Install Skills (God Eater 3)

Install skills are additional Skills acquired by the Abandoned God Arcs obtained after completing missions. They are added to God Arcs and the amount of slots that can be filled with Install Skills varies between weapons.

Skill List
All={| class="wikitable sortable" width="100%" cellspacing="2" cellpadding="2" border="0" ! style="background:#3C0E0B; color:#FFFFFF" |Name ! style="background:#3C0E0B; color:#FFFFFF" |Description ! style="background:#3C0E0B; color:#FFFFFF" |Level Cap
 * Health
 * Raises Maximum HP by 5 per level
 * 10
 * Oracle
 * Raises Maximum OP by 5 per level
 * 10
 * Stamina
 * Raises Maximum Stamina by 5 per level
 * 10
 * Stamina
 * Raises Maximum Stamina by 5 per level
 * 10


 * Muted
 * Reduces sound made by 5% per level
 * 10
 * Beloved
 * Opposite-sex allies enter Full Burst when you are incapacitated. Active from Level 5
 * 5
 * Friendship
 * Same-sex allies enter Full Burst when you are incapacitated. Active from Level 5
 * 5
 * Wrath of Revenge
 * Enter Full Burst when an Ally is incapacitated. Active from Level 5
 * 5
 * Sensitive
 * Enables you to view enemies' combat status. Active from Level 5
 * 5
 * Cardiograph
 * Enables you to view enemies' HP. Active from Level 5
 * 5
 * Bottomless
 * Gain an additional Material from devouring. Active from level 5
 * 5
 * Beast's Nose
 * Increases Materials gained as Bond Break rewards. Active from level 5
 * 5
 * Dowsing
 * Increases Drop Rate of Consumables by 2% per level
 * 10
 * Pep Talk
 * Increases AP earned by team by 1.5% per level
 * 10
 * Arc Finder
 * Grants one more additional Abandoned God Arc. Active from level 5
 * 5
 * Aficionado
 * Increases Drop rate of Better Abandoned God Arcs. Active from level 5
 * 5
 * Connoisseur
 * Increases drop rate of trade items by 0.4% per level
 * 10
 * Collector
 * Increases Drop Rate of Non Trade Items by 0.3% per level
 * 10
 * Relaxing
 * Reduces enemy activation buildup by 5% per level
 * 10
 * Relaxed
 * Increases HP/OP recovery from feeding grounds. Active from level 5
 * 5
 * Medic
 * Increases link aid speed by 2% per level
 * 10
 * Remedy
 * Restores HP by 5% per level when using Link aid
 * 10
 * Recuperate
 * Increases HP restores when rescued by 5% per level
 * 10
 * Item Adept
 * Increases Consumable usage speed by 2% per level
 * 10
 * Sharp Analyst
 * Increases acceleration trigger analysis rate by 2% per level
 * 10
 * Light Sleeper
 * Increases Burst Art awakening rate by 2% per level
 * 10
 * Vigor
 * Sacrifices 2 of Max stamina to increase max HP and OP by 5 per level
 * 10
 * Valor
 * Sacrifices 2 of Max OP to increase max HP and Stamina by 5 per level
 * 10
 * Pluck
 * Sacrifices 2 of Max HP to increase max OP and Stamina by 5 per level
 * 10
 * Calm Breather
 * Raises Stamina regeneration by 2% per level
 * 10
 * Placebo
 * Immediately increases the potency of single-target healing items by 3% per level
 * 10
 * Athlete
 * Reduces Stamina Cost of actions by 1% per level
 * 10
 * Dexterous
 * Increases Melee/Gun transformation speed by 2% per level
 * 10
 * Charisma
 * Increases abilities of all allies. Active from level 5
 * 5
 * Countermove
 * The Link aid giver undergoes Burst Shift. Active for level 5
 * 5
 * Clock up
 * Increases step speed. Active from level 5
 * 5
 * Sonic
 * Increases movement speed by 1% per level
 * 10
 * Burst
 * Reduces Burst falloff by 1% per level
 * 10
 * }
 * Placebo
 * Immediately increases the potency of single-target healing items by 3% per level
 * 10
 * Athlete
 * Reduces Stamina Cost of actions by 1% per level
 * 10
 * Dexterous
 * Increases Melee/Gun transformation speed by 2% per level
 * 10
 * Charisma
 * Increases abilities of all allies. Active from level 5
 * 5
 * Countermove
 * The Link aid giver undergoes Burst Shift. Active for level 5
 * 5
 * Clock up
 * Increases step speed. Active from level 5
 * 5
 * Sonic
 * Increases movement speed by 1% per level
 * 10
 * Burst
 * Reduces Burst falloff by 1% per level
 * 10
 * }
 * Sonic
 * Increases movement speed by 1% per level
 * 10
 * Burst
 * Reduces Burst falloff by 1% per level
 * 10
 * }
 * }
 * }

