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Sekhmet
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Sekhmet
Item Prefix: Garuda, Phoenix (Rank 9, 10)
Origin: Southwest Eurasia
Breakable Parts: Head, Arm Wings & Fist
Attribute: Blaze
Weak Point: Head, Fist
Elemental Weakness: Freeze
Elemental Resistance: {{{resistance}}}
HeadingBRelated Species
HeadingBNORN

An Aragami in human-form with wings of scorching fire. Capable of extremely aggressive attacks, shooting fireballs from both fists that explode on impact. Thought to have first appeared in the southwestern area of the Eurasian continent.

Charges by gliding: because of its fiery wings, it can be difficult to evade. When angered, its flames expand horizontally, so take heed.

HeadingBBattle Information
Attacks:
  • Scorching Ball:
  • Scorching Surge:
  • Blazing Glide:
  • Sun Javelin:
  • Roundhouse Boom:
  • Thermal Wind tunnel:
  • Burst Clap:
  • Scorching Clap:
  • Sliding Smack: 

This attack(s) are upgrades when Enraged:

  • Violent Blazing Glide:
Blade Attacking Tips:
  • Pierce/Short Blades: Make use of advanced step to quickly attack and then leave the Sekhmet's range. A good shield is recommended to block homing attacks. With practice, aerial combos are very effective against the head and fists, and can easily stagger the Sekhmet. Stun resistance is also recommended, as evading all attacks is difficult. The key is to take advantage of your greater mobility.
  • Sunder/Long Blades: Focus on using aerial square attacks to hit the fists and be ready to block any incoming attacks from it after your aerial attacks. When Sekhmet is enraged, spam your freeze elemental Impulse Edge on the lower body as it will become extremely weak against it.
  • Crush/Buster Blades: Circle around Sekhmet and wait for an opportunity to attack. Once you gain the opportunity, you can either use the Buster Blade's first ground triangle attack to hit the fist and dash away/block immediately or you can ready your Charge Crush and wait for Sekhmet to face you before unleashing your attack to the fist.
  • Elemental: Any type of blade with a high enough freeze attribute are the most effective weapon to use against Sekhmet. Your primary target should be the arm wings until Sekhmet becomes enraged. Once enraged, shift your attacks to the lower body as it will become extremely weak against freeze attacks.
  • It is dangerous to melee attack a Sekhmet as it has multiple area of effect attacks that can inflict Stun. Approach only after it uses certain attacks that have long backswing animation like its cross-shaped shockwave attack.
Gun Attacking Tips:
  • Pierce/Assault and Sniper Gun: Using overhead homing or pseudo-homing shot or laser type bullets is one of the easiest way to kill a Sekhmet. These bullets, like the IOD, usually land on its head which has the weakest defense against pierce type bullets. Manually aiming the head is very difficult and the only time that this can be easily done is when Sekhmet is downed.
  • Crush/Blast Gun: Using bomb or radial bullets, aim and fire on the Sekhmet's arm wings to break them, causing the Sekhmet to go down. When the Sekhmet rises, it will enrage, making its lower body extremely weak to crush bullets. Alternatively, rather than target the arm wings, one can use angular displaced radials to directly target the head from the ground which will unbound faster leading to a faster enrage, though aiming is fairly difficult.
  • Elemental: Always use freeze elemental bullets when fighting against a Sekhmet to maximize your damage output.
  • The best time to shoot a Sekhmet is after it attacks, make sure to keep moving as it has homing projectile attacks some of which can inflict Stun.
  • You may also opt to use homing bullets or pseudo homing bullets like the IOD and shoot while circling around it.
Status Resistances:
Condition Resistance Duration
Hold Standard Normal
Poison Low Normal
Bind Low Normal
Enraged Effects:
  • Rage Indicator: A reddish aura is emitted by its body.
  • Sekhmet's movement and attacking speed significantly increases while it is enraged.
  • All of its attacks will be faster and have lesser backswing animation.
  • Lower body will become extremely weak to freeze elemental attacks.
  • Sekhmet's gliding attack will be covered in flames, making it harder to dodge under it.
Unbounding Tips:
  • Head: The easiest way to unbound this part is to use small to medium sized freeze elemental shot bullets. This part is difficult to aim manually so use an overhead homing or pseudo homing bullet like the IOD .
  • Fist: The Long Blades' square attacks and the Buster Blades' ground triangle or aerial square attacks are the easiest way to target this part. Sekhmet's fist can be unbound by most attacks but its difficult to aim. This will require some practice.
  • Arm Wings: Any blade type or laser/radial bullets with a high freeze attribute can unbound this part with ease.
Other Useful Tips:
  • Weak Points: You can inflict Down on Sekhmet by continuously attacking the following parts:
    • ​Arm Wings using any freeze elemental blade or laser/radial bullets.
    • Lower Body using freeze elemental bomb/radial bullets or Impulse Edge.
  • They usually stagger when their head and fists are hit by its weakness.
  • Just like other large Aragami, Sekhmet will run away when they are low on health.
  • Unlike the Chi-You, Sekhmet's shockwave attack is crossed-shaped.
  • Sekhmet's flame chop, step back flame burst, 360 degree spin and large flame ball attacks can cause Stun.
  • There is a chance to devour this Aragami when it performs its shockwave attack or 360 degrees spinning attack.
  • Sekhmets have above average line of sight but below average hearing. You can easily sneak up behind without it ever noticing you. It also doesn't notice immediately that there is a battle nearby unless it actually sees it.



