especially if the clone is still active) or whiff shots.

Assault


 * Assault is the safest option for getting in short bursts of damage while being able to react to the clone thanks to being able to hit from a distance and retreat with Drawback shot
 * Aim for the head/arms with your bullet of choice. If you want to target the Kiln, bring Chain Blast.
 * Homing Bullets will aim for Amen Ra's Head.

Sniper

Shotgun
 * WIP
 * Snipers have a distinct advantage in attacking the pair from a distance. Thanks to the speed and range of sniper shots, Snipers can quickly strike Amen Ra or it's clone if they ever teleport far away and potentially react to oncoming attacks from the closer target.
 * Amen Ra still has no weakpoints except for it's core in burst. However, It's clone is a floating weakpoint so Snipers can reap the benefits of critical shots on the clone very consistently
 * Sniper bullets can also pierce targets if aimed and distanced correctly so it is possible to shoot both Amen Ra and it's clone with a single shot if lined up right.
 * Shotgun has the same issues against Amen Ra that it does against Standard Ra. Namely the Geothermal Kiln being the most defensive part of it and it also being the only part that can be reliably hit from the ground. Despite the strong mobility options, Shotgun can struggle against Amen Ra without careful maneuvers.
 * The low defenses of the clone does give Shotgun an avenue to deal large amounts of damage to it but doing so can be risky.
 * Ailment slugs are a considerable option as Amen Ra has similarly low poison resistance to Ra.

Raygun


 * WIP

Elemental
 * Amen Ra is Weak to Divine exclusively

Status Resistances:

Enraged Effects


 * Amen Ra hits harder and teleports more often.
 * It will carry out devour attacks.

Rage Indicator


 * Like any other Ashborn, it will be surrounded by tiny particles of ash when enraged.

Unbounding Tips:

Head


 * This is Amen Ra’s most fragile part out of all the breakable body parts Amen Ra has. Use that to your advantage an attack it as much as possible as it was facing towards you. If Ra is facing sideways or backwards, it will be harder to land hits on its head.

Arms


 * This is also another breakable bond to be focused on after Amen Ra’s head is broken. Since aerial hits with melee weapons may hit its arms sometimes when Ra is facing forward, its arms are also getting more fragile at the same time the head’s damaged. Also, when Amen Ra isn’t facing you, you can try using that moment to make it's arms more vulnerable by attacking them whenever it is open for attacks.

Geothermal Kiln


 * Use any Armor Piercing Burst Arts to destroy the Geothermal Kiln much more quickly. If your setup doesn’t have any, it is best to ignore the part and focus on the other breakable parts. Destroying this part will make it the best place to attack reliably.

'Attacks:'
 * WIP

Handling Attacks:
 * WIP

Other Useful Tips:
 * The Clone is considered an entirely different Aragami from Amen Ra so if you devour the clone, you only get Aragami Abilities for the clone and the same applies to Amen Ra itself. This can be useful in quickly telling the two apart if you are jammed since the Aragami Ability icon will only appear on the version you most recently devoured.
 * If one of the two is using ranged attacks, using the body of the version you are attacking to block the projectiles can be useful in a bind.
 * If Amen Ra is poisoned. The poison cloud on it's head appears before it re-emerges after teleporting which can help in spotting it quickly.
 * To stop Amen Ra from cloning itself, you can inflict stun, hold or make it stagger with high amounts of damage.
 * Audio cues can be a great way to anticipate potential ranged attacks from a distant Amen Ra or it's clone. This is especially true for Solar Rays which can be very dangerous but has a distinct sound as it fires.
 * Amy can also alert you if one of them is teleporting next to you for a swipe because much like with base Ra, Amy warning of long ranged attacks is something she also does when Amen Ra teleports to you. This is especially useful if you're radar is jammed.