! style="background:#3C0E0B; color:#FFFFFF" |Name ! style="background:#3C0E0B; color:#FFFFFF" |Description ! style="background:#3C0E0B; color:#FFFFFF" |Level Cap
 * -|Melee={| class="wikitable sortable" width="100%" cellspacing="2" cellpadding="2" border="0"
 * Reversal
 * Increases Attack by 2% per level when Endurance is 5 or lower
 * 10
 * 11th Hour
 * Increases Attack by 2% per level when Stamina is 25 or lower
 * 10
 * Vanquisher
 * Increases attack by 1.5% per level when fighting multiple foes
 * 10
 * Mettle
 * Increases Attack by 2% per level when Foe is in Burst
 * 10
 * Persistent
 * Increases Maximum endurance by 3. Active at level 5
 * 5
 * Slasher
 * Increases Slashing attack power by 0.5% per level
 * 10
 * Crusher
 * Increases Crushing attack power by 0.5% per level
 * 10
 * Piercer
 * Increases Piercing attack power by 0.5% per level
 * 10
 * Tricky
 * Increases melee special attack power by 0.6% per level
 * 10
 * Venom
 * Melee attacks inflict +1 Venom effect per level
 * 10
 * Hold
 * Melee attacks inflict +1 Hold effect per level
 * 10
 * Bind
 * Melee attacks inflict +1 Bind effect per level
 * 10
 * Double-Edged Sword
 * Sacrifices 0.5% of defence to increase slashing attack by 1% per level.
 * 10
 * Double-Edged Spear
 * Sacrifices 0.5% of defence to increase Piercing attack by 1% per level.
 * 10
 * Double-Edged Maul
 * Sacrifices 0.5% of defence to increase Crushing attack by 1% per level.
 * 10
 * Follow-up
 * Increases attack by 2% per level against downed targets
 * 10
 * Exterminator
 * Increases attack by 2% per level on secondary targets
 * 10
 * All-out attack
 * Spends Stamina to increase attack by 0.6% per level
 * 10
 * Quick Charge
 * Reduces charge time of Melee special attacks by 1% per level
 * 10
 * }
 * Sacrifices 0.5% of defence to increase Crushing attack by 1% per level.
 * 10
 * Follow-up
 * Increases attack by 2% per level against downed targets
 * 10
 * Exterminator
 * Increases attack by 2% per level on secondary targets
 * 10
 * All-out attack
 * Spends Stamina to increase attack by 0.6% per level
 * 10
 * Quick Charge
 * Reduces charge time of Melee special attacks by 1% per level
 * 10
 * }
 * Quick Charge
 * Reduces charge time of Melee special attacks by 1% per level
 * 10
 * }
 * }

