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{| border=0 cellpadding="0" width="100%"
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{{Infobox Aragami
| rowspan="2" style="vertical-align: top;"|
 
{{Aragami
 
 
|name = Hannibal
 
|name = Hannibal
|image = [[File:Hannibal.jpg|250px]]
+
|image = [[File:Hannibal-Rendered-Render.png|280px]]
|prefix = Serpent
+
|japanese = ハンニバル
|origin = Unknown
+
|rōmaji = Hannibaru
|unbound = Head, Scale (Back) & Wrist (Shield)
+
|origin = Far East
 
|attribute = Blaze
 
|attribute = Blaze
|weakpoint = Head, Unbound Wrist
+
|species = [[Corrosive Hannibal]]<br />[[Caligula]]<br />[[Spartacus]]<br />[[Rufus Caligula]]<br />[[Blitz Hannibal]]<br />[[Caligula Xeno]]
|weakness = Freeze/Spark}}
+
|item = 真竜 / Serpent
  +
|parts = Head<br />Scale (Back)<br />Wrist (Shield)
  +
|weakpoint = Head<br />Unbound Wrist
  +
|weakness = Freeze<br>Spark
  +
|resistance = Blaze
  +
|game = ''[[God Eater Burst]]''<br />''[[God Eater 2]]''<br />''[[God Eater 2 Rage Burst]]''<br>''[[God Eater Resurrection]]''<br>''[[God Eater 3]]''
  +
}}
   
{{HeadingB|Related Species}}
+
{| style="background:rgba(0, 0, 0, 0.6);color:#ffff99; padding:2px 2px 3px 2px; border-radius:2ex; border:1px solid transparent;"
*[[Corrosive Hannibal]]
+
! style="background-color: rgba(179, 0, 0, 0.6);color:#ffffff;border-radius:10px 10px 0px 0px" align="center" |Aragami Information
*[[Caligula]]
 
*[[Spartacus]]{{Tag|GE2 Only}}
 
*[[Rufus Caligula]]{{Tag|GE2 Only}}
 
*[[Yin-Yang Hannibal|Blitz Hannibal]]{{Tag|GE2 Only}}
 
 
| valign="top" style="padding-left:20px;"|
 
{{HeadingB|NORN}}
 
''A new species of Aragami first discovered at the Far East Branch. It looks like a dragon and can regenerate without a core. The martial moves and ability to form weapons with fire is strangely similar to human behavior. The dorsal hump contains large amount of heat energy that will emit great amounts of fire attacks when damaged. Destroy the head or bracer on the left arm to lower its defense for a sure win.''
 
 
{{HeadingB|Battle Information}}
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Attacks:'''<div class="mw-collapsible-content">
 
*<u>''Dragon Thrash:''</u> Hannibals thrashes forwards with his arms. Best to evade by dashing away.
 
*<u>''Dragon Pounce:''</u> Hannibal pounce onto his enemies. Evade by dashing away.
 
*<u>''Kalpa Fire:''</u> Hannibal puts both his arms on the ground then unleases a large blazing orb that homes on his enemies. Best to be guard as it is hard to dodge.
 
*<u>''Clawing Rush:''</u> Hannibal rushes forward with his claws, damaging and knocking away his enemies. Can be evaded fairly easy by stepping to the left or right.
 
*<u>''Blade Thrust:''</u> Hannibals summons a fire blade in his left arm, then pounce on an enemy then thrust then down, creating a spiraling fire pillar. He then jumps away after his blade disappears. Evade by dashing away then step at least two times.
 
*<u>''Blazing Pillar:''</u> Hannibals thrusts his left arm into the ground, then summons a fire pillar just directly on the ground his target is. Evade this attack by dashing and stepping away- or readily guard when he thrust his arm.
 
*<u>''Flambe Breath:''</u> Hannibal inhales, then releases a bursting flame from his mouth to the ground in front of him twice. First, he breathes it from the right to left, the second time will be from the left to right. The attack's range is very short, simply moving or stepping away is easy enough.
 
