God Eater Wiki
God Eater Wiki
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{| style="background:rgba(0, 0, 0, 0.6);color:#ffff99; font-size:89%; padding:2px 2px 3px 2px; width:100%; border-radius:2ex; border:1px solid transparent;"
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| colspan="4" style="background-color: rgba(179, 0, 0, 0.6);color:#ffffff;border-radius:10px 10px 0px 0px" align="center" |'''Bullets Navigation'''
  +
|-
  +
| align="center" |[[Bullets|About Bullets]]
  +
| align="center" |[[Bullets/God Eater Burst|God Eater Burst]]
  +
| align="center" |[[Bullets/GE2 & Rage Burst|God Eater 2 & God Eater 2 Rage Burst]]
  +
| align="center" |[[Bullets/God Eater Resurrection|God Eater Resurrection]]
  +
|-
  +
| colspan="4" |{{Gun}}
  +
|}
 
Introduced in [[God Eater 2]], Blood Bullets are additional attributions that can be added to [[bullets]].
 
Introduced in [[God Eater 2]], Blood Bullets are additional attributions that can be added to [[bullets]].
 
==Sniper==
 
==Sniper==
{| border="0" cellpadding="2" cellspacing="2" width="100%" class="wikitable"
+
{| class="wikitable" width="100%" cellspacing="2" cellpadding="2" border="0"
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|BBLV
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |BBLV
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|Bullet
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |Bullet
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|Mutation Chip
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |Mutation Chip
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|OP
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |OP
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|Effect
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |Effect
 
|-
 
|-
| style="text-align: center;"|1
+
| style="text-align: center;" |1
 
|BB・貫通狙撃弾:炎、氷、雷、神<br />(BB: Piercing Sniper Round Blaze/Freeze/Spark/Divine)
 
|BB・貫通狙撃弾:炎、氷、雷、神<br />(BB: Piercing Sniper Round Blaze/Freeze/Spark/Divine)
 
|残留<br />(Piercing)
 
|残留<br />(Piercing)
Line 14: Line 24:
 
|Bullet has an exit path allowing it to hit other Aragami behind the target once.
 
|Bullet has an exit path allowing it to hit other Aragami behind the target once.
 
|-
 
|-
| style="text-align: center;"|2
+
| style="text-align: center;" |2
 
|BB・状態回復光弾<br />(BB: Abnormal State Recovery Round)
 
|BB・状態回復光弾<br />(BB: Abnormal State Recovery Round)
 
|状態異常回復<br />(Abnormal state recovery)
 
|状態異常回復<br />(Abnormal state recovery)
Line 20: Line 30:
 
|Recovery bullet heals status effects as well.
 
|Recovery bullet heals status effects as well.
 
|-
 
|-
| style="text-align: center;"|3
+
| style="text-align: center;" |3
 
|BB・貫通破壊狙撃弾<br />(BB: Destruction Round)
 
|BB・貫通破壊狙撃弾<br />(BB: Destruction Round)
 
|多段ヒット<br />(Multi-hit)
 
|多段ヒット<br />(Multi-hit)
 
| +80% parent only
 
| +80% parent only
  +
|
|Parent Bullet inflicts damage multiple times the longer the enemy's length is. Power is reduced to 60% and maximum modules is reduced by 1. Maximum hits based on Bullet Editor: 6 times. Reduces the number of Bullet Modules from 6 to 5.
 
  +
Parent Bullet inflicts damage multiple times the more parts it passes through. Power is reduced to 66% and maximum modules is reduced by 1. Maximum hits based on Bullet Editor: 6 times. 
  +
  +
2nd: 0.9 of 1st, 3rd/4th 0.8, 5th/6th 0.7
  +
  +
Total damage from parts onwards:
  +
  +
66%, 125%, 178%, 231%, 277%, 323%
  +
  +
(breaks even at 3 part hit)
  +
  +
Reduces the number of Bullet Modules from 6 to 5.
 
|-
 
|-
| style="text-align: center;"|4
+
| style="text-align: center;" |4
 
|BB・結合阻害弾<br />(BB: Defense Down Round)
 
|BB・結合阻害弾<br />(BB: Defense Down Round)
 
|結合阻害弾<br />(Defense down)
 
|結合阻害弾<br />(Defense down)
Line 32: Line 53:
 
|Bullet inflicts Defense Down on Aragami, reducing defense to 80%.
 
|Bullet inflicts Defense Down on Aragami, reducing defense to 80%.
 
|-
 
|-
| style="text-align: center;"|5
+
| style="text-align: center;" |5
 
|BB・識別狙撃弾:炎、氷、雷、神<br />(BB: Identification Round Blaze/Freeze/Spark/Divine)
 
|BB・識別狙撃弾:炎、氷、雷、神<br />(BB: Identification Round Blaze/Freeze/Spark/Divine)
 
|識別効果<br />(Discrimination effect)
 
|識別効果<br />(Discrimination effect)
Line 38: Line 59:
 
|Parent Bullet will pass through allies.
 
