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This page is for bullets made in God Eater Resurrection and the demo. Due to the removal of Blood Bullet modules, many high-powered recipes from GE2 and GE2RB are no longer valid. For this reason, certain new modules have been added to compensate.
- Recipes from GE2 and GE2RB CANNOT be placed here, due to the lack of Blood Bullet modules and the change in shape/functionality of certain other modules.
(Post your creations here and spread your ideas to other people. If you need help with editing contact an Admin. You may find using the Classic Editor better.)
LittleBigEater (aka Deaddoctor2010)
Blast Bullets | |
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Rocket-Shot x2 | |
Made for the Blast Gun Type, I made this during an attempt to make a bullet similar to the "Falling Star" bullet Matt made for GE2RB.
While not as powerfull as falling star, the Rocket-Shot x2 fires two deco lasers upwards, targets the aragami and fires "twin rockets" (4 shot bullets) at the target twice.
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Matt (Seieireppa)
Bullet Name | Recipe |
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Aerial Explosion: Blaze/Freeze/Spark/Divine A serial aerial homing bullet. Tracks the target and delivers successive shots from above. Notes:
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Big Explosion: Blaze/Freeze/Spark/Divine (Original) An aerial homing bullet that tracks the target's position and delivers a large explosion upon hitting the ground. Notes:
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Blaze/Freeze/Spark/Divine Sword A Blast bullet that sweeps in front of the user with an elemental blade. Notes:
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Blaze/Freeze/Spark/Divine Ray A Blast bullet that fires off an angled radial that travels forward a great distance. Notes:
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Laser Rain (Original) A Sniper bullet that hits the target's weak spot with three simultaneous lasers from above. Notes:
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Goddess Blade: ∑ (Original) A Blast bullet that extends a LL radial outwards from above to hit out-of-reach or hard to reach unboundable parts. |
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Double Slash (Original) A Blast bullet that slashes the target twice in quick succession, once from each side. Notes:
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Aerial Homing (Original) The most elementary, basic aerial homing (Assault) bullet possible with added OP return functionality. Designed for maximum damage-OP efficiency. Notes:
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Dual-Function Homing (Original) A homing bullet that hits the target from both in front and above simultaneously. Useful for situations where one or another might be inaccessible. Notes:
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Ray Aurora: ∑ (Original) A massively powerful healing bullet that heals past 100 HP for a guaranteed full heal or for allies that have HP Up 10. Notes:
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X-Burst (Original) A short-range bullet that unleashes two radials in a cross formation. Notes:
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X-Burner (Original) Inspired by the manga/anime Katekyō Hitman Reborn!. Fires radial bullets in front of and behind the user. Notes:
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Spiral Shot (Original) A fancy homing bullet that traces a spiral shape in the air around the bullet itself. |
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Trident Spear (Original) A bullet that fires forth three radial spears simultaneously. Useful for dealing multiple hits of crush damage to an Aragami's legs at once. |
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Triple Shot (Original) A long-range modified/concentrated version of the Trident Spear. Three radials converge on the target. Notes:
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Subterranean Module Combination (SMC) (Original) A simple bullet module combination to allow a bullet to work underground. Notes:
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Vulcanus (Original) An extension of the SMC that blasts spinning radials from below the target's feet. If you've used the Shadow Haze bullet from GEB, this should be simple to use. Notes:
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Invisible Radiator (Original) A bullet that uses the invisible M nonelemental round to hit the enemy with a two-part radial blast from enormous distance. Notes:
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All-Range Healing Laser (Original) A tweaked aerial homing healing laser that has been modified to be able to hit at near point-blank range where other such bullets would be unable. |
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Asshole Beam (Original) Designed to be as unwieldy as possible. Farts out a huge LL radial blast behind the user, along with a bunch of lasers because why the hell not? Notes:
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Asshole Bomb (Original) Designed to be as unwieldy as possible. Fires four simultaneous LL bombs at point-blank range for 812 OP. Notes:
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Lightspeed HDH (Original) A sniper bullet that lands a direct hit on the target's weak spot from high above at instantaneous speed. Notes:
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Helixphere (Original) Traces out a brilliant spiraling sphere in the air before firing a sniper bullet directly at the target's weak spot. Notes:
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Helixphere Neo (Original) An improved version of the Helixphere. Uses the Sniper: Strengthens Over Distance module to actually output reasonable damage while still being flashy. Change the radius of rotation for a larger sphere. |
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Paper Fan (Original) Strikes a target's legs with three successive radials from the side. |
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Heal Blast (Original) A simple short-ranged healing bullet with a wide AOE. Adjust the length of module 1 and the trigger for module 2 if you want a longer/shorter range. |
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Rotary Blade (Original) A simple, low-cost bullet that strikes all around the user with an inward-facing spinning radial. Uses the knockback-stagger mechanism for faster firing. Adjust the radius of module 1 for a wider AOE, if desired. |
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Light of Ruin (Original) An updated version of my Light of Ruin bullet from GE2RB. Uses a hidden underground penta formula to power up a radial blast that shoots out from below to great distance. |