*<u>''Tail Whip:''</u> Hannibal curls up his long tail, then sweep the ground. Evade by jumping at the very right moment or guard against the attack.
 
The following the used when his Scale has been unbound.
 
*<u>''Raging Thrash:''</u> Hannibal's body starts to rise, then he summons two fire blades in both hands. He thrashes about exactly five times in a circle over a wide area. Evade by moving away from it when he summons the two blades.
 
*<u>''Firestorm:''</u> Hannibal starts to releases sparks of flames from his unbound scale. He then levitates of the ground then releases four waves of raging storm of fire pillars in a cross-like fashion. The first and last waves of fire pillars may home to his enemies. Best to guard until Hannibal descends.
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Blade Attacking Tips:'''<div class="mw-collapsible-content">
 
*<u>''Pierce/Short Blades:''</u> Aim your melee attacks on the head, right arm and the intact scale. Continuously attacking the right arm will eventually inflict '''Down '''on Hannibal.
 
*<u>''Sunder/Long Blades:''</u> Best weapon to use for disabling Hannibal. Focus your attacks on the hind legs to inflict it into a '''Downed''' state. Keep attacking this part even while Hannibal is downed, doing so will ensure it being downed again and making it unable to move until it dies. Alternative targets are the head, right arm and the intact scale.
 
*<u>''Crush/Buster Blades:''</u> Great for unbounding all of Hannibal's body parts. Your primary targets should be the head, wrist and right arm. Continuously attacking the right arm will eventually inflict '''Down '''on Hannibal.
 
*<u>''Elemental:''</u>'' ''Freeze and spark elemental blades are effective on all of Hannibal's body parts.
 
*Unbounding the head and wrist will make all melee and bullet attacks on it stronger while unbounding the scale will make it harden against all crush bullets and melee type attacks.
 
*Even if you're not using the best weapon for targeting the hind legs, attacking this part will easily send Hannibal into a '''Downed''' state as compared to the right arm.
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Gun Attacking Tips:'''<div class="mw-collapsible-content">
 
*<u>''Pierce/Assault and Sniper Gun:''</u> Aim your bullets on the scale and head to inflict above average/critical damage on Hannibal. Unbounding the scale will make it slightly weaker against shot/laser bullets but will give Hannibal access to his Firestorm attack. Shooting Hannibal's own Volcanic Pilium Aragami bullet on said parts is also effective.
 
*<u>''Crush/Blast Gun:''</u> The head, wrist and intact scale are your primary targets when using crush type bullets (including Hannibal's own Aragami bullets).
 
*<u>''Elemental:''</u> You can use freeze/spark elemental bullets on Hannibal to augment your damage further.
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Status Resistances:'''<div class="mw-collapsible-content">
 
{| border="0" cellpadding="2" cellspacing="2" width="100%" class="wikitable"
 
! width="33%"|Condition
 
! width="33%"|Resistance
 
! width="33%"|Duration
 
 
|-
 
|-
| style="text-align: center; "|Hold
+
|'''Hannibal''' is a large dragon-like [[Aragami]] first introduced in [[God Eater Burst]], known for its ability to breath fire and wreak destruction, especially once its scale is broken and its fiery wings sprout.
| style="text-align: center; "|High
 
| style="text-align: center; "|Normal
 
 
|-
 
|-
| style="text-align: center; "|Poison
+
! style="background-color: rgba(179, 0, 0, 0.6);color:#ffffff" |NORN Database
| style="text-align: center; "|<span style="font-style: normal; ">Standard</span>
 