|Parent Bullet will pass through allies.
 
|-
 
|-
| style="text-align: center;"|6
+
| style="text-align: center;" |6
 
|BB・キャンセラー<br />(BB: Canceller)
 
|BB・キャンセラー<br />(BB: Canceller)
 
|キャンセラー<br />(Canceller)
 
|キャンセラー<br />(Canceller)
Line 44: Line 65:
 
|Bullet cancels oracle/projectile attacks of Aragami.
 
|Bullet cancels oracle/projectile attacks of Aragami.
 
|-
 
|-
| style="text-align: center;"|7
+
| style="text-align: center;" |7
 
|BB・支援光弾: 攻 / 防<br />(BB: Support Round Attack / Defense)
 
|BB・支援光弾: 攻 / 防<br />(BB: Support Round Attack / Defense)
 
|支援効果:攻撃 / 防御<br />(Support effect: Attack / Defense)
 
|支援効果:攻撃 / 防御<br />(Support effect: Attack / Defense)
Line 50: Line 71:
 
|Recovery bullet grants 3s Attack/Defense Up.
 
|Recovery bullet grants 3s Attack/Defense Up.
 
|-
 
|-
| style="text-align: center;"|8
+
| style="text-align: center;" |8
 
|BB・マーカー設置弾<br />(BB: Marker Round)
 
|BB・マーカー設置弾<br />(BB: Marker Round)
 
|マーカー<br />(Marker)
 
|マーカー<br />(Marker)
 
| +30% parent only
 
| +30% parent only
|Bullet marks a part of the enemy and attracts non-homing bullets aimed near its radius. Rapid Fire Impulse Edge is also affected.
+
|Bullet marks a part of the enemy and attracts non-homing bullets aimed near its radius for 15s. Rapid Fire Impulse Edge is also affected.
 
|-
 
|-
| style="text-align: center;"|9
+
| style="text-align: center;" |9
 
|BB・超長距離弾<br />(BB: Ultra Long Range Round)
 
|BB・超長距離弾<br />(BB: Ultra Long Range Round)
 
|超長距離弾<br />(Ultra long range round)
 
|超長距離弾<br />(Ultra long range round)
 
| +20% parent and child modules
 
| +20% parent and child modules
|Parent and all attached child bullets have increased damage the further away it is from the target. Maximum 172% magnification.
+
|Parent and all attached child bullets have increased damage the further away it is from the target. Maximum 172% in test chamber magnification (~50m). Maximum 400% magnification on field (~200m). 0m 0.8, 12m 1.0, 20m 1.2,  50m 1.6, 100m 2.5, 150m 3.0, 200m 4.0.
  +
|-
  +
|
  +
<p style="text-align:center;">8</p>
  +
|BB: Devour
  +
|Devour
  +
|<nowiki>+??%</nowiki>
  +
|Bullet loses its attack properties, but improves connected bullets that don't fade.
 
|}
 
|}
   
 
==Assault==
 
==Assault==
{| border="0" cellpadding="2" cellspacing="2" width="100%" class="wikitable"
+
{| class="wikitable" width="100%" cellspacing="2" cellpadding="2" border="0"
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|BBLV
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |BBLV
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|Bullet
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |Bullet
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|Mutation Chip
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |Mutation Chip
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|OP
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |OP
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|Effect
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |Effect
 
|-
 
|-
| style="text-align: center;"|1
+
| style="text-align: center;" |1
 
|BBホーミング弾:炎、氷、雷、神<br />(BB: Homing Round Blaze/Freeze/Spark/Divine)
 
|BBホーミング弾:炎、氷、雷、神<br />(BB: Homing Round Blaze/Freeze/Spark/Divine)
 
|ホーミング<br />(Homing)
 
|ホーミング<br />(Homing)
Line 77: Line 105:
 
|Bullet has omni-homing effect.
 
|Bullet has omni-homing effect.
 
|-
 
|-
| style="text-align: center;"|2
+
| style="text-align: center;" |2
 
|BB・小型状態回復弾<br />(BB: Abnormal State Recovery Round)
 
|BB・小型状態回復弾<br />(BB: Abnormal State Recovery Round)
 
|状態異常回復<br />(Abnormal state recovery)
 
|状態異常回復<br />(Abnormal state recovery)
Line 83: Line 111:
 
|Recovery bullet heals status effects as well.
 
|Recovery bullet heals status effects as well.
 
