God Eater Wiki
God Eater Wiki
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(Starting with Kongou Family stardardization)
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|name = Kongou
 
|name = Kongou
 
|image = [[File:Kongou.jpg|250px]]
 
|image = [[File:Kongou.jpg|250px]]
  +
|moreinfo = [[Kongou/Advanced Information|Click Here for More Info]]
 
|prefix = Simian
 
|prefix = Simian
 
|origin = Far East Eurasia
 
|origin = Far East Eurasia
 
|unbound = Face, Torso & Tail
 
|unbound = Face, Torso & Tail
 
|attribute = None
 
|attribute = None
|weakpoint = Face, Tail
+
|weakpoint = Both Arms, Both Feet
 
|weakness = Spark}}
 
|weakness = Spark}}
   
Line 17: Line 18:
 
| valign="top" style="padding-left:20px;"|
 
| valign="top" style="padding-left:20px;"|
 
{{HeadingB|NORN}}
 
{{HeadingB|NORN}}
  +
{{HeadingC|God Eater Burst}}
 
''An Aragami built like a giant ape-man. Characterized by its agility and brutal attacks. It will assemble a herd to launch an attack. First appeared in the Far East, Eurasian continent. It'll fire vacuum waves from the pipe-shaped organs on its back. When enraged, it boosts its speed and attack power. Should several Kongous activate simultaneously, it's best to be cautious.''
 
''An Aragami built like a giant ape-man. Characterized by its agility and brutal attacks. It will assemble a herd to launch an attack. First appeared in the Far East, Eurasian continent. It'll fire vacuum waves from the pipe-shaped organs on its back. When enraged, it boosts its speed and attack power. Should several Kongous activate simultaneously, it's best to be cautious.''
 
{{HeadingB|Battle Information}}
 
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Blade Attacking Tips:'''<div class="mw-collapsible-content">
 
*<u>''Pierce/Short Blades:''</u> Using melee pierce attacks are the easiest way to kill a Kongou. Attacking the torso or arms will dish out above average damage while hitting the face and lower extremities (Legs and Butt area) will result to critical hits.
 
*<u>''Sunder/Long Blades:''</u> Using melee sunder attacks against a Kongou will yield average results. Your primary target parts are the tail and the face.
 
*<u>''Crush/Buster Blades:''</u> Kongous go down easily when crush melee attacks are used. Hitting the arms will be your best option; this is your primary target when equipped with a Buster Blade other than the face.
 
*<u>''Elemental:''</u> Adding spark to your weapon attacks will definitely increase your damage output against Kongous as all of its body parts have low defense against it. Blaze attacks also do the same but to a lesser degree as compared to spark.
 
*When melee attacking a Kongou, it's best to attack from the sides or the back as most of its quick attacks (right hook and rolling attack) are performed upfront. Only position yourself in front when it is downed, staggering, inflicted with hold or during its long back swing animation from certain attacks.
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Gun Attacking Tips:'''<div class="mw-collapsible-content">
 
*Whatever type of bullet you are using, both are effective against a Kongou's torso and mask. Aim for the torso as it's a much easier target.
 
*<u>''Elemental:''</u> Spark elemental bullets will be your best friend against a Kongou as all of his parts are weak against it. Blaze elemental bullets are also effective but to a lesser degree as compared to spark.
 
*The Kongou's torso, face and feet are weak against its own Aragami bullets. Fire its own Aragami bullets using a gun with a high crush attribute to maximize damage.
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Status Resistances:'''<div class="mw-collapsible-content">
 
{| border="0" cellpadding="2" cellspacing="2" width="100%" class="wikitable"
 
! width="33%"|Condition
 
! width="33%"|Resistance
 
! width="33%"|Duration
 
|-
 
| style="text-align: center; "|Hold
 
| style="text-align: center; "|Standard
 
| style="text-align: center; "|Normal
 
|-
 
| style="text-align: center; "|Poison
 
| style="text-align: center; "|<span style="font-style: normal; ">Standard</span>
 
| style="text-align: center; "|Normal
 
|-
 
| style="text-align: center; "|Bind
 
| style="text-align: center; "|<span style="font-style: normal; ">Standard</span>
 
| style="text-align: center; "|Normal
 
|}
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Enraged Effects:'''<div class="mw-collapsible-content">
 
*<u>''Rage Indicator:''</u> Heavy breathing (White) can be seen.
 