| style="text-align: center; "|Normal
 
 
|-
 
|-
| style="text-align: center; "|Bind
+
|The following information is taken from the official in-game descriptions of the Aragami found in the NORN Terminal's database.
| style="text-align: center; "|<span style="font-style: normal; ">Low</span>
+
|-
| style="text-align: center; "|Long
+
| style="background: rgba(255, 255, 102, 0.6);color:#000000" |'''God Eater Resurrection & God Eater 2 Rage Burst'''
|}
+
|-
</div></div>
+
|''A new species of Aragami first discovered at the Far East Branch. It looks like a dragon and can regenerate without a core. The martial moves and ability to form weapons with fire is strangely similar to human behavior. The dorsal hump contains large amount of heat energy that will emit great amounts of fire attacks when damaged. Destroy the head or bracer on the left arm to lower its defense for a sure win.''
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Enraged Effects:'''<div class="mw-collapsible-content">
 
*<u>''Rage Indicator:''</u> Flame is mixed with its breathing.
 
*Hannibal's attack, speed and aggressiveness will increase.
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Unbounding Tips:'''<div class="mw-collapsible-content">
 
*<u>''Head:''</u> All melee and bullet attacks are effective in unbounding this part. But this part is difficult to aim without practice unless Hannibal is in a downed state.
 
*<u>''Wrist:''</u> Buster blades with high melee crush attributes can easily unbound this part.
 
*<u>''Scale:''</u> All melee and bullet attacks are effective in unbounding this part.
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Other Useful Tips:'''<div class="mw-collapsible-content">
 
*<u>''Weak Points:''</u> You can inflict '''Down''' on a Hannibal by continuously attacking the following parts:
 
**Hind Legs using melee long blade attacks. Other blade types and bullets work but not as effective as long blades.
 
**Right Arm using any blade type with high physical attributes.
 
*Don't unbound the scale if you don't want Hannibal to have access to his Firestorm attack.
 
*It's much easier to inflict down on Hannibal by targeting the hind legs as compared to the right arm.
 
*They usually stagger when their head and unbound wrist are hit by its weakness.
 
*Just like other large Aragami, Hannibal will run away when they are low on health.
 
*There is a chance to devour this Aragami during or after it uses its double fire breath attack.
 
*Hannibal's visual and hearing are average as compared to other Aragami.
 
</div></div>
 
   
  +
''ATK Element : Blaze''
   
  +
''Weaknesses : Freeze, Spark''
   
  +
|-
  +
| style="background: rgba(255, 255, 102, 0.6);color:#000000" |'''God Eater 3'''
  +
|-
  +
|
  +
''A large Aragami that looks like a man/dragon hybrid.''
   
  +
Extremely nimble, it controls weaponized flames and moves like a human being. The scales on its back store vast amounts of heat energy. When destroyed, it unleashes a powerful flame attack. Those seeking perfection are advised to weaken its defenses by breaking the horns on its head and its gauntleted left arm.
   
  +
''ATK Element : Blaze''
   
+
''Weaknesses : Freeze, Spark''
{{HeadingB|Additional Information}}
 
*Hannibal is the flagship monster of God Eater Burst. It is implied that it is an offshoot result of Lindow's transformation.
 
*It has an organ that can generate a new core soon after the original one is removed, making it impossible to defeat until Sakaki invents an antibody, designed to destroy or stop this organ from functioning.
 
*Hannibal has its wrist attached to its left arm while [[Corrosive Hannibal]] on its right arm.
 
 
 
 
 
 
 
 
{{HeadingB|Aragami Bullets}}
 
{| width="100%" border="0" cellpadding="2" cellspacing="2" class="wikitable"
 
! width="30%"|Name
 
!Attributes
 
!Description
 
 
|-
 
|-
|Volcano Pilium
+
! style="background-color: rgba(179, 0, 0, 0.6);color:#ffffff" |Additional Information
|Pierce, Blaze
 
|Fires a spiraling pierce shot at the target.
 
 
|-
 
|-
|Ba'alu's Blessing
+
|Music Theme
|Crush, Blaze
 
|Fires a whirling fire pillar at the target.
 
|-
 
|Kalpa Fire
 
|Crush, Blaze
 
|Fires a huge explosive fireball that home at the target.
 