|-
 
|-
| style="text-align: center;"|3
+
| style="text-align: center;" |3
 
|BB・三叉追尾弾:炎、氷、雷、神<br />(BB: Trigonometric Homing Round Blaze/Freeze/Spark/Divine)
 
|BB・三叉追尾弾:炎、氷、雷、神<br />(BB: Trigonometric Homing Round Blaze/Freeze/Spark/Divine)
 
|拡散複製<br />(Diffusion replication)
 
|拡散複製<br />(Diffusion replication)
Line 89: Line 117:
 
|Parent and attached child modules splits along X axis into 3 omni-homing bullets, each with 80% power.
 
|Parent and attached child modules splits along X axis into 3 omni-homing bullets, each with 80% power.
 
|-
 
|-
| style="text-align: center;"|4
+
| style="text-align: center;" |4
 
|BB・連鎖弾:炎爆、氷爆、雷爆、神爆<br />(BB: Chain Replication Round Blaze/Freeze/Spark/Divine)
 
|BB・連鎖弾:炎爆、氷爆、雷爆、神爆<br />(BB: Chain Replication Round Blaze/Freeze/Spark/Divine)
 
|連鎖複製<br />(Chain replication)
 
|連鎖複製<br />(Chain replication)
 
| +100% parent and child modules
 
| +100% parent and child modules
|Parent bullet and all attached child modules bounces itself on nearby enemies 3 times upon hitting the initial target. The chain bullets will shoot out from where it was shot and target the nearest enemy's weak points and can even bounce back to its original target.
+
|Parent bullet and all attached child modules bounces itself on nearby enemies 3 times upon hitting the initial target. The chain bullets will shoot out from where it was shot and target the nearest enemy's weak points and can even bounce back to its original target, each with 80% power.
 
|-
 
|-
| style="text-align: center;"|5
+
| style="text-align: center;" |5
 
|BB・識別弾:炎爆、氷爆、雷爆、神爆<br />(BB: Identification Round Blaze/Freeze/Spark/Divine)
 
|BB・識別弾:炎爆、氷爆、雷爆、神爆<br />(BB: Identification Round Blaze/Freeze/Spark/Divine)
 
|識別効果<br />(Discrimination effect)
 
|識別効果<br />(Discrimination effect)
Line 101: Line 129:
 
|Parent bullet will pass through allies.
 
|Parent bullet will pass through allies.
 
|-
 
|-
| style="text-align: center;"|6
+
| style="text-align: center;" |6
 
|BB・跳弾:炎、氷、雷、神<br />(BB: Ricochet Round Blaze/Freeze/Spark/Divine)
 
|BB・跳弾:炎、氷、雷、神<br />(BB: Ricochet Round Blaze/Freeze/Spark/Divine)
 
|跳弾<br />(Ricochet)
 
|跳弾<br />(Ricochet)
Line 107: Line 135:
 
|Parent bullet will ricochet once on contact with terrain.
 
|Parent bullet will ricochet once on contact with terrain.
 
|-
 
|-
| style="text-align: center;"|7
+
| style="text-align: center;" |7
 
|BB・小型支援弾:攻 / 防<br />(BB: Support Round Attack / Defense)
 
|BB・小型支援弾:攻 / 防<br />(BB: Support Round Attack / Defense)
 
|支援効果:攻撃 / 防御<br />(Support effect: Attack / Defense)
 
|支援効果:攻撃 / 防御<br />(Support effect: Attack / Defense)
Line 113: Line 141:
 
|Recovery bullets grant 3s Attack/Defense Up.
 
|Recovery bullets grant 3s Attack/Defense Up.
 
|-
 
|-
| style="text-align: center;"|8
+
| style="text-align: center;" |8
 
|BB・OP吸収強化弾<br />(BB: OP Absorb Enhance Round)
 
|BB・OP吸収強化弾<br />(BB: OP Absorb Enhance Round)
 
|OP回収弾<br />(OP feedback)
 
|OP回収弾<br />(OP feedback)
Line 119: Line 147:
 
|Bullet OP return on successful hit is increased from 2 to 3, however, power is decreased to 50%.
 
|Bullet OP return on successful hit is increased from 2 to 3, however, power is decreased to 50%.
 
|-
 
|-
| style="text-align: center;"|9
+
| style="text-align: center;" |9
 
|BB・分裂弾:炎、氷、雷、神<br />(BB: Division Round Blaze/Freeze/Spark/Divine)
 
|BB・分裂弾:炎、氷、雷、神<br />(BB: Division Round Blaze/Freeze/Spark/Divine)
 
|モジュール数+<br />(No. of modules)
 
|モジュール数+<br />(No. of modules)
Line 127: Line 155:
   
