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=Notes on Status Effects=
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----
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*Status Effects are the temporary effects that may benefit/harm you and/or the [[Aragami]].
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*These effects can be caused by Player/[[Aragami]] attacks, bullets, skills or items.
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*[[Aragami]] resistance against most status effects (except '''Down '''and '''Enraged''') increases as they are inflicted with it. They will also become immune to any given status ailment after being repeatedly being inflicted with it (normally about 5-6 times of infliction). This also depends on their innate resistance, which can be viewed in the [[Aragami]] pages.
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==Player Status Effects==
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{| class="wikitable" border="0" cellpadding="2" cellspacing="2" width="100%"
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! style="background:#3c5074;width:18%;" scope="col" |Name
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! style="background:#3c5074;width:30%" scope="col" |Caused by
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! style="background:#3c5074" scope="col" |Notes and Effects
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|-
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| style="text-align:center" |Burst
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|
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*Devouring an alive Aragami. {{Tag|GEB Only}}
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*'''Wrath of Revenge''' [[Skills|skill]].
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*'''Burst Inducer''' [[Consumable]] Items.
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|The following are the effects of Burst:
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*Increased Step Distance and Speed.
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*Grants Mid-Air Jump ability.
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*Decreased Stamina Consumption.
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*Blade Attack Power and Attack Speed Up.
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*Debuff Attack ↑ for Short Blades.
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*Impulse Edge OP Cost ↓ for Long Blades.
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*Charge Speed ↑ for Buster Blades.
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*Charge Speed ↑ for Charge Spears. {{{Tag|GE2 Only}}}
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*Passive OP Recovery (1 OP per Second).
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*Knockback Down.
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*Overall Exposure ↓.
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*Activation of equipped [[Skills|Burst Skill]] effects.
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'''Notes''':
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*All effects of Burst, except for Mid-Air Jump and Increased Step Distance, stack with other items and skills with similar effects.
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*This status effect is replaced by Link-Burst Level 1 in God Eater 2.
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|-
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| style="text-align:center" |Link-Burst
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|
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*Passed Aragami Bullets from allies.
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*[[Blood Arts]].
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*Devouring an alive Aragami (from GE2 on).
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|Has the same effects as Burst except with the following improvements:
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  +
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*Decreased Stamina Consumption (Improves as level of Link-Burst Increases).
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*Impulse Edge OP Cost Down for Long Blades (Improves as level of Link-Burst Increases).
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*Passive OP Recovery (1, 2, 3 OP per Second depending on the level of Link-Burst).
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*Grants ability to fire the passed on Aragami Bullet with increased damage and size (increases depending on the level of Link-Burst).
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*Improved effects of equipped [[Skills|Burst Skills]].
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'''Notes:'''
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*Link-Burst status overrides Burst status. {{Tag|GEB Only}}
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*Passed on Aragami Bullet changes depending on the gun type of the receiving character.
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*Not all [[Skills|Burst Skill]] effects improve as the level of Link-Burst increases.
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|-
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| style="text-align:center" |Attack Up/Down<br />Attack Up/Down +
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|
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*'''Muscle Booster''' [[Consumable]] Items.
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*Certain [[Aragami]] attacks.
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|
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*'''Up/Down''': Increases/Decreases Overall Attack Power for a fixed time.
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*'''Up/Down +''': Greatly Increases/Decreases Overall Attack Power for a fixed time.
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*Attack Up/Down and Attack Up/Down + status can stack with each other.
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*This ailment is independent from the Attack Up/Down [[Skills|skills]] and can stack with them.
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*The duration of this effect depends on the [[Aragami]] attack and/or item used.
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|-
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| style="text-align:center" |Defense Up/Down<br />Defense Up/Down +
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|
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*'''Body Booster''' [[Consumable]] Items.
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*Certain [[Aragami]] attacks.
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|
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*'''Up/Down''': Increases/Decreases Overall Defense for a fixed time.
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*'''Up/Down +''': Greatly Increases/Decreases Overall Defense for a fixed time.
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*Defense Up/Down and Defense Up/Down + status can stack with each other.
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*This ailment is independent from the Exposure Up/Down [[Skills|skills]] and can stack with them.
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*The duration of this effect depends on the [[Aragami]] attack and/or item used.
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|-
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| style="text-align:center" |Jamming
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|
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*Certain [[Aragami]] attacks.
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|
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*Prevents player from tracking Aragami in the map for a fixed time.
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*The duration of this effect depends on the Aragami attack.
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*Can be cured using '''Anti-Jamming Dose''' or '''Remedy''' [[Consumable]] items.
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*Can be prevented by equipping the '''Jamming Resistance''', '''Jamming Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]].
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|-
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| style="text-align:center" |Targeted
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|
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*Certain [[Aragami]] attacks.
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|
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*Makes player the target of all [[Aragami]] in the vicinity.
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|-
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| style="text-align:center" |Venom<br />Deadly Venom
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|
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*Certain [[Aragami]] attacks.
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|
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*'''Venom''': Loses HP per second for a fixed time.
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*'''Deadly Venom''': Greatly loses HP per second for a fixed time.
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*The duration of this effect depends on the [[Aragami]] attack.
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*Players cannot die from this status ailment.
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*Can be cured using '''Detox Pill''' or '''Remedy''' [[Consumable]] items.
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*Can be prevented by equipping the '''Venom Resistance''', '''Venom Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]].
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|-
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| style="text-align:center" |Leak<br />Fatal Leak
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|
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*Certain [[Aragami]] attacks.
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|
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*'''Leak''': Loses OP per second for a fixed time.
