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  • What annoys you so much when you play GE games? (excluding Kanon's freindly fires, that much is obvious)

    The blaster users knows this but, mine is when I charge up my OP reserve, it dosent' charge up fully.

    OPBLues

    Blaster's OP Problems

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    • That's just a small bug, Try getting the "teleport" bug with Dancing Zapper IV and thrown around the map XD

      Backtracking to your target is NOT fun

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    • The game breaking features and mind blowing storyline of GE2/GE2RB.

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    • The haters, maybe. Regret has its limit...

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    • the number of times i get KO'ed

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    • Ontovasaras, man.  Those random light blasts are SO disruptive and annoying.

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    • Not enough alternate costumes for the NPCs >x<

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    • Roinelll wrote:
      That's just a small bug, Try getting the "teleport" bug with Dancing Zapper IV and thrown around the map XD

      Backtracking to your target is NOT fun

      I love that! And it's a "feature", not a bug, same as flying :V

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    • Magatsu Kyuubi..nuff said

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    • Longer loading times in ge2 compared to geb.

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    • The pain of hearing people say my bullet sucks

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    • MxGE TXN wrote:
      Roinelll wrote:
      That's just a small bug, Try getting the "teleport" bug with Dancing Zapper IV and thrown around the map XD

      Backtracking to your target is NOT fun

      I love that! And it's a "feature", not a bug, same as flying :V


      Feature?!... Yeah right like being "thrown" across the whole map is a freature... Dancing Zapper should teleport and slash AT the aragami, however at the time of your last attack if you stand "inside" the Aragami you will get blown away... random distances. Heck I got even teleported through WALLS once when I collided with a Sariel.

      In City of Mercy from Area N to M ...

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    • When you trying to use an item like a stun grenade or a restore pill and suddenly the aragami go hyper and keep knocking you about resulting in mission fail...

      worst case... last mission of a rank 15 survival mission.

      another thing too is how on mission an aragami can be a piece of cake the the next time its a solid lump of rock cake in the face

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    • How drearily easy it can get outside of difficulty modifiers once you've piled up the right equipment.

      Here's looking at you, Triple Just Guard kit.

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    • The camera.

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    • How sometimes it's frustrating to grind for materials.

      *sigh* At least it's not MH level.

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    • I like doing "Super Dash"

      Other than that, I dont hate annything except for Sariel

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    • Call me Ken or Accel wrote:

      Other than that, I dont hate annything except for Sariel


      Quite the same here. Generally, It's annoying for me to deal any aragami that floats. It's a different story though if I have Dancing Zapper with me though...

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    • Lone warlock wrote:
      Call me Ken or Accel wrote:

      Other than that, I dont hate annything except for Sariel


      Quite the same here. Generally, It's annoying for me to deal any aragami that floats. It's a different story though if I have Dancing Zapper with me though...

      I hate Sariel cus it have obsurd amount of "Let me waste your time" attack

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    • Gboro Type of Aragami

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    • When you just got revived, but only got a small amount of HP from Link-Aid, and then the Aragami blows you away before you could even get your Restore Pills.

      Then you're dead again. 

      >:U

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    • Yuka Ichinose wrote:
      When you just got revived, but only got a small amount of HP from Link-Aid, and then the Aragami blows you away before you could even get your Restore Pills.

      Then you're dead again. 

      >:U


      Yeah... i hate that when that happens.

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    • Yuka Ichinose wrote: When you just got revived, but only got a small amount of HP from Link-Aid, and then the Aragami blows you away before you could even get your Restore Pills.

      Then you're dead again. 

      >:U

      Take a Repellant Buckler next time? :V

      More seriously though, this is basically me when trying to take on adjusted-difficulty missions.

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    • The number of times you need to fully level up your Blood Arts

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    • Playing for ages and still no platium trophy...

      those BAs and getting AP for a character takes some time...

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    • id have to say the amount of time it takes to unlock certain black BA....(looks at hell spiral) and when people keep asking about a localization of one of the GE games

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    • Nemesisdevil98 wrote:
      ...when people keep asking about a localization of one of the GE games


      What has Matt done to you? :p

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    • It took me 2 Hi Rank 10 Ouro without a help from Hold to unlock Hell Spiral

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    • hey I have the same opionion :p it gets annoying when ppl keep asking for a localization for a game that a certain company ( looks at D3 puplishers) went the completely wrong way of selling it

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    • lol ken I meant 100% that BA those crits were annoying

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    • No, I unlocked it with only 2 Hi Rank 10 Ouro shrug

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    • Bulky game's UI for portable GE games and it cannot be conceal. It totally ruins the gameplay experience. It would be great if they make one for example Monster Hunter.

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    • Atleast in GE you can clearly see how much you HP is left than that 1 pixel size HP bar in MH

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    • Shotgun users,they fire,fire,and fire ignoring the fact that it blasts melee users without fail.

      Jumpy enemies namely Vajras and Gawain,but especially Dyaus on Resurrection.

      The reverse-aggro system.When I try to get the enemies' attention to lure them away as I try to aggro them as much as possible they ALWAYS ignore me,but when I don't want them bothering me or I'm fihting another enemy as a whole,they start attacking me from offscreen.

      NPCs running all over the place and around corners when they have aggro ESPECIALLY when I split up the aragami and they end up bringing others imto the fight.

      Getting spawn killed.I know you can delay when you get back up,but that doesn't change the fact that you can get spawn killed.Now before someone thinks I suck at the game:I do not and I'm talling about on GER which I just got which means I'm early in the game with low-level gear which=FAST deaths (fastest I've seen on any GE game).

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    • Slacker Anonymous-X wrote:
      Shotgun users,they fire,fire,and fire ignoring the fact that it blasts melee users without fail.

      Jumpy enemies namely Vajras and Gawain,but especially Dyaus on Resurrection.

      The reverse-aggro system.When I try to get the enemies' attention to lure them away as I try to aggro them as much as possible they ALWAYS ignore me,but when I don't want them bothering me or I'm fihting another enemy as a whole,they start attacking me from offscreen.

      NPCs running all over the place and around corners when they have aggro ESPECIALLY when I split up the aragami and they end up bringing others imto the fight.

      Gettimg spawn killed.I know you can delay when you get back up,but that doesn't change the fact that you can get spawn killed.Now before someone thinks I suck at the game:I do not and I'm talling about on GER which I just got which means I'm early in the game with low-level gear which=FAST deaths (fastest I've seen on any GE game).

      About the first one... Hey, at least they say sorry for hitting you. Well, part Kanon. And most of the gun-user AIs are programmed not to fire when allies are in theire line of fire. Again, apart from Kanon.

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    • I was referring to players that use shotguns,not AIs.AIs aside from Kanon will actually stop shootinf otherwisd they'd all  be no different from Kanon.Dunno if Elevens (Japanese) are just disrespectful on games (all I've played online had some pretty disrespectful players mainly on PSO2 where they'd just leave you dead no matter what) or I have bad luck with those I get paired up with.

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    • probably dumb AI (even though so many people say it's one of the best, i question it when the AI stands over your body for 3 seconds wondering if they should revive you or not, and those 3 seconds is all it takes for them to get hit by the enemy....), maybe also the fact that they die so many times and they put endurance for them...It just gets up to the point where I just leave them for dead...also maybe the fact that they don't follow orders sometimes (you tell them to split up, but they just take the enemy to you), also the aggro system (I literally do not attack an enemy and leave the AI companions to deal with it, yet it still comes to attack me...do they have some kind of hive mind or something?)

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    • After that last episode of jamm3r's stream, I CAN ADD SOMETHING TO THIS:

      PLAYERS WHO USE LL BOMBS ONLINE AND DON'T SET THE DISCRIMINATORY MODULE

      LOOKING AT YOU, JAMM3R AND KAMI

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    • ok...?

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    • Deaddoctor2010 wrote:
      ok...?

      Got nothing to say?  Don't say anything. :/

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    • I've got a new one to add:

      Playing online with someone who has OP (over powered) bullets. Then when you check their avatar card, the dont share their bullets... i hate it when that happens because when you see a cool bullets and you want to study it and see how it was made...

      also I think when you play online mode with other players the difficulty or health/stats of the aragaim should multiplyed by the number of players, plus an analisation of the player stats the equlise the power of the players. hence makeing it more fair, because some missions are completed really fast when you have a full team of OP players...

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    • Don't necessarily agree with the first one.  It's not necessarily a good thing to disseminate broken bullets among the community, so it's PERFECTLY VALID to want to give a man a fish but not teach them to fish, if fishing in this case means blowing through the game with overpowered bullshit bullets like Lightspeed HDH, etc.

      As for the second one... yeah, that would be great.  IIRC SoulSac does that, MH does that... even if it's just increasing Aragami stats and HP proportionately with the number of players.  But what I'd REALLY like is smarter AI, honestly.

      And that brings me to my next big gripe, the fact that the "Perilous Challenge" (difficulty slider) option for missions only affects HP and strength.  The difficulty added is entirely artificial.

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    • It at least does a lot of good for making the Blitz Hannibal as dangerous as it's hyped up to be, but other than that... yeah.

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    • That the majority of the Missions are Chi-You/Sariel/Quadriga variants, BECAUSE THEY ARE SO FUN...

      Seriously they need to up their Mission game.

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    • A FANDOM user
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