God Eater Wiki
God Eater Wiki
(Added Aragami Abilities to the list of Status Conditions.)
Tag: Source edit
(Added GE3 details)
Tag: Source edit
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|
 
|
 
*Devouring an alive Aragami. {{Tag|GEB Only}}
 
*Devouring an alive Aragami. {{Tag|GEB Only}}
*'''Wrath of Revenge''' [[Skills|skill]].
+
*'''Wrath of Revenge, Beloved''' and '''Friendship''' [[Skills|skill]]<nowiki/>s.
 
*'''Burst Inducer''' [[Consumable]] Items.
 
*'''Burst Inducer''' [[Consumable]] Items.
 
|The following are the effects of Burst:
 
|The following are the effects of Burst:
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'''Notes''':
 
'''Notes''':
   
*All effects of Burst, except for Mid-Air Jump and Increased Step Distance, stack with other items and skills with similar effects.
+
* All effects of Burst, except for Mid-Air Jump and Increased Step Distance, stack with other items and skills with similar effects.
 
*This status effect is replaced by Link-Burst Level 1 in God Eater 2.
 
*This status effect is replaced by Link-Burst Level 1 in God Eater 2.
 
|-
 
|-
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'''Notes:'''
 
'''Notes:'''
  +
 
*Link-Burst status overrides Burst status. {{Tag|GEB Only}}
 
*Link-Burst status overrides Burst status. {{Tag|GEB Only}}
 
*Passed on Aragami Bullet changes depending on the gun type of the receiving character.
 
*Passed on Aragami Bullet changes depending on the gun type of the receiving character.
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| style="text-align:center" |Aragami Abilities {{Tag|GE3 Only}}
 
| style="text-align:center" |Aragami Abilities {{Tag|GE3 Only}}
 
|
 
|
*Devouring an alive Aragami.
+
*Devouring an alive Aragami.
 
|
 
|
Gives bullets a 10% damage increase against the most recent aragami devoured. Target aragami changes automatically when a different aragami is devoured.<br/>
+
Gives bullets a 10% damage increase against the most recent aragami devoured. Target aragami changes automatically when a different aragami is devoured.<br />
   
 
'''Notes''':
 
'''Notes''':
  +
 
*Indicated by a red icon next to your bullet icons and on the most recently devoured Aragami during aim mode.
 
*Indicated by a red icon next to your bullet icons and on the most recently devoured Aragami during aim mode.
*Only wears off once Burst runs out.
+
* Only wears off once Burst runs out.
 
*The <b>Wonder</b> Acceleration Trigger increases this boost to 20%-30% (depending on the level) and The <b>Mutation</b> Acceleration Trigger applies the standard Aragami Ability boost to melee attacks.
 
*The <b>Wonder</b> Acceleration Trigger increases this boost to 20%-30% (depending on the level) and The <b>Mutation</b> Acceleration Trigger applies the standard Aragami Ability boost to melee attacks.
 
|-
 
|-
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*This ailment is independent from the Attack Up/Down [[Skills|skills]] and can stack with them.
 
*This ailment is independent from the Attack Up/Down [[Skills|skills]] and can stack with them.
 
*The duration of this effect depends on the [[Aragami]] attack and/or item used.
 
*The duration of this effect depends on the [[Aragami]] attack and/or item used.
  +
*The Clear Mind Plugin can prevent attack down. {{Tag|GE3 Only}}
 
|-
 
|-
 
| style="text-align:center" |Defense Up/Down<br />Defense Up/Down +
 
| style="text-align:center" |Defense Up/Down<br />Defense Up/Down +
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*'''Up/Down''': Increases/Decreases Overall Defense for a fixed time.
 
*'''Up/Down''': Increases/Decreases Overall Defense for a fixed time.
 
*'''Up/Down +''': Greatly Increases/Decreases Overall Defense for a fixed time.
 
*'''Up/Down +''': Greatly Increases/Decreases Overall Defense for a fixed time.
*Defense Up/Down and Defense Up/Down + status can stack with each other.
+
* Defense Up/Down and Defense Up/Down + status can stack with each other.
 
*This ailment is independent from the Exposure Up/Down [[Skills|skills]] and can stack with them.
 
*This ailment is independent from the Exposure Up/Down [[Skills|skills]] and can stack with them.
 
*The duration of this effect depends on the [[Aragami]] attack and/or item used.
 
*The duration of this effect depends on the [[Aragami]] attack and/or item used.
  +
*The Clear Mind Plugin can prevent defense down. {{Tag|GE3 Only}}
 
|-
 
|-
 
| style="text-align:center" |Jamming
 
| style="text-align:center" |Jamming
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*Certain [[Aragami]] attacks.
 
