FANDOM


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*[[Yin-Yang Hannibal|Blitz Hannibal]]{{Tag|GE2 Only}}
 
*[[Yin-Yang Hannibal|Blitz Hannibal]]{{Tag|GE2 Only}}
   
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{{HeadingB|NORN}}
 
{{HeadingB|NORN}}
 
''A new species of Aragami first discovered at the Far East Branch. It looks like a dragon and can regenerate without a core. The martial moves and ability to form weapons with fire is strangely similar to human behavior. The dorsal hump contains large amount of heat energy that will emit great amounts of fire attacks when damaged. Destroy the head or bracer on the left arm to lower its defense for a sure win.''
 
''A new species of Aragami first discovered at the Far East Branch. It looks like a dragon and can regenerate without a core. The martial moves and ability to form weapons with fire is strangely similar to human behavior. The dorsal hump contains large amount of heat energy that will emit great amounts of fire attacks when damaged. Destroy the head or bracer on the left arm to lower its defense for a sure win.''
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{{HeadingB|Battle Information}}
 
{{HeadingB|Battle Information}}
   
<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%></nowiki>'''Attacks:'''<div class="mw-collapsible-content">
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<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%"></nowiki>'''Attacks:'''<div class="mw-collapsible-content">
 
*<u>''Dragon Thrash:''</u> Hannibals thrashes forwards with his arms. Best to evade by dashing away.
 
*<u>''Dragon Thrash:''</u> Hannibals thrashes forwards with his arms. Best to evade by dashing away.
 
*<u>''Dragon Pounce:''</u> Hannibal pounce onto his enemies. Evade by dashing away.
 
*<u>''Dragon Pounce:''</u> Hannibal pounce onto his enemies. Evade by dashing away.
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*<u>''Firestorm:''</u> Hannibal starts to releases sparks of flames from his unbound scale. He then levitates of the ground then releases four waves of raging storm of fire pillars in a cross-like fashion. The first and last waves of fire pillars may home to his enemies. Best to guard until Hannibal descends.
 
*<u>''Firestorm:''</u> Hannibal starts to releases sparks of flames from his unbound scale. He then levitates of the ground then releases four waves of raging storm of fire pillars in a cross-like fashion. The first and last waves of fire pillars may home to his enemies. Best to guard until Hannibal descends.
 
</div>
 
</div>
<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%></nowiki>'''Blade Attacking Tips:'''<div class="mw-collapsible-content">
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<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%"></nowiki>'''Blade Attacking Tips:'''<div class="mw-collapsible-content">
 
*<u>''Pierce/Short Blades:''</u> Aim your melee attacks on the head, right arm and the intact scale. Continuously attacking the right arm will eventually inflict '''Down '''on Hannibal.
 
*<u>''Pierce/Short Blades:''</u> Aim your melee attacks on the head, right arm and the intact scale. Continuously attacking the right arm will eventually inflict '''Down '''on Hannibal.
 
*<u>''Sunder/Long Blades:''</u> Best weapon to use for disabling Hannibal. Focus your attacks on the hind legs to inflict it into a '''Downed''' state. Keep attacking this part even while Hannibal is downed, doing so will ensure it being downed again and making it unable to move until it dies. Alternative targets are the head, right arm and the intact scale.
 
*<u>''Sunder/Long Blades:''</u> Best weapon to use for disabling Hannibal. Focus your attacks on the hind legs to inflict it into a '''Downed''' state. Keep attacking this part even while Hannibal is downed, doing so will ensure it being downed again and making it unable to move until it dies. Alternative targets are the head, right arm and the intact scale.
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*Even if you're not using the best weapon for targeting the hind legs, attacking this part will easily send Hannibal into a '''Downed''' state as compared to the right arm.
 
*Even if you're not using the best weapon for targeting the hind legs, attacking this part will easily send Hannibal into a '''Downed''' state as compared to the right arm.
 
</div>
 
</div>
<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%></nowiki>'''Gun Attacking Tips:'''<div class="mw-collapsible-content">
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<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%"></nowiki>'''Gun Attacking Tips:'''<div class="mw-collapsible-content">
 
*<u>''Pierce/Assault and Sniper Gun:''</u> Aim your bullets on the scale and head to inflict above average/critical damage on Hannibal. Unbounding the scale will make it slightly weaker against shot/laser bullets but will give Hannibal access to his Firestorm attack. Shooting Hannibal's own Volcanic Pilium Aragami bullet on said parts is also effective.
 
*<u>''Pierce/Assault and Sniper Gun:''</u> Aim your bullets on the scale and head to inflict above average/critical damage on Hannibal. Unbounding the scale will make it slightly weaker against shot/laser bullets but will give Hannibal access to his Firestorm attack. Shooting Hannibal's own Volcanic Pilium Aragami bullet on said parts is also effective.
 
*<u>''Crush/Blast Gun:''</u> The head, wrist and intact scale are your primary targets when using crush type bullets (including Hannibal's own Aragami bullets).
 
*<u>''Crush/Blast Gun:''</u> The head, wrist and intact scale are your primary targets when using crush type bullets (including Hannibal's own Aragami bullets).
 
*<u>''Elemental:''</u> You can use freeze/spark elemental bullets on Hannibal to augment your damage further.
 
*<u>''Elemental:''</u> You can use freeze/spark elemental bullets on Hannibal to augment your damage further.
 
</div>
 
</div>
<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%></nowiki>'''Status Resistances:'''<div class="mw-collapsible-content">
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<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%"></nowiki>'''Status Resistances:'''<div class="mw-collapsible-content">
 
{| border="0" cellpadding="2" cellspacing="2" width="100%" class="wikitable"
 
{| border="0" cellpadding="2" cellspacing="2" width="100%" class="wikitable"
 
! width="33%"|Condition
 
! width="33%"|Condition
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|}
 
|}
 
</div>
 
</div>
<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%></nowiki>'''Enraged Effects:'''<div class="mw-collapsible-content">
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<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%"></nowiki>'''Enraged Effects:'''<div class="mw-collapsible-content">
 
*<u>''Rage Indicator:''</u> Flame is mixed with its breathing.
 
*<u>''Rage Indicator:''</u> Flame is mixed with its breathing.
 
*Hannibal's attack, speed and aggressiveness will increase.
 
*Hannibal's attack, speed and aggressiveness will increase.
 
</div>
 
</div>
<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%></nowiki>'''Unbounding Tips:'''<div class="mw-collapsible-content">
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<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%"></nowiki>'''Unbounding Tips:'''<div class="mw-collapsible-content">
 
*<u>''Head:''</u> All melee and bullet attacks are effective in unbounding this part. It's easiest to down the Hannibal first before attempting to break this part.
 
*<u>''Head:''</u> All melee and bullet attacks are effective in unbounding this part. It's easiest to down the Hannibal first before attempting to break this part.
 
*<u>''Wrist:''</u> Buster blades with high melee crush attributes can easily unbound this part. Bomb Impulse Edge is also effective against it.
 
*<u>''Wrist:''</u> Buster blades with high melee crush attributes can easily unbound this part. Bomb Impulse Edge is also effective against it.
 
*<u>''Scale:''</u> All melee and bullet attacks are effective in unbounding this part.
 
*<u>''Scale:''</u> All melee and bullet attacks are effective in unbounding this part.
 
</div>
 
</div>
<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%></nowiki>'''Other Useful Tips:'''<div class="mw-collapsible-content">
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<nowiki><div class="mw-collapsible mw-collapsed" style="width:100%"></nowiki>'''Other Useful Tips:'''<div class="mw-collapsible-content">
 
*<u>''Weak Points:''</u> You can inflict '''Down''' on a Hannibal by continuously attacking the following parts:
 
*<u>''Weak Points:''</u> You can inflict '''Down''' on a Hannibal by continuously attacking the following parts:
 
**Hind Legs using melee long blade attacks. Other blade types and bullets work but not as effective as long blades.
 
**Hind Legs using melee long blade attacks. Other blade types and bullets work but not as effective as long blades.

Revision as of 23:06, November 4, 2014

Hannibal
{{{moreinfo}}}
Hannibal
Item Prefix: Serpent
Origin: Unknown
Breakable Parts: Head, Scale (Back) & Wrist (Shield)
Attribute: Blaze
Weak Point: Head, Unbound Wrist
Elemental Weakness: Freeze/Spark
Elemental Resistance: {{{resistance}}}
HeadingBRelated Species
HeadingBNORN

A new species of Aragami first discovered at the Far East Branch. It looks like a dragon and can regenerate without a core. The martial moves and ability to form weapons with fire is strangely similar to human behavior. The dorsal hump contains large amount of heat energy that will emit great amounts of fire attacks when damaged. Destroy the head or bracer on the left arm to lower its defense for a sure win.

HeadingBBattle Information
<div class="mw-collapsible mw-collapsed" style="width:100%">Attacks:
  • Dragon Thrash: Hannibals thrashes forwards with his arms. Best to evade by dashing away.
  • Dragon Pounce: Hannibal pounce onto his enemies. Evade by dashing away.
  • Kalpa Fire: Hannibal puts both his arms on the ground then unleases a large blazing orb that homes on his enemies. Best to be guard as it is hard to dodge.
  • Clawing Rush: Hannibal rushes forward with his claws, damaging and knocking away his enemies. Can be evaded fairly easy by stepping to the left or right.
  • Blade Thrust: Hannibals summons a fire blade in his left arm, then pounce on an enemy then thrust then down, creating a spiraling fire pillar. He then jumps away after his blade disappears. Evade by dashing away then step at least two times.
  • Blazing Pillar: Hannibals thrusts his left arm into the ground, then summons a fire pillar just directly on the ground his target is. Evade this attack by dashing and stepping away- or readily guard when he thrust his arm.
  • Flambe Breath: Hannibal inhales, then releases a bursting flame from his mouth to the ground in front of him twice. First, he breathes it from the right to left, the second time will be from the left to right. The attack's range is very short, simply moving or stepping away is easy enough.
  • Tail Whip: Hannibal curls up his long tail, then sweep the ground. Evade by jumping at the very right moment or guard against the attack.

The following the used when his Scale has been unbound.

  • Raging Thrash: Hannibal's body starts to rise, then he summons two fire blades in both hands. He thrashes about exactly five times in a circle over a wide area. Evade by moving away from it when he summons the two blades.
  • Firestorm: Hannibal starts to releases sparks of flames from his unbound scale. He then levitates of the ground then releases four waves of raging storm of fire pillars in a cross-like fashion. The first and last waves of fire pillars may home to his enemies. Best to guard until Hannibal descends.
<div class="mw-collapsible mw-collapsed" style="width:100%">Blade Attacking Tips:
  • Pierce/Short Blades: Aim your melee attacks on the head, right arm and the intact scale. Continuously attacking the right arm will eventually inflict Down on Hannibal.
  • Sunder/Long Blades: Best weapon to use for disabling Hannibal. Focus your attacks on the hind legs to inflict it into a Downed state. Keep attacking this part even while Hannibal is downed, doing so will ensure it being downed again and making it unable to move until it dies. Alternative targets are the head, right arm and the intact scale.
  • Crush/Buster Blades: Great for unbounding all of Hannibal's body parts. Your primary targets should be the head, wrist and right arm. Continuously attacking the right arm will eventually inflict Down on Hannibal.
  • Elemental: Freeze and spark elemental blades are effective on all of Hannibal's body parts.
  • Unbounding the head and wrist will make all melee and bullet attacks on it stronger while unbounding the scale will make it harden against all crush bullets and melee type attacks.
  • Even if you're not using the best weapon for targeting the hind legs, attacking this part will easily send Hannibal into a Downed state as compared to the right arm.
<div class="mw-collapsible mw-collapsed" style="width:100%">Gun Attacking Tips:
  • Pierce/Assault and Sniper Gun: Aim your bullets on the scale and head to inflict above average/critical damage on Hannibal. Unbounding the scale will make it slightly weaker against shot/laser bullets but will give Hannibal access to his Firestorm attack. Shooting Hannibal's own Volcanic Pilium Aragami bullet on said parts is also effective.
  • Crush/Blast Gun: The head, wrist and intact scale are your primary targets when using crush type bullets (including Hannibal's own Aragami bullets).
  • Elemental: You can use freeze/spark elemental bullets on Hannibal to augment your damage further.
<div class="mw-collapsible mw-collapsed" style="width:100%">Status Resistances:
Condition Resistance Duration
Hold High Normal
Poison Standard Normal
Bind Low Long
<div class="mw-collapsible mw-collapsed" style="width:100%">Enraged Effects:
  • Rage Indicator: Flame is mixed with its breathing.
  • Hannibal's attack, speed and aggressiveness will increase.
<div class="mw-collapsible mw-collapsed" style="width:100%">Unbounding Tips:
  • Head: All melee and bullet attacks are effective in unbounding this part. It's easiest to down the Hannibal first before attempting to break this part.
  • Wrist: Buster blades with high melee crush attributes can easily unbound this part. Bomb Impulse Edge is also effective against it.
  • Scale: All melee and bullet attacks are effective in unbounding this part.
<div class="mw-collapsible mw-collapsed" style="width:100%">Other Useful Tips:
  • Weak Points: You can inflict Down on a Hannibal by continuously attacking the following parts:
    • Hind Legs using melee long blade attacks. Other blade types and bullets work but not as effective as long blades.
    • Right Arm using any blade type with high physical attributes.
  • Don't unbound the scale if you don't want Hannibal to have access to his Firestorm attack.
  • It's much easier to inflict down on Hannibal by targeting the hind legs as compared to the right arm.
  • They usually stagger when their head and unbound wrist are hit by its weakness.
  • Just like other large Aragami, Hannibal will run away when they are low on health.
  • There is a chance to devour this Aragami during or after it uses its double fire breath attack.
  • Hannibal's visual and hearing are average as compared to other Aragami.





HeadingBAdditional Information
  • Hannibal is the flagship monster of God Eater Burst. It is implied that it is an offshoot result of Lindow's transformation.
  • It has an organ that can generate a new core soon after the original one is removed, making it impossible to defeat until Sakaki invents an antibody, designed to destroy or stop this organ from functioning.
  • Hannibal has its wrist attached to its left arm while Corrosive Hannibal on its right arm.





HeadingBAragami Bullets
Name Attributes Description
Volcano Pilium Pierce, Blaze Fires a spiraling pierce shot at the target.
Ba'alu's Blessing Crush, Blaze Fires a whirling fire pillar at the target.
Kalpa Fire Crush, Blaze Fires a huge explosive fireball that home at the target.
HeadingBDefense Attributes
The numbers below represent a percentage estimate of the Aragami's defense (From 1% to 100%) for the specified attributes. The higher the value, the weaker your attack will be.

Part Gun Blade Elemental
Crush Pierce Sunder Crush Pierce Blaze Freeze Spark Divine
Head (Unbound) 45 45 40 40 40 90 55 55 90
Neck 75 75 75 75 75 90 75 75 90
Right Arm 70 70 50 50 50 90 75 75 90
Wrist (Unbound) 45 90 75 45 75 90 55 55 90
Body 75 75 75 75 75 90 75 75 90
Scale (Unbound) 25 25 40 45 20 90 25 25 90
Hind Legs 70 70 50 75 75 90 75 75 90
Tail 75 75 75 75 75 90 75 75 90

