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Tag: rte-wysiwyg
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Tag: rte-wysiwyg
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|多段ヒット<br />(Multi-hit)
 
|多段ヒット<br />(Multi-hit)
 
| +80% parent only
 
| +80% parent only
  +
|
|Parent Bullet inflicts damage multiple times the longer the enemy's length is. Power is reduced to 60% and maximum modules is reduced by 1. Maximum hits based on Bullet Editor: 6 times. Reduces the number of Bullet Modules from 6 to 5.
 
  +
Parent Bullet inflicts damage multiple times the more parts it passes through. Power is reduced to 66% and maximum modules is reduced by 1. Maximum hits based on Bullet Editor: 6 times. 
  +
  +
2nd: 0.9 of 1st, 3rd/4th 0.8, 5th/6th 0.7
  +
  +
Total damage from parts onwards:
  +
  +
66%, 125%, 178%, 231%, 277%, 323%
  +
  +
(breaks even at 3 part hit)
  +
  +
Reduces the number of Bullet Modules from 6 to 5.
 
|-
 
|-
 
| style="text-align: center;"|4
 
| style="text-align: center;"|4
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|マーカー<br />(Marker)
 
|マーカー<br />(Marker)
 
| +30% parent only
 
| +30% parent only
|Bullet marks a part of the enemy and attracts non-homing bullets aimed near its radius. Rapid Fire Impulse Edge is also affected.
+
|Bullet marks a part of the enemy and attracts non-homing bullets aimed near its radius for 15s. Rapid Fire Impulse Edge is also affected.
 
|-
 
|-
 
| style="text-align: center;"|9
 
| style="text-align: center;"|9
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|超長距離弾<br />(Ultra long range round)
 
|超長距離弾<br />(Ultra long range round)
 
| +20% parent and child modules
 
| +20% parent and child modules
|Parent and all attached child bullets have increased damage the further away it is from the target. Maximum 172% magnification.
+
|Parent and all attached child bullets have increased damage the further away it is from the target. Maximum 172% in test chamber magnification (~50m). Maximum 400% magnification on field (~200m). 0m 0.8, 12m 1.0, 20m 1.2,  50m 1.6, 100m 2.5, 150m 3.0, 200m 4.0.
 
|}
 
|}
   
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|連鎖複製<br />(Chain replication)
 
|連鎖複製<br />(Chain replication)
 
| +100% parent and child modules
 
| +100% parent and child modules
|Parent bullet and all attached child modules bounces itself on nearby enemies 3 times upon hitting the initial target. The chain bullets will shoot out from where it was shot and target the nearest enemy's weak points and can even bounce back to its original target.
+
|Parent bullet and all attached child modules bounces itself on nearby enemies 3 times upon hitting the initial target. The chain bullets will shoot out from where it was shot and target the nearest enemy's weak points and can even bounce back to its original target, each with 80% power.
 
|-
 
|-
 
| style="text-align: center;"|5
 
| style="text-align: center;"|5
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|充填<br />(Accumulate)
 
|充填<br />(Accumulate)
 
| +0%
 
| +0%
|Recipe has increased damage/size over time: 0s +80%, 4s +144%, 30s +300%, 60s +419% at most.
+
|Recipe has increased damage/size over time: 0s +80%, 4s +144%, 30s +300%, 60s +420% at most.
 
|-
 
|-
 
| style="text-align: center;"|4
 
| style="text-align: center;"|4
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|多段ヒット<br />(Multi-hit)
 
|多段ヒット<br />(Multi-hit)
 
| +80% parent only
 
| +80% parent only
  +
|
|Advanced Piercing. However, base damage is reduced to 60%. Each of this Mutation Chip takes up double Bullet Module slots.
 
 
Parent Bullet inflicts damage multiple times the more parts it passes through. Power is reduced to 60% and maximum modules is reduced by 1. Maximum hits based on Bullet Editor: 6 times. 
  +
  +
2nd: 0.9 of 1st, 3rd/4th 0.8, 5th/6th 0.7
  +
  +
Total damage from parts onwards:
  +
  +
66%, 125%, 178%, 231%, 277%, 323%
  +
  +
(breaks even at 3 part hit)
 
Each of this Mutation Chip takes up double Bullet Module slots.
 
|-
 
|-
 
| style="text-align: center;"|2
 
| style="text-align: center;"|2
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|距離補正極化<br />(Distance pool)
 
|距離補正極化<br />(Distance pool)
 
| +20% recipe
 
| +20% recipe
|Recipe has increased damage the closer it is to the target. Maximum 138% magnification.
+
|Recipe has increased damage the closer it is to the target. Maximum 150% magnification (138% in test chamber non zero distance).
 
|}
 
|}
 
[[Category:Guns]]
 
[[Category:Guns]]

Revision as of 13:01, 3 June 2015

Snipah Pistola-de-asalto.png.png Blast-gun
GunIcon1 Sniper Gun GunIcon2 Assault Gun GunIcon3 Blast Gun
Shotgun Bullet-Edit02 Blood Bullet
GunIcon5 Shotgun GunIcon4 Bullets GunIcon6 Blood Bullets

Introduced in God Eater 2, Blood Bullets are additional attributions that can be added to bullets.

