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Tag: rte-wysiwyg
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Tag: rte-wysiwyg
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[[File:Vulcanus e 3.jpg|thumb|center|300px]]
 
[[File:Vulcanus e 3.jpg|thumb|center|300px]]
 
|}
 
|}
  +
   
 
==='''Jashinsamael'''===
 
==='''Jashinsamael'''===
 
{| class="article-table" border="2" cellpadding="2" cellspacing="2" style="margin: 0px auto; height: 100%; width: 100%;"
 
{| class="article-table" border="2" cellpadding="2" cellspacing="2" style="margin: 0px auto; height: 100%; width: 100%;"
 
|-
 
|-
! scope="col" style="text-align:center;border-color:white;" |Bullet Name
+
! scope="col" style="text-align:center;border-color:white;background-color:red;" |Bullet Name
! scope="col" style="border-color:white;text-align:center;" |Recpe
+
! scope="col" style="border-color:white;text-align:center;background-color:red;" |Recipe
 
|-
 
|-
 
| scope="col" style="text-align:center;border-color:white;" |
 
| scope="col" style="text-align:center;border-color:white;" |
 
'''Melee Bomber'''
 
'''Melee Bomber'''
   
[[File:2016-07-01-190738.jpg|thumb|left|300px]]
+
[[File:2016-07-01-190738.jpg|thumb|center|300px]]
 
 
 
 
 
 
 
   
   
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Rank 10 True Moon in the Welkin: https://www.youtube.com/watch?v=s5xSTRzPy8Q
 
Rank 10 True Moon in the Welkin: https://www.youtube.com/watch?v=s5xSTRzPy8Q
  +
  +
Rank 13 Blitz Hannibal (LL version): https://www.youtube.com/watch?v=SvxsKEE7I8M
 
| scope="col" style="border-color:white;text-align:center;" |
 
| scope="col" style="border-color:white;text-align:center;" |
   
[[File:2016-07-01-190705.jpg|thumb|300px]]
+
[[File:2016-07-01-190705.jpg|thumb|center|300px]]
 
|-
 
|-
 
| scope="col" style="text-align:center;border-color:white;" |
 
| scope="col" style="text-align:center;border-color:white;" |
'''Ultra Long Range HDH'''
+
'''Ultra Long Range HDH - Non Elemental ver.'''
   
[[File:2016-07-01-190804.jpg|thumb|left|300px]]
+
[[File:2016-07-01-190804.jpg|thumb|center|300px]]
 
<p style="font-weight:normal;"><span style="line-height:20px;">Classic HDH bullet that take advantage of Sniper bullet that gain extra damage over distance to deal huge raw damage. </span></p>
   
 
<p style="font-weight:normal;"><span style="line-height:20px;">Effectivity varies depending on the enemy. Unlike old HDH, this bullet might not be very effective against Sariel (unless you change it into elemental version)</span></p>
   
  +
<p style="font-weight:normal;">Feel free to change the element if you want.</p>
   
 
<p style="font-weight:normal;"><span style="line-height:20px;">The gameplay involving this bullet can be seen here:</span></p>
   
 
<p style="font-weight:normal;"><span style="line-height:20px;">'''Rank 6 Bestial Twilight: https://youtu.be/Y8BTNaB_Qt4'''</span></p>
  +
| scope="col" style="border-color:white;text-align:center;" |
   
  +
[[File:2016-07-01-190648.jpg|thumb|center|300px]][[File:2016-07-01-190655.jpg|thumb|center|300px]]
  +
|-
  +
| scope="col" style="text-align:center;border-color:white;" |
  +
'''Quick Meteor - Twin Explosion ver.'''
   
  +
[[File:2016-07-04-181413.jpg|thumb|center|300px]]
   
  +
The classic overpowered bullet of GE2. Due to balance changes since GE2 1.40, the meteor deal far less damage if it not hit the Aragami weak spot. Use it carefully.
   