|}
 
|}
 
   
{{HeadingB|Defense Attributes}}
+
* '''Merciless King'''
   
<center>''The numbers below represent a percentage estimate of the Aragami's defense (From 1% to 100%) for the specified attributes. The higher the value, the weaker your attack will be.''</center>
+
<tabber>
+
Trivia
Normal=
+
*Hannibal is the flagship monster of [[God Eater Burst]]. It is implied that it is an offshoot result of [[Lindow Amamiya|Lindow]]'s transformation into a [[Corrosive Hannibal]].
{| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
+
*It has an organ that can generate a new core soon after the original one is removed, making it impossible to defeat (story-wise) until Sakaki invents an antibody, designed to destroy or stop this organ from functioning. In-game, it can be killed, but it revives in a cutscene after its first fight.
! rowspan="2" scope="col"|Part
+
*Hannibal has its wrist attached to its left arm while [[Corrosive Hannibal]] has it on its right arm.
! colspan="2" rowspan="1" scope="col" style="text-align: center; "|Gun
+
*Hannibal's back scale is themed after the Gekirin, or Reverse Scale of dragons in real-life mythology. This particular scale points in the opposite direction of the other scales on a dragon's back (According to old myths, the scale is 1/81, or one in 81). Should it be touched or damaged in some way, the dragon will go crazy and kill the person who touched the scale. This happens to be how Hannibal's back scale works. Destroying it means it gains its rage mode attacks and the small ring of fire that happens to work as deco-wings.
! colspan="3" rowspan="1" scope="col" style="text-align: center; "|Blade
 
! colspan="4" rowspan="1" scope="col" style="text-align: center; "|Elemental
 
|-
 
! scope="col" style="text-align: center; "|Crush
 
! scope="col" style="text-align: center; "|Pierce
 
! scope="col" style="text-align: center; "|Sunder
 
! scope="col" style="text-align: center; "|Crush
 
! scope="col" style="text-align: center; "|Pierce
 
! scope="col" style="text-align: center; "|Blaze
 
! scope="col" style="text-align: center; "|Freeze
 
! scope="col" style="text-align: center; "|Spark
 
! scope="col" style="text-align: center; "|Divine
 
|-
 
| style="white-space: nowrap; text-align: center; "|Head (Unbound)
 
| style="text-align: center; "|45
 
| style="text-align: center; "|45
 
| style="text-align: center; "|40
 
| style="text-align: center; "|40
 
| style="text-align: center; "|40
 
| style="text-align: center; "|90
 
| style="text-align: center; "|55
 
| style="text-align: center; "|55
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Neck
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Right Arm
 
| style="text-align: center; "|70
 
| style="text-align: center; "|70
 
| style="text-align: center; "|50
 
| style="text-align: center; "|50
 
| style="text-align: center; "|50
 
| style="text-align: center; "|90
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Wrist (Unbound)
 
| style="text-align: center; "|45
 
| style="text-align: center; "|90
 
| style="text-align: center; "|75
 
| style="text-align: center; "|45
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
| style="text-align: center; "|55
 
| style="text-align: center; "|55
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Body
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Scale (Unbound)
 
| style="text-align: center; "|25
 
| style="text-align: center; "|25
 
| style="text-align: center; "|40
 
| style="text-align: center; "|45
 
| style="text-align: center; "|20
 
| style="text-align: center; "|90
 
| style="text-align: center; "|25
 
| style="text-align: center; "|25
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Hind Legs
 
| style="text-align: center; "|70
 
| style="text-align: center; "|70
 
| style="text-align: center; "|50
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Tail
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
 
|}
 
|}
|-|
 
Unbound=
 
{| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 
! rowspan="2" scope="col"|Part
 