*When Kongous are enraged, they tend to be more aggressive and are faster than usual. Their attack power will also slightly increase.
 
*Their movement speed, turning speed (to face the player) and attacking speed will notably increase and they will also have shorter back swing animation for their attacks.
 
*They will also tend to use their rolling attack and right hook more often so be on guard and stay away from its front.
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Unbounding Tips:'''<div class="mw-collapsible-content">
 
*<u>''Face:''</u> A Kongou's face is very fragile (especially to crush) and can be easily unbound with any kind of attack but it is difficult to target and may require some practice before you can easily break it using a blade. The easiest way to break it is by using spark or blaze elemental shot, laser and radial type bullets. Aim for its face when it's downed.
 
*<u>''Torso:''</u> This can be easily unbound with any kind of attack but the quickest way to do it is to use spark or blaze elemental bullets regardless of what bullet type you use (shot, laser, bomb or radial).
 
*<u>''Tail:''</u> Using a Long or Buster Blade with a high sunder attack is the best way to unbound the tail. As long as your weapon has a sunder attribute, the tail can be unbound although it might take longer than the first method mentioned above.
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="width:100%>'''Other Useful Tips:'''<div class="mw-collapsible-content">
 
*''<u>Weak Points:</u>'' You can inflict '''Down''' on a Kongou by continuously attacking the following parts:
 
**Both Arms and/or Legs using melee pierce attacks (Short Blades).
 
**Both Arms using melee crush attacks (Buster Blades).
 
**Both Legs using any type of bullet with the spark/blaze elements.
 
*Kongous are easily staggered when its torso or face is shot with spark elemental bullets regardless of what bullet type you use.
 
*There is an opening for a devour attack whenever a Kongou is charging for its spin attack or lunging swipe.
 
*When a Kongou has taken significant damage, they will run away to restore their HP. Follow them and launch a devour attack when they are idle.
 
*Kongous have poor vision but have very acute hearing. If you swing or switch your weapon, or have the noisy skill equipped, you will alert them to your presence.
 
*Kongous tend to work together with other Aragami. When they hear battle noises from another area, they will immediately lend their assistance.
 
*Kongous tend to target players that are fighting other Aragami besides them.
 
</div></div>
 
   
 
{{HeadingB|Additional Information}}
 
{{HeadingB|Additional Information}}
 
*Possibly named after Shoumen Kongou, a Rakshasa of Hindu mythology.
 
*Possibly named after Shoumen Kongou, a Rakshasa of Hindu mythology.
*The Aragami Bullets of the Kongou are treated as non-elemental.
 
 
{{HeadingB|Aragami Bullets}}
 
{| width="100%" border="0" cellpadding="2" cellspacing="2" class="wikitable"
 
! width="30%"|Name
 
!Attributes
 
!Description
 
|-
 
|Air Blow
 
|Crush
 
|Shoots a vacuum of wind as a projectile. Can inflict Bind.
 
|-
 
|Air Bomb
 
|Crush
 
|Shoots a gravity-affected vacuum of wind that sticks on impact and bursts after a short time.
 
|-
 
|Air Slug
 
|Crush
 
|Shoots a short-ranged spread of wind projectiles.
 
|}
 
|}
 
{{HeadingB|Defense Attributes}}
 
<center>''The numbers below represent a percentage estimate of the Aragami's defense (From 1% to 100%) for the specified attributes. The higher the value, the weaker your attack will be.''</center>
 
<tabber>
 
Normal=
 
{| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 
! rowspan="2" scope="col"|Part
 