*Certain [[Aragami]] attacks.
 
|
 
|
*Prevents player from tracking Aragami in the map for a fixed time.
+
*Prevents player from tracking Aragami in the map for a fixed time. This makes the '''HP Vision'''/'''Cardiograph''' skill useless until the debuff wears off.
 
*The duration of this effect depends on the Aragami attack.
 
*The duration of this effect depends on the Aragami attack.
 
*Can be cured using '''Anti-Jamming Dose''' or '''Remedy''' [[Consumable]] items.
 
*Can be cured using '''Anti-Jamming Dose''' or '''Remedy''' [[Consumable]] items.
 
*Can be prevented by equipping the '''Jamming Resistance''', '''Jamming Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]].
 
*Can be prevented by equipping the '''Jamming Resistance''', '''Jamming Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]].
  +
* The Clear Mind Plugin can prevent jamming. {{Tag|GE3 Only}}
 
|-
 
|-
 
| style="text-align:center" |Targeted
 
| style="text-align:center" |Targeted
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*Makes player the target of all [[Aragami]] in the vicinity.
 
*Makes player the target of all [[Aragami]] in the vicinity.
 
|-
 
|-
| style="text-align:center" |Venom<br />Deadly Venom
+
| style="text-align:center" | Venom<br />Deadly Venom
 
|
 
|
 
*Certain [[Aragami]] attacks.
 
*Certain [[Aragami]] attacks.
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*The duration of this effect depends on the [[Aragami]] attack.
 
*The duration of this effect depends on the [[Aragami]] attack.
 
*Players cannot die from this status ailment.
 
*Players cannot die from this status ailment.
*Can be cured using '''Detox Pill''' or '''Remedy''' [[Consumable]] items.
+
* Can be cured using '''Detox Pill''' or '''Remedy''' [[Consumable]] items.
 
*Can be prevented by equipping the '''Venom Resistance''', '''Venom Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]].
 
*Can be prevented by equipping the '''Venom Resistance''', '''Venom Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]].
  +
*Automatic Recovery can cancel out the debuff.
  +
*The Clear Mind Plugin can prevent venom. {{Tag|GE3 Only}}
 
|-
 
|-
 
| style="text-align:center" |Leak<br />Fatal Leak
 
| style="text-align:center" |Leak<br />Fatal Leak
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*Can be cured using '''Anti-Leak Dose''' or '''Remedy''' [[Consumable]] items.
 
*Can be cured using '''Anti-Leak Dose''' or '''Remedy''' [[Consumable]] items.
 
*Can be prevented by equipping the '''Leak Resistance''', '''Leak Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]].
 
*Can be prevented by equipping the '''Leak Resistance''', '''Leak Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]].
  +
*The Clear Mind Plugin can prevent leak. {{Tag|GE3 Only}}
 
|-
 
|-
 
| style="text-align:center" |Stun
 
| style="text-align:center" |Stun
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*Players are instantly cured from this ailment when they receive an attack from any source.
 
*Players are instantly cured from this ailment when they receive an attack from any source.
 
*Can be prevented by equipping the '''Stun Resistance''', '''Stun Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]].
 
*Can be prevented by equipping the '''Stun Resistance''', '''Stun Immunity''' and/or '''(B) Resist Debuff''' [[Skills|skills]].
  +
*The Clear Mind Plugin can prevent stun. {{Tag|GE3 Only}}
 
|-
 
|-
| style="text-align:center" |Unconciousness
+
| style="text-align:center" |Unconciousness/Incapacitated
 
|
 
|
 
*Depletion of HP to 0.
 
*Depletion of HP to 0.
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*Can be cured by link-aid from other players.
 
*Can be cured by link-aid from other players.
 
*If not revived by other players within 30 seconds, the player will use up 1 of 2 respawns and will appear at the start point.
 
*If not revived by other players within 30 seconds, the player will use up 1 of 2 respawns and will appear at the start point.
*If the player runs out of respawns and is knocked into unconciousness, the mission is failed.
+
*If the player runs out of respawns and is knocked into unconciousness, the mission is failed (In Multiplayer, this applies to all players, not just one).
 
|-
 
|-
| style="text-align:center" | Conserve Stamina
+
| style="text-align:center" |Conserve Stamina
 
|
 
|
 
*'''Stamina Activator''' [[Consumable]] Items.
 
*'''Stamina Activator''' [[Consumable]] Items.
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|
 
|
 
*'''Disguise Scent''' [[Consumable]] Items.
 
