(Added Aragami Abilities to the list of Status Conditions.) Tag: Source edit |
(Added GE3 details) Tag: Source edit |
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*Devouring an alive Aragami. {{Tag|GEB Only}} |
*Devouring an alive Aragami. {{Tag|GEB Only}} |
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− | *'''Wrath of Revenge''' [[Skills|skill]]. |
+ | *'''Wrath of Revenge, Beloved''' and '''Friendship''' [[Skills|skill]]<nowiki/>s. |
*'''Burst Inducer''' [[Consumable]] Items. |
*'''Burst Inducer''' [[Consumable]] Items. |
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|The following are the effects of Burst: |
|The following are the effects of Burst: |
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'''Notes''': |
'''Notes''': |
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− | *All effects of Burst, except for Mid-Air Jump and Increased Step Distance, stack with other items and skills with similar effects. |
+ | * All effects of Burst, except for Mid-Air Jump and Increased Step Distance, stack with other items and skills with similar effects. |
*This status effect is replaced by Link-Burst Level 1 in God Eater 2. |
*This status effect is replaced by Link-Burst Level 1 in God Eater 2. |
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'''Notes:''' |
'''Notes:''' |
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+ | |||
*Link-Burst status overrides Burst status. {{Tag|GEB Only}} |
*Link-Burst status overrides Burst status. {{Tag|GEB Only}} |
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*Passed on Aragami Bullet changes depending on the gun type of the receiving character. |
*Passed on Aragami Bullet changes depending on the gun type of the receiving character. |
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| style="text-align:center" |Aragami Abilities {{Tag|GE3 Only}} |
| style="text-align:center" |Aragami Abilities {{Tag|GE3 Only}} |
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− | *Devouring an alive Aragami. |
+ | *Devouring an alive Aragami. |
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− | Gives bullets a 10% damage increase against the most recent aragami devoured. Target aragami changes automatically when a different aragami is devoured.<br/> |
+ | Gives bullets a 10% damage increase against the most recent aragami devoured. Target aragami changes automatically when a different aragami is devoured.<br /> |
'''Notes''': |
'''Notes''': |
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+ | |||
*Indicated by a red icon next to your bullet icons and on the most recently devoured Aragami during aim mode. |
*Indicated by a red icon next to your bullet icons and on the most recently devoured Aragami during aim mode. |
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− | *Only wears off once Burst runs out. |
+ | * Only wears off once Burst runs out. |
*The <b>Wonder</b> Acceleration Trigger increases this boost to 20%-30% (depending on the level) and The <b>Mutation</b> Acceleration Trigger applies the standard Aragami Ability boost to melee attacks. |
*The <b>Wonder</b> Acceleration Trigger increases this boost to 20%-30% (depending on the level) and The <b>Mutation</b> Acceleration Trigger applies the standard Aragami Ability boost to melee attacks. |
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*This ailment is independent from the Attack Up/Down [[Skills|skills]] and can stack with them. |
*This ailment is independent from the Attack Up/Down [[Skills|skills]] and can stack with them. |
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*The duration of this effect depends on the [[Aragami]] attack and/or item used. |
*The duration of this effect depends on the [[Aragami]] attack and/or item used. |
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+ | *The Clear Mind Plugin can prevent attack down. {{Tag|GE3 Only}} |
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| style="text-align:center" |Defense Up/Down<br />Defense Up/Down + |
| style="text-align:center" |Defense Up/Down<br />Defense Up/Down + |
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*'''Up/Down''': Increases/Decreases Overall Defense for a fixed time. |
*'''Up/Down''': Increases/Decreases Overall Defense for a fixed time. |
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*'''Up/Down +''': Greatly Increases/Decreases Overall Defense for a fixed time. |
*'''Up/Down +''': Greatly Increases/Decreases Overall Defense for a fixed time. |
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− | *Defense Up/Down and Defense Up/Down + status can stack with each other. |
+ | * Defense Up/Down and Defense Up/Down + status can stack with each other. |
*This ailment is independent from the Exposure Up/Down [[Skills|skills]] and can stack with them. |
*This ailment is independent from the Exposure Up/Down [[Skills|skills]] and can stack with them. |
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*The duration of this effect depends on the [[Aragami]] attack and/or item used. |
*The duration of this effect depends on the [[Aragami]] attack and/or item used. |
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+ | *The Clear Mind Plugin can prevent defense down. {{Tag|GE3 Only}} |
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| style="text-align:center" |Jamming |
| style="text-align:center" |Jamming |
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*Certain [[Aragami]] attacks. |
*Certain [[Aragami]] attacks. |
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− | *Prevents player from tracking Aragami in the map for a fixed time. |
+ | *Prevents player from tracking Aragami in the map for a fixed time. This makes the '''HP Vision'''/'''Cardiograph''' skill useless until the debuff wears off. |
*The duration of this effect depends on the Aragami attack. |
*The duration of this effect depends on the Aragami attack. |
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*Can be cured using '''Anti-Jamming Dose''' or '''Remedy''' [[Consumable]] items. |
*Can be cured using '''Anti-Jamming Dose''' or '''Remedy''' [[Consumable]] items. |
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*Can be prevented by equipping the '''Jamming Resistance''', '''Jamming Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]]. |
*Can be prevented by equipping the '''Jamming Resistance''', '''Jamming Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]]. |
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+ | * The Clear Mind Plugin can prevent jamming. {{Tag|GE3 Only}} |
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| style="text-align:center" |Targeted |
