Bullet Modules (Resurrection)

This page details all the bullet modules, IN ORDER, for each size and type of bullet.

Some notes on usage:
 * For elemental modules only, each module is listed IN ORDER of its FIRST appearance. Modules that do not appear in the previous size category are listed in the order they appear in that category.
 * Therefore, in order to find a given module, look for the first time it is listed here, then find, in the game, the position of that module among modules that were not in the previous size category.

Elemental: SS
Shot: Normal / Long

Shot: Normal / Short

Shot: Normal / Ultra-Short

Shot: Spinning Bullet / Long

Shot: Spinning Bullet / Short

Shot: Spinning Bullet / Ultra-Short

Shot: Curving / Directly in front

Shot: Curving / Medium distance away

Shot: Curving / Far away

Shot: Rotate / Normal

Shot: Rotate / Wide

Shot: Rotate / Tight

Shot: Tracking Rotation / Normal

Shot: Tracking Rotation / Wide

Shot: Tracking Rotation / Tight

Laser: Normal / Long

Laser: Normal / Short

Laser: Normal / Ultra-Short

Laser: Curving / Directly in front

Laser: Curving / Medium distance away

Laser: Curving / Far away

Laser: Rotate / Normal

Laser: Rotate / Wide

Laser: Rotate / Tight

Laser: Tracking Rotation / Normal

Laser: Tracking Rotation / Wide

Laser: Tracking Rotation / Tight

Bomb: Bomb / Normal

(Plus Deco variants of all of the above)

Elemental: S
Bomb: Bomb / Does not hit allies

Rapid-fire bullet: Rapid-fire bullet / Normal

Sniper bullet: Sniper bullet / Normal

(Plus all above Deco modules)

Elemental: M
Scattered rounds: Critical at melee distance / Normal

Scattered rounds: Point-blank specialized / Normal

Scattered rounds: Critical at melee range / Does not hit allies

Scattered rounds: Ignores enemy defense at point-blank range

Orb: Stop in place / Normal

Orb: Stop in place / Adds power with time

Orb: Stickies enemy / Moderate duration

Orb: Stickies enemy / Adds power with time

Orb: Stickies enemy / Ultra-long duration

Orb: Stickies enemy / Long duration

Orb: Stickies enemy / Short duration

Control: Stop in place / Moderate duration

Control: Stop in place / Ultra-long duration

Control: Stop in place / Adds power with time

Control: Stop in place / Long duration

Control: Stop in place / Short duration

Control: Track / Moderate duration

Control: Track / Short duration

Control: Faces enemy / Moderate duration

Control: Faces enemy / Ultra-long duration

Control: Faces enemy / Long duration

Control: Faces enemy / Short duration

Control: Faces up / Moderate duration

Control: Faces up / Ultra-long duration

Control: Faces up / Long duration

Control: Faces up / Short duration

Control: Faces down / Moderate duration

Control: Faces down / Ultra-long duration

Control: Faces down / Long duration

Control: Faces down / Short duration

Control: Spins in place / Moderate speed

Control: Spins in place / Low speed

Control: Spins in place / High speed

Sniper Bullet: Lowers enemy defense on critical

Sniper Bullet: Gains power with distance from firing point

(Plus all above Deco modules)

Elemental: L
Shot: Affected by gravity / Normal

Shot: Affected by gravity / Gains power with vertical distance traveled

Shot: Advanced homing / Horizontal

Shot: Advanced homing / Vertical

Shot: Advanced homing / Omnidirectional

Laser: Advanced homing / Horizontal

Laser: Advanced homing / Vertical

Laser: Advanced homing / Omnidirectional

Radial: Radial / Normal

Radial: Radial / Does not hit allies

Radial: Radial (Track) / Normal

Radial: Radial (Track) / Does not hit allies

Deco-Radial: Radial / Normal

Deco-Radial: Radial (Track) / Normal

(Plus all above Deco modules)

Elemental: LL
Shot: Homing rocket / Omnidirectional homing

Deco-Shot: Homing rocket / Omnidirectional homing

(Plus Deco variants of all LL modules)

Status: SS
Shot: Abnormal status bullet / Ultra-short range

Status: S
Shot: Abnormal status bullet / Ultra-short range

Rapid-fire bullet: Rapid-fire bullet / Normal

Sniper bullet: Sniper bullet / Normal

Status: M
Shot: Abnormal status bullet: Ultra-short range

Sniper bullet: Sniper bullet / Normal

Status: L
Shot: Abnormal status bullet / Ultra-short range

Healing: S + M
Healing bullet: Shot / Advanced homing

Healing bullet: Shot / Heals abnormal status

Healing bullet: Shot / Strengthens attack

Healing bullet: Shot / Strengthens defense

Healing bullet: Laser / Advanced homing

Healing bullet: Laser / Heals abnormal status

Healing bullet: Laser / Strengthens attack

Healing bullet: Laser / Strengthens defense

Healing: L
Healing bullet: Radial / Normal

Healing bullet: Radial / Heals abnormal status

Healing bullet: Radial (Track) / Normal

Healing bullet: Radial (Track) / Heals abnormal status

Healing: LL
Healing bullet: Radial / Normal

Healing bullet: Radial / Heals abnormal status

Healing bullet: Radial (Track) / Normal

Healing bullet: Radial (Track) / Heals abnormal status

Healing bullet: Large-type bomb / Normal

Healing bullet: Large-type bomb / Heals abnormal status

Non-Elemental: S
Rapid-fire bullet: Rapid-fire bullet / Normal

Sniper bullet: Sniper bullet / Normal

Non-Elemental: M
Sniper Bullet: Sniper bullet / Normal

Sniper bullet: Lowers enemy defense on critical

Sniper bullet: Gains power with distance from firing point