This page is focused on God Eater 2's bullet recipes. Anyone is free to add their own bullet creations and they MUST be God Eater 2. If you're looking for Bullets from Gods Eater Burst, it's here. Add whatever info you know about the bullets in God Eater 2(such as the new bullets that were not featured in God Eater Burst). Happy crafting!!
Notes
- Everything from God Eater Burst is carried over to God Eater 2 and its sequel.
- New bullets are added such as Meteor, XL size bullets and modules for Blood bullets.
- A new Gun Part has been added, the Shotgun which acts like a Assault but uses spread type rather than shot type.
- Some bullets are restricted to some Gun Part(Example: Sniper = Lasers, Blast = Bomb, Shotgun = Spread)
- Some Gun Parts have been reused as Shotguns.
- Each Gun has a specialty of its own, such as the Assault and Shotgun having the run and gun tactic, Blast having the option to use Oracle Reserve and Sniper with their scope to snipe from afar.
- Bullet creation has become even more complicated than Gods Eater Burst, such as the angles are more freely angled compared to Gods Eater Burst.
Made by
Post your creations here and spread your ideas to other people.
Beo (BeoBlade)
Bullet Name | Recipe |
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Agony from the Gods (AFTG) Bullet only created to fight Large-Sized and Boss Aragamis, it does massive damage on almost all elements and can easily take much damage to the Aragamis near the battle, it's good if you are also surrounded by many Aragamis on the selected Area
Notes: - The user needs to Aim and gets a precise shot for the 1457, otherwise you will reach 888 Damage. - It can only be shot once, be sure to dont waste. |
Matt (Seieireppa)
Bullet Name | Recipe | |
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Light of Ruin Japanese bullet (from online). Uses a hidden underground penta-formula to fire an extreme long-distance diagonal beam. Notes: -As mentioned above, this bullet covers an EXTREMELY long range. In testing, it passed the boundary of the field, still dealing damage at the utmost farthest limit. |
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Anti-Crimson Orochi bullets A pair of bullets designed specifically to obliterate the Crimson Orochi in as little time as possible. Will only work with the build listed here, where you can also find instructions on their use.
Notes: -The one with the -30° angle is long-range; the one with the -105° angle is short-range. |
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"EX Assault" Punisher Part of a pair of Assault bullets. Utilizes the OP restoration chip to allow more shots to be fired in a row.
Notes: -Designed to be used with the "EX Assault" Reload bullet. Use this for offense, and the other for when you need to fill your OP gauge. -Do note that the actual damage will be far higher than in the example image due to not using the base assault gun in battle. |
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"EX Assault" Reload Part of a pair of Assault bullets. Utilizes the triple replication chip on a 0 OP slave module to restore 6 OP per shot at a cost of no OP.
Notes: -Designed to be used with the "EX Assault" Punisher bullet. Use this when you need to refill your OP gauge. |
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AG <ELEMENT> rounds Designed for maximum burst damage as fast as possible. Utilizes the gravity Blood Bullet module to increase damage on the deco-lasers and transfer it to the LL bomb module. Can easily reach 30k+ damage hitting enemy weakness with a gun with corresponding element.
Note: -With Trigger Happy, the cost is ~90 OP. -This bullet has the knockback/stagger mechanism to allow for rapid firing. -Due to the LL bomb module, the range/AOE is rather large. You can hit enemy Aragami from a moderate distance away. -Do note that the bullet will return an error in the simulator unless you position the target at near point blank. |
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Starlight Breaker An extremely high-powered blast bullet pair. Both should be used in tandem, fired one after the other. Full Release Starlight (全力全開スターライト) should be fired first, with Breaker (ブレイカー) fired immediately afterwards.
Note: -Breaker differs from Full Release Starlight in only the angling of the initial modules. It should be easy to make one from the other. -Unlike the AG rounds, these hit only in front. Aim carefully. |
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HLR Pierce A sniper round that uses the HLR (hyper long-range) chip in conjunction with the Advance Pierce/multi-hit chip to do severe damage at a distance.