Sniper

BBLV Bullet Mutation Chip OP Effect
1 BB・貫通狙撃弾:炎、氷、雷、神
(BB: Piercing Sniper Round Blaze/Freeze/Spark/Divine)
残留
(Piercing)
+20% parent only Bullet has an exit path allowing it to hit other Aragami behind the target once.
2 BB・状態回復光弾
(BB: Abnormal State Recovery Round)
状態異常回復
(Abnormal state recovery)
+20% parent only Recovery bullet heals status effects as well.
3 BB・貫通破壊狙撃弾
(BB: Destruction Round)
多段ヒット
(Multi-hit)
+80% parent only

Parent Bullet inflicts damage multiple times the more parts it passes through. Power is reduced to 66% and maximum modules is reduced by 1. Maximum hits based on Bullet Editor: 6 times. 

2nd: 0.9 of 1st, 3rd/4th 0.8, 5th/6th 0.7

Total damage from parts onwards:

66%, 125%, 178%, 231%, 277%, 323%

(breaks even at 3 part hit)

Reduces the number of Bullet Modules from 6 to 5.

4 BB・結合阻害弾
(BB: Defense Down Round)
結合阻害弾
(Defense down)
+20% parent only Bullet inflicts Defense Down on Aragami, reducing defense to 80%.
5 BB・識別狙撃弾:炎、氷、雷、神
(BB: Identification Round Blaze/Freeze/Spark/Divine)
識別効果
(Discrimination effect)
+20% parent only Parent Bullet will pass through allies.
6 BB・キャンセラー
(BB: Canceller)
キャンセラー
(Canceller)
+20% parent only Bullet cancels oracle/projectile attacks of Aragami.
7 BB・支援光弾: 攻 / 防
(BB: Support Round Attack / Defense)
支援効果:攻撃 / 防御
(Support effect: Attack / Defense)
+20% parent only Recovery bullet grants 3s Attack/Defense Up.
8 BB・マーカー設置弾
(BB: Marker Round)
マーカー
(Marker)
+30% parent only Bullet marks a part of the enemy and attracts non-homing bullets aimed near its radius for 15s. Rapid Fire Impulse Edge is also affected.
9 BB・超長距離弾
(BB: Ultra Long Range Round)
超長距離弾
(Ultra long range round)
+20% parent and child modules Parent and all attached child bullets have increased damage the further away it is from the target. Maximum 172% in test chamber magnification (~50m). Maximum 400% magnification on field (~200m). 0m 0.8, 12m 1.0, 20m 1.2,  50m 1.6, 100m 2.5, 150m 3.0, 200m 4.0.

Assault

BBLV Bullet Mutation Chip OP Effect
1 BBホーミング弾:炎、氷、雷、神
(BB: Homing Round Blaze/Freeze/Spark/Divine)
ホーミング
(Homing)
+75% parent only Bullet has omni-homing effect.
2 BB・小型状態回復弾
(BB: Abnormal State Recovery Round)
状態異常回復
(Abnormal state recovery)
+20% parent only Recovery bullet heals status effects as well.
3 BB・三叉追尾弾:炎、氷、雷、神
(BB: Trigonometric Homing Round Blaze/Freeze/Spark/Divine)
拡散複製
(Diffusion replication)
+500% parent, +100% child Parent and attached child modules splits along X axis into 3 omni-homing bullets, each with 80% power.
4 BB・連鎖弾:炎爆、氷爆、雷爆、神爆
(BB: Chain Replication Round Blaze/Freeze/Spark/Divine)
連鎖複製
(Chain replication)
+100% parent and child modules Parent bullet and all attached child modules bounces itself on nearby enemies 3 times upon hitting the initial target. The chain bullets will shoot out from where it was shot and target the nearest enemy's weak points and can even bounce back to its original target, each with 80% power.
5 BB・識別弾:炎爆、氷爆、雷爆、神爆
(BB: Identification Round Blaze/Freeze/Spark/Divine)
識別効果
(Discrimination effect)
+20% parent only Parent bullet will pass through allies.
6 BB・跳弾:炎、氷、雷、神
(BB: Ricochet Round Blaze/Freeze/Spark/Divine)
跳弾
(Ricochet)
+100% parent only Parent bullet will ricochet once on contact with terrain.
7 BB・小型支援弾:攻 / 防
(BB: Support Round Attack / Defense)
支援効果:攻撃 / 防御
(Support effect: Attack / Defense)
+20% parent only Recovery bullets grant 3s Attack/Defense Up.
8 BB・OP吸収強化弾
(BB: OP Absorb Enhance Round)
OP回収弾
(OP feedback)
+0%  Bullet OP return on successful hit is increased from 2 to 3, however, power is decreased to 50%.
9 BB・分裂弾:炎、氷、雷、神
(BB: Division Round Blaze/Freeze/Spark/Divine)
モジュール数+
(No. of modules)
+0% Increases the number of Bullet Modules from 4 to 5.