*'''Disguise Scent''' [[Consumable]] Items.
  +
*'''Jester''' Acceletartion Triggers
 
|
 
|
*Avoids the enemy's attention for a fixed time.
+
* Avoids the enemy's attention for a fixed time.
 
|-
 
|-
 
| style="text-align:center" |Taunting Scent
 
| style="text-align:center" |Taunting Scent
 
|
 
|
 
*'''Taunting Scent''' [[Consumable]] Items.
 
*'''Taunting Scent''' [[Consumable]] Items.
  +
*'''Performer''' Acceleration Triggers
 
|
 
|
 
*Lures the enemy's attention for a fixed time.
 
*Lures the enemy's attention for a fixed time.
  +
|-
  +
| style="text-align:center" |Corrupted
  +
{{Tag|GE3 Only}}
  +
|
  +
*Ashborn Devour Attacks
  +
*Damage Taken: Corruption Ash Anomly in the Crimson Ashlands.
  +
|
  +
*Players are more vulnerable to Aragami attacks.
  +
*Corrupted players can't receive support from others such as link aids (forcing them to respawn if they get incapacitated) and link burst. Only healing bullets or restore posts can be used to support corrupted allies.
  +
*The only defuff that can't be ridden. Only time will cure players of this debuff.
 
|}
 
|}
   
==Aragami Status Effects==
+
== Aragami Status Effects==
 
{| class="wikitable" border="0" cellpadding="2" cellspacing="2" width="100%"
 
{| class="wikitable" border="0" cellpadding="2" cellspacing="2" width="100%"
! style="background:#3c5074;width:18%;" scope="col" |Name
+
! style="background:#3c5074;width:18%;" scope="col" | Name
 
! style="background:#3c5074;width:30%" scope="col" |Caused by
 
! style="background:#3c5074;width:30%" scope="col" |Caused by
 
! style="background:#3c5074" scope="col" |Notes and Effects
 
! style="background:#3c5074" scope="col" |Notes and Effects
 
|-
 
|-
| style="text-align:center" |Venom
+
| style="text-align:center" | Venom
 
|
 
|
 
*Certain [[Equipment]] with '''Venom''' [[Skills|skills]].
 
*Certain [[Equipment]] with '''Venom''' [[Skills|skills]].
 
*'''Trap''' [[Consumable]] Items.
 
*'''Trap''' [[Consumable]] Items.
 
*'''Poison''' bullet modules.
 
*'''Poison''' bullet modules.
|
+
|
 
*Aragami Loses HP per second for a fixed time.
 
*Aragami Loses HP per second for a fixed time.
 
*The damage is a percentage of the Aragami's current HP.
 
*The damage is a percentage of the Aragami's current HP.
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*'''Trap''' [[Consumable]] Items.
 
*'''Trap''' [[Consumable]] Items.
 
*'''Paralyze''' bullet modules.
 
*'''Paralyze''' bullet modules.
|
+
|
 
*Aragami will be unable to move/attack for a fixed time.
 
*Aragami will be unable to move/attack for a fixed time.
 
*The duration of this effect depends on the [[Aragami]]'s resistance.
 
*The duration of this effect depends on the [[Aragami]]'s resistance.
 
*The '''Down''' status ailment overrides this one.
 
*The '''Down''' status ailment overrides this one.
 
|-
 
|-
| style="text-align:center" |Bind
+
| style="text-align:center" | Bind
 
|
 
|
 
*Certain [[Equipment]] with '''Bind''' [[Skills|skills]].
 
*Certain [[Equipment]] with '''Bind''' [[Skills|skills]].
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|
 
|
 
*Aragami will be unable to perform certain attacks for a fixed time.
 
*Aragami will be unable to perform certain attacks for a fixed time.
  +
*Aragami attack power and defense are reduced.{{Tag|GE3 Only}}
 
*The duration of this effect depends on the [[Aragami]]'s resistance.
 
*The duration of this effect depends on the [[Aragami]]'s resistance.
  +
*Neutralizes Ashwrought Healing {{Tag|GE3 Only}}
 
|-
 
|-
 
| style="text-align:center" |Defense Down<span style="direction:ltr;"> </span><span style="direction:ltr;"> </span>
 
| style="text-align:center" |Defense Down<span style="direction:ltr;"> </span><span style="direction:ltr;"> </span>
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|
 
|
 
*Attacking an [[Aragami]]'s "Weak Points"
 
*Attacking an [[Aragami]]'s "Weak Points"
  +
*Bond Breaks{{Tag|GE3 Only}}
 
|
 
|
 
*Aragami will be in a vulnerable stance and is unable to move/attack for a fixed time.
 