! colspan="2" rowspan="1" scope="col" style="text-align: center; "|Gun
 
! colspan="3" rowspan="1" scope="col" style="text-align: center; "|Blade
 
! colspan="4" rowspan="1" scope="col" style="text-align: center; "|Elemental
 
|-
 
! scope="col" style="text-align: center; "|Crush
 
! scope="col" style="text-align: center; "|Pierce
 
! scope="col" style="text-align: center; "|Sunder
 
! scope="col" style="text-align: center; "|Crush
 
! scope="col" style="text-align: center; "|Pierce
 
! scope="col" style="text-align: center; "|Blaze
 
! scope="col" style="text-align: center; "|Freeze
 
! scope="col" style="text-align: center; "|Spark
 
! scope="col" style="text-align: center; "|Divine
 
|-
 
| style="white-space: nowrap; text-align: center; "|Head (Unbound)
 
| style="text-align: center; "|(20)
 
| style="text-align: center; "|(20)
 
| style="text-align: center; "|(10)
 
| style="text-align: center; "|(10)
 
| style="text-align: center; "|(10)
 
| style="text-align: center; "|90
 
| style="text-align: center; "|(25)
 
| style="text-align: center; "|(25)
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Neck
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Right Arm
 
| style="text-align: center; "|70
 
| style="text-align: center; "|70
 
| style="text-align: center; "|50
 
| style="text-align: center; "|50
 
| style="text-align: center; "|50
 
| style="text-align: center; "|90
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Wrist (Unbound)
 
| style="text-align: center; "|(10)
 
| style="text-align: center; "|(65)
 
| style="text-align: center; "|(35)
 
| style="text-align: center; "|(20)
 
| style="text-align: center; "|(40)
 
| style="text-align: center; "|90
 
| style="text-align: center; "|55
 
| style="text-align: center; "|55
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Body
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Scale (Unbound)
 
| style="text-align: center; "|(90)
 
| style="text-align: center; "|(20)
 
| style="text-align: center; "|(90)
 
| style="text-align: center; "|(90)
 
| style="text-align: center; "|(90)
 
| style="text-align: center; "|90
 
| style="text-align: center; "|(20)
 
| style="text-align: center; "|(20)
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Hind Legs
 
| style="text-align: center; "|70
 
| style="text-align: center; "|70
 
| style="text-align: center; "|50
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Tail
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
| style="text-align: center; "|75
 
| style="text-align: center; "|75
 
| style="text-align: center; "|90
 
|}
 
</tabber>
 
   
{{HeadingB|Aragami Materials}}
+
For battle information check the [[Hannibal/Advanced Information|Advanced Information]] page.
<tabber>
+
{| style="background:rgba(0, 0, 0, 0.6);color:#ffff99; padding:2px 2px 3px 2px; border-radius:2ex; border:1px solid transparent;"
Devour Rates=
+
! colspan="3" style="background-color: rgba(179, 0, 0, 0.6);color:#ffffff;border-radius:10px 10px 0px 0px" align="center" |'''Gallery'''
{| border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse;width:100%" width="100%" str="" class="wikitable"
+
|- valign="top"
|- height="20" style="height:15.0pt"
+
|[[File:HANNIBAL.jpg|thumb|210x210px|centre]]
| class="xl65" height="40" rowspan="2" style="height:30pt;width:19pt;text-align:center;" width="25"|'''Pic'''
+
|[[File:Hannibal-screenshot3.png|none|thumb|210x210px]]
| class="xl65" rowspan="2" style="width:98pt;text-align:center;" width="130"|'''Material Name'''
+
|[[File:Hannibal-screenshot1.jpg|none|thumb|210x210px]]
| class="xl65" colspan="5" style="border-left-style:none;width:190pt;text-align:center;" width="250"|'''Devour Rates per Difficulty'''
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;" num=""|'''7'''
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" num=""|'''8'''
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" num=""|'''9'''
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|'''CH'''
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|'''DLC'''
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Armor
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.4"|40.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.4"|40.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.4"|40.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.4"|40.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.4"|40.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Soft Iron
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.32"|32.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.3"|30.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Fang
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Helm
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.1"|10.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.1"|10.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Cynder Crystal
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.03"|3.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.05"|5.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Soft Steel
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.32"|32.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.3"|30.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.26"|26.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Blaze Fang
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Blaze Helm
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.1"|10.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.1"|10.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.1"|10.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;text-align:center;"|[[File:Beaker.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Flamming Crystal
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.03"|3.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;text-align:center;"|[[File:Beaker.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Ambrosia
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.05"|5.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.09"|9.00%
 
