Control Units/God Eater Resurrection

Due to the Predator Style system, standard Control Units have been removed in favor of single-ability Control Units that can be equipped to individual devour types.

Each Control Unit has a rank, and Control Units of a given rank can only be equipped to Predator Styles of that rank or higher (i.e. you cannot equip a rank 2 Control Unit to a rank 1 Predator Style).

Blaze Exposure Down (火耐性+): Increases resistance to Blaze attacks.

Freeze Exposure Down (氷耐性+): Increases resistance to Freeze attacks.

Spark Exposure Down (雷耐性+): Increases resistance to Spark attacks.

Divine Exposure Down (神耐性+): Increases resistance to Divine attacks.

Oracle Intake Up (オラクル吸収量↑): Increases OP gained through melee attacking.

Enemy Aggro Acquisition Rate Up (敵注目率↑): Increases the rate at which the player draws enemy attention.

Abnormal Status Resistance (状態異常耐性): Increases resistance to Venom/Stun/Leak/Jamming.

Abnormal Status Infliction Rate Up (状態異常付与↑): Increases rate at which status ailments are inflicted via attacks.

Oracle Attack Cancellation (オラクル攻撃破壊): Some enemy Oracle attacks can be canceled/blocked with melee attacks.

Simultaneous Devour Burst Strengthening (複数捕喰時強バースト): When devouring multiple enemies simultaneously, the effects of Burst are strengthened.

Heavy Armor (重装甲化): Increases defense at the cost of increased stamina consumption.

One-Strike Strengthen: Melee (一撃強化・近接): The power of the next melee attack is increased.

One-Strike Strengthen: Bullet (一撃強化・バレット): The power of the next bullet fired is increased.

Charge Speed Up (溜め時間短縮): Charge time for charged attacks (Charge Crush, Charge Glide, Charge Devour) is lessened.

Combo Master (コンボマスター): Increases the power of subsequent hits in a combo, with later hits gaining more power.

Berserker (狂戦士化): Increases attack at the cost of lowered defense.

Attribute Correction Strengthening (属性補正強化): Increase damage caused by elemental weaknesses

Blaze Exposure Down+ (火耐性++): Further increases resistance to Blaze attacks.

Freeze Exposure Down+ (氷耐性++): Further increases resistance to Freeze attacks.

Spark Exposure Down+ (雷耐性++): Further increases resistance to Spark attacks.

Divine Exposure Down+ (神耐性++): Further increases resistance to Divine attacks.

Melee Storm (近接攻撃時化): Increases blade attack power at the cost of lowered gun strength.

Gun Storm (銃攻撃時化): Increases gun attack power at the cost of lowered melee attack strength.

Devour Bullet Intake Up (捕喰時弾丸入手量増加): Acquires more Aragami bullets when devouring.

Devour HP Restore (捕喰時体力回復): Restores HP when devouring.

Heavy Armor+ (重装甲化+): Further increases defense at the cost of further increased stamina consumption.

Decreased Burst Consumption (バースト消費抑制): Decreases the cost of actions that consume Burst gauge.

Scapegoat Shield (身代わり盾): Nullifies the next damage received.

Critical Damage Up (弱点命中時威力強化): Increases damage when hitting weak spots.

Automatic HP Restore (体力自動回復): Health automatically restores.

Automatic OP Restore (オラクル自動回復↑): OP automatically restores.

Ally Attack Boost (味方攻撃力上昇): For a certain amount of time upon devouring, ally attack power is strengthened.

Ally Defense Boost (味方防御力上昇): For a certain amount of time upon devouring, ally defensive power is strengthened.

Consecutive Steps (連続ステップ): Allows the user to step continuously at the cost of Burst gauge.

Devour: Ally Burst (捕喰時味方バースト化): Grants all allies Level 1 Burst upon devouring, or refills their existing Burst gauge.

Berserker+ (狂戦士化+): Greatly increases attack at the cost of greatly lowered defense.

Burst Consumption Attack (バースト消費攻撃): Boosts the damage of your attacks in exchange for consuming Burst gauge.

Lifesteal Blade (近接攻撃体力吸収): Absorbs HP on hit.