*Aragami will be in a vulnerable stance and is unable to move/attack for a fixed time.

Revision as of 17:13, 12 January 2021

Notes on Status Effects


  • Status Effects are the temporary effects that may benefit/harm you and/or the Aragami.
  • These effects can be caused by Player/Aragami attacks, bullets, skills or items.
  • Aragami resistance against most status effects (except Down and Enraged) increases as they are inflicted with it. They will also become immune to any given status ailment after being repeatedly being inflicted with it (normally about 5-6 times of infliction). This also depends on their innate resistance, which can be viewed in the Aragami pages.

Player Status Effects

Name Caused by Notes and Effects
Burst
  • Devouring an alive Aragami. [GEB Only]
  • Wrath of Revenge, Beloved and Friendship skills.
  • Burst Inducer Consumable Items.
The following are the effects of Burst:


  • Increased Step Distance and Speed.
  • Grants Mid-Air Jump ability.
  • Decreased Stamina Consumption.
  • Blade Attack Power and Attack Speed Up.
  • Debuff Attack ↑ for Short Blades.
  • Impulse Edge OP Cost ↓ for Long Blades.
  • Charge Speed ↑ for Buster Blades.
  • Charge Speed ↑ for Charge Spears. GE2 Only
  • Passive OP Recovery (1 OP per Second).
  • Knockback Down.
  • Overall Exposure ↓.
  • Activation of equipped Burst Skill effects.



Notes:

  • All effects of Burst, except for Mid-Air Jump and Increased Step Distance, stack with other items and skills with similar effects.
  • This status effect is replaced by Link-Burst Level 1 in God Eater 2.
Link-Burst
  • Passed Aragami Bullets from allies.
  • Blood Arts.
  • Devouring an alive Aragami (from GE2 on).
Has the same effects as Burst except with the following improvements:


  • Decreased Stamina Consumption (Improves as level of Link-Burst Increases).
  • Impulse Edge OP Cost Down for Long Blades (Improves as level of Link-Burst Increases).
  • Passive OP Recovery (1, 2, 3 OP per Second depending on the level of Link-Burst).
  • Grants ability to fire the passed on Aragami Bullet with increased damage and size (increases depending on the level of Link-Burst).
  • Improved effects of equipped Burst Skills.



Notes:

  • Link-Burst status overrides Burst status. [GEB Only]
  • Passed on Aragami Bullet changes depending on the gun type of the receiving character.
  • Not all Burst Skill effects improve as the level of Link-Burst increases.
Aragami Abilities [GE3 Only]
  • Devouring an alive Aragami.

Gives bullets a 10% damage increase against the most recent aragami devoured. Target aragami changes automatically when a different aragami is devoured.

Notes:

