What annoys you so much when you play GE games? (excluding Kanon's freindly fires, that much is obvious)
The blaster users knows this but, mine is when I charge up my OP reserve, it dosent' charge up fully.
What annoys you so much when you play GE games? (excluding Kanon's freindly fires, that much is obvious)
The blaster users knows this but, mine is when I charge up my OP reserve, it dosent' charge up fully.
Shotgun users,they fire,fire,and fire ignoring the fact that it blasts melee users without fail.
Jumpy enemies namely Vajras and Gawain,but especially Dyaus on Resurrection.
The reverse-aggro system.When I try to get the enemies' attention to lure them away as I try to aggro them as much as possible they ALWAYS ignore me,but when I don't want them bothering me or I'm fihting another enemy as a whole,they start attacking me from offscreen.
NPCs running all over the place and around corners when they have aggro ESPECIALLY when I split up the aragami and they end up bringing others imto the fight.
Getting spawn killed.I know you can delay when you get back up,but that doesn't change the fact that you can get spawn killed.Now before someone thinks I suck at the game:I do not and I'm talling about on GER which I just got which means I'm early in the game with low-level gear which=FAST deaths (fastest I've seen on any GE game).
Jumpy enemies namely Vajras and Gawain,but especially Dyaus on Resurrection.
The reverse-aggro system.When I try to get the enemies' attention to lure them away as I try to aggro them as much as possible they ALWAYS ignore me,but when I don't want them bothering me or I'm fihting another enemy as a whole,they start attacking me from offscreen.
NPCs running all over the place and around corners when they have aggro ESPECIALLY when I split up the aragami and they end up bringing others imto the fight.
Gettimg spawn killed.I know you can delay when you get back up,but that doesn't change the fact that you can get spawn killed.Now before someone thinks I suck at the game:I do not and I'm talling about on GER which I just got which means I'm early in the game with low-level gear which=FAST deaths (fastest I've seen on any GE game).
About the first one... Hey, at least they say sorry for hitting you. Well, part Kanon. And most of the gun-user AIs are programmed not to fire when allies are in theire line of fire. Again, apart from Kanon.
I was referring to players that use shotguns,not AIs.AIs aside from Kanon will actually stop shootinf otherwisd they'd all be no different from Kanon.Dunno if Elevens (Japanese) are just disrespectful on games (all I've played online had some pretty disrespectful players mainly on PSO2 where they'd just leave you dead no matter what) or I have bad luck with those I get paired up with.
probably dumb AI (even though so many people say it's one of the best, i question it when the AI stands over your body for 3 seconds wondering if they should revive you or not, and those 3 seconds is all it takes for them to get hit by the enemy....), maybe also the fact that they die so many times and they put endurance for them...It just gets up to the point where I just leave them for dead...also maybe the fact that they don't follow orders sometimes (you tell them to split up, but they just take the enemy to you), also the aggro system (I literally do not attack an enemy and leave the AI companions to deal with it, yet it still comes to attack me...do they have some kind of hive mind or something?)
After that last episode of jamm3r's stream, I CAN ADD SOMETHING TO THIS:
PLAYERS WHO USE LL BOMBS ONLINE AND DON'T SET THE DISCRIMINATORY MODULE
LOOKING AT YOU, JAMM3R AND KAMI
Got nothing to say? Don't say anything. :/
I've got a new one to add:
Playing online with someone who has OP (over powered) bullets. Then when you check their avatar card, the dont share their bullets... i hate it when that happens because when you see a cool bullets and you want to study it and see how it was made...
also I think when you play online mode with other players the difficulty or health/stats of the aragaim should multiplyed by the number of players, plus an analisation of the player stats the equlise the power of the players. hence makeing it more fair, because some missions are completed really fast when you have a full team of OP players...
Don't necessarily agree with the first one. It's not necessarily a good thing to disseminate broken bullets among the community, so it's PERFECTLY VALID to want to give a man a fish but not teach them to fish, if fishing in this case means blowing through the game with overpowered bullshit bullets like Lightspeed HDH, etc.
As for the second one... yeah, that would be great. IIRC SoulSac does that, MH does that... even if it's just increasing Aragami stats and HP proportionately with the number of players. But what I'd REALLY like is smarter AI, honestly.
And that brings me to my next big gripe, the fact that the "Perilous Challenge" (difficulty slider) option for missions only affects HP and strength. The difficulty added is entirely artificial.
It at least does a lot of good for making the Blitz Hannibal as dangerous as it's hyped up to be, but other than that... yeah.