  +
Ignore the errorr during bullet edit, as the Bomb will hit the knockback stagger mechanism. You may delete the knockback stagger to add more Bombs if you want, or you can add Orb that strenghten over time to improve the damage.
<span style="line-height:20px;">Classic HDH bullet that take advantage of Sniper bullet that gain extra damage over distance to deal huge raw damage. </span>
 
   
  +
And yes, combined with right equipments and skills, against certain aragami it may hit for 99999 damage per hit.
<span style="line-height:20px;">Effectivity varies depending on the enemy. Unlike old HDH, this bullet might not be very effective against Sariel</span>
 
   
  +
*Please do use Bomb that not hit friendlies during multiplayer
<span style="line-height:20px;">The gameplay involving this bullet can be seen here:</span>
 
 
<span style="line-height:20px;">'''Rank 6 Bestial Twilight: https://youtu.be/Y8BTNaB_Qt4'''</span>
 
 
| scope="col" style="border-color:white;text-align:center;" |
 
| scope="col" style="border-color:white;text-align:center;" |
   
[[File:2016-07-01-190648.jpg|thumb|300px]][[File:2016-07-01-190655.jpg|thumb|300px]]
+
[[File:2016-07-04-181637.jpg|thumb|center|300px]][[File:2016-07-04-181644.jpg|thumb|center|300px]]
 
|}
 
|}
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  +
   
   
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a.k.a. Vulcanus type 3[[File:2016-07-03-221808.jpg|left|thumb|300x300px]]
 
a.k.a. Vulcanus type 3[[File:2016-07-03-221808.jpg|left|thumb|300x300px]]
   
  A modified Vulcanus whereas radials go into a straight line instead of rotating.. long reach double wave radials that starts at the 3rd cell on the training
+
A modified Vulcanus whereas radials go into a straight line instead of rotating.. long reach double wave radials that starts at the 3rd cell on the training
   
 
credits to the gu who made the vulcanus
 
credits to the gu who made the vulcanus

Revision as of 11:38, 4 July 2016

This page is for bullets made in God Eater Resurrection and the demo. Due to the removal of Blood Bullet modules, many high-powered recipes from GE2 and GE2RB are no longer valid. For this reason, certain new modules have been added to compensate.

HeadingBNotes
  • Recipes from GE2 and GE2RB CANNOT be placed here, due to the lack of Blood Bullet modules and the change in shape/functionality of certain other modules.
HeadingBMade by...

(Post your creations here and spread your ideas to other people.)

Matt (Seieireppa)

Bullet Name Recipe

Aerial Explosion: Blaze/Freeze/Spark/Divine

Airbomb1

A serial aerial homing bullet. Tracks the target and delivers successive shots from above.

Notes:

  • Range is extremely high, so this is good for users who wish to fight from a distance.
Airbomb2
Airbomb3

Big Explosion: Blaze/Freeze/Spark/Divine

Bigbomb1

(Original) An aerial homing bullet that tracks the target's position and delivers a large explosion upon hitting the ground.

Notes:

  • Uses the bomb module that does not hit allies. If you don't care about hitting your allies or wish to go solo, you can switch to the non-discriminatory bomb module for a significantly lower OP cost.
Bigbomb2

Blaze/Freeze/Spark/Divine Sword

Sword1

A Blast bullet that sweeps in front of the user with an elemental blade.

Notes:

  • Similarly to above, uses the discriminatory radial module. Feel free to use the non-discriminatory variant for a lower OP cost. HOWEVER, BE ADVISED THAT DOING SO WILL CAUSE THE BULLET TO STAGGER YOU AS IT SWEEPS AROUND.
Sword2

Blaze/Freeze/Spark/Divine Ray

Beam1

A Blast bullet that fires off an angled radial that travels forward a great distance.

Notes:

  • Again, keep in mind the note about the discriminatory module.
  • Has extremely long range, similarly to the Aerial Explosion bullet from above.
  • You don't actually need the second module. It's just there for effect. The bullet still works perfectly without it.
Beam2

Laser Rain

Laser rain 1

(Original) A Sniper bullet that hits the target's weak spot with three simultaneous lasers from above.

Notes:

  • The 0-OP nonelemental shot module is simply for lessening OP cost. Feel free to replace it with a deco-laser for show.
  • Can be adapted to all elements easily due to the 25-OP laser beam module existing in all elements.
Laser rain 2

Goddess Blade: ∑

Goddess blade 1

(Original) A Blast bullet that extends a LL radial outwards from above to hit out-of-reach or hard to reach unboundable parts.

Goddess blade 2

Double Slash

Double slash 1

(Original) A Blast bullet that slashes the target twice in quick succession, once from each side.

