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God Eater Wiki

This page is focused on God Eater 2's bullet recipes. Anyone is free to add their own bullet creations and they MUST be God Eater 2. If you're looking for Bullets from Gods Eater Burst, it's here. Add whatever info you know about the bullets in God Eater 2(such as the new bullets that were not featured in God Eater Burst). Happy crafting!!

Notes

  • Everything from God Eater Burst is carried over to God Eater 2 and its sequel.
  • New bullets are added such as Meteor, XL size bullets and modules for Blood bullets.
  • A new Gun Part has been added, the Shotgun which acts like a Assault but uses spread type rather than shot type.
  • Some bullets are restricted to some Gun Part(Example: Sniper = Lasers, Blast = Bomb, Shotgun = Spread)
  • Some Gun Parts have been reused as Shotguns.
  • Each Gun has a specialty of its own, such as the Assault and Shotgun having the run and gun tactic, Blast having the option to use Oracle Reserve and Sniper with their scope to snipe from afar.
  • Bullet creation has become even more complicated than Gods Eater Burst, such as the angles are more freely angled compared to Gods Eater Burst.

Made by

Post your creations here and spread your ideas to other people.

Beo (BeoBlade)

Bullet Name Recipe

Agony from the Gods (AFTG)

Bullet only created to fight Large-Sized and Boss Aragamis, it does massive damage on almost all elements and can easily take much damage to the Aragamis near the battle, it's good if you are also surrounded by many Aragamis on the selected Area


Notes:

- The user needs to Aim and gets a precise shot for the 1457, otherwise you will reach 888 Damage.

- It can only be shot once, be sure to dont waste.

AFTG


Matt (Seieireppa)

Bullet Name Recipe

Light of Ruin

Ruin1
Ruin2

Japanese bullet (from online). Uses a hidden underground penta-formula to fire an extreme long-distance diagonal beam.

Notes:

-As mentioned above, this bullet covers an EXTREMELY long range. In testing, it passed the boundary of the field, still dealing damage at the utmost farthest limit.

Ruin3
Ruin4

Anti-Crimson Orochi bullets

A pair of bullets designed specifically to obliterate the Crimson Orochi in as little time as possible. Will only work with the build listed here, where you can also find instructions on their use.


Notes:

-The one with the -30° angle is long-range; the one with the -105° angle is short-range.

Anti CO 1
Anti CO 2

"EX Assault" Punisher

Punisher1

Part of a pair of Assault bullets. Utilizes the OP restoration chip to allow more shots to be fired in a row.


Notes:

-Designed to be used with the "EX Assault" Reload bullet. Use this for offense, and the other for when you need to fill your OP gauge.

-Do note that the actual damage will be far higher than in the example image due to not using the base assault gun in battle.

Punisher2

"EX Assault" Reload

Reload1

Part of a pair of Assault bullets. Utilizes the triple replication chip on a 0 OP slave module to restore 6 OP per shot at a cost of no OP.


Notes:

-Designed to be used with the "EX Assault" Punisher bullet. Use this when you need to refill your OP gauge.

Reload2

AG <ELEMENT> rounds

AG damage

Designed for maximum burst damage as fast as possible. Utilizes the gravity Blood Bullet module to increase damage on the deco-lasers and transfer it to the LL bomb module. Can easily reach 30k+ damage hitting enemy weakness with a gun with corresponding element.


Note:

-With Trigger Happy, the cost is ~90 OP.

-This bullet has the knockback/stagger mechanism to allow for rapid firing.

-Due to the LL bomb module, the range/AOE is rather large. You can hit enemy Aragami from a moderate distance away.

-Do note that the bullet will return an error in the simulator unless you position the target at near point blank.

AG1
AG2

Starlight Breaker

An extremely high-powered blast bullet pair. Both should be used in tandem, fired one after the other. Full Release Starlight (全力全開スターライト) should be fired first, with Breaker (ブレイカー) fired immediately afterwards.


