Name
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Caused by
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Notes and Effects
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Burst
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- Devouring an Alive Aragami.
- Wrath of Revenge skill.
- Burst Inducer Consumable Items.
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The following are the effects of Burst:
- Increased Step Distance and Speed.
- Grants Mid-Air Jump ability.
- Decrease Stamina Consumption.
- Blade Attack Power and Attack Speed Up.
- Debuff Attack Up for Short Blades.
- Impulse Edge OP Cost Down for Long Blades.
- Charge Speed Up for Buster Blades.
- Passive OP Recovery (1 OP per Second).
- Knockback Down.
- Overall Exposure Down.
- Activation of equipped Burst Skill effects.
Note: All effects of Burst, except for Mid-Air Jump and Increased Step Distance, stack other items and skills with similar effects.
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Link-Burst
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- Passed Aragami Bullets from allies.
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Has the same effects with Burst except with the following improvements:
- Decreased Stamina Consumption (Improves as level of Link-Burst Increases).
- Impulse Edge OP Cost Down for Long Blades (Improves as level of Link-Burst Increases).
- Passive OP Recovery (1, 2, 3 OP per Second depending on the level of Link-Burst).
- Grants ability to Fire the passed on Aragami Bullet with increased damage (Damage increases depending on the level of Link-Burst).
- Improved effects of equipped Burst Skills.
Notes:
- Link-Burst status overrides Burst status.
- Not all Burst Skill effects improve as the level of Link-Burst increases.
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Attack Up/Down Attack Up/Down +
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- Up/Down: Increases/Decreases Overall Attack Power for a fixed time.
- Up/Down +: Greatly Increases/Decreases Overall Attack Power for a fixed time.
- Only once instance of this status can exist per character.
- Getting inflicted with the opposite effect will "cure" the status ailment.
- Getting inflicted with the stronger/weaker opposite effect will override the existing ailment.
- This ailment is different from the Attack Up/Down skills and can stack with them.
- The duration of this effect depends on the Aragami attack and/or item used.
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Defense Up/Down Defense Up/Down +
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- Up/Down: Increases/Decreases Overall Defense for a fixed time.
- Up/Down +: Greatly Increases/Decreases Overall Defense for a fixed time.
- Only once instance of this status can exist per character.
- Getting inflicted with the opposite effect will "cure" the status ailment.
- Getting inflicted with the stronger/weaker opposite effect will override the existing ailment.
- This ailment is different from the Exposure Up/Down skills and can stack with them.
- The duration of this effect depends on the Aragami attack and/or item used.
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Jamming
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- Prevents player from tracking Aragami in the map for a fixed time.
- The duration of this effect depends on the Aragami attack.
- Can be cured using Anti-Jamming Dose and Remedy [Consumable] items.
- Can be prevented by equipping the Jamming Resistance, Jamming Immunity and/or (B) Resist Debuff skills.
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Venom Deadly Venom
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- Venom: Loses HP per second for a fixed time.
- Deadly Venom: Greatly Loses HP per second for a fixed time.
- The duration of this effect depends on the Aragami attack.
- Players cannot die from this status ailment.
- Can be cured using Detox Pill and Remedy [Consumable] items.
- Can be prevented by equipping the Venom Resistance, Venom Immunity and/or (B) Resist Debuff skills.
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Leak Fatal Leak
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- Leak: Loses OP per second for a fixed time.
- Fatal Leak: Greatly Loses OP per second for a fixed time.
- The duration of this effect depends on the Aragami attack.
- Can be cured using Anti-Leak Dose and Remedy [Consumable] items.
- Can be prevented by equipping the Leak Resistance, Leak Immunity and/or (B) Resist Debuff skills.
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Stun
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- Unable to move for a fixed time.
- The duration of this effect depends on the Aragami attack.
- Players are cured from this ailment when they receive an attack from any source.
- Can be prevented by equipping the Stun Resistance, Stun Immunity and/or (B) Resist Debuff skills.
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Unconciousness
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- Player is unable to move and is immune to all attacks. A 30s counter starts until the player respawns.
- Can be cured by link-aid from other players.
- If not revived by other players within 30 seconds, the player will use up 1 of 2 respawns and will appear at the start point.
- If the player runs out of respawns and is killed, the mission is failed.
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Conserve Stamina
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- Conserves stamina after each action for a fixed time.
- Can stack with other similar skills and status effects.
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Sensitive
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- Players can see all Aragami in the map for a fixed time.
- Has the same effect with Sensitive skill.
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Disguise Scent
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- Avoids the enemy's attention for a fixed time.
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Taunting Scent
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- Lures the enemy's attention for a fixed time.
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