Barbarius/Advanced Information

Battle Information
Blade Attacking Tips:  Short Blade

Recommended Burst Arts:
 * WIP
 * WIP

 Long Blade

Recommended Burst Arts:  Buster Blade
 * WIP
 * WIP

Recommended Burst Arts:  Boost Hammer
 * WIP
 * WIP

Recommended Burst Arts:
 * WIP
 * WIP

 Charge Spear

Recommended Burst Arts:  Variant Scythe
 * WIP
 * WIP

Recommended Burst Arts:
 * WIP
 * WIP

 Biting Edge

Recommended Burst Arts:  Heavy Moon
 * WIP
 * WIP

Reccomended Burst Arts: Gun Attacking Tips:
 * WIP
 * WIP

General Assault
 * Crush Bullets are the best option for breaking Barbarius' Drill. Breaking the Drill makes Barbarius much less threatening as doing so prevents it from going underground.
 * Every other bond is weaker to pierce bullets. Once broken, the head is a weakpoint to pierce bullets.
 * Make sure Barbarius is not enraged for maximum damage on unbroken bonds. (especially with limited custom Bullets)
 * Cling Bullets will disappear if it goes underground so keep that if mind if you wish to use custom bullets with clinging orbs while the drill is intact.


 * Has good all-around bullets and drawback shot can aid in retreating against Barbarius' close range swipes.
 * Chain blast serves best to aim at the drill where as standard rapid bullets or X-lasers do the best against Barbairius' broken head

Sniper
 * A Solid choice with no real drawback but no major advantages either.
 * Can only land critical shots once the head is broken so focusing it early is a potential option.
 * Sniper bombs should be used against the drill and standard sniper shots are best aimed at the head or other breakable bonds.

Shotgun
 * The best option for continuous fire on the Drill and rush fire to close in after evading any underground attack.
 * Buckshots are great against the drill and still work well on the head and tail as well.
 * Slugs can be used as a good low cost shot on the head/tail, striking a weakpoint on the broken head.
 * Tracker torpedoes can work against the drill but can be a bit hard to aim.

Raygun

Elemental
 * A good option with reliable bullets for breaking the drill and striking the head.
 * Radials are a very strong method for breaking the drill as it serves as bursts of raw crush bullet damage, which the drill is the weakest to.
 * Beams can be used to great advantage against Barbarius' slower projectiles to strike the head for continuous damage. Best used after the drill is broken as it going underground will disrupt beams damage.
 * Barbarius is weak to spark exclusively and resists freeze. It's bonds become even more vulnerable to spark once broken.

Status Resistances:

Enraged Effects

Rage Indicator
 * Barbarius surrounds it's body in protective ice to increase it's defence. Broken bonds are unaffected so it is recommended that you break any bond as fast as possible to secure an opening.
 * WIP

Unbounding Tips:

Head

Drill
 * The head is most vulnerable to piercing attacks so charge spears of either kind (moreso bullets) and as such should be considered a primary target for god eaters using pierce as their primary attack type.
 * only reliably attack-able from the front but is a fairly large target.
 * Exposes a weakpoint for sniper criticals once broken.


 * Potentially the most important bond to break as doing so will prevent Barbarius from using it's underground attacks.
 * The best way to do so is to focus fire it with bullets, especially crush bullets, as the drill is much weaker to bullets than any form of melee attacks.

Tail


 * It's balanced resistance means that it can be hit with basically anything as long as you can reliably get behind Barbairus, which it provides many opportunities for you to do.
 * As such, the tail is the best unbroken bond to target when Barbarius is down unless you are using a pierce weapon to strike the head.