Note:

-Breaker differs from Full Release Starlight in only the angling of the initial modules. It should be easy to make one from the other.

-Unlike the AG rounds, these hit only in front. Aim carefully.

Starlight 1
Starlight 2
Breaker

HLR Pierce

HLR PRC 1

A sniper round that uses the HLR (hyper long-range) chip in conjunction with the Advance Pierce/multi-hit chip to do severe damage at a distance.


Notes:

-The further you are from the target, the more damage this will deal.

-Do note that the damage will be far higher than in the example image due to not using the base sniper gun in battle.

-Inspired by a bullet used by YouTube user makio78.

HLR PRC 2

Blaster

Blaster 1

A blast round that erupts forth with a massive spike of energy that deals damage at moderate range. Utilizes the knockback-stagger mechanism to allow for faster firing.

Notes:

-The distance shown above is the maximum distance at which this bullet will hit.

Blaster 2
Blaster 3

AAAAAAAA

AAAAAAAA 1

A flashy yet rather useless blast bullet. Utilizes the knockback-stagger mechanism for faster firing... but what's the point?

Notes:

-The enemy must be about as far away as shown in the above image for the bullet to actually hit. Any part of the enemy will do.

AAAAAAAA 2
AAAAAAAA 3

Angle

Angle 1

An extremely simple short-range bullet designed to hit Sariel-family Aragami from the ground and without aiming. Hits upwards at a 45-degree angle with decent height.

Notes:

-DO NOT AIM with this bullet. The 45-degree angle is RELATIVE TO THE DIRECTION YOUR GUN IS POINTED — if you point your gun upwards, the bullet will travel too high or even backwards.

Angle 2

Priests of the Temples of Syrinx/シリンクスの司祭

Syrinx 1

A simple chain-burst blast round. The name comes from the fact that the bullet output precisely 2112 damage in testing with my build at the time.

Notes:

-Extremely short-range. You must be close to the target for this bullet to hit.

Syrinx 2

Popopopo~n

Popopopo~n 1

An extremely powerful meteor bullet chain. Homes in on the enemy from above, dealing massive damage if the enemy has a weak point on their top side.

Notes:

-Taken from this video.

Popopopo~n 2
Popopopo~n 3

Triangulum

Triangulum 1

A fancy bullet, but not very efficient. Fires two lasers in a triangle pattern which hit the enemy with two bullets in a triangle pattern that explode on impact.

Notes:

-Not very cost-efficient compared to AG or Popopopo~n, but not terrible nonetheless.

Triangulum 2
Triangulum 3

Vaince321

Bullet Name Recipe

S.H.S.B

NPJH50832 00083

One of the many Bullets I made from GEB. Although it's similar to the Meteor Bullets, don't be fooled by it's recipe. It will lock on before firing it's main bullet. DO not mess up the bullets or else you'll get the wrong result.

NPJH50832 00081
NPJH50832 00082


Call me Ken or Accel

Bullet Name Recipe

C:[Element]

NPJH50832 00179

A simple bullet engineering. It bounce to other near Aragami 3 times. In other word, this is a great Crowd Control bullet since it can Stagger enemies multiple times.

Note:

- This bullet will refill your OP bar.

- This bullet will work on dead Aragami.

NPJH50832 00180

C:Reload

NPJH50832 00140

A demonic reloading bullet that can fill the OP gauge from 0 to 100 in 4/5 seconds (also depends on the distance of Aragamis).

NPJH50832 00139

Graves Shot

NPJH50832 00005

A long range pallete shot for Shotgun. If you play a certain game, you know the reference.

NPJH50832 00007
Note:

Change the 1st module to Shot instead of Deco and 2nd module to "On impact of 1". This will make the pallete fires when hitted.

Carpet Bomb (silly bullet)

NPJH50832 00182

A single laser carpet bombing the area infront of you. Like the real carpet bomb, it work well with big Aragami.