! colspan="2" rowspan="1" scope="col" style="text-align: center; "|Gun
 
! colspan="3" rowspan="1" scope="col" style="text-align: center; "|Blade
 
! colspan="4" rowspan="1" scope="col" style="text-align: center; "|Elemental
 
|-
 
! scope="col" style="text-align: center; "|Crush
 
! scope="col" style="text-align: center; "|Pierce
 
! scope="col" style="text-align: center; "|Sunder
 
! scope="col" style="text-align: center; "|Crush
 
! scope="col" style="text-align: center; "|Pierce
 
! scope="col" style="text-align: center; "|Blaze
 
! scope="col" style="text-align: center; "|Freeze
 
! scope="col" style="text-align: center; "|Spark
 
! scope="col" style="text-align: center; "|Divine
 
|-
 
| style="white-space: nowrap; text-align: center; "|Torso (Unbound)
 
| style="text-align: center; "|25
 
| style="text-align: center; "|30
 
| style="text-align: center; "|80
 
| style="text-align: center; "|70
 
| style="text-align: center; "|40
 
| style="text-align: center; "|40
 
| style="text-align: center; "|90
 
| style="text-align: center; "|20
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Face (Unbound)
 
| style="text-align: center; "|10
 
| style="text-align: center; "|60
 
| style="text-align: center; "|55
 
| style="text-align: center; "|10
 
| style="text-align: center; "|40
 
| style="text-align: center; "|30
 
| style="text-align: center; "|90
 
| style="text-align: center; "|20
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Tail (Unbound)
 
| style="text-align: center; "|90
 
| style="text-align: center; "|90
 
| style="text-align: center; "|5
 
| style="text-align: center; "|90
 
| style="text-align: center; "|90
 
| style="text-align: center; "|40
 
| style="text-align: center; "|90
 
| style="text-align: center; "|30
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Both Arms
 
| style="text-align: center; "|80
 
| style="text-align: center; "|80
 
| style="text-align: center; "|80
 
| style="text-align: center; "|35
 
| style="text-align: center; "|40
 
| style="text-align: center; "|60
 
| style="text-align: center; "|90
 
| style="text-align: center; "|30
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Both Feet
 
| style="text-align: center; "|25
 
| style="text-align: center; "|25
 
| style="text-align: center; "|90
 
| style="text-align: center; "|80
 
| style="text-align: center; "|30
 
| style="text-align: center; "|60
 
| style="text-align: center; "|90
 
| style="text-align: center; "|30
 
| style="text-align: center; "|90
 
|}
 
|-|
 
Unbound=
 
{| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 
! rowspan="2" scope="col"|Part
 
! colspan="2" rowspan="1" scope="col" style="text-align: center; "|Gun
 
! colspan="3" rowspan="1" scope="col" style="text-align: center; "|Blade
 
! colspan="4" rowspan="1" scope="col" style="text-align: center; "|Elemental
 
|-
 
! scope="col" style="text-align: center; "|Crush
 
! scope="col" style="text-align: center; "|Pierce
 
! scope="col" style="text-align: center; "|Sunder
 
! scope="col" style="text-align: center; "|Crush
 
! scope="col" style="text-align: center; "|Pierce
 
! scope="col" style="text-align: center; "|Blaze
 
! scope="col" style="text-align: center; "|Freeze
 
! scope="col" style="text-align: center; "|Spark
 
! scope="col" style="text-align: center; "|Divine
 
|-
 
| style="white-space: nowrap; text-align: center; "|Torso (Unbound)
 
| style="text-align: center; "|25
 
| style="text-align: center; "|30
 
| style="text-align: center; "|80
 
| style="text-align: center; "|70
 
| style="text-align: center; "|(10)
 
| style="text-align: center; "|40
 
| style="text-align: center; "|90
 
| style="text-align: center; "|20
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Face (Unbound)
 
| style="text-align: center; "|10
 
| style="text-align: center; "|(10)
 
