Control Units/God Eater Resurrection

Due to the Predator Style system introduced in God Eater Resurrection, standard Control Units have been removed in favor of single-ability Control Units that can be equipped to individual devour types. Using any given Predator Style activates its equipped Control Unit.

Each Control Unit has a rank, and Control Units of a given rank can only be equipped to Predator Styles of that rank or higher (i.e. you cannot equip a rank 2 Control Unit to a rank 1 Predator Style).

Blaze Resist + (火耐性+): Increases resistance to Blaze attacks.

Freeze Resist + (氷耐性+): Increases resistance to Freeze attacks.

Spark Resist + (雷耐性+): Increases resistance to Spark attacks.

Divine Resist + (神耐性+): Increases resistance to Divine attacks.

Oracle Intake Up (オラクル吸収量↑): Increases OP gained through melee attacking.

Enemy Draw Up (敵注目率↑): Increases the rate at which the player draws enemy attention.

Debuff Resistance (状態異常耐性): Increases resistance to Venom/Stun/Leak/Jamming.

Debuff Up (状態異常付与↑): Increases rate at which status ailments are inflicted via attacks.

Oracle Crusher (オラクル攻撃破壊): Some enemy Oracle attacks can be canceled/blocked with melee attacks.

Multi-Devour Burst (複数捕喰時強バースト): When devouring multiple enemies simultaneously, the effects of Burst are strengthened.

Reinforce (重装甲化): Increases defense at the cost of increased stamina consumption.

Super JGOP Restore (JGOP大回復): Restores a great deal of OP when successfully performing a Just Guard.

Super JGST Restore (JGST大回復): Restore a great deal of stamina when successfully performing a Just Guard.

Oracle Recovery Up (オラクル自動回復↑): OP automatically restores.

Stamina Devour (捕喰時ST回復): Restores stamina upon devouring.

Power Strike: Melee (一撃強化・近接): The power of the next melee attack is increased.

Power Strike: Bullet (一撃強化・バレット): The power of the next bullet fired is increased.

Quick Charge (溜め時間短縮): Charge time for charged attacks (Charge Crush, Charge Glide, Charge Devour) is lessened.

Combo Master (コンボマスター): Increases the power of subsequent hits in a combo, with later hits gaining more power.

Red Mist (狂戦士化): Increases attack at the cost of lowered defense.

Vs. Attribute Booster (属性補正強化): Increase damage caused by elemental weaknesses.

Blaze Resist ++ (火耐性++): Further increases resistance to Blaze attacks.

Freeze Resist ++ (氷耐性++): Further increases resistance to Freeze attacks.

Spark Resist ++ (雷耐性++): Further increases resistance to Spark attacks.

Divine Resist ++ (神耐性++): Further increases resistance to Divine attacks.

Melee Specialist (近接攻撃時化): Increases blade attack power at the cost of lowered gun strength.

Gun Specialist (銃攻撃時化): Increases gun attack power at the cost of lowered melee attack strength.

Ammo Devour Up (捕喰時弾丸入手量増加): Acquires more Aragami bullets when devouring.

HP Devour (捕喰時体力回復): Restores HP when devouring.

Reinforce + (重装甲化+): Further increases defense at the cost of further increased stamina consumption.

Ammo Guzzler (捕喰弾撃ち切り強化): Fires off all your obtained Aragami bullets at once for a 10% boost in power per additional bullet (ex: having 11 bullets will give a +100% power boost for a total of 200% power).

Burst Saver (バースト消費抑制): Decreases the cost of actions that consume Burst gauge.

Bodyguard (身代わり盾): Nullifies the next damage received.

Vs. Weak Point Booster (弱点命中時威力強化): Increases damage when hitting weak spots.

Automatic Recovery (体力自動回復): Health automatically restores.

Ally Attack Boost (味方攻撃力上昇): For a certain amount of time upon devouring, ally attack power is strengthened.

Ally Defense Boost (味方防御力上昇): For a certain amount of time upon devouring, ally defensive power is strengthened.

Multi-Step (連続ステップ): Allows the user to step continuously at the cost of Burst gauge.

Burst Shift Devour (捕喰時味方バースト化): Grants all allies Level 1 Burst upon devouring, or refills their existing Burst gauge.

Red Mist+ (狂戦士化+): Greatly increases attack at the cost of greatly lowered defense.

Burst Drain Attack (バースト消費攻撃): Boosts the damage of your attacks in exchange for consuming Burst gauge.

Melee Attack HP Absorb (近接攻撃体力吸収): Absorbs HP on hit.

Transfer Shot Recovery (受け渡し弾回復付与): Heals ally HP when passing Aragami bullets.