 
==Blast==
 
==Blast==
{| border="0" cellpadding="2" cellspacing="2" width="100%" class="wikitable"
+
{| class="wikitable" width="100%" cellspacing="2" cellpadding="2" border="0"
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|BBLV
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |BBLV
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|Bullet
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |Bullet
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|Mutation Chip
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |Mutation Chip
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|OP
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |OP
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|Effect
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |Effect
 
|-
 
|-
| style="text-align: center;"|1
+
| style="text-align: center;" |1
 
|BB・連続弾:炎、氷、雷、神<br />(BB: Continuous Rounds Blaze/Freeze/Spark/Divine)
 
|BB・連続弾:炎、氷、雷、神<br />(BB: Continuous Rounds Blaze/Freeze/Spark/Divine)
 
|減衰緩和<br />(Attenuation relaxation)
 
|減衰緩和<br />(Attenuation relaxation)
Line 140: Line 168:
 
|Removes the 10% multi-hit damage penalty on attached module and the succeeding hit. Ideally attached on the 2nd, 4th and 6th hitting bullet.
 
|Removes the 10% multi-hit damage penalty on attached module and the succeeding hit. Ideally attached on the 2nd, 4th and 6th hitting bullet.
 
|-
 
|-
| style="text-align: center;"|2
+
| style="text-align: center;" |2
 
|BB・大型状態回復弾<br />(BB: Abnormal State Recovery Round)
 
|BB・大型状態回復弾<br />(BB: Abnormal State Recovery Round)
 
|状態異常回復<br />(Abnormal state recovery)
 
|状態異常回復<br />(Abnormal state recovery)
Line 146: Line 174:
 
|Recovery bullets heal status effects as well.
 
|Recovery bullets heal status effects as well.
 
|-
 
|-
| style="text-align: center;"|3
+
| style="text-align: center;" |3
 
|BB・充填機雷:炎、氷、雷、神<br />(BB: Accumulate Blaze/Freeze/Spark/Divine)
 
|BB・充填機雷:炎、氷、雷、神<br />(BB: Accumulate Blaze/Freeze/Spark/Divine)
 
|充填<br />(Accumulate)
 
|充填<br />(Accumulate)
 
| +0%
 
| +0%
|Recipe has increased damage/size over time: 0s +80%, 4s +144%, 30s +300%, 60s +419% at most.
+
|Recipe has increased damage/size over time: 0s +80%, 4s +144%, 30s +300%, 60s +420% at most.
 
|-
 
|-
| style="text-align: center;"|4
+
| style="text-align: center;" |4
 
|BB・OP回復弾<br />(BB: OP Recovery Round)
 
|BB・OP回復弾<br />(BB: OP Recovery Round)
 
|OP回復弾<br />(OP recovery round)
 
|OP回復弾<br />(OP recovery round)
Line 158: Line 186:
 
|Recovery bullets heal OP at the rate of 1/3 the consumption OP.
 
|Recovery bullets heal OP at the rate of 1/3 the consumption OP.
 
|-
 
|-
| style="text-align: center;"|5
+
| style="text-align: center;" |5
 
|BB・識別弾:炎爆、氷爆、雷爆、神爆<br />(BB: Identification Round Blaze/Freeze/Spark/Divine)
 
|BB・識別弾:炎爆、氷爆、雷爆、神爆<br />(BB: Identification Round Blaze/Freeze/Spark/Divine)
 
|識別効果<br />(Discrimination effect)
 
|識別効果<br />(Discrimination effect)
Line 164: Line 192:
 
|Parent Bullet will pass through allies.
 
|Parent Bullet will pass through allies.
 
|-
 
|-
| style="text-align: center;"|6
+
| style="text-align: center;" |6
 
|BB・反重力弾:炎、氷、雷、神<br />(BB: Anti-Gravity Round Blaze/Freeze/Spark/Divine)
 
|BB・反重力弾:炎、氷、雷、神<br />(BB: Anti-Gravity Round Blaze/Freeze/Spark/Divine)
 
|抗重力弾<br />(Anti-gravity round)
 
|抗重力弾<br />(Anti-gravity round)
Line 170: Line 198:
 
|Bullet recipe power is increased with greater fall. Maximum 240% magnification.
 
|Bullet recipe power is increased with greater fall. Maximum 240% magnification.
 
|-
 
|-
| style="text-align: center;"|7
+
| style="text-align: center;" |7
 
|BB・大型支援弾:攻 / 防<br />(BB: Support Round Attack / Defense)
 
|BB・大型支援弾:攻 / 防<br />(BB: Support Round Attack / Defense)
 
|支援効果:攻撃 / 防御<br />(Support effect: Attack / Defense)
 
|支援効果:攻撃 / 防御<br />(Support effect: Attack / Defense)
Line 176: Line 204:
 
|Recovery bullets grants 3s Attack/Defense Up +.
 
|Recovery bullets grants 3s Attack/Defense Up +.
 