| style="text-align: center; "|55
 
| style="text-align: center; "|10
 
| style="text-align: center; "|40
 
| style="text-align: center; "|(20)
 
| style="text-align: center; "|90
 
| style="text-align: center; "|(10)
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Tail (Unbound)
 
| style="text-align: center; "|90
 
| style="text-align: center; "|90
 
| style="text-align: center; "|5
 
| style="text-align: center; "|90
 
| style="text-align: center; "|90
 
| style="text-align: center; "|40
 
| style="text-align: center; "|90
 
| style="text-align: center; "|30
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Both Arms
 
| style="text-align: center; "|80
 
| style="text-align: center; "|80
 
| style="text-align: center; "|80
 
| style="text-align: center; "|35
 
| style="text-align: center; "|40
 
| style="text-align: center; "|60
 
| style="text-align: center; "|90
 
| style="text-align: center; "|30
 
| style="text-align: center; "|90
 
|-
 
| style="white-space: nowrap; text-align: center; "|Both Feet
 
| style="text-align: center; "|25
 
| style="text-align: center; "|25
 
| style="text-align: center; "|90
 
| style="text-align: center; "|80
 
| style="text-align: center; "|30
 
| style="text-align: center; "|60
 
| style="text-align: center; "|90
 
| style="text-align: center; "|30
 
| style="text-align: center; "|90
 
|}
 
</tabber>
 
 
{{HeadingB|Aragami Materials}}
 
<tabber>
 
Devour Rates=
 
{| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 
! rowspan="2" scope="col"|Pic
 
! colspan="2" rowspan="2" scope="col" style="text-align: center; "|Name
 
! colspan="8" rowspan="1" scope="col" style="text-align: center; "|Devour Rates per Difficulty
 
|-
 
! scope="col" style="text-align: center; "|2
 
! scope="col" style="text-align: center; "|3
 
! scope="col" style="text-align: center; "|4
 
! scope="col" style="text-align: center; "|5
 
! scope="col" style="text-align: center; "|6
 
! scope="col" style="text-align: center; "|7
 
! scope="col" style="text-align: center; "|CH
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Bone
 
| style="text-align: center; "|21.7%
 
| style="text-align: center; "|22.1%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Armament
 
| style="text-align: center; "|21.7%
 
| style="text-align: center; "|22.1%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Skin.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Trunk
 
| style="text-align: center; "|21.7%
 
| style="text-align: center; "|20.4%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Skin.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Tail
 
| style="text-align: center; "|21.7%
 
| style="text-align: center; "|22.1%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Larynx
 
| style="text-align: center; "|13.0%
 
| style="text-align: center; "|13.3%
 
| style="text-align: center; "|14.7%
 
| style="text-align: center; "|15.6%
 
| style="text-align: center; "|22.7%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Femur
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "|34.3%
 
| style="text-align: center; "|29.2%
 
| style="text-align: center; "|27.3%
 
| style="text-align: center; "|40.0%
 
| style="text-align: center; "|41.2%
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Power Armor
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "|24.5%
 
| style="text-align: center; "|26.0%
 
| style="text-align: center; "|22.7%
 
| style="text-align: center; "|39.0%
 
| style="text-align: center; "|36.1%
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Skin.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Great Tail
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "|19.6%
 
| style="text-align: center; "|20.8%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Skin.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Power Tail
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "|19.1%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Beaker.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Redstone
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "|6.9%
 
| style="text-align: center; "|8.3%
 
| style="text-align: center; "|8.2%
 
| style="text-align: center; "|6.0%
 
| style="text-align: center; "|7.2%
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Pharynx
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "|15.0%
 
| style="text-align: center; "|15.5%
 
|}
 
|-|
 
Unbound Bonus Rates=
 
{| border="0" cellpadding="1" cellspacing="0" width="100%" class="wikitable"
 
