Ra/Advanced Information

Battle Information
Blade Attacking Tips:  Short Blade Recommended Burst Arts:
 * A weapon that's practically easy to use against Ra due to its quick slashes. This weapon also excels in mobility, as well as having a good selection of Burst Arts to use.
 * Dead End is a great choice for ground Burst Arts due to its armor piercing capabilities to break its Geothermal Klin more easily, as well as having a high damage output. However, you must try exploiting some openings to use this Burst Art since its 'charging period' will leave you wide open.
 * Scwalbe can be a useful pick for closing your distance between Ra and youself, making it easier for you to land aerial hits right after.
 * If you are playing the game gun-focused, Ashura Slash is a useful pick for collecting OP once you've used it for your gun attacks. Just be aware of your stamina while using it.
 * Licht Kreuz is a great choice due to its high damage output as well as the ability to retreat to give you some time to react to Ra's attacks.
 * Lightning Scourge is an excellent pick for dealing a huge amount of damage on a short period of time, especially when Ra's down and its Geothermal Klin is broken.
 * Step Burst Arts that helps in mobility such as Whirling Death and Stinging Flare can help you close off the distance between Ra any yourself. However, it isn't really a great damage dealer unless Ra's Geothermal Klin is broken.

 Long Blade Recommended Burst Arts:
 * One of the best options to fight with when battling Ra. Despite not having a diverse selection of Burst Arts to use, the recommended Burst Arts are powerful picks to use to your advantage.


 * Sacred Edge is a really good option due to its high damage output. It does the job by breaking Ra’s head easily and once broken, this Burst Art can perform excellently. It does really well even if Ra enters Burst Mode since its core hits are dangerous to Ra. Note that a Freeze Element Long Blade is to be used to make this Burst Art more effective in battle.


 * Void Cutter is a solid pick for breaking Ra’s Geothermal Klin, due to its Armor Piercing capability.


 * Flame of Purgatory’s downed hits can make a short work of Ra, as it deals huge damage when aimed to its head, or the Core if Ra is in Burst Mode. For this to work efficiently, Ra needs to be in a downed position where its head and arms lean forward. Also note that this Burst Art consumes OP, meaning that OP management is necessary.


 * Flashing Blade can be an effective choice when Burst Ra is down, since you can land some core hits with it that deal great damage.


 * Aspara Wings is a great option to prepare yourself for Aerial Attacks, as well as dealing great damage when its kiln is broken.


 * Soulsplitter can decimate Ra especially in Burst Mode, mainly because of the combination of Armor Piercing and damage multipliers. This requires you to be a glass canon, equipping weak shields while having your most powerful Long Blade equipped. Note that the Nine Lives plug-in is recommended for this to work perfectly.

 Buster Blade
 * A very powerful option for dealing huge amounts of damage, as well as possessing powerful Burst Arts to do the job quickly.

Recommended Burst Arts:


 * Anathema can deal an incredible amount of damage to Ra due to its armor piercing, also making quick work of breaking its geothermal klin. Be aware if you’re using Buckler or Shield since they may drain away some HP when you parry. Tower users must also keep a good eye on their stamina or the parrying will fail.
 * A Stage 3 Overkill can decimate Ra, dealing a massive amount of damage to it as well as piercing armor. However, this Burst Art is only usable when Ra is doing its devour attack, in which there is a very huge opening to perform a Stage 3 Charged Overkill.
 * Sky Cleaver is a great choice for aerial combat due to its faster swinging speed as well as dealing a great amount of damage.
 * Nemesis can make destroying Ra’s geothermal klin an easy job due to its armor piercing, as well as making a short work of Ra.
 * Dividing Edge’s downed hits deal massive damage to Ra in total, especially when aimed at its most vulnerable parts.
 * Spinning Break can help in closing the distance between Ra and yourself, as well as dealing a fairly big damage output when Ra’s klin is broken.

Boost Hammer


 * This weapon is a great damage dealer against Ra and has a great Burst Art selection for you to use to your advantage.

