Introduction[]
Now that I’m kinda finished with making GE3 videos, I kinda wanted to share what I think about all the melee weapons that’s available in the game. This is based on my opinion so please don’t take this seriously since I wanted you guys to choose your weapons according to your own preferred choice, not relying on others’ opinions.
So I’ll rate the weapons based on 3 things: Power Output, Stylistic Rate and Complexity. Power output is for how much reliable the weapon is in terms of damage, including the average from the Burst Arts. Stylistic Rate refers to how much styling potential the weapon has, in which the selection of Burst Arts also affects the score. Complexity refers to how hard the weapon is to be used at maximum efficiency (This is the only category where higher ratings give lower scores).
Alright, with that said, let’s move on to the weapon reviews.
Weapon Reviews[]
Short Blade[]
To me, this weapon is really fun to use, mainly because of its ability to perform aerial steps, which is really fun to style on with. Most of its Burst Arts are really good, some of which having a really great styling potential (E.g. Licht Kreuz, Schwalbe) while the others deals a huge ton of damage (like Rampaging Comet). This weapon suits my needs whenever I’m going on missions involving a lot of styling, mainly for Just Guards. Also, due to how simple it is to use, I used it as my primary fast swinging weapon in Rank 1 sessions.
Power Output: 9/10
Stylistic Rate: 10/10
Complexity: 1/5
Total Rating: S-Tier
Long Blade[]
This is the weapon that kinda started my video making career since what I’ve been doing is trying to find the potential Long Blade has. From my experience, Long Blade can be a powerful option but it’s selection of Burst Arts aren’t so diverse when we’re talking about power (The only powerful ones for me are Flame of Purgatory, Soulsplitter, Sacred Edge, Spinning Descent, Aspara Wings and Flashing Blade). However, when we’re talking about style, there are some stylistic moves that can be performed with Long Blade that looks aesthetically cool due to how visually enhancing its Burst Arts are (like using Soulsplitter’s zero stance animation before doing some tricks that you have up your sleeves). It is also easy to be used, which makes it easier to style with this weapon.
Power Output: 7/10
Stylistic Rate: 8/10
Complexity: 1/5
Total Rating: A-Tier
Buster Blade[]
Believe it or not, I do like using Busters mainly because of how it made me look like badass. I mean I do like using it aesthetically but as for stylistic purposes, there isn’t much stuff I can perform with Buster. Good thing that there’s Parrying Upper to help me think of several styling ideas. Most of the time, what I did while using Busters is just acting like a Heavy Damage Dealer as well as a tank since I always equipped Tower Shields with it. Also, it’s Burst Arts are straight up powerful, mainly Dividing Edge, Nemesis, Anathema and Sky Cleaver. To be honest, the way where I can enjoy using Buster Blades at its peak is by listening to some rock/metal songs like the battle themes from FFXV’s Episode Gladiolus.
Power Output: 9/10
Stylistic Rate: 6/10
Complexity: 2/5
Total Rating: A-Tier
Boost Hammer[]
This weapon is just really damaging that most of its BAs are really powerful picks that can decimate Aragami, mainly Heat Drive, Grand Finale, Chaos Impact, Calamity Nova and Breakthrough. Although Boost Hammer is powerful, I do find little stuff when it comes to styling. The only thing that I can think of styling with Boost Hammer is diving away, using Chaos impact as if I’m swinging the hammer right back and diving back to my previous location again (this involves a single Dive JG so it’s kinda nothing compared to the others). It is also a bit difficult to use due to its slower speed and the fact that precision with Boost Drive can be frustrating at times.
Power Output: 10/10
Stylistic Rate: 3/10
Complexity: 2/5
Total Rating: B-Tier
Charge Spear[]
This weapon is just extremely fun to use, not to mention that it’s really difficult to use properly. Its Burst Arts are diverse in terms of both damage dealing and styling, which makes it a really good combination for me. Also, one thing that I wanted to point out about damage is that Fang Deployment is kinda a necessity when wanting to deal pretty good damage. The Burst Art highlights for me are Hit and Run as well as Akashic Breaker in terms of style and Stardust Rain, Valkyrie Glide, Brave Soul and Deathbringer for damage. But it’s difficulty in using it kinda drags it down when it comes to Rank 1 play since cancelling Charge Glide to heal allies is pretty difficult to manage.
Power Output: 7/10 (Average from Normal and Fang Deployment Mode)
Stylistic Rate: 10/10
Complexity: 4/5
Total Rating: B-Tier
Variant Scythe[]
This is the weapon that got me to the God Eater series in the first place. It looks aesthetically cool and it’s a pretty powerful weapon, especially with one of its Burst Arts dealing huge damage while piercing armor despite having a small activation window (Heaven or Hell). Other Burst Arts like Reaper’s Call, Dystopia, Inferno Rush and Nightmare Reaper are really good selections for me in terms of damage. In terms of style though, Scythe can also have a good potential, mainly when using Twin Talons, Fanatic’s Scythe and Grim Reaper as the Burst Arts set. It is also pretty simple to use, although being stamina hungry but overall, it’s a great choice of a weapon.
Power Output: 8/10
Stylistic Rate: 7/10
Complexity: 2/5
Total Rating: A-Tier
Biting Edge[]
Alright, about this weapon, I used to not like this weapon due to how inefficient it is in Glaive Mode since you can’t devour or guard and also the fact that this weapon is stamina hungry in Glaive form. In Dual Blade form, I kinda find it easy to use so I usually play a “No-Glaive Mode” playstyle with it most of the time, mainly when doing Rank 1. However, I find the dual blade form average in power, where most of the power usually came from Glaive Mode’s Burst Arts like Halo Assault and Angel’s Fall in which I never really used. In terms of style, there is a pretty good potential in Biting Edge, since Glaive Mode kinda enhances styling due to its restrictions. Styles like linking Glaive Burst Arts with Dive JGs are pretty fun to try on. Well, aside from the downsides I have for this weapon, I can somewhat have fun with it the way I wanted it to be.
Power Output: 8/10 (Average from Dual Mode and Glaive Mode)
Stylistic Rate: 9/10
Complexity: 4/5
Total Rating: B-Tier
Heavy Moon[]
The weapon that started my God Eater 3 journey (I’m a Heavy Moon main despite having used all weapons). About this weapon, I really love its design and not just that. I was happy to find out that this weapon’s literally my perfect choice since it’s easy to use, deals really good damage and that I can come up with some cool styles with it. This weapon packs some pretty strong Burst Arts like Apocalypse Axe, Roaring Axe Combo, Moonlit Dawn, and more. It is not stamina hungry either as it’s Axe form doesn’t even consume Stamina, which makes it really good. Also, styling with this weapon is pretty fun too, with one of my most impressive moves with it being a 4x Dive Just Guards against Burst Ra’s Sunswipe Barrage with Lunar Orbit.
Power Output: 9/10
Stylistic Rate: 9/10
Complexity: 1/5
Total Rating: S-Tier
Blue’s Favorite Melee Weapons[]
Styling Purposes:
- Short Blade
- Heavy Moon
- Charge Spear
Rank 1 Gear Only (初期装備縛り):
- Heavy Moon
- Buster Blade
- No Glaive Mode Biting Edge
- Long Blade
- Short Blade