Category:Blood Art Skill Bustersword

Blood Arts - Buster Sword
>>>Square Attacks □ボタン攻撃

>Riot Swing 【ライオットスイング】 Grants weak superarmor during □ attacks. Riot Swing III onwards grants a stronger superarmor and does more damage (red petals) against effective parts. No alteration from the standard attack pattern.

>Crush Wave 【クラックウェーブ】 Creates oracles waves during □ attacks. Waves increase in size according to levels. No change from the standard attack pattern.

Players reported that the waves extends slightly further than sword length and has a seperate hitbox.

>>>Triangle Attack 1 △ボタン攻撃1

>Archellis Killer 【弁慶殺し】 Does increased damage when hitting weak point. Damage is increased on Archellis Killer III and above. No change from the standard attack pattern.

>Steel Splitter 【一刀剛断】 Grants superarmor on the third hit of △ attack. Damage is increased on Steel Splitter III and above. Third hit of △ attack does not jump forward anymore, allowing ease of hitting downed enemies.

>>>Step Attacks ステップ攻撃

>Slash Raid 【スラッシュレイド】

Does increased damage when hitting weak point. Slash Raid III recovers 16 OP per hit, Slash Raid IV recovers 20 OP per hit.

>>>Air Triangle Attack 空中△ボタン攻撃

>Gale Dash 【烈風地走り】

Air △ attack into a slap onto the ground, causing shockwaves. Capable of hitting multiple targets. Does a small backstep after the slam, can be chained into a Parry or Step cancelled

>Helm Splitter 【脳天破壊斬り】

Using air △ attack will charge your sword in midair before slamming down. Does a small backstep after the slam, can be chained into a Parry or Step cancelled.

Can be also jump cancelled, allowing infinite loop.

>>>Charge Crush 1 チャージクラッシュ1 【CC・ブレイカー】【CC・ブーステッド】【CC・ジ・エンド】

>CC.Breaker 【CC・ブレイカー】 Not difference from the standard Charge Crush except increase in power.

Players reported that it seems to ignore part of target's defence from CC.Breaker III onwards

>CC.Boosted 【CC・ブーステッド】 Allows a second level of Charge Crush (1st level = red, 2nd level = light purple). Does more damage when hitting weak points. CC.Boosted III gives superarmor while charging, making it much easier to get off your second charge. (Second charge level seem to have increased length?)

>CC.The End 【CC・ジ・エンド】 Can be only used in Burst Link level 3. Consumes about 75 stamina, and can be charged into second level like CC.Boosted. Not being able to use repeatedly makes it unreliable.

>>>Charge Crush 2 チャージクラッシュ2 【CC・デストラクト】【CC・ディバイダー】

>CC.Destruct 【CC・デストラクト】 Small spikes appears from the ground on the point of impact of Charge Crush, dealing additional damage. CC.Destruct II creates pillars of light, III will have additional (multi-hit?) explosions. Very easy to train as the spikes and the pillars of light hits multiple times.

>CC.Divider 【CC・ディバイダー】 Sends a ranged tall shockwave upon releasing your Charge Crush. Does increasing number of hits as rank increases. The height of the shockwaves is rather tall allowing you to hit high places like Sariel's skirt and Oroburous's eye.

>CC.Chaser【CC・チェイサー】 Upon finish charging, the character will start dashing very quickly for about a distance of 4 steps, before releasing the Charge Crush.

The attack can be released prematurely by press square again, and direction of dash can be altered slightly by using left/right. However being hit while dashing will cancel the attack. CC.Chaser III grants super armor.

>>>Parrying Upper (Done by usin R + Square) パリングアッパー

>Brutal Upper【ブルータルアッパー】 Increases attack power of Parrying, and grants weak superarmor. Grants stronger superarmor at rank III

【レイジカウンター】【ラストリベンジャー】 >Rage Counter 【レイジカウンター】 Does a very strong counter attack upon successful Parry. Without a successful parry a normal counter will occur. Easy to level up even when not equipped.

>Last Revenger 【ラストリベンジャー】 Does increased damage, ignores part of target's defence, greatly reduced recovery from falling down/flinching time, but reduces movement speed.

All info translated from http://www16.atwiki.jp/godeater2, with some personal inputs  Posted by Shirakawa Wynn at 05:48