|-
 
|-
| style="text-align: center;"|8
+
| style="text-align: center;" |8
 
|BB・誘導反射弾:炎、氷、雷、神<br />(BB: Guide Reflection Round Blaze/Freeze/Spark/Divine)
 
|BB・誘導反射弾:炎、氷、雷、神<br />(BB: Guide Reflection Round Blaze/Freeze/Spark/Divine)
 
|反射誘導<br />(Reflection induction)
 
|反射誘導<br />(Reflection induction)
Line 182: Line 210:
 
|Only works when placed on sphere bullets, and recipe to be reflected must be another bullet. Reflects recipe shot at it to the enemy. Bullets can only be reflected once.
 
|Only works when placed on sphere bullets, and recipe to be reflected must be another bullet. Reflects recipe shot at it to the enemy. Bullets can only be reflected once.
 
|-
 
|-
| style="text-align: center;"|9
+
| style="text-align: center;" |9
 
|BB・連続爆破弾:炎、氷、雷、神<br />(BB: Continuous Blasting Round Blaze/Freeze/Spark/Divine)
 
|BB・連続爆破弾:炎、氷、雷、神<br />(BB: Continuous Blasting Round Blaze/Freeze/Spark/Divine)
 
|交差消滅解除<br />(Clash cancel)
 
|交差消滅解除<br />(Clash cancel)
Line 190: Line 218:
   
 
==Shotgun==
 
==Shotgun==
{| border="0" cellpadding="2" cellspacing="2" width="100%" class="wikitable"
+
{| class="wikitable" width="100%" cellspacing="2" cellpadding="2" border="0"
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|BBLV
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |BBLV
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|Bullet
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |Bullet
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|Mutation Chip
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |Mutation Chip
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|OP
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |OP
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;"|Effect
+
| style="background: none repeat scroll 0% 0% rgb(60, 80, 116); text-align: center;" |Effect
 
|-
 
|-
| style="text-align: center;"|1
+
| style="text-align: center;" |1
 
|BB・貫通破壊弾:炎、氷、雷、神<br />(BB: Destruction Round Blaze/Freeze/Spark/Divine)
 
|BB・貫通破壊弾:炎、氷、雷、神<br />(BB: Destruction Round Blaze/Freeze/Spark/Divine)
 
|多段ヒット<br />(Multi-hit)
 
|多段ヒット<br />(Multi-hit)
 
| +80% parent only
 
| +80% parent only
  +
|
|Advanced Piercing. However, base damage is reduced to 60%. Each of this Mutation Chip takes up double Bullet Module slots.
 
 
Parent Bullet inflicts damage multiple times the more parts it passes through. Power is reduced to 60% and maximum modules is reduced by 1. Maximum hits based on Bullet Editor: 6 times. 
  +
  +
2nd: 0.9 of 1st, 3rd/4th 0.8, 5th/6th 0.7
  +
  +
Total damage from parts onwards:
  +
  +
66%, 125%, 178%, 231%, 277%, 323%
  +
  +
(breaks even at 3 part hit)
 
Each of this Mutation Chip takes up double Bullet Module slots.
 
|-
 
|-
| style="text-align: center;"|2
+
| style="text-align: center;" |2
 
|BB・状態回復放射弾<br />(BB: Abnormal State Recovery Round)
 
|BB・状態回復放射弾<br />(BB: Abnormal State Recovery Round)
 
|状態異常回復<br />(Abnormal state recovery)
 
|状態異常回復<br />(Abnormal state recovery)
Line 209: Line 247:
 
|Recovery bullets heal status effects as well.
 
|Recovery bullets heal status effects as well.
 
|-
 
|-
| style="text-align: center;"|3
+
| style="text-align: center;" |3
 
|BB・自衛機雷:炎、氷、雷、神<br />(BB: Canceller Blaze/Freeze/Spark/Divine)
 
|BB・自衛機雷:炎、氷、雷、神<br />(BB: Canceller Blaze/Freeze/Spark/Divine)
 
|キャンセラー<br />(Canceller)
 
|キャンセラー<br />(Canceller)
Line 215: Line 253:
 
|Bullet cancels oracle attacks of Aragami.
 
|Bullet cancels oracle attacks of Aragami.
 
|-
 
|-
| style="text-align: center;"|4
+
| style="text-align: center;" |4
 
|BB・徹甲散弾:炎、氷、雷、神<br />(BB: Armor Piercing Round Blaze/Freeze/Spark/Divine)
 
|BB・徹甲散弾:炎、氷、雷、神<br />(BB: Armor Piercing Round Blaze/Freeze/Spark/Divine)
 
|徹甲化<br />(Armor piercing)
 
|徹甲化<br />(Armor piercing)
 
| +50% parent and child
 
| +50% parent and child
|Bullet turns all grey/spark hit effects into green hit effects. Does not affect green, red nor white hit effects. 
+
|Bullet turns all grey/spark and green hit effects into red hit effects. Does not affect red and white hit effects.
 