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*'''Fatal Leak''': Greatly Loses OP per second for a fixed time.
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*The duration of this effect depends on the [[Aragami]] attack.
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*Can be cured using '''Anti-Leak Dose''' or '''Remedy''' [[Consumable]] items.
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*Can be prevented by equipping the '''Leak Resistance''', '''Leak Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]].
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|-
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| style="text-align:center" |Stun
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|
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*Certain [[Aragami]] attacks.
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|
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*Unable to move for a fixed time.
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*The duration of this effect depends on the [[Aragami]] attack.
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*Players are instantly cured from this ailment when they receive an attack from any source.
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*Can be prevented by equipping the '''Stun Resistance''', '''Stun Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]].
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|-
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| style="text-align:center" |Unconciousness
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|
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*Depletion of HP to 0.
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|
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*Player is unable to move and is immune to all attacks. A 30s counter starts until the player respawns.
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*Can be cured by link-aid from other players.
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*If not revived by other players within 30 seconds, the player will use up 1 of 2 respawns and will appear at the start point.
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*If the player runs out of respawns and is knocked into unconciousness, the mission is failed.
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|-
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| style="text-align:center" | Conserve Stamina
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|
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*'''Stamina Activator''' [[Consumable]] Items.
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|
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*Conserves stamina after each action for a fixed time.
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*Can stack with other similar [[Skills|skills]] and status effects.
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|-
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| style="text-align:center" |
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Sensitive<br /><span style="line-height:20px;text-align:-webkit-auto;">{{Tag|GEB Only}} </span><span style="direction:ltr;"> </span><span style="direction:ltr;"> </span>
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|
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*'''Keen Vision''' [[Consumable]] Items.
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|
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*Players can see all Aragami in the map for a fixed time.
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*Has the same effect as '''Sensitive''' [[Skills|skill]].
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|-
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| style="text-align:center" |Disguise Scent
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|
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*'''Disguise Scent''' [[Consumable]] Items.
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|
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*Avoids the enemy's attention for a fixed time.
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|-
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| style="text-align:center" |Taunting Scent
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|
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*'''Taunting Scent''' [[Consumable]] Items.
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|
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*Lures the enemy's attention for a fixed time.
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|}
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==Aragami Status Effects==
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{| class="wikitable" border="0" cellpadding="2" cellspacing="2" width="100%"
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! style="background:#3c5074;width:18%;" scope="col" |Name
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! style="background:#3c5074;width:30%" scope="col" |Caused by
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! style="background:#3c5074" scope="col" |Notes and Effects
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|-
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| style="text-align:center" |Venom
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|
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*Certain [[Equipment]] with '''Venom''' [[Skills|skills]].
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*'''Trap''' [[Consumable]] Items.
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*'''Poison''' bullet modules.
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|
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*Aragami Loses HP per second for a fixed time.
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*The damage is a percentage of the Aragami's current HP.
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*The duration of this effect depends on the [[Aragami]]'s resistance.
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*Aragami cannot die from this status ailment.
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|-
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| style="text-align:center" |Hold
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|
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*Certain [[Equipment]] with '''Hold''' [[Skills|skills]].
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*'''Trap''' [[Consumable]] Items.
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*'''Paralyze''' bullet modules.
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|
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*Aragami will be unable to move/attack for a fixed time.
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*The duration of this effect depends on the [[Aragami]]'s resistance.
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*The '''Down''' status ailment overrides this one.
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|-
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| style="text-align:center" |Bind
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|
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*Certain [[Equipment]] with '''Bind''' [[Skills|skills]].
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*'''Trap''' [[Consumable]] Items.
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*'''Anti-Body''' bullet modules.
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|
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*Aragami will be unable to perform certain attacks for a fixed time.
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*The duration of this effect depends on the [[Aragami]]'s resistance.
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|-
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| style="text-align:center" |Defense Down<span style="direction:ltr;"> </span><span style="direction:ltr;"> </span>
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|
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*<span style="line-height:20px;">Certain Blood Bullets.</span>
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|
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*Temporarily reduces the defense attributes of the inflicted Aragami.
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*The duration of this effect depends on the [[Aragami]]'s resistance.
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|-
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| style="text-align:center" |Enraged
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|
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*Continuously attacking the Aragami.
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*Unbounding Parts.
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|
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*Has various effects depending on the [[Aragami]]. Common effects are increased speed and aggressiveness, new attacks, etc. (See [[Aragami]] Pages for more info).
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*Can be cured by the passage of time or when the Aragami runs away to devour at salvage points.
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|-
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| style="text-align:center" |Down
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|
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*Attacking an [[Aragami]]'s "Weak Points"
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|
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*Aragami will be in a vulnerable stance and is unable to move/attack for a fixed time.
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*View the [[Aragami]] pages '''"Other Tips Section"''' for more info on how to inflict this status effect.
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*Can only be cured by the passage of time.
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*Down overrides Hold status effect.
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*Aragami do not develop resistance to this status effect.
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|}
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 18:08, 10 February 2019