Recommended Burst Arts:


 * Chaos Impact and Stigmata are really good aerial choices for breaking Ra’s head fairly quickly, due to their high damage output . It can also be very damaging to Ra’s broken klin, which can make a quick work of it.
 * Lost Memory is a powerful option for breaking Ra’s klin due to its armor piercing capabilities while also dealing a big amount of damage.
 * Grand Finale can make a short work of Ra, mainly when it is downed.
 * Unstoppable is another high damaging and armor piercing option to destroy Ra’s klin quickly, however watch your stamina bar as it consumes a great portion of your stamina.
 * Heat Drive is another great choice at dealing great damage, especially when Ra’s klin is broken.
 * Calamity Nova can destroy Ra’s klin really quickly due to its massive damage while used for a long while as well as its armor piercing. However, in order for the Burst Art to be effective, there must be a large opening for you to maximize this Burst Art’s power without any interruptions. This is mainly effective every time Ra carries out its devour attack.

 Charge Spear


 * Has the ability to close distance quickly with charge glides and strong aerial burst arts. Ra's teleporting makes fang deployment more suited to short bursts of damage.

Recommended Burst Arts:


 * Berserk Cursh can deal a great amount of damage whenever Ra is stationary, especially when doing its devour attack. Note that the Geothermal Klin must be broken to make this Burst Art effective in battle.
 * Valkyrie Glide and Akashic breaker are great for closing distance in the air and attacking Ra's head. Following Akashic breaker with a dive allows you to travel great distances very quickly and Valkyrie Glide deals extra damage if aimed at the core of Burst Ra.
 * Cutting Backflip adds damage to your retreats and sets you up for aerial attacks.
 * Hit and Run allows you to close distance, set up fang deployment and the subsequent backflip sets you up for aerial attacks (good for use in tandem with Akashic Breaker)
 * Mocking the gods and Ground Zero can be used to damage the Kiln thanks to their armour piercing properties. However they can be risky and mocking the gods might miss if used at too close range since the Kiln is still in the air. Work great if the Ra is downed since the entire Kiln will be on the ground so breaking other bonds allow for easier set up.

 Variant Scythe


 * A strong pick as it has great options for dealing with Ra both on the ground and in the air.

Recommended Burst Arts:


 * Inferno Rush can hit Ra reliably from the ground at a considerable distance. Be aware the some of the hits will be hitting the Kiln which will reduce the overall damage unless the Kiln is broken.
 *  Twin Talons will strike at Ra's upper bonds first and the added Stamina restoration of this and the following cleave fang can give you the stamina needed for dives to help with aerial combat.
 * Heaven or Hell is one of the best ways to destroy the Kiln if you can master the timing due to it's incredibly powerful armour piercing. Ra's devour attack gives you more than enough time to use it and it can be used from far enough away that it can be used to counter Solar Dust as well.
 * Fanatic's Scythe can allow for very strong aerial combat, especially of you can land it against Burst Ra's core. It is a risky option and knowing when to defend yourself or dive away is vital.
 * Trinity Spin and Dystopia are also solid aerials options that allow for safe damage against Ra's head and arms.
 * Grim Reaper can help with aerial setup.
 * Life stealing Burst Arts such as Soul Eater and Bloody Claw work well against Ra since they help increase your survivability.

 Biting Edge

Recommended Burst Arts:
 * Has limited options on the ground due to it's short range but has many ways to set up and maintain strong aerial combat. Being able to dive effectively will aid greatly against Ra when in glaive mode.
 * Halo Assault Provides OP absorption and makes it easier for standing glaive attacks to hit the kiln thanks to the increased range. It can also make a short work of Ra once the klin is destroyed.
 * Cosmic Bolt is a strong pick for damaging the Kiln thanks to it's armour piercing, as well as dealing high damage per hit.
 * Soaring Sky allows for aerial setup directly from glaive mode, making it easier to follow up to your aerial attacks, which are necessary to breaking Ra’s head and arms.
 * Northern Cross with a freeze weapon can deal good damage and can also catch Ra if it staggers back.
 * Petal Frenzy is a strong option as it is quite easy to maintain air time against Ra. Works well with the Raw Courage BCU.
 * Phantom Pain is a great Burst Art to use due to its great damage output. However, note that Ra’s klin must be broken first to make sure this Burst Art works at its top effectiveness.
 * Biting Thrust is a great option for closing in as well as dealing great damage when Ra’s klin is broken.
 * Seraphim Edge helps in both closing in and setting up for aerial attacks after a step.