|-
 
|-
| style="text-align: center;"|5
+
| style="text-align: center;" |5
 
|BB・識別散弾:炎、氷、雷、神<br />(BB: Identification Round Blaze/Freeze/Spark/Divine)
 
|BB・識別散弾:炎、氷、雷、神<br />(BB: Identification Round Blaze/Freeze/Spark/Divine)
 
|識別効果<br />(Discrimination effect)
 
|識別効果<br />(Discrimination effect)
Line 227: Line 265:
 
|Parent Bullet will pass through allies.
 
|Parent Bullet will pass through allies.
 
|-
 
|-
| style="text-align: center;"|6
+
| style="text-align: center;" |6
 
|BB・デコイ・炎、氷、雷、神<br />(BB: Decoy Blaze/Freeze/Spark/Divine)
 
|BB・デコイ・炎、氷、雷、神<br />(BB: Decoy Blaze/Freeze/Spark/Divine)
 
|デコイ化<br />(Decoy)
 
|デコイ化<br />(Decoy)
Line 233: Line 271:
 
|Bullet draws Aragami oracle/ranged attacks. Ideally used on control bullets. Bullet will disappear if you go far away from it.
 
|Bullet draws Aragami oracle/ranged attacks. Ideally used on control bullets. Bullet will disappear if you go far away from it.
 
|-
 
|-
| style="text-align: center;"|7
+
| style="text-align: center;" |7
 
|BB・支援放射弾:攻 / 防<br />(BB: Support Round Attack / Defense)
 
|BB・支援放射弾:攻 / 防<br />(BB: Support Round Attack / Defense)
 
|支援効果:攻撃 / 防御<br />(Support effect: Attack / Defense)
 
|支援効果:攻撃 / 防御<br />(Support effect: Attack / Defense)
Line 239: Line 277:
 
|Recovery bullets grants 3s Attack/Defense Up.
 
|Recovery bullets grants 3s Attack/Defense Up.
 
|-
 
|-
| style="text-align: center;"|8
+
| style="text-align: center;" |8
 
|BB・衝撃弾:炎爆、氷爆、雷爆、神爆<br />(BB: Shock Round Blaze/Freeze/Spark/Divine)
 
|BB・衝撃弾:炎爆、氷爆、雷爆、神爆<br />(BB: Shock Round Blaze/Freeze/Spark/Divine)
 
|衝撃弾<br />(Shock round)
 
|衝撃弾<br />(Shock round)
Line 245: Line 283:
 
|Recipe easily flinches target, however damage is set at 50%.
 
|Recipe easily flinches target, however damage is set at 50%.
 
|-
 
|-
| style="text-align: center;"|9
+
| style="text-align: center;" |9
 
|BB・至近距離弾:炎、氷、雷、神<br />(BB: Close-range Round Blaze/Freeze/Spark/Divine)
 
|BB・至近距離弾:炎、氷、雷、神<br />(BB: Close-range Round Blaze/Freeze/Spark/Divine)
 
|距離補正極化<br />(Distance pool)
 
|距離補正極化<br />(Distance pool)
 
| +20% recipe
 
| +20% recipe
|Recipe has increased damage the closer it is to the target. Maximum 138% magnification.
+
|Recipe has increased damage the closer it is to the target. Maximum 150% magnification (138% in test chamber non zero distance).
 
|}
 
|}
 
[[Category:Guns]]
 
[[Category:Guns]]
  +
[[Category:Blood]]

Latest revision as of 12:45, 27 September 2016

Bullets Navigation
About Bullets God Eater Burst God Eater 2 & God Eater 2 Rage Burst God Eater Resurrection
Snipah Pistola-de-asalto.png.png Blast-gun
GunIcon1 Sniper Gun GunIcon2 Assault Gun GunIcon3 Blast Gun
Shotgun Bullet-Edit02 Blood Bullet
GunIcon5 Shotgun GunIcon4 Bullets GunIcon6 Blood Bullets

Introduced in God Eater 2, Blood Bullets are additional attributions that can be added to bullets.

Sniper

BBLV Bullet Mutation Chip OP Effect
1 BB・貫通狙撃弾:炎、氷、雷、神
(BB: Piercing Sniper Round Blaze/Freeze/Spark/Divine)
残留
(Piercing)
+20% parent only Bullet has an exit path allowing it to hit other Aragami behind the target once.
2 BB・状態回復光弾
(BB: Abnormal State Recovery Round)
状態異常回復
(Abnormal state recovery)
+20% parent only Recovery bullet heals status effects as well.
3 BB・貫通破壊狙撃弾
(BB: Destruction Round)
多段ヒット
(Multi-hit)
+80% parent only

Parent Bullet inflicts damage multiple times the more parts it passes through. Power is reduced to 66% and maximum modules is reduced by 1. Maximum hits based on Bullet Editor: 6 times. 