'Attacks:'
 * Drill Swipe: Barbarius swings it's drill once.
 * Drill Rampage: Barbarius swings it's drill back and forth 3-5 times in succession (starting right to left).
 * Excavating Swing: Barbarius quickly plunges it's drill into the ground before swinging it back up. Will launch 3 rocks in front of it when enraged.
 * Reversal Swing: Used when the target is behind Barbarius. Barbarius starts turning left before doing a full right swing to strike behind it, creating pillars of ice as it does.
 * Stalagmites: Low health attack. Barbarius raises it's drill before planting it into the ground and proceeds to drill into the ground. after a few seconds, it will quickly jab it's drill into the ground and stalagmites will appear all around Barbarius. Has two different area of effects depending on whether or not Barbarius is enraged.
 * Drill Run: Barbarius pulls back and starts charging towards it's target. This charge will end with a leap as it pierces the ground with it's drill
 * Underground Strike: Barbarius briefly readies it's drill in front of it before jumping and burrowing into the ground. It will follow you underground and then swiftly resurface beneath you. There is debris signalling it's position underground and it will resurface after it reaches your position (if you are in it's range) Both the initial jump and the resurfacing can damage you. Disabled once Barbarius’ drill is broken.
 * Underground Dives: A stronger version of underground strike. Barbarius readies it's drill for much longer than Underground Strike and dives underground. It will dolphin dive out of the ground to close distance much faster and will resurface with a slight delay indicated by the ground being broken apart where it will re-emerge. The initial jump, dives and the resurfacing will damage those caught in it's path. Disabled once Barbarius’ drill is broken.
 * Pillars of Ice: Barbarius raises it's drill, surrounding it with ice before it plants the drill into the ground. Pillars of ice will quickly emerge from the drills position and chase it's target.
 * Mouth Beam: Barbarius leans forward, lowers it's head and fires a long range beam of ice from it's mouth. Hits multiple times if blocked normally.

Other Useful Tips:
 * If you are right next to Barbarius when it burrows for Underground Dives, it will do it's dolphin dive immediately after it burrows so defending against it with a standing guard is unwise unless you perfect guard it for the invulnerability.
 * The Pillars of Ice will only home in on it's target if they are in front of Barbarius when they first form so diving behind it will avoid the attack entirely.
 * For the underground attacks: the time spent charging before it jumps dictates which version of it's burrowing attack it's doing. Underground Dives takes much more time for it to charge as it is the stronger of the two attacks.