Notes:

  • Has a relatively low damage-OP ratio, and its range is relatively short, but it is useful for hitting multiple parts simultaneously if enemy size/speed is a concern.
  • The L radials can be replaced with LL radials for vastly higher damage at the expense of huge OP cost (~200).
Double slash 2
Double slash 3

Aerial Homing

Aerial 1

(Original) The most elementary, basic aerial homing (Assault) bullet possible with added OP return functionality. Designed for maximum damage-OP efficiency.

Notes:

  • Due to the Control: Faces Enemy module, you don't even need to face the target directly.
Aerial 2

Dual-Function Homing

Df1

(Original) A homing bullet that hits the target from both in front and above simultaneously. Useful for situations where one or another might be inaccessible.

Notes:

  • Again, due to the Control: Faces Enemy module, you don't even need to face the target. However, in this case, you can face absolutely any direction and it will still hit.
Df2
Df3

Ray Aurora: ∑

Aurora1

(Original) A massively powerful healing bullet that heals past 100 HP for a guaranteed full heal or for allies that have HP Up 10.

Notes:

  • Essentially a modified Radial Breath.
  • You can remove any number of the L Healing Radials for a lower cost at the expense of less healing.
Aurora 2

X-Burst

Xburst1

(Original) A short-range bullet that unleashes two radials in a cross formation.

Notes:

  • Not very effective on small-sized Aragami. The bigger the target, the farther they can afford to be from the center of the cross.
Xburst2
Xburst3

X-Burner

X burner 1

(Original) Inspired by the manga/anime Katekyō Hitman Reborn!. Fires radial bullets in front of and behind the user.

Notes:

  • Extremely situational, and tricky to use properly. Best used when sandwiched between two Aragami in front of and behind you, so use the minimap or trust your instincts.
X burner 2

Spiral Shot

Spiral1
Spiral2

(Original) A fancy homing bullet that traces a spiral shape in the air around the bullet itself.

Spiral3
Spiral4

Trident Spear

Trident1

(Original) A bullet that fires forth three radial spears simultaneously. Useful for dealing multiple hits of crush damage to an Aragami's legs at once.

Trident2
Trident3

Triple Shot

Triple1

(Original) A long-range modified/concentrated version of the Trident Spear. Three radials converge on the target.

Notes:

  • At a certain range, the radials will clash and disappear, but you likely won't be engaging the enemy from far enough away for it to matter.
Triple2
Triple3

Subterranean Module Combination (SMC)

Under1

(Original) A simple bullet module combination to allow a bullet to work underground.

Notes:

  • The wide rotation deco-laser is only to illustrate the effect. You can raise the child module by changing the parent module to regular or tight rotation.
Under2

Vulcanus

Vulcanus1

(Original) An extension of the SMC that blasts spinning radials from below the target's feet. If you've used the Shadow Haze bullet from GEB, this should be simple to use.

Notes:

  • Change the third module's condition to "0.2 seconds after 2" to increase the range. Similarly, you can change the condition to "0.5 seconds after 2" and change the second module to a long-range deco-laser to increase the range further.
Vulcanus2
Vulcanus3

Invisible Radiator

Invis1

(Original) A bullet that uses the invisible M nonelemental round to hit the enemy with a two-part radial blast from enormous distance.

Notes:

  • Feel free to point your gun in whichever direction when firing. In testing, this bullet still hits even when aimed all the way to the left or right.
Invis2
Invis3

All-Range Healing Laser

Dheal1

(Original) A tweaked aerial homing healing laser that has been modified to be able to hit at near point-blank range where other such bullets would be unable.

Dheal2

Asshole Beam

Abeam1

(Original) Designed to be as unwieldy as possible. Farts out a huge LL radial blast behind the user, along with a bunch of lasers because why the hell not?

Notes:

  • Do not use this.
Abeam2
Abeam3

Asshole Bomb

Abomb1

(Original) Designed to be as unwieldy as possible. Fires four simultaneous LL bombs at point-blank range for 812 OP.

Notes:

  • It can hit the enemy, but only at literally point-blank range; you need to be touching the enemy for it to hit.
  • Do not use this.
Abomb2

Lightspeed HDH

Lightspeed 1

(Original) A sniper bullet that lands a direct hit on the target's weak spot from high above at instantaneous speed.