2nd: 0.9 of 1st, 3rd/4th 0.8, 5th/6th 0.7

Total damage from parts onwards:

66%, 125%, 178%, 231%, 277%, 323%

(breaks even at 3 part hit)

Reduces the number of Bullet Modules from 6 to 5.

4 BB・結合阻害弾
(BB: Defense Down Round)
結合阻害弾
(Defense down)
+20% parent only Bullet inflicts Defense Down on Aragami, reducing defense to 80%.
5 BB・識別狙撃弾:炎、氷、雷、神
(BB: Identification Round Blaze/Freeze/Spark/Divine)
識別効果
(Discrimination effect)
+20% parent only Parent Bullet will pass through allies.
6 BB・キャンセラー
(BB: Canceller)
キャンセラー
(Canceller)
+20% parent only Bullet cancels oracle/projectile attacks of Aragami.
7 BB・支援光弾: 攻 / 防
(BB: Support Round Attack / Defense)
支援効果:攻撃 / 防御
(Support effect: Attack / Defense)
+20% parent only Recovery bullet grants 3s Attack/Defense Up.
8 BB・マーカー設置弾
(BB: Marker Round)
マーカー
(Marker)
+30% parent only Bullet marks a part of the enemy and attracts non-homing bullets aimed near its radius for 15s. Rapid Fire Impulse Edge is also affected.
9 BB・超長距離弾
(BB: Ultra Long Range Round)
超長距離弾
(Ultra long range round)
+20% parent and child modules Parent and all attached child bullets have increased damage the further away it is from the target. Maximum 172% in test chamber magnification (~50m). Maximum 400% magnification on field (~200m). 0m 0.8, 12m 1.0, 20m 1.2,  50m 1.6, 100m 2.5, 150m 3.0, 200m 4.0.

8

BB: Devour Devour +??% Bullet loses its attack properties, but improves connected bullets that don't fade.

Assault

BBLV Bullet Mutation Chip OP Effect
1 BBホーミング弾:炎、氷、雷、神
(BB: Homing Round Blaze/Freeze/Spark/Divine)
ホーミング
(Homing)
+75% parent only Bullet has omni-homing effect.
2 BB・小型状態回復弾
(BB: Abnormal State Recovery Round)
状態異常回復
(Abnormal state recovery)
+20% parent only Recovery bullet heals status effects as well.
3 BB・三叉追尾弾:炎、氷、雷、神
(BB: Trigonometric Homing Round Blaze/Freeze/Spark/Divine)
拡散複製
(Diffusion replication)
+500% parent, +100% child Parent and attached child modules splits along X axis into 3 omni-homing bullets, each with 80% power.
4 BB・連鎖弾:炎爆、氷爆、雷爆、神爆
(BB: Chain Replication Round Blaze/Freeze/Spark/Divine)
連鎖複製
(Chain replication)
+100% parent and child modules Parent bullet and all attached child modules bounces itself on nearby enemies 3 times upon hitting the initial target. The chain bullets will shoot out from where it was shot and target the nearest enemy's weak points and can even bounce back to its original target, each with 80% power.
5 BB・識別弾:炎爆、氷爆、雷爆、神爆
(BB: Identification Round Blaze/Freeze/Spark/Divine)
識別効果
(Discrimination effect)
+20% parent only Parent bullet will pass through allies.
6 BB・跳弾:炎、氷、雷、神
(BB: Ricochet Round Blaze/Freeze/Spark/Divine)
跳弾
(Ricochet)
+100% parent only Parent bullet will ricochet once on contact with terrain.
7 BB・小型支援弾:攻 / 防
(BB: Support Round Attack / Defense)
支援効果:攻撃 / 防御
(Support effect: Attack / Defense)
+20% parent only Recovery bullets grant 3s Attack/Defense Up.
8 BB・OP吸収強化弾
(BB: OP Absorb Enhance Round)
OP回収弾
(OP feedback)
+0%  Bullet OP return on successful hit is increased from 2 to 3, however, power is decreased to 50%.
9 BB・分裂弾:炎、氷、雷、神
(BB: Division Round Blaze/Freeze/Spark/Divine)
モジュール数+
(No. of modules)
+0% Increases the number of Bullet Modules from 4 to 5.