HeadingBAdditional Information
  • In Egyptian mythology, Sekhmet was the goddes of war and vengeance. She was portrayed as a lioness; the upper body of the Aragami Sekhmet is based loosely off this fact.



HeadingBAragami Bullets
Name Attributes Description
Scorching Torpedo Crush, Blaze, Divine Fires three blaze/divine elemental orbs that stay in place and explode when something touches them or after a period of time lapses.
Scorching Blast Crush, Blaze, Divine Fires three simultaneous blaze/divine elemental homing shots that can cause Hold on the Aragami.
Scorching Ball Crush, Blaze, Divine Fires a blaze/divine element explosive shot that is effected by gravity.
HeadingBDefense Attributes

The numbers below represent a percentage estimate of the Aragami's defense (From 1% to 100%) for the specified attributes. The higher the value, the weaker your attack will be.

Part Gun Blade Elemental
Crush Pierce Sunder Crush Pierce Blaze Freeze Spark Divine
Head (Unbound) 70 45 80 90 55 100 50 90 90
Upper Body 80 80 90 90 90 100 60 90 90
Arm Wings (Unbound) 80 80 80 80 80 100 30 90 90
Fist (Unbound) 90 90 45 55 90 100 50 90 90
Lower Body 40 90 90 90 90 100 80 90 90

Part Gun Blade Elemental
Crush Pierce Sunder Crush Pierce Blaze Freeze Spark Divine
Head (Unbound) 70 (10) 80 90 (15) 100 (20) 90 90
Upper Body 80 80 90 90 90 100 60 90 90
Arm Wings (Unbound) 80 80 80 80 80 100 30 90 90
Fist (Unbound) 90 90 (15) (20) (30) 100 50 90 90
Lower Body 40 90 90 90 90 100 80 90 90

Part Gun Blade Elemental
Crush Pierce Sunder Crush Pierce Blaze Freeze Spark Divine
Head (Unbound) 70 45 80 90 55 100 50 90 90
Upper Body 80 80 90 90 90 100 60 90 90
Arm Wings (Unbound) 80 80 80 80 80 100 30 90 90
Fist (Unbound) 90 90 45 55 90 100 50 90 90
Lower Body 40 90 90 90 90 100 [10] 90 90

Part Gun Blade Elemental
Crush Pierce Sunder Crush Pierce Blaze Freeze Spark Divine
Head (Unbound) 70 (10) 80 90 (15) 100 (20) 90 90
Upper Body 80 80 90 90 90 100 60 90 90
Arm Wings (Unbound) 80 80 80 80 80 100 30 90 90
Fist (Unbound) 90 90 (15) (20) (30) 100 50 90 90
Lower Body 40 90 90 90 90 100 [10] 90 90

HeadingBAragami Materials

Pic Material Name Devour Rates per Difficulty
7 8 9 10 CH
Rock Garuda Bone 40.80% 40.00% 30.00% 40.00% 40.00%
Rock Garuda Blade 25.50% 25.00% - - -
Rock Garuda Claw 25.50% 25.00% - - -
Beaker Quickener 5.10% 7.00% - - -
Beaker Swiftener 3.10% 3.00% 5.00% 6.00% 6.00%
Rock Phoenix Bone - - 40.00% 28.00% 28.00%
Skin Avian Sinew - - 20.00% 20.00% 20.00%
Webbing Pure Gold - - 5.00% 6.00% 6.00%

Part Pic Material Name Bonus Rates per Difficulty
7 8 9 10 CH
Head Rock Garuda Crown 85.00% 85.00% - - -
Beaker Aragami Extract 15.00% 15.00% 22.20% 10.00% 10.00%
Rock Phoenix Bone - - 44.40% 40.00% 40.00%
Rock Phoenix Crown - - 33.30% 50.00% 50.00%
Fist Rock Garuda Bone 59.00% 57.00% - - -
Rock Garuda Claw 35.00% 35.00% - - -
Beaker Swiftener 6.00% 8.00% 10.00% 11.50% 11.50%
Rock Phoenix Claw - - 90.00% 88.50% 88.50%
Arm Wings Skin Garuda Wing 50.00% 50.00% - - -
Skin Avian Tip 50.00% 50.00% - - -
Skin Phoenix Wing - - 50.00% 50.00% 50.00%
Skin Phoenix Joint - - 50.00% 50.00% 50.00%

Note: Sekhmets that appear on the Challenge Missions "Gods Eater" and "Since the Demo" use difficulty 10 rates.

HeadingBScreenshots
Sekhmet-1 Sekhmet-2 Sekhmet-3
HeadingB Gameplay Videos

None.

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