 Heavy Moon

Recommended Burst Arts: Gun Attacking Tips:
 * Has solid Aerial options across all of it's aerial burst arts and can punish a downed Ra very well.
 * Fatal Upper can be a great set up for aerial combat if you are are careful with it.
 * Moon Tempest is a solid attack option on downed Ra and helps with damaging the Kiln on the ground. Be ready to block out of the attack if Ra is preparing to strike.
 * Roaring Axe Combo is a good way to safely punish Ra's devour attack if you can get close to it.
 * Apocalypse Axe is an all around solid option and will deal great damage to a downed Ra.
 * Lunar Feast is a great Burst Art to use, having really good damage when positioned right. It is mainly effective when Ra is carrying out its devour attack. However, one drawback to consider for this Burst Art is the usage of 100 OP, which makes the MPW Burst Control Units not an effective choice.
 * Lunar Orbit and Lunatic Force are great option for attacking Ra's head an arms. Lunar orbit will deal even more damage with a freeze weapon and Lunatic force can maintain aerial assaults for longer.
 * Falling Moon can be used as a strong follow up if you break one of Ra's bonds with aerial attacks and can aim it properly.
 * Twilight Moon has armour piercing, greatly helping in breaking the Kiln if used from shorter jumps.
 * Blade Waltz with a freeze weapon, Supermoon and Tempest Step can help close distance while dealing extra damage and setting up for Moon axe attacks or Raging moon/ Apocalypse Axe on larger openings.

General


 * Piercing Bullets are the preferred option against Ra.
 * Clinging orbs will disappear whenever Ra teleports so keep that in mind when using certain custom bullets or the X-laser and sniper sticky standard bullets as you may miss out on some of the damage is you fire too late.
 * Aim at foe WIP
 * Gunning for the Kiln could be an option if you have the Grim Reaper Acceleration trigger and a strong reserve of OP or custom Bullets to take advantage of it.
 * Ra's teleports can both close distance and distance itself very quickly so stay alert as to not get ambushed or whiff shots

Assault


 * A solid option with no major drawbacks. Can hit all of Ra's bonds relatively easily and drawback shot works well to avoid many of Ra's attacks.
 * Aim for the head/arms with your bullet of choice. If you want to target the Kiln, bring Chain Blast.
 * Homing Bullets WIP

Sniper


 * Can dish out strong pierce shots at a very safe distance.
 * Aim shots at it's head first and once it's broken, either go for the arms or keep shooting the head.
 * Ra's only weak-point is it's core when in burst mode so Sniper criticals will be unavailable most of the time. As such, unless specifically fighting Burst Ra, The Concentration BCU is not recommended

Shotgun


 * Has a tough time against Ra since The Kiln by far the most protected part of Ra and is also the only part hit-able from the ground.
 * Rush fire is a great option to chase teleports for no stamina.
 * Watch for openings and jump up to shoot the head and arms or work on damaging the Kiln.
 * Poison Slugs are a good option to bring as Ra has low poison resistance and Large slugs will poison it very quickly.

Raygun


 * Beams can inflict a lot of damage and Ra's ranged options are easy enough to react to that you should be able to cancel out of beams safely. Focus beams on the head first as it's the weakest area while also being a fairly easy target.
 * However, teleports can disrupt continuous fire, especially if Ra's new location requires you to turn around completely. In this situation, it's better to cancel the current beam to save OP and prepare for attacks.

Elemental


 * Ra is only weak to Freeze, with the exception of the core which is weak to everything like every Ashborn core.

Status Resistances:

Enraged Effects

Rage Indicator

Unbounding Tips:
 * Like the other Ashborns, Ra will be surrounded by tiny particles of ash when enraged.
 * When enraged, Ra deals more damage and teleports more frequently. It will also carry out devour attacks.