Blast

BBLV Bullet Mutation Chip OP Effect
1 BB・連続弾:炎、氷、雷、神
(BB: Continuous Rounds Blaze/Freeze/Spark/Divine)
減衰緩和
(Attenuation relaxation)
+20% parent only Removes the 10% multi-hit damage penalty on attached module and the succeeding hit. Ideally attached on the 2nd, 4th and 6th hitting bullet.
2 BB・大型状態回復弾
(BB: Abnormal State Recovery Round)
状態異常回復
(Abnormal state recovery)
+20% parent only Recovery bullets heal status effects as well.
3 BB・充填機雷:炎、氷、雷、神
(BB: Accumulate Blaze/Freeze/Spark/Divine)
充填
(Accumulate)
+0% Recipe has increased damage/size over time: 0s +80%, 4s +144%, 30s +300%, 60s +420% at most.
4 BB・OP回復弾
(BB: OP Recovery Round)
OP回復弾
(OP recovery round)
+0% Recovery bullets heal OP at the rate of 1/3 the consumption OP.
5 BB・識別弾:炎爆、氷爆、雷爆、神爆
(BB: Identification Round Blaze/Freeze/Spark/Divine)
識別効果
(Discrimination effect)
+20% parent only Parent Bullet will pass through allies.
6 BB・反重力弾:炎、氷、雷、神
(BB: Anti-Gravity Round Blaze/Freeze/Spark/Divine)
抗重力弾
(Anti-gravity round)
+0% Bullet recipe power is increased with greater fall. Maximum 240% magnification.
7 BB・大型支援弾:攻 / 防
(BB: Support Round Attack / Defense)
支援効果:攻撃 / 防御
(Support effect: Attack / Defense)
+20% parent only Recovery bullets grants 3s Attack/Defense Up +.
8 BB・誘導反射弾:炎、氷、雷、神
(BB: Guide Reflection Round Blaze/Freeze/Spark/Divine)
反射誘導
(Reflection induction)
+0% Only works when placed on sphere bullets, and recipe to be reflected must be another bullet. Reflects recipe shot at it to the enemy. Bullets can only be reflected once.
9 BB・連続爆破弾:炎、氷、雷、神
(BB: Continuous Blasting Round Blaze/Freeze/Spark/Divine)
交差消滅解除
(Clash cancel)
+20% parent only Bullet clashing is voided. Must be on all clash modules to be in effect.

Shotgun

BBLV Bullet Mutation Chip OP Effect
1 BB・貫通破壊弾:炎、氷、雷、神
(BB: Destruction Round Blaze/Freeze/Spark/Divine)
多段ヒット
(Multi-hit)
+80% parent only

Parent Bullet inflicts damage multiple times the more parts it passes through. Power is reduced to 60% and maximum modules is reduced by 1. Maximum hits based on Bullet Editor: 6 times. 

2nd: 0.9 of 1st, 3rd/4th 0.8, 5th/6th 0.7

Total damage from parts onwards:

66%, 125%, 178%, 231%, 277%, 323%

(breaks even at 3 part hit) Each of this Mutation Chip takes up double Bullet Module slots.

2 BB・状態回復放射弾
(BB: Abnormal State Recovery Round)
状態異常回復
(Abnormal state recovery)
+20% parent only Recovery bullets heal status effects as well.
3 BB・自衛機雷:炎、氷、雷、神
(BB: Canceller Blaze/Freeze/Spark/Divine)
キャンセラー
(Canceller)
+20% parent only Bullet cancels oracle attacks of Aragami.
4 BB・徹甲散弾:炎、氷、雷、神
(BB: Armor Piercing Round Blaze/Freeze/Spark/Divine)
徹甲化
(Armor piercing)
+50% parent and child Bullet turns all grey/spark and green hit effects into red hit effects. Does not affect red and white hit effects.
5 BB・識別散弾:炎、氷、雷、神
(BB: Identification Round Blaze/Freeze/Spark/Divine)
識別効果
(Discrimination effect)
+20% parent only Parent Bullet will pass through allies.
6 BB・デコイ・炎、氷、雷、神
(BB: Decoy Blaze/Freeze/Spark/Divine)
デコイ化
(Decoy)
+20% Bullet draws Aragami oracle/ranged attacks. Ideally used on control bullets. Bullet will disappear if you go far away from it.
7 BB・支援放射弾:攻 / 防
(BB: Support Round Attack / Defense)
支援効果:攻撃 / 防御
(Support effect: Attack / Defense)
+20% Recovery bullets grants 3s Attack/Defense Up.
8 BB・衝撃弾:炎爆、氷爆、雷爆、神爆
(BB: Shock Round Blaze/Freeze/Spark/Divine)
衝撃弾
(Shock round)
+50% recipe Recipe easily flinches target, however damage is set at 50%.
9 BB・至近距離弾:炎、氷、雷、神
(BB: Close-range Round Blaze/Freeze/Spark/Divine)
距離補正極化
(Distance pool)
+20% recipe Recipe has increased damage the closer it is to the target. Maximum 150% magnification (138% in test chamber non zero distance).