You know how they emphasize how aragami evolve quickly? Well wouldn't it be cool that in the middle of a fight when your target is about to die it could consume other aragami (if there are any around) regain life and evolve (change appearence) like for example a ogretail consuming a quadriga and becoming a walking mini tank and other cool combinations.
The idea is awesome, but unlikely, due to the game becoming too heavy with information of any given devouring case. I wonder what would happen if a Cocoon Maiden suddenly devoured a Sariel? Or the other way around?
I guess but considering the GE team already sucks when it comes to them spamming the heck out of aragami they might as well us give a variety of the same aragami instead of like 50 missions with the same aragami, like for example even though it took about 3 years for them to release GE2 they only added like 9 new aragami and only 2 about were actually original ex: Marduk and Kyubii. (And abbadon, beettle, and weird caccon maiden eyeball thing- doesn't really count though)
And yeah, the missions repeat way too much. Fallen Aragami are the proof. At least your idea would provide a lot of new choices. And it could be randomised so that, when you begin a mission, for instance, it spawns an Ogretail with 50% Hannibal core devoured.
Wasn't that the way that supposedly Vajratails developed?
Yeah. And, to tell the truth, it's not like the world has much to spare of the latter.
But that thing would be awesome, really. Imagine it! You could choose your branch, which would determine which Aragami you'll fight (and therefore which equipment you can get) and would limit who you could meet, but you could get emergency requests and travel to other branches to see whole new worlds of gameplay. You could even change branches, eventually. (sigh) Guess that's not gonna happen though.
The social dimension of such hypothetical game, however, should be really much more developed than its GEB counterpart. It's not like those nods of the head your character makes can communicate too much information.