NPJH50832 00183

Air Heal

NPJH50832 00049

Aragami getting in your way to heal your teammates? Aragami hitting your heal bullet? Look no further than this bullet! Its send a Orb high as a Ouroboros so no other Aragami can get away with your healing pleasure (s)!

NPJH50832 00050
Note:

Make the Orb's vertical lower if you going to do some close quarter combat.

Shotgun on Steroid (fake name)

NPJH50832 00051

Final damage is 1099

As the name implies


More screenies


NPJH50832 00052
NPJH50832 00053
NPJH50832 00054
Note:

Change the 2nd module to 90° (up) and 3rd module to -90° (down) to make this bullet work with Chi-you (and similar Aragami).

Summon: Ifrit (silly bullet)

NPJH50832 00143
NPJH50832 00144

I wonder if Yuna impressed...

NPJH50832 00141

Mini-Nuke

Mini nuke
Excited for Fallout 4? Hell yeah~!

Note:

- I want to name it "Fatman" from Fallout 3 but someone might get upset by it...

- I also want to make it fire in an arc but it would cause too much problems (hitting).

Mini nuke recipe
Mini nuke recipe 2

I want to crop and combine it but too lazy...

スーパーXヒーリング

Super Cross Healing

Suupaakurosuhiiringu
A bit un-friendly with OP cost but this will make sure your allies will not die.
NPJH50832 00120
Suupaakurosuhiiringa2


Minarie

Bullet Name Recipe
Invulnerability
[Blast Bullet]
2015-06-03-224153
One of my signature bullets in GEB. Protects the user from damage for more than a second. A must equip for all God Eaters who focuses more on gun usage rather than blade. Very useful during +99 missions. Always equip on one of your bullets slots (preferably on square).
2015-06-03-224142
M-Double Beat
[Blast Bullet]
2015-06-03-223959
2015-06-03-224004
My favorite bread and butter bullet modified for GE2:RB. Fires 2 L-shots for 4 hits and deals insane damage (20K if critical and with one elemental weakness modifier) for 57 OP cost. Takes advantage of the JP "Penta-Formula" which allows you to maximize damage using the anti-gravity chip. I modified the Penta-Formula a bit for the bullet to fire 4 hits instead of 3 due to the Penta-Formula taking up 4 slots. This bullet only fires 1 2-hit shot if used when a wall is too close behind you.
2015-06-03-223830
2015-06-03-223834
Divine Saber
[Blast Bullet]
2015-06-03-224308
A JP player favorite and is the new "Meteor" during online sessions. Uses the "Penta-Formula" combined with a radial bullet that sweeps everything in front of you. Great for exterminating mobs, especially with the Exterminator skill. With a bit of practice, you can use it to aim for Aragami parts and unbound them.
2015-06-03-224350
2015-06-03-224352
Counter Trigger
[Blast Bullet]
2015-06-03-224432
A bullet that allows you to activate Parrying Upper Blood Arts on your own. Pressing forward while firing this bullet should increase the accuracy as it slightly lessens the recoil.
2015-06-03-224442
Gungnir
[Blast Bullet]

Basic omni-homing overhead shot bullet that allows you to kill selected Aragami in 30 seconds with the proper element (*ahem* Einjerhar). Out of all the similar bullets I've seen online, this is the most efficient in terms of damage and OP cost.

Loop Shot
[Sniper Bullet]
2015-06-03-224756
A favorite sniper bullet online. Long range and deals great damage.
2015-06-03-224949
2015-06-03-224955
Penta-Bomb
[Sniper Bullet]
2015-06-03-225202
2015-06-03-225147
This is the strongest sniper bullet out there. A modified "Penta-Formula" for the sniper gun that takes advantage of the long range chip to deal insane crush damage in front of you. Very easy to use and makes the sniper gun the second strongest in the current online meta game.
2015-06-03-225303
2015-06-03-225310

[Space for others]

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