  • Indicated by a red icon next to your bullet icons and on the most recently devoured Aragami during aim mode.
  • Only wears off once Burst runs out.
  • The Wonder Acceleration Trigger increases this boost to 20%-30% (depending on the level) and The Mutation Acceleration Trigger applies the standard Aragami Ability boost to melee attacks.
Attack Up/Down
Attack Up/Down +
  • Up/Down: Increases/Decreases Overall Attack Power for a fixed time.
  • Up/Down +: Greatly Increases/Decreases Overall Attack Power for a fixed time.
  • Attack Up/Down and Attack Up/Down + status can stack with each other.
  • This ailment is independent from the Attack Up/Down skills and can stack with them.
  • The duration of this effect depends on the Aragami attack and/or item used.
  • The Clear Mind Plugin can prevent attack down. [GE3 Only]
Defense Up/Down
Defense Up/Down +
  • Up/Down: Increases/Decreases Overall Defense for a fixed time.
  • Up/Down +: Greatly Increases/Decreases Overall Defense for a fixed time.
  • Defense Up/Down and Defense Up/Down + status can stack with each other.
  • This ailment is independent from the Exposure Up/Down skills and can stack with them.
  • The duration of this effect depends on the Aragami attack and/or item used.
  • The Clear Mind Plugin can prevent defense down. [GE3 Only]
Jamming
  • Prevents player from tracking Aragami in the map for a fixed time. This makes the HP Vision/Cardiograph skill useless until the debuff wears off.
  • The duration of this effect depends on the Aragami attack.
  • Can be cured using Anti-Jamming Dose or Remedy Consumable items.
  • Can be prevented by equipping the Jamming Resistance, Jamming Immunity and/or (B) Resist Debuff skills.
  • The Clear Mind Plugin can prevent jamming. [GE3 Only]
Targeted
  • Makes player the target of all Aragami in the vicinity.
Venom
Deadly Venom
  • Venom: Loses HP per second for a fixed time.
  • Deadly Venom: Greatly loses HP per second for a fixed time.
  • The duration of this effect depends on the Aragami attack.
  • Players cannot die from this status ailment.
  • Can be cured using Detox Pill or Remedy Consumable items.
  • Can be prevented by equipping the Venom Resistance, Venom Immunity and/or (B) Resist Debuff skills.
  • Automatic Recovery can cancel out the debuff.
  • The Clear Mind Plugin can prevent venom. [GE3 Only]
Leak
Fatal Leak
  • Leak: Loses OP per second for a fixed time.
  • Fatal Leak: Greatly Loses OP per second for a fixed time.
  • The duration of this effect depends on the Aragami attack.
  • Can be cured using Anti-Leak Dose or Remedy Consumable items.
  • Can be prevented by equipping the Leak Resistance, Leak Immunity and/or (B) Resist Debuff skills.
  • The Clear Mind Plugin can prevent leak. [GE3 Only]
Stun
  • Unable to move for a fixed time.
  • The duration of this effect depends on the Aragami attack.
  • Players are instantly cured from this ailment when they receive an attack from any source.
  • Can be prevented by equipping the Stun Resistance, Stun Immunity and/or (B) Resist Debuff skills.
  • The Clear Mind Plugin can prevent stun. [GE3 Only]
Unconciousness/Incapacitated
  • Depletion of HP to 0.
  • Player is unable to move and is immune to all attacks. A 30s counter starts until the player respawns.
  • Can be cured by link-aid from other players.
  • If not revived by other players within 30 seconds, the player will use up 1 of 2 respawns and will appear at the start point.
  • If the player runs out of respawns and is knocked into unconciousness, the mission is failed (In Multiplayer, this applies to all players, not just one).
Conserve Stamina
  • Conserves stamina after each action for a fixed time.
  • Can stack with other similar skills and status effects.

Sensitive
[GEB Only]   

  • Players can see all Aragami in the map for a fixed time.
  • Has the same effect as Sensitive skill.
Disguise Scent
  • Disguise Scent Consumable Items.
  • Jester Acceletartion Triggers
  • Avoids the enemy's attention for a fixed time.
Taunting Scent
  • Taunting Scent Consumable Items.
  • Performer Acceleration Triggers
  • Lures the enemy's attention for a fixed time.
Corrupted

[GE3 Only]

  • Ashborn Devour Attacks
  • Damage Taken: Corruption Ash Anomly in the Crimson Ashlands.
  • Players are more vulnerable to Aragami attacks.
  • Corrupted players can't receive support from others such as link aids (forcing them to respawn if they get incapacitated) and link burst. Only healing bullets or restore posts can be used to support corrupted allies.
  • The only defuff that can't be ridden. Only time will cure players of this debuff.

Aragami Status Effects

Name Caused by Notes and Effects
Venom
  • Aragami Loses HP per second for a fixed time.
  • The damage is a percentage of the Aragami's current HP.
  • The duration of this effect depends on the Aragami's resistance.
  • Aragami cannot die from this status ailment.
Hold
  • Aragami will be unable to move/attack for a fixed time.
  • The duration of this effect depends on the Aragami's resistance.
  • The Down status ailment overrides this one.
Bind
  • Aragami will be unable to perform certain attacks for a fixed time.
  • Aragami attack power and defense are reduced.[GE3 Only]
  • The duration of this effect depends on the Aragami's resistance.
  • Neutralizes Ashwrought Healing [GE3 Only]
Defense Down  
  • Certain Blood Bullets.
  • Temporarily reduces the defense attributes of the inflicted Aragami.
  • The duration of this effect depends on the Aragami's resistance.
Enraged
  • Continuously attacking the Aragami.
  • Unbounding Parts.
  • Has various effects depending on the Aragami. Common effects are increased speed and aggressiveness, new attacks, etc. (See Aragami Pages for more info).
  • Can be cured by the passage of time or when the Aragami runs away to devour at salvage points.
Down
  • Attacking an Aragami's "Weak Points"
  • Bond Breaks[GE3 Only]
  • Aragami will be in a vulnerable stance and is unable to move/attack for a fixed time.
  • View the Aragami pages "Other Tips Section" for more info on how to inflict this status effect.
  • Can only be cured by the passage of time.
  • Down overrides Hold status effect.
  • Aragami do not develop resistance to this status effect.