Defensive Attributes
Amen Ra={| class="wikitable" width="100%" cellspacing="0" cellpadding="1" border="0" ! rowspan="2" scope="col" |Part ! colspan="2" rowspan="1" scope="col" style="text-align: center; " |Gun ! colspan="3" rowspan="1" scope="col" style="text-align: center; " |Blade ! colspan="4" rowspan="1" scope="col" style="text-align: center; " |Elemental ! scope="col" style="text-align: center; " |Crush ! scope="col" style="text-align: center; " |Pierce ! scope="col" style="text-align: center; " |Slash ! scope="col" style="text-align: center; " |Crush ! scope="col" style="text-align: center; " |Pierce ! scope="col" style="text-align: center; " |Blaze ! scope="col" style="text-align: center; " |Freeze ! scope="col" style="text-align: center; " |Spark ! scope="col" style="text-align: center; " |Divine ! rowspan="2" scope="col" |Part ! colspan="2" rowspan="1" scope="col" style="text-align: center; " |Gun ! colspan="3" rowspan="1" scope="col" style="text-align: center; " |Blade ! colspan="4" rowspan="1" scope="col" style="text-align: center; " |Elemental ! scope="col" style="text-align: center; " |Crush ! scope="col" style="text-align: center; " |Pierce ! scope="col" style="text-align: center; " |Slash ! scope="col" style="text-align: center; " |Crush ! scope="col" style="text-align: center; " |Pierce ! scope="col" style="text-align: center; " |Blaze ! scope="col" style="text-align: center; " |Freeze ! scope="col" style="text-align: center; " |Spark ! scope="col" style="text-align: center; " |Divine
 * style="white-space: nowrap; text-align: center; " |Head
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | O
 * style="white-space: nowrap; text-align: center; " |Head (Broken)
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | OO
 * style="white-space: nowrap; text-align: center; " | Arms
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | O
 * style="white-space: nowrap; text-align: center; " |Arms (broken)
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | O
 * style="white-space: nowrap; text-align: center; " | Torso
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | O
 * style="white-space: nowrap; text-align: center; " |Geothermal Kiln
 * style="text-align: center; " |90
 * style="text-align: center; " |90
 * style="text-align: center; " |90
 * style="text-align: center; " |90
 * style="text-align: center; " |90
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | O
 * style="white-space: nowrap; text-align: center; " |Geothermal Kiln (broken)
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " |WIP
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | OO
 * style="white-space: nowrap; text-align: center; " |Core (Burst Only)
 * style="text-align: center; " |0
 * style="text-align: center; " |0
 * style="text-align: center; " | 0
 * style="text-align: center; " |0
 * style="text-align: center; " |0
 * style="text-align: center; " |OO
 * style="text-align: center; " |OO
 * style="text-align: center; " |OO
 * style="text-align: center; " |OO
 * }
 * -|Clone={| class="wikitable" width="100%" cellspacing="0" cellpadding="1" border="0"
 * style="text-align: center; " |0
 * style="text-align: center; " |0
 * style="text-align: center; " |OO
 * style="text-align: center; " |OO
 * style="text-align: center; " |OO
 * style="text-align: center; " |OO
 * }
 * -|Clone={| class="wikitable" width="100%" cellspacing="0" cellpadding="1" border="0"
 * style="white-space: nowrap; text-align: center; " |Head
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | O
 * style="white-space: nowrap; text-align: center; " | Arms
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | O
 * style="white-space: nowrap; text-align: center; " | Torso
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | O
 * style="white-space: nowrap; text-align: center; " |Geothermal Kiln
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " |30
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | O
 * }
 * style="text-align: center; " | -
 * style="text-align: center; " | -
 * style="text-align: center; " | O
 * }
 * }

Aragami Materials
The following is a list of all the materials that are available a rewards when this aragami is present in a mission. These can all be devoured from the appropriately ranked aragami and any material with the "Complete with 6+ endurance" acquisition condition are also available as bond break rewards.

However it should be noted that Amen Ra's first appearance in Certification Mission Class 20 has comparatively decreased rewards rate while Certification 30 has increased reward rate. (Certification Class 49 also does not offer Amen Ra's bond break rewards as Endurance based rewards due to reduced endurance) These standard percentages therefore mostly apply to any Crimson Ashlands Mission Amen Ra appears in since they all use standard rewards. Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable" ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition
 * style="text-align: left; " |Tissue 7 GE3.pngn Down
 * style="text-align: center; " |44%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Organ Level 7 GE3.PNGn Vein
 * style="text-align: center; " |44%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Tissue 7 GE3.pngn Down
 * style="text-align: center; " |25%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Organ Level 7 GE3.PNGn Vein
 * style="text-align: center; " |25%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Material 7 GE3.pngtial Core
 * style="text-align: center; " |3%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |Armour Level 7 GE3.PNG Aethon Limb
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete with 6+ endurance/ Arm bond break reward
 * style="text-align: left; " |Weapon Level 7 GE3.PNG Aethon Horn
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete with 6+ endurance/ Head bond break reward
 * style="text-align: left; " |Armour Level 7 GE3.PNG Aethon Crystal
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete with 6+ endurance/ Geothermal Kiln bond break reward
 * style="text-align: left; " |Material 7 GE3.pngtial Core
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * style="text-align: center; " |Complete with 6+ endurance/ Head bond break reward
 * style="text-align: left; " |Armour Level 7 GE3.PNG Aethon Crystal
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete with 6+ endurance/ Geothermal Kiln bond break reward
 * style="text-align: left; " |Material 7 GE3.pngtial Core
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes