|“||Is this the end of Fenrir? What happened to the GOD EATERS? A new GOD EATER project is coming, stay tuned for details...||„|
|~ First trailer|
|“||From the ashes... a new generation of Gods begins.||„|
|~ Second trailer|
God Eater 3 is an upcoming sequel to God Eater 2 Rage Burst. According to the trailers, there was a disaster of tremendous proportions, referred to as "Ash Area" that devoured Fenrir, and is apparently still ongoing by the time of the narration. According to its first official trailer, God Eater 3 will feature dual wielding, a first in the God Eater series.
The game's official synopsis reads as follows:
|“||Earth no longer resembles the home we know of now. The Aragami, terrifying beasts that live only to consume, are carving a path of destruction and misery wherever they are encountered. To combat this threat an elite group of heroes known as God Eaters are called upon to save humanity. God Eaters are individuals who have been bestowed upon them the ability to wield powerful new God Arcs, special weapons powered by Oracle Cells and the only known weapons capable of destroying the monstrous Aragami. However, another mission is coming into focus; something is happening to the God Eaters and the line between light and dark has never been so thin. It’s time to start breaking free from the cursed shackles that bind the souls of the God Eaters as the battle rages on around them.||„|
- Burst Arts
- Acceleration Trigger - Accel Trigger is a new passive skill. It drastically strengthens a player when certain combat conditions are met, reminiscent of the Pledges from God Eater 2: Rage Burst. Accel Triggers can be triggered indefinitely. Players must strive to achieve these conditions in order to have an advantage when fighting strong Aragami.
- Engage - The Engage system procs whenever you and another player stay close to each other. This grants them buffs. An “Engage Percentage” gauge rises up whenever you fight together with a teammate within a certain range. Once the gauge is full, you can trigger an “Engage Effect.” All buffs will be shared amongst Engaged players, including Accel Triggers.
- Biting-Edge -A new form of a close-range type God Arc will be introduced in God Eater 3—the Biting Edge. This new God Arc has two forms, Dual Wielding and Mow-Down.
- Dual Wielding allows the AGE to strike with quick slashes and thrusts. The handles of this form connect to transform into the other form of the God Arc, Mow-Down.
- Mow-Down halts the stamina regeneration of the player. Even though this sounds like a very crippling downside, players can take advantage of wide-range attacks. Strike and jump attacks also hit harder. Players should try to balance out switching between these two forms.
- Raygun - Ray Guns are the new long-range God Arc mode introduced in God Eater 3. These guns fire a “radiation shot” which grows stronger the more it gets irradiated. Its power resets after firing a shot, so knowing openings and taking advantage of them is a must in order to master this mode.
- Heavy Moon - In the Heavy Moon’s normal form, the protagonist uses the curved edge of the blade to do wide slashes that also have the drawback of having long motions. By doing a certain button combination or certain combos, the crescent moon will extend and turn into a giant battleaxe with high raw power.
- The developers apologized for the three-year wait since the release of God Eater 2: Rage Burst.
- After the development of Rage Burst wrapped up, they reconsidered what draws people to God Eater and what players are looking for. By looking at user feedback, they were faced with a situation where what users want is considerably different from the current God Eater.
- In addition to looking at evolving the series, they explored market potential, including overseas expansion. Both God Eater 2: Rage Burst and God Eater: Resurrection were well-reviewed overseas.
- They felt that God Eater 3 should return to the feeling first felt in God Eater—the good feeling of speedily fighting enemies.
- God Eater 3 is set after the events of God Eater 2: Rage Burst.
- The setting of God Eater 3 is the area around a Fenrir Headquarters. However, the Fenrir Headquarters that existed in God Eater 2: Rage Burst has already collapsed.
- The worldview from previous games has changed considerably, and the positions of the God Eaters have also changed.
- Development is proceeding with a console as the base. It is being developed on PC, and from there will be moved to console.
- They’re evolving multiplayer to make it more enjoyable to play for the current era. *(In regards gameplay outside of four-person multiplayer) It’s possible. *The fields are being completely remade.
- You can move around seamlessly on the field, and areas are the biggest they have ever been in a God Eater game. Fields feel more expansive than ever. There are many fields with differences in elevation, as well.
- Up until now, the games were made up of “gods and mankind,” but this is vague in the protagonist of the game, who wore shackles on each of his hands. There’s a feeling of Gods devouring each other.
- In addition to dual wielding God Arcs, new God Arcs different from previous systems will also appear.
- Outside of that, the game will also incorporate new elements in order to face against formidable enemies.
- The smartphone RPG God Eater: Resonant Ops is set between Rage Burst and 3, but that doesn’t mean you won’t be able to understand 3 without playing it.
- Development is currently 30 percent complete (as of October 2017).
Everything began when the Ashlands (name subject to change) arose. Whence is not yet known, but they began to expand, and everything they touched turned to ash. Fenrir was helpless to fight back as the Ashlands took their Branches and reduced them to naught. What survivors remained fled underground and constructed bases known as Ports (JP: Minato), from which they conducted experiments to create a new breed of God Eaters--the Adaptive God Eaters, or AGE for short, who are capable of resisting the corrosive effects of the Ashlands.
However, due to both their power and usefulness, AGEs are considered a dangerous commodity and are not allowed their freedom. The AGEs, in addition to their resistance to the Ashlands' harmful effects, have increased physical capabilities compared to normal God Eaters, and they are said to be closer to Aragami. However, even though the AGEs are subjected to dangerous work, their rewards are small-to-nonexistent due to the shortage of supplies and resources.
Hugo PennywortAn AGE belonging to the Pennywort Port located in the Ashlands. He became an AGE together with the Protagonist when they were young. He is active, quick on his feet, and a respected leader among his companions, acting as an older brother figure to them as he cares for them.
A Port which owns many AGEs. It prioritizes profit and results over all else, and through dangerous work such as prolonged expeditions into the Ashlands. Aragami extermination is its main business, and as a result, AGE casualties and injury rates are extremely high.
A new species of Aragami thought to have appeared along with the birth of the Ashlands. They are known as the "Aragami of Disaster" and have a high adaptability rate to the Ashlands. Unlike other Aragami, the Ashborn share a common element in their cores for counter-adaptation to the Ashlands and resistance to their effects, but this is still being researched.
- Anubis - A wild, god-like Aragami, akin to a ferocious beast covered in shining armor. It overpowers its targets with its heavyweight armor. Anubis, who possesses considerable strength even among the Ash Aragami, can Burst to transition from walking on four legs to walking on two legs and completely change its attack pattern.
- Ra - An Ash Aragami with a body that looks to fuse a bird’s head with a celestial globe and human. It carries fire balls in both hands and burns anyone who approaches it to ashes. It usually moves while floating along leisurely, but when it finds a target, it uses the boosters on its back to rush forward and swoop down on its enemy.Ra’s devour ability changes the fire balls it carries in both hands into a devour form before throwing them at its target. When it enters the Burst state, all of its energy amplifies, it wears wings of fire, and it can fire even stronger flames.
- Habakiri - a new female-looking Aragami that does not have a Burst form as it’s theorized that it is still adapting to the Ashlands. When it sees a target, it boosts forward with incredible speed using its leg rockets and attacks with electricity-fused arm blades. This has lent it the name of “Swordswoman of the Ashlands”. However, even at long ranges, it can still surprise players with long distance electricity lasers, and Famitsu also shows an attack where a lock-on reticule shows up to target the player. As a result, it’s best not to let down your guard no matter what distance it’s at.
Devouring and Burst Abilities
Ashborn have the unique ability to activate their Oracle Cells by "devouring" AGEs, resulting in a phenomenon similar to Burst. While in this state, the Ashborn have dramatically increased physical ability, and at the same time, the "devoured" AGEs are weakened and unable to receive Link-Aid or Link Burst.