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Penetrator (Original) An HDH bullet that strikes from underground. Meant for use against Aragami such as Chi-Yous whose weak points are guarded from aerial approach and largely not vulnerable to standard HDH bullets. Lowers defense on a critical hit, although this effect can be substituted. |
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Vulcanus 2 (Original) A modified version of the Vulcanus, with wider AOE. Length of module 2 and trigger of module 3 can be adjusted for greater range. |
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Cross Shot (Original) A simple Crush-based double HDH bullet for blast guns. |
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Eruptor (Original) A flashy, not very useful bullet that shoots three radials in a row in front of you from underground. |
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Blast Fang (Original) Similar to my Blaster bullet from GE2/RB. Uses a penta formula to deploy a massive radial blast at decent range. |
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Phantasmagoria (Original) A simple HDH sniper bullet with flash effects. |
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Zero Laser (Original) The coolest fucking bullet in the entire goddamn world. |
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Dual Cyclo-Laser (Original) Establishes and circles around two points from which sniper bullets are fired. |
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Sky Laser (Original) Light of Ruin, but upside-down. Pretty simple. |
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Seven Days of Fire (Original) Traces out an LL radial in front before exploding, similar to the attack used by the Giant God Warriors from Nausicaä (from which this bullet takes its name). |
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Spiral Power (Original) A simple HDH radial with spiral decoration. |
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Chain Blast (Original) Fires off three successive blasts in front of the user. Size can be adjusted for more power at the expense of more OP cost. |
Jashinsamael
Bullet Name | Recipe |
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Melee Bomber
It need to be noted that you need to be very close to your enemy. The gameplay involving this bullet can be seen here: Rank 10 True Moon in the Welkin: https://www.youtube.com/watch?v=s5xSTRzPy8Q Rank 13 Blitz Hannibal (LL version): https://www.youtube.com/watch?v=SvxsKEE7I8M |
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Ultra Long Range HDH - Non Elemental ver. Classic HDH bullet that take advantage of Sniper bullet that gain extra damage over distance to deal huge raw damage. Effectivity varies depending on the enemy. Unlike old HDH, this bullet might not be very effective against Sariel (unless you change it into elemental version) Feel free to change the element if you want. The gameplay involving this bullet can be seen here: Rank 6 Bestial Twilight: https://youtu.be/Y8BTNaB_Qt4 |
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GE2's Meteor - Triple Explosion ver. The classic overpowered bullet of GE2 everyone love and hate. Due to balance changes since GE2 1.40, the meteor deal far less damage if it not hit the Aragami weak spot. With 40s delay, you might have a hard time to accurately hit weak spot, thus highly unreliable. Need to be noted that 1st (mod 8) and 2nd (mod 6) explosion will intersect to each other after 0.2s, thus reducing the radius a little bit. And yes, combined with right equipments and skills, against certain aragami it may hit for 99999 damage per hit (hidden attack + exterminator, against non-target aragami)
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Quick Meteor - Twin Explosion ver. The quick version of Meteor, with knockback stagger add on. Hit 2 times and has knockback stagger mechanism add on. Definitely much more reliable due to quick delay. Ignore the error during bullet edit, as the Bomb will hit the knockback stagger mechanism.
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Quick Meteor - Quad Explosion ver. The quick version of Meteor that hit 4 times by sacrificing knockback stagger mechanism add on. It need to be noted that, this bullet will suffer a lot from damage penalty, unless you're using control unit: Power Strike: Bullet. (the video above didn't use this CU) (fun fact: if used alongside strenghten over time / strenghten vertically type bullet, Power Strike: Bullet will only negate damage penalty instead of improving bullet damage, cmiiw)
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Mission Overhead - 5s Clear Bullet
The bullet specially made to finish Rank 15 - Watch Out Overhead mission quickly without aiming. Can be used to effectively grind for AP / GAP / Abandoned God Arcs. |
Franchi
Bullet Name | Recipe |
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Raging Wave a.k.a. Vulcanus type 3A modified Vulcanus whereas radials go into a straight line instead of rotating.. long reach double wave radials that starts at the 3rd cell on the training credits to the gu who made the vulcanus (v > u<)=b |
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Penta thingy or sumthin.. i dunno, just gonna call em Blaze Ring or whatever (not original)
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Loop Shot (not original)
Long Range Sniper Bullet that deals a good amount of damage,.. plus it looks pretty cool lol (/ > o<)/ ring of fiyaaar!! O a recipe from GE2 one of those bullets that still works not as good i presume but it still works nonetheless.. credits to the original on the GE2 section i kind of just translated em after i got pissed messin around with some recipes xD |
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Jamil (Narutoband)
Bullet Name | Recipe |
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Sticky Bomb (Can change elements to suit needs)
Still has a 32 sec delay, but allows you to aim it at a weak spot. Cost 918 OP, mainly for those like me who want to spend most of their time fighting in sword-form. Use with Power Strike: Bullet control unit for maximum effect :D |
Gaiskerein
Bullet Name | Bullet Recipe |
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B271DvBmb
Utilizes the Anti-Gravity module to maximize the bomb's overall damage. 271 OP cost but can go lower with Frugal and Trigger Happy Skill. Recommended to use Bomb Master and Power Strike(Bullet) for more damage output. Perfect for those who play mostly on mid to close range combat. Note: Regarding the bullet's name. B - Blast(Sn - Sniper, A - Assault, Sh - Shotgun), 271 - OP cost, Dv - Divine(Bl - Blaze, Fr - Freeze, Sp - Spark), Bmb - Bomb |
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