God Eater Wiki
God Eater Wiki
God Eater 3
God Eater 3
Is this the end of Fenrir? What happened to the GOD EATERS? A new GOD EATER project is coming, stay tuned for details...
~ First trailer
From the ashes... a new generation of Gods begins.
~ Second trailer

God Eater 3 is the sequel to God Eater 2 Rage Burst. According to the trailers, there was a disaster of tremendous proportions, referred to as "Ashlands" that devoured Fenrir, and is apparently still ongoing by the time of the narration. According to its first official trailer, God Eater 3 will feature dual wielding, a first in the God Eater series. The game received a Japanese release on December 13, 2018, and was released internationally on PS4 and Steam on February 8, 2019. A Nintendo Switch version was later released on July 12, 2019, featuring two collaboration costumes from Tales of Vesperia.


God eater 3.jpg

The game's official synopsis reads as follows:

Earth no longer resembles the home we know of now. The Aragami, terrifying beasts that live only to consume, are carving a path of destruction and misery wherever they are encountered. To combat this threat an elite group of heroes known as God Eaters are called upon to save humanity. God Eaters are individuals who have been bestowed upon them the ability to wield powerful new God Arcs, special weapons powered by Oracle Cells and the only known weapons capable of destroying the monstrous Aragami. However, another mission is coming into focus; something is happening to the God Eaters and the line between light and dark has never been so thin. It’s time to start breaking free from the cursed shackles that bind the souls of the God Eaters as the battle rages on around them.

New Features

  • Adaptive God Eaters (AGE) - A new type of God Eater. Created after the appearance of Ashlands, they possess a much higher resistance to ash. AGEs wear armlets on each arm, and are thought of as far closer to Aragami compared to standard God Eaters.
  • Dive - At the cost of stamina, players can now perform a long, advancing charge that homes in on enemies when locked in.
  • Burst Arts - This is a system similar to Blood Arts, where attacks are augmented or even replaced entirely during Burst. Players can also unlock Burst Art Effects, which are additional effects that occur when performing a Burst Art.
  • Burst Plug-ins - These can be set on melee weapons, guns, and armor to decide on power-up effects during Burst. Some examples include the "Preemptive Attack" that increases attack power, the "High Torque" that reduces stamina consumption, and "Wall" that reduces damage taken.
  • Skills Install - The skill system has been modified - All weapons now have a single skill that activates during Burst that doesn't occupy a Skill Slot, but they do not have anymore skills than that. Skill slots also are limited during a weapon's low ranks, gaining them as they are upgraded. Finally, Upgrade Parts have been removed.
    • Abandoned God Arcs - These make a return from previous entries, but have been modified. You'll receive "Abandoned God Arcs" as rewards from missions that can be installed as a God Arc skill. These skills increases your maximum HP, slash attacks, or a speed buff when carrying items. There are some that increase based on level, including ones with effects that increase after hitting level 10. 
  • Acceleration Trigger - Accel Trigger is a gameplay mechanic similar to the Blood Rage system from God Eater 2 Rage Burst. Different triggers have different conditions (ex. guard x number of attacks, devour x number of times, etc.) which, when met, grant various buffs (ex. constant HP regen, increased melee damage, etc.) Accel Triggers can be triggered indefinitely. Players must strive to achieve these conditions in order to have an advantage when fighting strong Aragami.
  • Engage - The Engage system procs whenever you and another player stay close to each other. This grants them buffs. An “Engage Percentage” gauge rises up whenever you fight together with a teammate within a certain range. Once the gauge is full, you can trigger an “Engage Effect.” All buffs will be shared amongst Engaged players, including Accel Triggers.
  • Biting-Edge - A new form of a close-range type God Arc will be introduced in God Eater 3—the Biting Edge. This new God Arc has two forms, Dual Wielding and Mow-Down.
    • Dual Wielding is its normal form - a pair of dual blades. This allows the AGE to strike with quick slashes and thrusts, but its range is short. 
    • Mow-Down transforms the weapon, linking it into a twin-bladed glaive. This halts the stamina regeneration of the player and also consumes stamina for every attack as well as preventing the player from guarding, but players can take advantage of wide-range, damaging attacks. Players should try to balance out switching between these two forms.
  • Ranged Combat Rework - Friendly bullets cannot stagger nor knock back allies - they will simply pass over them. 
    • Raygun - Taking the place of Blast Guns, Ray Guns are the new long-range God Arc mode introduced in God Eater 3. These guns fire a “radiation shot”, a constant stream which grows stronger the more it is fired. Its power resets after firing a shot, so knowing openings and taking advantage of them is a must in order to master this mode.
  • Heavy Moon - In the Heavy Moon’s normal form, the protagonist uses the curved edge of the blade to do wide slashes that also have the drawback of having long motions. By doing a certain button combination or certain combos, the crescent moon will extend and turn into a giant battleaxe with high raw power.
  • Ash Aragami - A new type of Aragami. When enraged, they will attempt a Devour attack, allowing them to enter a Burst state that allows them access to devastating attacks.