 
|}
 
|}
|-|
+
View the [[Hannibal/Gallery|Gallery]] to see more images & videos or add new ones.
Unbound Bonus Rates=
 
{| border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse;width:100%" width="100%" str="" class="wikitable"
 
|- height="22" style="mso-height-source:userset;height:16.5pt"
 
| class="xl65" height="42" rowspan="2" style="height:31.5pt;width:30pt;text-align:center;" width="40"|'''Part'''
 
| class="xl65" rowspan="2" style="width:19pt;text-align:center;" width="25"|'''Pic'''
 
| class="xl65" rowspan="2" style="width:98pt;text-align:center;" width="130"|'''Material Name'''
 
| class="xl65" colspan="5" style="border-left-style:none;width:190pt;text-align:center;" width="250"|'''Bonus Rates per Difficulty'''
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;" num=""|'''7'''
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" num=""|'''8'''
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" num=""|'''9'''
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|'''CH'''
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|'''DLC'''
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="220" rowspan="11" style="height:165pt;border-top-style:none;text-align:center;"|Head
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Helm
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.5"|50.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.45"|45.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Horn
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.2"|20.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.2"|20.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Soft Iron
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.2"|20.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.2"|20.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Fang
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.1"|10.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Blaze Helm
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.45"|45.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.3"|30.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Blaze Horn
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.2"|20.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.3"|30.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Soft Steel
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.2"|20.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.2"|20.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.2"|20.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Blaze Fang
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.2"|20.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Cynder Crystal
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.45"|45.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Stone
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.18"|18.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Armor
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.17"|17.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="100" rowspan="5" style="height:75pt;border-top-style:none;text-align:center;"|Wrist
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Catpharact
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.5"|50.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.46"|46.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Armor
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.4"|40.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.4"|40.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.32"|32.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.3"|30.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.35"|35.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Stone
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.1"|10.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.14"|14.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Holy Serpent Guard
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.6"|60.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.6"|60.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.5"|50.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Beaker.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Ambrosia
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.08"|8.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.1"|10.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="140" rowspan="7" style="height:105pt;border-top-style:none;text-align:center;"|Scale
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Soft Iron
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.45"|45.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.4"|40.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Cynder Crystal
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.25"|25.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.3"|30.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Armor
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Stone
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.27"|27.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.25"|25.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.27"|27.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Rock.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Soft Steel
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.5"|50.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.5"|50.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.45"|45.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Beaker.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Flamming Crystal
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.15"|15.00%
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15pt;border-top-style:none;border-left-style:none;text-align:center;"|[[File:Beaker.png|20px]]
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;"|Serpent Ambrosia
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl65" style="border-top-style:none;border-left-style:none;text-align:center;" str="'-"| -
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.08"|8.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.1"|10.00%
 
| class="xl66" style="border-top-style:none;border-left-style:none;text-align:center;" num="0.13"|13.00%
 
|}
 
</tabber>
 
'''Notes:'''
 
*DLC drop rates are only applicable to the following [[missions]]:
 
**Here, Here, Here (鬼さんこちら)
 
**Demon Extermination (鬼退治)
 
**Walpurgis Night (百鬼夜行)
 
*DLC missions excluded above use the difficulty CH rates.
 