Notes on Status Effects


  • Status Effects are the temporary effects that may benefit/harm you and/or the Aragami.
  • These effects can be caused by Player/Aragami attacks, bullets, skills or items.
  • Aragami resistance against most status effects (except Down and Enraged) increases as they are inflicted with it. They will also become immune to any given status ailment after being repeatedly being inflicted with it (normally about 5-6 times of infliction). This also depends on their innate resistance, which can be viewed in the Aragami pages.

Player Status Effects

Name Caused by Notes and Effects
Burst
  • Devouring an alive Aragami. [GEB Only]
  • Wrath of Revenge skill.
  • Burst Inducer Consumable Items.
The following are the effects of Burst:


  • Increased Step Distance and Speed.
  • Grants Mid-Air Jump ability.
  • Decreased Stamina Consumption.
  • Blade Attack Power and Attack Speed Up.
  • Debuff Attack ↑ for Short Blades.
  • Impulse Edge OP Cost ↓ for Long Blades.
  • Charge Speed ↑ for Buster Blades.
  • Charge Speed ↑ for Charge Spears. GE2 Only
  • Passive OP Recovery (1 OP per Second).
  • Knockback Down.
  • Overall Exposure ↓.
  • Activation of equipped Burst Skill effects.





Notes:

  • All effects of Burst, except for Mid-Air Jump and Increased Step Distance, stack with other items and skills with similar effects.
  • This status effect is replaced by Link-Burst Level 1 in God Eater 2.
Link-Burst
  • Passed Aragami Bullets from allies.
  • Blood Arts.
  • Devouring an alive Aragami (from GE2 on).
Has the same effects as Burst except with the following improvements:


  • Decreased Stamina Consumption (Improves as level of Link-Burst Increases).
  • Impulse Edge OP Cost Down for Long Blades (Improves as level of Link-Burst Increases).
  • Passive OP Recovery (1, 2, 3 OP per Second depending on the level of Link-Burst).
  • Grants ability to fire the passed on Aragami Bullet with increased damage and size (increases depending on the level of Link-Burst).
  • Improved effects of equipped Burst Skills.