| style="text-align:center" |Targeted |
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*Makes player the target of all [[Aragami]] in the vicinity. |
*Makes player the target of all [[Aragami]] in the vicinity. |
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− | | style="text-align:center" |Venom<br />Deadly Venom |
+ | | style="text-align:center" | Venom<br />Deadly Venom |
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*Certain [[Aragami]] attacks. |
*Certain [[Aragami]] attacks. |
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*The duration of this effect depends on the [[Aragami]] attack. |
*The duration of this effect depends on the [[Aragami]] attack. |
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*Players cannot die from this status ailment. |
*Players cannot die from this status ailment. |
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− | *Can be cured using '''Detox Pill''' or '''Remedy''' [[Consumable]] items. |
+ | * Can be cured using '''Detox Pill''' or '''Remedy''' [[Consumable]] items. |
*Can be prevented by equipping the '''Venom Resistance''', '''Venom Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]]. |
*Can be prevented by equipping the '''Venom Resistance''', '''Venom Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]]. |
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+ | *Automatic Recovery can cancel out the debuff. |
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+ | *The Clear Mind Plugin can prevent venom. {{Tag|GE3 Only}} |
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| style="text-align:center" |Leak<br />Fatal Leak |
| style="text-align:center" |Leak<br />Fatal Leak |
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*Can be cured using '''Anti-Leak Dose''' or '''Remedy''' [[Consumable]] items. |
*Can be cured using '''Anti-Leak Dose''' or '''Remedy''' [[Consumable]] items. |
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*Can be prevented by equipping the '''Leak Resistance''', '''Leak Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]]. |
*Can be prevented by equipping the '''Leak Resistance''', '''Leak Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]]. |
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+ | *The Clear Mind Plugin can prevent leak. {{Tag|GE3 Only}} |
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| style="text-align:center" |Stun |
| style="text-align:center" |Stun |
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*Players are instantly cured from this ailment when they receive an attack from any source. |
*Players are instantly cured from this ailment when they receive an attack from any source. |
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*Can be prevented by equipping the '''Stun Resistance''', '''Stun Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]]. |
*Can be prevented by equipping the '''Stun Resistance''', '''Stun Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]]. |
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+ | *The Clear Mind Plugin can prevent stun. {{Tag|GE3 Only}} |
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− | | style="text-align:center" |Unconciousness |
+ | | style="text-align:center" |Unconciousness/Incapacitated |
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*Depletion of HP to 0. |
*Depletion of HP to 0. |
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*Can be cured by link-aid from other players. |
*Can be cured by link-aid from other players. |
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*If not revived by other players within 30 seconds, the player will use up 1 of 2 respawns and will appear at the start point. |
*If not revived by other players within 30 seconds, the player will use up 1 of 2 respawns and will appear at the start point. |
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− | *If the player runs out of respawns and is knocked into unconciousness, the mission is failed. |
+ | *If the player runs out of respawns and is knocked into unconciousness, the mission is failed (In Multiplayer, this applies to all players, not just one). |
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− | | style="text-align:center" | |
+ | | style="text-align:center" |Conserve Stamina |
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*'''Stamina Activator''' [[Consumable]] Items. |
*'''Stamina Activator''' [[Consumable]] Items. |
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*'''Disguise Scent''' [[Consumable]] Items. |
*'''Disguise Scent''' [[Consumable]] Items. |
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+ | *'''Jester''' Acceletartion Triggers |
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− | *Avoids the enemy's attention for a fixed time. |
+ | * Avoids the enemy's attention for a fixed time. |
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| style="text-align:center" |Taunting Scent |
| style="text-align:center" |Taunting Scent |
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*'''Taunting Scent''' [[Consumable]] Items. |
*'''Taunting Scent''' [[Consumable]] Items. |
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+ | *'''Performer''' Acceleration Triggers |
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*Lures the enemy's attention for a fixed time. |
*Lures the enemy's attention for a fixed time. |
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+ | |- |
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+ | | style="text-align:center" |Corrupted |
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+ | {{Tag|GE3 Only}} |
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+ | | |
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+ | *Ashborn Devour Attacks |
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+ | *Damage Taken: Corruption Ash Anomly in the Crimson Ashlands. |
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+ | *Players are more vulnerable to Aragami attacks. |
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+ | *Corrupted players can't receive support from others such as link aids (forcing them to respawn if they get incapacitated) and link burst. Only healing bullets or restore posts can be used to support corrupted allies. |
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+ | *The only defuff that can't be ridden. Only time will cure players of this debuff. |
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− | ==Aragami Status Effects== |
+ | == Aragami Status Effects== |
{| class="wikitable" border="0" cellpadding="2" cellspacing="2" width="100%" |