Notes:

  • Because this bullet uses the Sniper Bullet module, the bullet is guaranteed to connect as the shot happens instantaneously.
Lightspeed 2
Lightspeed 3

Helixphere

Ssphere1

(Original) Traces out a brilliant spiraling sphere in the air before firing a sniper bullet directly at the target's weak spot.

Notes:

  • More for art than anything. However, it is still somewhat useful for landing a single, unobstructed hit on, say, a Chi-You's head, where something like Lightspeed HDH would deal less damage—and for impressing your friends.
Ssphere2
Ssphere3

Helixphere Neo

Helixn 1

(Original) An improved version of the Helixphere. Uses the Sniper: Strengthens Over Distance module to actually output reasonable damage while still being flashy. Change the radius of rotation for a larger sphere.

Helixn 2
Helixn 3

Paper Fan

Fan 1

(Original) Strikes a target's legs with three successive radials from the side.

Fan 2

Heal Blast

Heal blast 1

(Original) A simple short-ranged healing bullet with a wide AOE. Adjust the length of module 1 and the trigger for module 2 if you want a longer/shorter range.

Heal blast 2

Rotary Blade

Rotary 1

(Original) A simple, low-cost bullet that strikes all around the user with an inward-facing spinning radial. Uses the knockback-stagger mechanism for faster firing. Adjust the radius of module 1 for a wider AOE, if desired.

Rotary 2

Light of Ruin

Ruin e 1

(Original) An updated version of my Light of Ruin bullet from GE2RB. Uses a hidden underground penta formula to power up a radial blast that shoots out from below to great distance.

Ruin e 2
Ruin e 3

Penetrator

Penetrator 1

(Original) An HDH bullet that strikes from underground. Meant for use against Aragami such as Chi-Yous whose weak points are guarded from aerial approach and largely not vulnerable to standard HDH bullets. Lowers defense on a critical hit, although this effect can be substituted.

Penetrator 2
Penetrator 3

Vulcanus 2

Vulcanus e 1

(Original) A modified version of the Vulcanus, with wider AOE. Length of module 2 and trigger of module 3 can be adjusted for greater range.

Vulcanus e 2
Vulcanus e 3


Jashinsamael

Bullet Name Recipe

Melee Bomber

2016-07-01-190738


A simple Bomb bullet combined with knockback stagger mechanism. Don't worry about the error, in the actual combat, the orb will hit you, thus the bomb will be unhindered. You may change L-Bomb into LL-Bomb for bigger damage per shot and bigger radius, although it will reduce the damage/op

It need to be noted that you need to be very close to your enemy. 

The gameplay involving this bullet can be seen here: 

Rank 10 True Moon in the Welkin: https://www.youtube.com/watch?v=s5xSTRzPy8Q

Rank 13 Blitz Hannibal (LL version): https://www.youtube.com/watch?v=SvxsKEE7I8M

2016-07-01-190705

Ultra Long Range HDH - Non Elemental ver.

2016-07-01-190804

Classic HDH bullet that take advantage of Sniper bullet that gain extra damage over distance to deal huge raw damage. 

Effectivity varies depending on the enemy. Unlike old HDH, this bullet might not be very effective against Sariel (unless you change it into elemental version)

Feel free to change the element if you want.

The gameplay involving this bullet can be seen here:

Rank 6 Bestial Twilight: https://youtu.be/Y8BTNaB_Qt4

2016-07-01-190648
2016-07-01-190655

Quick Meteor - Twin Explosion ver.

2016-07-04-181413

The classic overpowered bullet of GE2. Due to balance changes since GE2 1.40, the meteor deal far less damage if it not hit the Aragami weak spot. Use it carefully.

Ignore the errorr during bullet edit, as the Bomb will hit the knockback stagger mechanism. You may delete the knockback stagger to add more Bombs if you want, or you can add Orb that strenghten over time to improve the damage.

And yes, combined with right equipments and skills, against certain aragami it may hit for 99999 damage per hit.

  • Please do use Bomb that not hit friendlies during multiplayer



Franchi

Bullet Name Recipe

Raging Wave

a.k.a. Vulcanus type 3
2016-07-03-221808

A modified Vulcanus whereas radials go into a straight line instead of rotating.. long reach double wave radials that starts at the 3rd cell on the training

credits to the gu who made the vulcanus

(v > u<)=b

2016-07-03-221925
2016-07-03-221932