Part Gun Blade Elemental
Crush Pierce Sunder Crush Pierce Blaze Freeze Spark Divine
Head (Unbound) (20) (20) (10) (10) (10) 90 (25) (25) 90
Neck 75 75 75 75 75 90 75 75 90
Right Arm 70 70 50 50 50 90 75 75 90
Wrist (Unbound) (10) (65) (35) (20) (40) 90 55 55 90
Body 75 75 75 75 75 90 75 75 90
Scale (Unbound) (90) (20) (90) (90) (90) 90 (20) (20) 90
Hind Legs 70 70 50 75 75 90 75 75 90
Tail 75 75 75 75 75 90 75 75 90

HeadingBAragami Materials

Pic Material Name Devour Rates per Difficulty
7 8 9 CH DLC
Rock Serpent Armor 40.00% 40.00% 40.00% 40.00% 40.00%
Rock Serpent Soft Iron 32.00% 30.00% - - -
Rock Serpent Fang 15.00% 15.00% - - -
Rock Serpent Helm 10.00% 10.00% - - -
Rock Cynder Crystal 3.00% 5.00% - - -
Rock Serpent Soft Steel - - 32.00% 30.00% 26.00%
Rock Serpent Blaze Fang - - 15.00% 15.00% 15.00%
Rock Serpent Blaze Helm - - 10.00% 10.00% 10.00%
Beaker Flamming Crystal - - 3.00% - -
Beaker Serpent Ambrosia - - - 5.00% 9.00%

Part Pic Material Name Bonus Rates per Difficulty
7 8 9 CH DLC
Head Rock Serpent Helm 50.00% 45.00% - - -
Rock Serpent Horn 20.00% 20.00% - - -
Rock Serpent Soft Iron 20.00% 20.00% - - -
Rock Serpent Fang 10.00% 15.00% - - -
Rock Serpent Blaze Helm - - 45.00% - 30.00%
Rock Serpent Blaze Horn - - 20.00% - 30.00%
Rock Serpent Soft Steel - - 20.00% 20.00% 20.00%
Rock Serpent Blaze Fang - - 15.00% 20.00%
Rock Cynder Crystal - - - 45.00% -
Rock Serpent Stone - - - 18.00% -
Rock Serpent Armor - - - 17.00% -
Wrist Rock Serpent Catpharact 50.00% 46.00% - - -
Rock Serpent Armor 40.00% 40.00% 32.00% 30.00% 35.00%
Rock Serpent Stone 10.00% 14.00% - - -
Rock Holy Serpent Guard - - 60.00% 60.00% 50.00%
Beaker Serpent Ambrosia - - 8.00% 10.00% 15.00%
Scale Rock Serpent Soft Iron 45.00% 40.00% - - -
Rock Cynder Crystal 25.00% 30.00% - - -
Rock Serpent Armor 15.00% 15.00% - - -
Rock Serpent Stone 15.00% 15.00% 27.00% 25.00% 27.00%
Rock Serpent Soft Steel - - 50.00% 50.00% 45.00%
Beaker Flamming Crystal - - 15.00% 15.00% 15.00%
Beaker Serpent Ambrosia - - 8.00% 10.00% 13.00%

Notes:

  • DLC drop rates are only applicable to the following missions:
    • Here, Here, Here (鬼さんこちら)
    • Demon Extermination (鬼退治)
    • Walpurgis Night (百鬼夜行)
  • DLC missions excluded above use the difficulty CH rates.
HeadingBScreenshots
Hannibal-screenshot1 Hannibal-screenshot2 Hannibal-screenshot3

Concept Art


Hannibal-Render Hanni Grey 153267
HeadingB Gameplay Videos
GOD EATER BURST (ゴッドイーターバースト)新アラガミ・ハンニバル戦闘映像

GOD EATER BURST (ゴッドイーターバースト)新アラガミ・ハンニバル戦闘映像

Gods Eater Burst JP DLC - Demon Extermination SSS

Gods Eater Burst JP DLC - Demon Extermination SSS

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