! rowspan="2" scope="col"|Part
 
! rowspan="2" scope="col"|Pic
 
! colspan="2" rowspan="2" scope="col" style="text-align: center; "|Name
 
! colspan="8" rowspan="1" scope="col" style="text-align: center; "|Bonus Rates per Difficulty
 
|-
 
! scope="col" style="text-align: center; "|2
 
! scope="col" style="text-align: center; "|3
 
! scope="col" style="text-align: center; "|4
 
! scope="col" style="text-align: center; "|5
 
! scope="col" style="text-align: center; "|6
 
! scope="col" style="text-align: center; "|7
 
! scope="col" style="text-align: center; "|CH
 
|-
 
| rowspan="7" style="white-space: nowrap; text-align: center; "|Torso
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Armament
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Skin.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Trunk
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "| 10.8%
 
| style="text-align: center; "| 10.0%
 
| style="text-align: center; "| 10.0%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Armor +
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| 53.8%
 
| style="text-align: center; "| 50.0%
 
| style="text-align: center; "| 50.0%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Skin.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Drum
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| 26.9%
 
| style="text-align: center; "| 30.0%
 
| style="text-align: center; "| 30.0%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Beaker.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Redstone
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| 8.6%
 
| style="text-align: center; "| 10.0%
 
| style="text-align: center; "| 10.0%
 
| style="text-align: center; "| 6.0%
 
| style="text-align: center; "| 20.0%
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Femur
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| 50.0%
 
| style="text-align: center; "| 38.0%
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Power Armor
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| 44.0%
 
| style="text-align: center; "| 42.0%
 
|-
 
| rowspan="3" style="white-space: nowrap; text-align: center; "|Face
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Fragment
 
| style="text-align: center; "|100.0%
 
| style="text-align: center; "|100.0%
 
| style="text-align: center; "|15.0%
 
| style="text-align: center; "|40.0%
 
| style="text-align: center; "|10.0%
 
| style="text-align: center; "|92.0%
 
| style="text-align: center; "|77.8%
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Bone
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "|77.0%
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "|82.0%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Beaker.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Redstone
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "|8.0%
 
| style="text-align: center; "|10.0%
 
| style="text-align: center; "|8.0%
 
| style="text-align: center; "|8.0%
 
| style="text-align: center; "|22.2%
 
|-
 
| rowspan="6" style="white-space: nowrap; text-align: center; "|Tail
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Larynx
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Skin.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Tail
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "|15.0%
 
| style="text-align: center; "|40.0%
 
| style="text-align: center; "|10.0%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Skin.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Great Tail
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "|10.0%
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "|50.0%
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Fragment
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "|35.0%
 
| style="text-align: center; "| -
 
| style="text-align: center; "|40.0%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Femur
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
|-
 
| style="white-space: nowrap; text-align: center; "|[[File:Rock.png|20px]]
 
| colspan="2" style="text-align: center; "|Simian Power Armor
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "| -
 
| style="text-align: center; "|50.0%
 
| style="text-align: center; "|50.0%
 
 
|}
 
|}
</tabber>
 
   
 
{{HeadingB|Screenshots}}
 
{{HeadingB|Screenshots}}

Revision as of 01:46, 13 August 2013

Kongou
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Kongou
Item Prefix: Simian
Origin: Far East Eurasia
Breakable Parts: Face, Torso & Tail
Attribute: None
Weak Point: Both Arms, Both Feet
Elemental Weakness: Spark
Elemental Resistance: {{{resistance}}}
HeadingBRelated Species
HeadingBNORN

God Eater Burst
An Aragami built like a giant ape-man. Characterized by its agility and brutal attacks. It will assemble a herd to launch an attack. First appeared in the Far East, Eurasian continent. It'll fire vacuum waves from the pipe-shaped organs on its back. When enraged, it boosts its speed and attack power. Should several Kongous activate simultaneously, it's best to be cautious.

HeadingBAdditional Information
  • Possibly named after Shoumen Kongou, a Rakshasa of Hindu mythology.
HeadingBScreenshots
Congo-screenshot1 Congo-screenshot2 Congo-screenshot3
Congo-screenshot4
HeadingB Gameplay Videos

None.