{| class="wikitable" border="0" cellpadding="2" cellspacing="2" width="100%" |
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− | ! style="background:#3c5074;width:18%;" scope="col" |Name |
+ | ! style="background:#3c5074;width:18%;" scope="col" | Name |
! style="background:#3c5074;width:30%" scope="col" |Caused by |
! style="background:#3c5074;width:30%" scope="col" |Caused by |
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! style="background:#3c5074" scope="col" |Notes and Effects |
! style="background:#3c5074" scope="col" |Notes and Effects |
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− | | style="text-align:center" |Venom |
+ | | style="text-align:center" | Venom |
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*Certain [[Equipment]] with '''Venom''' [[Skills|skills]]. |
*Certain [[Equipment]] with '''Venom''' [[Skills|skills]]. |
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*'''Trap''' [[Consumable]] Items. |
*'''Trap''' [[Consumable]] Items. |
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*'''Poison''' bullet modules. |
*'''Poison''' bullet modules. |
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− | | |
+ | | |
*Aragami Loses HP per second for a fixed time. |
*Aragami Loses HP per second for a fixed time. |
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*The damage is a percentage of the Aragami's current HP. |
*The damage is a percentage of the Aragami's current HP. |
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*'''Trap''' [[Consumable]] Items. |
*'''Trap''' [[Consumable]] Items. |
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*'''Paralyze''' bullet modules. |
*'''Paralyze''' bullet modules. |
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*Aragami will be unable to move/attack for a fixed time. |
*Aragami will be unable to move/attack for a fixed time. |
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*The duration of this effect depends on the [[Aragami]]'s resistance. |
*The duration of this effect depends on the [[Aragami]]'s resistance. |
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*The '''Down''' status ailment overrides this one. |
*The '''Down''' status ailment overrides this one. |
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− | | style="text-align:center" |Bind |
+ | | style="text-align:center" | Bind |
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*Certain [[Equipment]] with '''Bind''' [[Skills|skills]]. |
*Certain [[Equipment]] with '''Bind''' [[Skills|skills]]. |
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*Aragami will be unable to perform certain attacks for a fixed time. |
*Aragami will be unable to perform certain attacks for a fixed time. |
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+ | *Aragami attack power and defense are reduced.{{Tag|GE3 Only}} |
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*The duration of this effect depends on the [[Aragami]]'s resistance. |
*The duration of this effect depends on the [[Aragami]]'s resistance. |
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+ | *Neutralizes Ashwrought Healing {{Tag|GE3 Only}} |
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| style="text-align:center" |Defense Down<span style="direction:ltr;"> </span><span style="direction:ltr;"> </span> |
| style="text-align:center" |Defense Down<span style="direction:ltr;"> </span><span style="direction:ltr;"> </span> |
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*Attacking an [[Aragami]]'s "Weak Points" |
*Attacking an [[Aragami]]'s "Weak Points" |
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+ | *Bond Breaks{{Tag|GE3 Only}} |
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*Aragami will be in a vulnerable stance and is unable to move/attack for a fixed time. |
*Aragami will be in a vulnerable stance and is unable to move/attack for a fixed time. |
Revision as of 17:13, 12 January 2021
Notes on Status Effects
- Status Effects are the temporary effects that may benefit/harm you and/or the Aragami.
- These effects can be caused by Player/Aragami attacks, bullets, skills or items.
- Aragami resistance against most status effects (except Down and Enraged) increases as they are inflicted with it. They will also become immune to any given status ailment after being repeatedly being inflicted with it (normally about 5-6 times of infliction). This also depends on their innate resistance, which can be viewed in the Aragami pages.
Player Status Effects
Name | Caused by | Notes and Effects |
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Burst |
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The following are the effects of Burst:
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Link-Burst |
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Has the same effects as Burst except with the following improvements:
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Aragami Abilities [GE3 Only] |
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Gives bullets a 10% damage increase against the most recent aragami devoured. Target aragami changes automatically when a different aragami is devoured. Notes:
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Attack Up/Down Attack Up/Down + |
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Defense Up/Down Defense Up/Down + |
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Jamming |
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Targeted |
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Venom Deadly Venom |
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Leak Fatal Leak |
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Stun |
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Unconciousness/Incapacitated |
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Conserve Stamina |
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Sensitive |
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Disguise Scent |
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Taunting Scent |
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Corrupted
[GE3 Only] |
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Aragami Status Effects
Name | Caused by | Notes and Effects |
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Venom |
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Hold |
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Bind |
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Defense Down |
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Enraged |
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Down |
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