Notes: -The further you are from the target, the more damage this will deal. -Do note that the damage will be far higher than in the example image due to not using the base sniper gun in battle. -Inspired by a bullet used by YouTube user makio78. |
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Blaster A blast round that erupts forth with a massive spike of energy that deals damage at moderate range. Utilizes the knockback-stagger mechanism to allow for faster firing. Notes: -The distance shown above is the maximum distance at which this bullet will hit. |
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AAAAAAAA A flashy yet rather useless blast bullet. Utilizes the knockback-stagger mechanism for faster firing... but what's the point? Notes: -The enemy must be about as far away as shown in the above image for the bullet to actually hit. Any part of the enemy will do. |
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Angle An extremely simple short-range bullet designed to hit Sariel-family Aragami from the ground and without aiming. Hits upwards at a 45-degree angle with decent height. Notes: -DO NOT AIM with this bullet. The 45-degree angle is RELATIVE TO THE DIRECTION YOUR GUN IS POINTED — if you point your gun upwards, the bullet will travel too high or even backwards. |
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Priests of the Temples of Syrinx/シリンクスの司祭 A simple chain-burst blast round. The name comes from the fact that the bullet output precisely 2112 damage in testing with my build at the time. Notes: -Extremely short-range. You must be close to the target for this bullet to hit. |
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Popopopo~n An extremely powerful meteor bullet chain. Homes in on the enemy from above, dealing massive damage if the enemy has a weak point on their top side. Notes: -Taken from this video. |
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Triangulum A fancy bullet, but not very efficient. Fires two lasers in a triangle pattern which hit the enemy with two bullets in a triangle pattern that explode on impact. Notes: -Not very cost-efficient compared to AG or Popopopo~n, but not terrible nonetheless. |
Vaince321
Bullet Name | Recipe |
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S.H.S.B One of the many Bullets I made from GEB. Although it's similar to the Meteor Bullets, don't be fooled by it's recipe. It will lock on before firing it's main bullet. DO not mess up the bullets or else you'll get the wrong result. |
Call me Ken or Accel
Bullet Name | Recipe |
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C:[Element] A simple bullet engineering. It bounce to other near Aragami 3 times. In other word, this is a great Crowd Control bullet since it can Stagger enemies multiple times. Note: - This bullet will refill your OP bar. - This bullet will work on dead Aragami. |
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C:Reload A demonic reloading bullet that can fill the OP gauge from 0 to 100 in 4/5 seconds (also depends on the distance of Aragamis). |
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Graves Shot A long range pallete shot for Shotgun. If you play a certain game, you know the reference. |
Note:
Change the 1st module to Shot instead of Deco and 2nd module to "On impact of 1". This will make the pallete fires when hitted. |
Carpet Bomb (silly bullet) A single laser carpet bombing the area infront of you. Like the real carpet bomb, it work well with big Aragami. |
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Air Heal Aragami getting in your way to heal your teammates? Aragami hitting your heal bullet? Look no further than this bullet! Its send a Orb high as a Ouroboros so no other Aragami can get away with your healing pleasure (s)! |
Note:
Make the Orb's vertical lower if you going to do some close quarter combat. |
Shotgun on Steroid (fake name) As the name implies
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Note:
Change the 2nd module to 90° (up) and 3rd module to -90° (down) to make this bullet work with Chi-you (and similar Aragami). |
Summon: Ifrit (silly bullet) I wonder if Yuna impressed... |
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Mini-Nuke Excited for Fallout 4? Hell yeah~!Note: - I want to name it "Fatman" from Fallout 3 but someone might get upset by it... - I also want to make it fire in an arc but it would cause too much problems (hitting). |
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スーパーXヒーリング Super Cross Healing A bit un-friendly with OP cost but this will make sure your allies will not die. |
Minarie
Bullet Name | Recipe |
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Basic omni-homing overhead shot bullet that allows you to kill selected Aragami in 30 seconds with the proper element (*ahem* Einjerhar). Out of all the similar bullets I've seen online, this is the most efficient in terms of damage and OP cost. |
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[Space for others]