{{HeadingB|Screenshots}}
 
{| border="0" cellpadding="5" cellspacing="0"
 
|bgcolor="#3c5074" align="center" style="border:1px solid #aaaaaa;"|[[File:Hannibal-screenshot1.jpg|200px]]
 
|bgcolor="#3c5074" align="center" style="border:1px solid #aaaaaa;"|[[File:Hannibal-screenshot2.jpg|200px]]
 
|bgcolor="#3c5074" align="center" style="border:1px solid #aaaaaa;"|[[File:Hannibal-screenshot3.png|200px]]
 
|}
 
'''Concept Art'''<br />
 
----
 
{| border="0" cellpadding="5" cellspacing="0"
 
|bgcolor="#3c5074" align="center" style="border:1px solid #aaaaaa;"|[[File:Hannibal-Render.jpg|200px]]
 
|bgcolor="#3c5074" align="center" style="border:1px solid #aaaaaa;"|[[File:Hanni_Grey.jpg|200px]]
 
|bgcolor="#3c5074" align="center" style="border:1px solid #aaaaaa;"|[[File:153267.jpg|150px]]
 
|}
 
 
{{HeadingB| Gameplay Videos}}
 
[[File:GOD EATER BURST (ゴッドイーターバースト)新アラガミ・ハンニバル戦闘映像|425px]]
 
[[File:Gods Eater Burst JP DLC - Demon Extermination SSS|425px]]
 
 
[[Category:Aragami]]
 
[[Category:Aragami]]
  +
[[Category:Flagship Aragami]]
  +
[[Category:Large sized Aragami]]
  +
[[Category:God Eater 2 Rage Burst]]
  +
[[Category:God Eater 3]]

Latest revision as of 23:20, August 12, 2019


Aragami Information
Hannibal is a large dragon-like Aragami first introduced in God Eater Burst, known for its ability to breath fire and wreak destruction, especially once its scale is broken and its fiery wings sprout.
NORN Database
The following information is taken from the official in-game descriptions of the Aragami found in the NORN Terminal's database.
God Eater Resurrection & God Eater 2 Rage Burst
A new species of Aragami first discovered at the Far East Branch. It looks like a dragon and can regenerate without a core. The martial moves and ability to form weapons with fire is strangely similar to human behavior. The dorsal hump contains large amount of heat energy that will emit great amounts of fire attacks when damaged. Destroy the head or bracer on the left arm to lower its defense for a sure win.

ATK Element : Blaze

Weaknesses : Freeze, Spark

God Eater 3

A large Aragami that looks like a man/dragon hybrid.

Extremely nimble, it controls weaponized flames and moves like a human being. The scales on its back store vast amounts of heat energy. When destroyed, it unleashes a powerful flame attack. Those seeking perfection are advised to weaken its defenses by breaking the horns on its head and its gauntleted left arm.

ATK Element : Blaze

Weaknesses : Freeze, Spark

Additional Information
Music Theme
  • Merciless King


Trivia

  • Hannibal is the flagship monster of God Eater Burst. It is implied that it is an offshoot result of Lindow's transformation into a Corrosive Hannibal.
  • It has an organ that can generate a new core soon after the original one is removed, making it impossible to defeat (story-wise) until Sakaki invents an antibody, designed to destroy or stop this organ from functioning. In-game, it can be killed, but it revives in a cutscene after its first fight.
  • Hannibal has its wrist attached to its left arm while Corrosive Hannibal has it on its right arm.
  • Hannibal's back scale is themed after the Gekirin, or Reverse Scale of dragons in real-life mythology. This particular scale points in the opposite direction of the other scales on a dragon's back (According to old myths, the scale is 1/81, or one in 81). Should it be touched or damaged in some way, the dragon will go crazy and kill the person who touched the scale. This happens to be how Hannibal's back scale works. Destroying it means it gains its rage mode attacks and the small ring of fire that happens to work as deco-wings.

For battle information check the Advanced Information page.

Gallery
HANNIBAL
Hannibal-screenshot3
Hannibal-screenshot1

View the Gallery to see more images & videos or add new ones.

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