Dev Details

  • The developers apologized for the three-year wait since the release of God Eater 2: Rage Burst.
  • After the development of Rage Burst wrapped up, they reconsidered what draws people to God Eater and what players are looking for. By looking at user feedback, they were faced with a situation where what users wanted is considerably different from the current God Eater at the time.
  • In addition to looking at evolving the series, they explored market potential, including overseas expansion. Both God Eater 2 Rage Burst and God Eater Resurrection were well-reviewed overseas.
  • They felt that God Eater 3 should return to the feeling first felt in God Eater—the adrenaline of fluidly hunting down enemies.
  • God Eater 3 is set after the events of Rage Burst.
  • The setting of God Eater 3 is the area around a Fenrir Headquarters. However, the Fenrir Headquarters that existed in Rage Burst has already collapsed.
  • The worldview from previous games has changed considerably, and the positions of the God Eaters have also changed.
  • Multiplayer has been evolved to make it more enjoyable to play by modern standards.
  • The fields have been completely remade.
  • Players can move around seamlessly on the field, and areas are the biggest they have ever been in a God Eater game. Fields feel more expansive than ever, in part thanks to the implementation of vertical elevation.
  • In addition to the dual-wielding God Arc, there are other new types of God Arcs as well.
  • The game also incorporated other new elements to face off against formidable enemies.
  • The smartphone RPG God Eater: Resonant Ops is set between Rage Burst and 3, but is not required to fully understand 3.
  • The game will include multiplayer outside of the traditional 4 player teams.


Everything began when the Ashlands arose. Whence is not yet known, but they began to expand, and everything they touched turned to ash. Fenrir was helpless to fight back as the Ashlands took their Branches and reduced them to naught. What survivors remained fled underground and constructed bases known as Ports (JP: Minato), from which they conducted experiments to create a new breed of God Eaters--the Adaptive God Eaters, or AGE for short, who are capable of resisting the corrosive effects of the Ashlands.

However, due to both their power and usefulness, AGEs are considered a dangerous commodity and are not allowed their freedom. The AGEs, in addition to their resistance to the Ashlands' harmful effects, have increased physical capabilities compared to normal God Eaters, and they are said to be closer to Aragami. However, even though the AGEs are subjected to dangerous work, their rewards are small-to-nonexistent due to the shortage of supplies and resources.


In order for each port to obtain the means to transport good and share information as the Ashlands expand, packs of mobile fortresses able to travel within the Ashlands called “Caravans” were quickly constructed. In the world of God Eater 3, where nearly all infrastructure has been lost due to the Ashlands, Caravans are humanity’s sole lifeline. Each mobile fortress ship is called an “Ash Crawler,” while it is common for the ship that would become the Caravan mother ship to don the name of its home port.


The Ash Crawler that appears before the protagonist and company is the mother ship of the port “Chrysanthemum.” While it mainly undertakes transportation work for mid-size cargo and boasts the ability to move at high speeds within the Ashlands, its weapons are kept to a minimum in order to maintain a light weight, meaning its combat ability is essentially nonexistent.


Baran is a large port that has highly developed commerce and industry. They also do extensive research and development on Adaptive God Eaters. They have such high technology that they’re often contracted by other port to develop equipment and weapons.


Gleipnir is an organization that originates from the division of the same name that existed within the old Fenrir headquarters’ army. Numerous God Eaters as well as Adaptive God Eaters are among its ranks.

By escaping the danger of the calamity that occurred and contributing to the settlement of the chaos that followed, Gleipnir’s influential strength in the region around the old Fenrir headquarters grew strong.

The organization possesses several ports, and has taken on the role of mediator between ports. When conflict broke out between ports, Gleipnir mediated based on the “Ashland Navigation Act.”

Pennywort Port

A Port which owns many AGEs. It prioritizes profit and results over all else, and through dangerous work such as prolonged expeditions into the Ashlands. Aragami extermination is its main business, and as a result, AGE casualties and injury rates are extremely high.

Crimson Queen

Port Dusty Miller

  • Ein (CV: Kazuya Nakai)


A new species of Aragami thought to have appeared along with the birth of the Ashlands. They are known as the "Aragami of Disaster" and have a high adaptability rate to the Ashlands. Unlike other Aragami, the Ashborn share a common element in their cores for counter-adaptation to the Ashlands and resistance to their effects, but this is still being researched.

Counter-Adaptive Type Aragami

Extremely dangerous beings that only appear in super highly concentrated Ashlands, such as an ash storm, and whose existence revitalizes the surrounding Ashlands. They possess extremely powerful counter-adaptive type abilities, and have evolved and derived from the Ashland Aragami as if to counter the creation of AGE.

Devouring and Burst Abilities

Ashborn have the unique ability to activate their Oracle Cells by "devouring" AGEs, resulting in a phenomenon similar to Burst. While in this state, the Ashborn have dramatically increased physical ability, and at the same time, the "devoured" AGEs are weakened and unable to receive Link-Aid or Link Burst.

New Aragami

Aragami from Previous Games Aragami from previous entries in the God Eater series are powered-up in. Effects and the like have been brushed up, and players can take on these enemies again. Fight them using God Eater 3‘s newly added God Arcs and systems.