Defensive Attributes
Normal={| class="wikitable" width="100%" cellspacing="0" cellpadding="1" border="0" ! rowspan="2" scope="col" |Part ! colspan="2" rowspan="1" scope="col" style="text-align: center; " |Gun ! colspan="3" rowspan="1" scope="col" style="text-align: center; " |Blade ! colspan="4" rowspan="1" scope="col" style="text-align: center; " |Elemental ! scope="col" style="text-align: center; " |Crush ! scope="col" style="text-align: center; " |Pierce ! scope="col" style="text-align: center; " |Slash ! scope="col" style="text-align: center; " |Crush ! scope="col" style="text-align: center; " |Pierce ! scope="col" style="text-align: center; " |Blaze ! scope="col" style="text-align: center; " |Freeze ! scope="col" style="text-align: center; " |Spark ! scope="col" style="text-align: center; " |Divine ! rowspan="2" scope="col" |Part ! colspan="2" rowspan="1" scope="col" style="text-align: center; " |Gun ! colspan="3" rowspan="1" scope="col" style="text-align: center; " |Blade ! colspan="4" rowspan="1" scope="col" style="text-align: center; " |Elemental ! scope="col" style="text-align: center; " |Crush ! scope="col" style="text-align: center; " |Pierce ! scope="col" style="text-align: center; " |Slash ! scope="col" style="text-align: center; " |Crush ! scope="col" style="text-align: center; " |Pierce ! scope="col" style="text-align: center; " |Blaze ! scope="col" style="text-align: center; " |Freeze ! scope="col" style="text-align: center; " |Spark ! scope="col" style="text-align: center; " |Divine
 * style="white-space: nowrap; text-align: center; " |Head
 * style="text-align: center; " |60
 * style="text-align: center; " |40
 * style="text-align: center; " |70
 * style="text-align: center; " |70
 * style="text-align: center; " |50
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Head (Broken)
 * style="text-align: center; " |40
 * style="text-align: center; " |30
 * style="text-align: center; " |55
 * style="text-align: center; " |55
 * style="text-align: center; " |35
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | oo
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Torso
 * style="text-align: center; " |65
 * style="text-align: center; " |65
 * style="text-align: center; " |70
 * style="text-align: center; " |70
 * style="text-align: center; " |50
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Right Arm
 * style="text-align: center; " |70
 * style="text-align: center; " |80
 * style="text-align: center; " |75
 * style="text-align: center; " |70
 * style="text-align: center; " |80
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Drill
 * style="text-align: center; " |40
 * style="text-align: center; " |60
 * style="text-align: center; " |85
 * style="text-align: center; " |75
 * style="text-align: center; " |85
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Drill (Broken)
 * style="text-align: center; " |35
 * style="text-align: center; " |50
 * style="text-align: center; " |45
 * style="text-align: center; " |40
 * style="text-align: center; " |45
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | oo
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Back Legs
 * style="text-align: center; " |75
 * style="text-align: center; " |60
 * style="text-align: center; " |90
 * style="text-align: center; " |80
 * style="text-align: center; " |90
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Tail
 * style="text-align: center; " |60
 * style="text-align: center; " |60
 * style="text-align: center; " |60
 * style="text-align: center; " |55
 * style="text-align: center; " |60
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Tail (Broken)
 * style="text-align: center; " |55
 * style="text-align: center; " |55
 * style="text-align: center; " |50
 * style="text-align: center; " |45
 * style="text-align: center; " |50
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | oo
 * style="text-align: center; " | -
 * -|Enraged={| class="wikitable" width="100%" cellspacing="0" cellpadding="1" border="0"
 * style="text-align: center; " |55
 * style="text-align: center; " |50
 * style="text-align: center; " |45
 * style="text-align: center; " |50
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | oo
 * style="text-align: center; " | -
 * -|Enraged={| class="wikitable" width="100%" cellspacing="0" cellpadding="1" border="0"
 * style="white-space: nowrap; text-align: center; " |Head
 * style="text-align: center; " |70
 * style="text-align: center; " |70
 * style="text-align: center; " |80
 * style="text-align: center; " |80
 * style="text-align: center; " |60
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Head (Broken)
 * style="text-align: center; " |50
 * style="text-align: center; " |50
 * style="text-align: center; " |55
 * style="text-align: center; " |55
 * style="text-align: center; " |35
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | oo
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Torso
 * style="text-align: center; " |70
 * style="text-align: center; " |70
 * style="text-align: center; " |80
 * style="text-align: center; " |80
 * style="text-align: center; " |60
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Right Arm
 * style="text-align: center; " |75
 * style="text-align: center; " |85
 * style="text-align: center; " |85
 * style="text-align: center; " |80
 * style="text-align: center; " |90
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Drill
 * style="text-align: center; " |70
 * style="text-align: center; " |70
 * style="text-align: center; " |95
 * style="text-align: center; " |85
 * style="text-align: center; " |95
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Drill (Broken)
 * style="text-align: center; " |35
 * style="text-align: center; " |50
 * style="text-align: center; " |45
 * style="text-align: center; " |40
 * style="text-align: center; " |45
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | oo
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Back Legs
 * style="text-align: center; " |90
 * style="text-align: center; " |75
 * style="text-align: center; " |90
 * style="text-align: center; " |80
 * style="text-align: center; " |90
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Tail
 * style="text-align: center; " |70
 * style="text-align: center; " |70
 * style="text-align: center; " |70
 * style="text-align: center; " |70
 * style="text-align: center; " |70
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | o
 * style="text-align: center; " | -
 * style="white-space: nowrap; text-align: center; " |Tail (Broken)
 * style="text-align: center; " |55
 * style="text-align: center; " |55
 * style="text-align: center; " |50
 * style="text-align: center; " |45
 * style="text-align: center; " |50
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | oo
 * style="text-align: center; " | -
 * style="text-align: center; " |55
 * style="text-align: center; " |55
 * style="text-align: center; " |50
 * style="text-align: center; " |45
 * style="text-align: center; " |50
 * style="text-align: center; " | -
 * style="text-align: center; " | xx
 * style="text-align: center; " | oo
 * style="text-align: center; " | -

Aragami Materials
The following is a list of all the materials that are available a rewards when this aragami is present in a standard mission. These can all be devoured from the appropriately ranked aragami and any material with the "Complete with 6+ endurance" acquisition condition are also available as bond break rewards. Rank 1={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable" ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 2={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 2={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 2={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 6={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 7={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; " |
 * style="text-align: center; " |32%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; " |Material 7 GE3.png(Blade Icon)Gore Fork
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete within 10 minutes
 * style="text-align: left; " |Material 7 GE3.png(Blade Icon)Gore Fork
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete within 10 minutes