Blast

BBLV Bullet Mutation Chip OP Effect
1 BB・連続弾:炎、氷、雷、神
(BB: Continuous Rounds Blaze/Freeze/Spark/Divine)
減衰緩和
(Attenuation relaxation)
+20% parent only Removes the 10% multi-hit damage penalty on attached module and the succeeding hit. Ideally attached on the 2nd, 4th and 6th hitting bullet.
2 BB・大型状態回復弾
(BB: Abnormal State Recovery Round)
状態異常回復
(Abnormal state recovery)
+20% parent only Recovery bullets heal status effects as well.
3 BB・充填機雷:炎、氷、雷、神
(BB: Accumulate Blaze/Freeze/Spark/Divine)
充填
(Accumulate)
+0% Recipe has increased damage/size over time: 0s +80%, 4s +144%, 30s +300%, 60s +420% at most.
4 BB・OP回復弾
(BB: OP Recovery Round)
OP回復弾
(OP recovery round)
+0% Recovery bullets heal OP at the rate of 1/3 the consumption OP.
5 BB・識別弾:炎爆、氷爆、雷爆、神爆
(BB: Identification Round Blaze/Freeze/Spark/Divine)
識別効果
(Discrimination effect)
+20% parent only Parent Bullet will pass through allies.
6 BB・反重力弾:炎、氷、雷、神
(BB: Anti-Gravity Round Blaze/Freeze/Spark/Divine)
抗重力弾
(Anti-gravity round)
+0% Bullet recipe power is increased with greater fall. Maximum 240% magnification.
7 BB・大型支援弾:攻 / 防
(BB: Support Round Attack / Defense)
支援効果:攻撃 / 防御
(Support effect: Attack / Defense)
+20% parent only Recovery bullets grants 3s Attack/Defense Up +.
8 BB・誘導反射弾:炎、氷、雷、神
(BB: Guide Reflection Round Blaze/Freeze/Spark/Divine)
反射誘導
(Reflection induction)
+0% Only works when placed on sphere bullets, and recipe to be reflected must be another bullet. Reflects recipe shot at it to the enemy. Bullets can only be reflected once.
9 BB・連続爆破弾:炎、氷、雷、神
(BB: Continuous Blasting Round Blaze/Freeze/Spark/Divine)
交差消滅解除
(Clash cancel)
+20% parent only Bullet clashing is voided. Must be on all clash modules to be in effect.

Shotgun

BBLV Bullet Mutation Chip OP Effect
1 BB・貫通破壊弾:炎、氷、雷、神
(BB: Destruction Round Blaze/Freeze/Spark/Divine)
多段ヒット
(Multi-hit)
+80% parent only

Parent Bullet inflicts damage multiple times the more parts it passes through. Power is reduced to 60% and maximum modules is reduced by 1. Maximum hits based on Bullet Editor: 6 times. 

2nd: 0.9 of 1st, 3rd/4th 0.8, 5th/6th 0.7

Total damage from parts onwards:

66%, 125%, 178%, 231%, 277%, 323%

(breaks even at 3 part hit) Each of this Mutation Chip takes up double Bullet Module slots.

2 BB・状態回復放射弾
(BB: Abnormal State Recovery Round)
状態異常回復
(Abnormal state recovery)
+20% parent only Recovery bullets heal status effects as well.
3 BB・自衛機雷:炎、氷、雷、神
(BB: Canceller Blaze/Freeze/Spark/Divine)
キャンセラー
(Canceller)
+20% parent only Bullet cancels oracle attacks of Aragami.
4 BB・徹甲散弾:炎、氷、雷、神
(BB: Armor Piercing Round Blaze/Freeze/Spark/Divine)
徹甲化
(Armor piercing)
+50% parent and child Bullet turns all grey/spark and green hit effects into red hit effects. Does not affect red and white hit effects.
5 BB・識別散弾:炎、氷、雷、神
(BB: Identification Round Blaze/Freeze/Spark/Divine)
識別効果
(Discrimination effect)
+20% parent only Parent Bullet will pass through allies.
6 BB・デコイ・炎、氷、雷、神
(BB: Decoy Blaze/Freeze/Spark/Divine)
デコイ化
(Decoy)
+20% Bullet draws Aragami oracle/ranged attacks. Ideally used on control bullets. Bullet will disappear if you go far away from it.
7 BB・支援放射弾:攻 / 防
(BB: Support Round Attack / Defense)
支援効果:攻撃 / 防御
(Support effect: Attack / Defense)
+20% Recovery bullets grants 3s Attack/Defense Up.
8 BB・衝撃弾:炎爆、氷爆、雷爆、神爆
(BB: Shock Round Blaze/Freeze/Spark/Divine)
衝撃弾
(Shock round)
+50% recipe Recipe easily flinches target, however damage is set at 50%.
9 BB・至近距離弾:炎、氷、雷、神
(BB: Close-range Round Blaze/Freeze/Spark/Divine)
距離補正極化
(Distance pool)
+20% recipe Recipe has increased damage the closer it is to the target. Maximum 150% magnification (138% in test chamber non zero distance).