Head


 * This is Ra’s most fragile part out of all the breakable body parts Ra has. Use that to your advantage an attack it as much as possible as it was facing towards you. If Ra is facing sideways or backwards, it will be harder to land hits on its head.

Arms


 * This is also another breakable bond to be focused on after Ra’s head is broken. Since aerial hits with melee weapons may hit its arms sometimes when Ra is facing forward, its arms are also getting more fragile at the same time the head’s damaged. Also, when Ra isn’t facing you, you can try using that moment to make its arms more vulnerable by attacking them whenever it is open for attacks.

Fiery Kiln


 * Use any Armor Piercing Burst Arts to destroy its Fiery Kiln much more quickly. If your setup doesn’t have any, it is best to ignore the part and focus on the other breakable parts. Destroying this part will make it the best place to attack reliably.

Attacks: Normal Attacks
 * Sunswipe: Ra swipes its nearby targets with one of its suns from left to right.
 * Solar Dash: Ra moves slightly backwards before charging right towards its targets.
 * Solar Dust: Ra spins around before slamming towards the ground with its klin, releasing solar heat surrounding the ground around it.
 * Solar Rays: Ra releases its stream of homing light rays from its suns towards its targets.
 * Twin Suns: Ra releases both its suns at the same time. The suns move slowly but they home towards its targets.
 * Flaming Walls: Ra retreats while creating 2 fiery walls with its suns.
 * Large Solar Bomb: Ra rises up to the air, creating a bigger sun out of its two suns and throws it down towards its target, exploding into flames as it hits its target or any solid object.
 * Solar Beam: A low health attack. Ra combines its two suns to unleash a stream of solar beam towards the direction of where the target stands when activating it.
 * Teleportation: Ra has the ability to teleport near or far away from its target depending on which attack it uses.

Devour Attack


 * Monster Suns: Ra turns its suns into monstrous looking mouths before throwing them one by one towards its target. It will usually teleport before doing this attack.

Burst Mode Attacks All of Ra's attacks are faster and deadlier in burst mode. Solar Dust, Sunswipe and Solar Bomb now inflict defense down. More flames erupt from it's body and its suns look more intense. Ra will also teleport a lot more frequently. Along with these enhancements, Ra gains access to several new attacks:


 * Rotating Solar Beam: A deadlier variant of the Solar Beam that deals more damage, lasts longer and rotates to the direction of its target at a 360 degree angle.
 * Sunswipe Barrage: Ra prepares itself for a swipe attack, then proceeds to lunge forward while swiping its targets. It will swipe its enemies 2-4 times.
 * Nova Burst: Ra's most powerful attack. Ra combines its two suns, charging up its attack for a massive explosion. This attack can instantly incapacitate its targets within the attack's proximity without the support of the "Nine Lives" Burst Control Unit so extreme caution is advised. Surviving targets are inflicted with defense down when hit by this attack.

Handling Devour Attacks:
 * Sun swipe has a blind spot where it will not hit you. Step behind Ra to your left and the swipe will miss. This is especially useful for Biting edge users as it can help in maintaining glaive mode.
 * The most preferred method to deal with Ra’s devour attack is to dive to a location close to it. This way, you can deal as much damage as possible when Ra’s still stuck in performing its devour attack animation.
 * Sidestepping the devour attacks can also work when timed correctly. The orbs need to be close enough for it to work but not too close.
 * Standing behind a wall may also neutralize Ra’s devour attack but take note that Ra’s devour may penetrate and get you if you are too close to the wall.
 * Just Guarding the devour attack is also a great option in dealing with the attack since Ra’s other orb will disappear once you managed to Just Guard its first orb. Take note of what shield you are using since the timings are different for each shield type. Additionally, Dive Just Guards can also neutralize the devour attack while closing the range between Ra and yourself to deal extra damage since Ra is still wide open.
 * If you are in a team, Be aware who the devour attack is aiming for and don't bring it closer to allies. It is entirely possible for teammates to get caught by stray shots if caught unaware. Perfect guarding the first orb is the best way to minimize the risk if the target is not under Ra.