! style="background:#3C0E0B; color:#FFFFFF" |Name ! style="background:#3C0E0B; color:#FFFFFF" |Description ! style="background:#3C0E0B; color:#FFFFFF" |Level Cap
 * -|Gun={| class="wikitable sortable" width="100%" cellspacing="2" cellpadding="2" border="0"
 * Weaver
 * Increases Radial module power by 0.5% per level
 * 10
 * Demolisher
 * Increases Bomb module power by 0.5% per level
 * 10
 * Straightforward
 * Increases Beam module power by 0.5% per level
 * 10
 * Deadeye
 * Increases Sniper module power by 0.5% per level
 * 10
 * Stable
 * Increases Rapid module power by 0.5% per level
 * 10
 * Locus
 * Increases Laser module power by 0.5% per level
 * 10
 * Steady
 * Increases Shot module power by 0.5% per level
 * 10
 * Measured
 * Increases Buckshot module power by 0.5% per level
 * 10
 * Trickster
 * Increases the speed of Gun Special Attacks by 3% per level
 * 10
 * Cool Gunner
 * Gun Special Actions become harder to interrupt. Active from level 5
 * 5
 * Sniper Pro
 * Reduces Sniper OP cost by 1% per level
 * 10
 * Assault Pro
 * Reduces Assault OP cost by 1% per level
 * 10
 * Shotgun Pro
 * Reduces Shotgun OP cost by 1% per level
 * 10
 * Raygun Pro
 * Reduces Raygun OP cost by 1% per level
 * 10
 * Reinforce
 * Reduces Healing bullet Cost by 2% per level
 * 10
 * Healing Sword
 * Healing Bullet/OG Healing Restore Balls/OG Healing Restore Points slightly increase attack. Active from level 5
 * 5
 * Healing Shield
 * Healing Bullet/OG Healing Restore Balls/OG Healing Restore Points slightly increase defence. Active from level 5
 * 5
 * Assault Expert
 * Sacrifices 0.5% of defence to reduce Assault gun OP consumption by 1.5% per level.
 * 10
 * Sniper Expert
 * Sacrifices 0.5% of defence to reduce Sniper Rifle OP consumption by 1.5% per level.
 * 10
 * Shotgun Expert
 * Sacrifices 0.5% of defence to reduce Shotgun OP consumption by 1.5% per level.
 * 10
 * Raygun Expert
 * Sacrifices 0.5% of defence to reduce Raygun OP consumption by 1.5% per level.
 * 10
 * Goddess of Healing
 * Healing Bullet/OG Healing Restore Balls/OG Healing Restore Points increase Healing. Active from level 5
 * 5
 * OP Economy
 * Reduces Bullet OP cost by 0.5% per level
 * 10
 * }
 * Sacrifices 0.5% of defence to reduce Assault gun OP consumption by 1.5% per level.
 * 10
 * Sniper Expert
 * Sacrifices 0.5% of defence to reduce Sniper Rifle OP consumption by 1.5% per level.
 * 10
 * Shotgun Expert
 * Sacrifices 0.5% of defence to reduce Shotgun OP consumption by 1.5% per level.
 * 10
 * Raygun Expert
 * Sacrifices 0.5% of defence to reduce Raygun OP consumption by 1.5% per level.
 * 10
 * Goddess of Healing
 * Healing Bullet/OG Healing Restore Balls/OG Healing Restore Points increase Healing. Active from level 5
 * 5
 * OP Economy
 * Reduces Bullet OP cost by 0.5% per level
 * 10
 * }
 * OP Economy
 * Reduces Bullet OP cost by 0.5% per level
 * 10
 * }
 * }
 * }

! style="background:#3C0E0B; color:#FFFFFF" |Name ! style="background:#3C0E0B; color:#FFFFFF" |Description ! style="background:#3C0E0B; color:#FFFFFF" |Level Cap
 * -|Shield={| class="wikitable sortable" width="100%" cellspacing="2" cellpadding="2" border="0"
 * Ace
 * Increases defence by 0.8% per level when fighting multiple foes
 * 10
 * Bedrock
 * Increases defence by 2% per level when Foe is in Burst
 * 10
 * Vigilant
 * Increases defence by 0.5% per level against primary targets
 * 10
 * Jamming Immunity
 * Reduces Chance of receiving Jamming by 10% per level
 * 10
 * Stun Immunity
 * Reduces Chance of being Stunned by 10% per level
 * 10
 * Leak Immunity
 * Reduces Chance of receiving Leak or Fatal Leak by 10% per level
 * 10
 * Venom Immunity
 * Reduces Chance of receiving Venom or Deadly Venom by 10% per level
 * 10
 * Auto Guard
 * Automatically guards against attack when possible*. Active at level 5
 * 10
 * Venom Immunity
 * Reduces Chance of receiving Venom or Deadly Venom by 10% per level
 * 10
 * Auto Guard
 * Automatically guards against attack when possible*. Active at level 5
 * Auto Guard
 * Automatically guards against attack when possible*. Active at level 5


 * Guard Speed is the same across all shield types but can not perfect guard attacks
 * 5
 * Gyro
 * Reduces Stamina cost of dives by 2% per level
 * 10
 * Alight
 * Increases dive Speed by 1.4% per level
 * 10
 * Fortification
 * Enables Guarding from all directions. Active from level 5
 * 5
 * Taunt
 * Makes it easier to gain enemy hostility by 5% per level
 * 10
 * Shrouded
 * Makes it harder to gain enemy hostility by 5% per level
 * 10
 * }
 * Shrouded
 * Makes it harder to gain enemy hostility by 5% per level
 * 10
 * }
 * }
 * }