Notes:

  • Link-Burst status overrides Burst status. [GEB Only]
  • Passed on Aragami Bullet changes depending on the gun type of the receiving character.
  • Not all Burst Skill effects improve as the level of Link-Burst increases.
Attack Up/Down
Attack Up/Down +
  • Up/Down: Increases/Decreases Overall Attack Power for a fixed time.
  • Up/Down +: Greatly Increases/Decreases Overall Attack Power for a fixed time.
  • Attack Up/Down and Attack Up/Down + status can stack with each other.
  • This ailment is independent from the Attack Up/Down skills and can stack with them.
  • The duration of this effect depends on the Aragami attack and/or item used.
Defense Up/Down
Defense Up/Down +
  • Up/Down: Increases/Decreases Overall Defense for a fixed time.
  • Up/Down +: Greatly Increases/Decreases Overall Defense for a fixed time.
  • Defense Up/Down and Defense Up/Down + status can stack with each other.
  • This ailment is independent from the Exposure Up/Down skills and can stack with them.
  • The duration of this effect depends on the Aragami attack and/or item used.
Jamming
  • Prevents player from tracking Aragami in the map for a fixed time.
  • The duration of this effect depends on the Aragami attack.
  • Can be cured using Anti-Jamming Dose or Remedy Consumable items.
  • Can be prevented by equipping the Jamming Resistance, Jamming Immunity and/or (B) Resist Debuff skills.
Targeted
  • Makes player the target of all Aragami in the vicinity.
Venom
Deadly Venom
  • Venom: Loses HP per second for a fixed time.
  • Deadly Venom: Greatly loses HP per second for a fixed time.
  • The duration of this effect depends on the Aragami attack.
  • Players cannot die from this status ailment.
  • Can be cured using Detox Pill or Remedy Consumable items.
  • Can be prevented by equipping the Venom Resistance, Venom Immunity and/or (B) Resist Debuff skills.
Leak
Fatal Leak
  • Leak: Loses OP per second for a fixed time.
  • Fatal Leak: Greatly Loses OP per second for a fixed time.
  • The duration of this effect depends on the Aragami attack.
  • Can be cured using Anti-Leak Dose or Remedy Consumable items.
  • Can be prevented by equipping the Leak Resistance, Leak Immunity and/or (B) Resist Debuff skills.
Stun
  • Unable to move for a fixed time.
  • The duration of this effect depends on the Aragami attack.
  • Players are instantly cured from this ailment when they receive an attack from any source.
  • Can be prevented by equipping the Stun Resistance, Stun Immunity and/or (B) Resist Debuff skills.
Unconciousness
  • Depletion of HP to 0.
  • Player is unable to move and is immune to all attacks. A 30s counter starts until the player respawns.
  • Can be cured by link-aid from other players.
  • If not revived by other players within 30 seconds, the player will use up 1 of 2 respawns and will appear at the start point.
  • If the player runs out of respawns and is knocked into unconciousness, the mission is failed.
Conserve Stamina
  • Conserves stamina after each action for a fixed time.
  • Can stack with other similar skills and status effects.

Sensitive
[GEB Only]   

  • Players can see all Aragami in the map for a fixed time.
  • Has the same effect as Sensitive skill.
Disguise Scent
  • Avoids the enemy's attention for a fixed time.
Taunting Scent
  • Lures the enemy's attention for a fixed time.

Aragami Status Effects

Name Caused by Notes and Effects
Venom
  • Aragami Loses HP per second for a fixed time.
  • The damage is a percentage of the Aragami's current HP.
  • The duration of this effect depends on the Aragami's resistance.
  • Aragami cannot die from this status ailment.
Hold
  • Aragami will be unable to move/attack for a fixed time.
  • The duration of this effect depends on the Aragami's resistance.
  • The Down status ailment overrides this one.
Bind
  • Aragami will be unable to perform certain attacks for a fixed time.
  • The duration of this effect depends on the Aragami's resistance.
Defense Down  
  • Certain Blood Bullets.
  • Temporarily reduces the defense attributes of the inflicted Aragami.
  • The duration of this effect depends on the Aragami's resistance.
Enraged
  • Continuously attacking the Aragami.
  • Unbounding Parts.
  • Has various effects depending on the Aragami. Common effects are increased speed and aggressiveness, new attacks, etc. (See Aragami Pages for more info).
  • Can be cured by the passage of time or when the Aragami runs away to devour at salvage points.
Down
  • Attacking an Aragami's "Weak Points"
  • Aragami will be in a vulnerable stance and is unable to move/attack for a fixed time.
  • View the Aragami pages "Other Tips Section" for more info on how to inflict this status effect.
  • Can only be cured by the passage of time.
  • Down overrides Hold status effect.
  • Aragami do not develop resistance to this status effect.