Other Useful Tips:
 * Whenever you are playing Support, always keep your gun ready when you are in idle mode. This will help a lot in Multiplayer sessions, mainly when fighting it at Burst Mode since there are risks of one hit incapacitations and that you can use heal bullets as a lifesaver whenever your allies need them. Supporting your teammates can be essential at times.
 * Whenever Ra teleports, you can try staggering it to interrupt its teleportation.
 * Being able to anticipate what attacks Ra will do after teleporting will make protecting yourself much easier. Close ranged teleports will cause it to either carry out Sunswipe attack or Nova Burst when in burst. Medium ranged teleports show that it will carry out its Solar Dash. Long ranged teleports indicate that it will release its Twin Suns or Solar Rays. (Extra Note: Whenever Amy warns of a long range fire when Ra is about to teleport, it is obvious that Ra will perform Sunswipe right after it teleports)

Aragami Materials
The following is a list of all the materials that are available a rewards when this aragami is present in a standard mission. These can all be devoured from the appropriately ranked aragami and any material with the "Complete with 6+ endurance" acquisition condition are also available as bond break rewards. ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition ! width="50%" |Material Name ! width="17%" |Reward Rate ! width="33%" |Condition
 * -|Rank 2={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Tissue 2 GE3.png Bennu Down
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 2 GE3.png(Organ) Bennu Reed
 * style="text-align: center; " |32%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 2 GE3.png Sol Drive
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 2 GE3.png(organ) Sol Cotton
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png Rough Ash Core Piece
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 2 GE3.png(muscle) Bennu Finger
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 2 GE3.png Link
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 2 GE3.png(muscle) Bennu Shard
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 2 GE3.png(muscle) Bennu Finger
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Material 2 GE3.png(muscle) Bennu Shard
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 2 GE3.png(muscle) Bennu Finger
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 4={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Tissue 4 GE3.png Bennu Feather
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png(Organ) Bennu Tube
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png Sol Dynamo
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png(Organ) Sol Cloth
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png Rough Ash Core Piece
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Hand
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 4 GE3.png Bennu Chain
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Shaft
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Hand
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Shaft
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Hand
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 5={| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Tissue 5 GE3.png Bennu Plume
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 5 GE3.png(Organ) Bennu Pipe
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png Sol Dynamo
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png(Organ) Sol Cloth
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 5 GE3.png Smoky Ash Core Piece
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Hand
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 4 GE3.png Bennu Chain
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Shaft
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Hand
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 Minutes
 * -|Rank 6={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Shaft
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 4 GE3.png(Muscle) Bennu Hand
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 Minutes
 * -|Rank 6={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |Complete within 10 Minutes
 * -|Rank 6={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 6={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Tissue 6 GE3.png Bennu Crest
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png(Organ) Bennu Duct
 * style="text-align: center; " |29%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png Sol Engine
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png(Organ) Sol Padding
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png Clear Ash Core Piece
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Arm
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 6 GE3.png Bennu Jewel
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Axle
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Arm
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 7={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Axle
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Arm
 * style="text-align: center; " |25%
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 7={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: center; " |Complete within 10 minutes
 * -|Rank 7={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * -|Rank 7={|border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 * style="text-align: left; "  |Tissue 7 GE3.png Bennu Crest
 * style="text-align: center; " |27%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 7 GE3.png(Organ) Bennu Canal
 * style="text-align: center; " |27%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png Sol Engine
 * style="text-align: center; " |14%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png(Organ) Sol Padding
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 7 GE3.png Perfect Ash Core Piece
 * style="text-align: center; " |10%
 * style="text-align: center; " |Automatic
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Arm
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Tissue 6 GE3.png Bennu Jewel
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Axle
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 7 GE3.png Sol Core
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete within 10 minutes
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 6 GE3.png(Muscle) Bennu Axle
 * style="text-align: center; " |15%
 * style="text-align: center; " |Complete with 6+ endurance
 * style="text-align: left; "  |Material 7 GE3.png Sol Core
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete within 10 minutes
 * style="text-align: center; " |3%
 * style="text-align: center; " |Complete within 10 minutes